Merge remote-tracking branch 'origin/simulation-armbot-v2' into v2
This commit is contained in:
commit
fe527a7e52
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@ -1,6 +1,64 @@
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import React from 'react'
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import React, { useEffect, useMemo, useRef, useState } from 'react'
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import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
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import { useFrame, useThree } from '@react-three/fiber';
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import * as THREE from "three"
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import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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function RoboticArmAnimator({ armUuid, HandleCallback, currentPhase, ikSolver, targetBone, robot, logStatus, groupRef, processes, armBotCurveRef, path }: any) {
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const { armBots } = useArmBotStore();
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const { scene } = useThree();
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const restSpeed = 0.1;
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const restPosition = new THREE.Vector3(0, 2, 1.6);
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const initialCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null);
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const initialStartPositionRef = useRef<THREE.Vector3 | null>(null);
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const [initialProgress, setInitialProgress] = useState(0);
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const [progress, setProgress] = useState(0);
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const [needsInitialMovement, setNeedsInitialMovement] = useState(true);
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const [isInitializing, setIsInitializing] = useState(true);
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const { isPlaying } = usePlayButtonStore();
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const statusRef = useRef("idle");
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// Create a ref for initialProgress
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const initialProgressRef = useRef(0);
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const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
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useEffect(() => {
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setCurrentPath(path)
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}, [path])
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useEffect(() => {
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}, [currentPath])
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useFrame((_, delta) => {
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if (!ikSolver || !currentPath || currentPath.length === 0) return;
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const bone = ikSolver.mesh.skeleton.bones.find(
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(b: any) => b.name === targetBone
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);
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if (!bone) return;
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// Ensure currentPath is a valid array of 3D points, create a CatmullRomCurve3 from it
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const curve = new THREE.CatmullRomCurve3(
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currentPath.map(point => new THREE.Vector3(point[0], point[1], point[2]))
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);
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const next = initialProgressRef.current + delta * 0.5;
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if (next >= 1) {
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bone.position.copy(restPosition);
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HandleCallback(); // Call the callback when the path is completed
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initialProgressRef.current = 0; // Set ref to 1 when done
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} else {
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const point = curve.getPoint(next); // Get the interpolated point from the curve
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bone.position.copy(point); // Update the bone position along the curve
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initialProgressRef.current = next; // Update progress
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}
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ikSolver.update();
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});
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function RoboticArmAnimator({ armUuid, HandleCallback, currentPhase }: any) {
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return (
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<></>
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)
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|
|
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@ -1,58 +1,179 @@
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import React, { useEffect, useState } from 'react'
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import React, { useEffect, useRef, useState } from 'react'
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import IKInstance from '../ikInstance/ikInstance';
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import RoboticArmAnimator from '../animator/roboticArmAnimator';
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import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
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import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_4.glb";
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import { useThree } from "@react-three/fiber";
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import { useFloorItems } from '../../../../../store/store';
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import useModuleStore from '../../../../../store/useModuleStore';
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import { Vector3 } from "three";
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import * as THREE from "three";
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interface Process {
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triggerId: string;
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startPoint?: Vector3;
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endPoint?: Vector3;
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speed: number;
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}
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function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
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function RoboticArmInstance({ armBot }: any) {
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const { isPlaying } = usePlayButtonStore();
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const [currentPhase, setCurrentPhase] = useState<(string)>("init");
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// console.log('currentPhase: ', currentPhase);
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const { armBots, addArmBot, addCurrentAction } = useArmBotStore();
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const { scene } = useThree();
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const targetBone = "Target";
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const { activeModule } = useModuleStore();
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const [ikSolver, setIkSolver] = useState<any>(null);
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const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
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const { floorItems } = useFloorItems();
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const groupRef = useRef<any>(null);
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const [processes, setProcesses] = useState<Process[]>([]);
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const [armBotCurvePoints, setArmBotCurvePoints] = useState({ start: [], end: [] })
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const restPosition = new THREE.Vector3(0, 2, 1.6);
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let armBotCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null)
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const [path, setPath] = useState<[number, number, number][]>([]);
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useEffect(() => {
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let armItems = floorItems?.filter((val: any) =>
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val.modeluuid === "3abf5d46-b59e-4e6b-9c02-a4634b64b82d"
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);
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// Get the first matching item
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let armItem = armItems?.[0];
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if (armItem) {
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const targetMesh = scene?.getObjectByProperty("uuid", armItem.modeluuid);
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if (targetMesh) {
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targetMesh.visible = activeModule !== "simulation"
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}
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}
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const targetBones = ikSolver?.mesh.skeleton.bones.find(
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(b: any) => b.name === targetBone
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);
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// console.log('isPlaying: ', isPlaying);
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if (isPlaying) {
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//Moving armBot from initial point to rest position.
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if (armBot?.isActive && armBot?.state == "idle" && currentPhase == "init") {
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addCurrentAction(armBot.modelUuid, 'action-001');
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setCurrentPhase("moving-to-rest");
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if (!robot?.isActive && robot?.state == "idle" && currentPhase == "init") {
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setArmBotActive(robot.modelUuid, true)
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setArmBotState(robot.modelUuid, "running")
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setCurrentPhase("init-to-rest");
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if (targetBones) {
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let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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logStatus(robot.modelUuid, "Starting from init to rest")
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}
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//Waiting for trigger.
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if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "moving-to-rest") {
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setCurrentPhase("rest");
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && !robot.currentAction) {
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console.log("trigger");
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setTimeout(() => {
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addCurrentAction(robot.modelUuid, 'action-003');
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}, 3000);
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}
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// Moving armBot from rest position to pick up point.
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if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "rest") {
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && robot.currentAction) {
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if (robot.currentAction) {
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setArmBotActive(robot.modelUuid, true);
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setArmBotState(robot.modelUuid, "running");
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setCurrentPhase("rest-to-start");
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const startPoint = robot.point.actions[0].process.startPoint;
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if (startPoint) {
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let curve = createCurveBetweenTwoPoints(restPosition, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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}
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logStatus(robot.modelUuid, "Starting from rest to start")
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}
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//Moving arm from start point to end point.
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if (armBot?.isActive && armBot?.state == "running " && currentPhase == "rest-to-start ") {
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "picking" && robot.currentAction) {
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setArmBotActive(robot.modelUuid, true);
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setArmBotState(robot.modelUuid, "running");
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setCurrentPhase("start-to-end");
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const startPoint = robot.point.actions[0].process.startPoint;
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const endPoint = robot.point.actions[0].process.endPoint;
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if (startPoint && endPoint) {
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let curve = createCurveBetweenTwoPoints(
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new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
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new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2])
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);
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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logStatus(robot.modelUuid, "Starting from start to end")
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}
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//Moving arm from end point to idle.
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if (armBot?.isActive && armBot?.state == "running" && currentPhase == "end-to-start") {
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "dropping" && robot.currentAction) {
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setArmBotActive(robot.modelUuid, true);
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setArmBotState(robot.modelUuid, "running");
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setCurrentPhase("end-to-rest");
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const endPoint = robot.point.actions[0].process.endPoint;
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if (endPoint) {
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let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition
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);
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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logStatus(robot.modelUuid, "Starting from end to rest")
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}
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}
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}, [currentPhase, armBot, isPlaying])
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}, [currentPhase, robot, isPlaying, ikSolver])
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function createCurveBetweenTwoPoints(p1: any, p2: any) {
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const mid = new THREE.Vector3().addVectors(p1, p2).multiplyScalar(0.5);
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mid.y += 0.5;
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const points = [p1, mid, p2];
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return new THREE.CatmullRomCurve3(points);
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}
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const HandleCallback = () => {
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if (armBot.isActive && armBot.state == "idle" && currentPhase == "init") {
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addCurrentAction('armbot-xyz-001', 'action-001');
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if (robot.isActive && robot.state == "running" && currentPhase == "init-to-rest") {
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console.log("Callback triggered: rest");
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setArmBotActive(robot.modelUuid, false)
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setArmBotState(robot.modelUuid, "idle")
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setCurrentPhase("rest");
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setPath([])
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}
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else if (robot.isActive && robot.state == "running" && currentPhase == "rest-to-start") {
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console.log("Callback triggered: pick.");
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setArmBotActive(robot.modelUuid, false)
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setArmBotState(robot.modelUuid, "idle")
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setCurrentPhase("picking");
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setPath([])
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}
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else if (robot.isActive && robot.state == "running" && currentPhase == "start-to-end") {
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console.log("Callback triggered: drop.");
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setArmBotActive(robot.modelUuid, false)
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setArmBotState(robot.modelUuid, "idle")
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setCurrentPhase("dropping");
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setPath([])
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}
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else if (robot.isActive && robot.state == "running" && currentPhase == "end-to-rest") {
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console.log("Callback triggered: rest, cycle completed.");
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setArmBotActive(robot.modelUuid, false)
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setArmBotState(robot.modelUuid, "idle")
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setCurrentPhase("rest");
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setPath([])
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removeCurrentAction(robot.modelUuid)
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||||
}
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}
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const logStatus = (id: string, status: string) => {
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console.log(id +","+ status);
|
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}
|
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|
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return (
|
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<>
|
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<IKInstance />
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<RoboticArmAnimator armUuid={armBot?.modelUuid} HandleCallback={HandleCallback} currentPhase={currentPhase} />
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<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} robot={robot} groupRef={groupRef} processes={processes}
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setArmBotCurvePoints={setArmBotCurvePoints} />
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<RoboticArmAnimator armUuid={robot?.modelUuid} HandleCallback={HandleCallback}
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currentPhase={currentPhase} targetBone={targetBone} ikSolver={ikSolver} robot={robot}
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logStatus={logStatus} groupRef={groupRef} processes={processes} armBotCurveRef={armBotCurveRef} path={path} />
|
||||
|
||||
</>
|
||||
)
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|
|
|
@ -1,8 +1,87 @@
|
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import React from 'react'
|
||||
import React, { useEffect, useMemo, useRef, useState } from 'react'
|
||||
import * as THREE from "three";
|
||||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { clone } from "three/examples/jsm/utils/SkeletonUtils";
|
||||
import { useFrame, useLoader, useThree } from "@react-three/fiber";
|
||||
import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSolver";
|
||||
type IKInstanceProps = {
|
||||
modelUrl: string;
|
||||
ikSolver: any;
|
||||
setIkSolver: any
|
||||
robot: any;
|
||||
groupRef: React.RefObject<THREE.Group>;
|
||||
processes: any;
|
||||
setArmBotCurvePoints: any
|
||||
};
|
||||
function IKInstance({ modelUrl, setIkSolver, ikSolver, robot, groupRef, processes, setArmBotCurvePoints }: IKInstanceProps) {
|
||||
const { scene } = useThree();
|
||||
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
|
||||
const draco = new DRACOLoader();
|
||||
draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/");
|
||||
loader.setDRACOLoader(draco);
|
||||
});
|
||||
const cloned = useMemo(() => clone(gltf?.scene), [gltf]);
|
||||
const targetBoneName = "Target";
|
||||
const skinnedMeshName = "link_0";
|
||||
useEffect(() => {
|
||||
if (!gltf) return;
|
||||
const OOI: any = {};
|
||||
cloned.traverse((n: any) => {
|
||||
if (n.name === targetBoneName) OOI.Target_Bone = n;
|
||||
if (n.name === skinnedMeshName) OOI.Skinned_Mesh = n;
|
||||
});
|
||||
if (!OOI.Target_Bone || !OOI.Skinned_Mesh) return;
|
||||
const iks = [
|
||||
{
|
||||
target: 7,
|
||||
effector: 6,
|
||||
links: [
|
||||
{
|
||||
index: 5,
|
||||
enabled: true,
|
||||
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
|
||||
rotationMax: new THREE.Vector3(Math.PI / 2, 0, 0),
|
||||
},
|
||||
{
|
||||
index: 4,
|
||||
enabled: true,
|
||||
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
|
||||
rotationMax: new THREE.Vector3(0, 0, 0),
|
||||
},
|
||||
{
|
||||
index: 3,
|
||||
enabled: true,
|
||||
rotationMin: new THREE.Vector3(0, 0, 0),
|
||||
rotationMax: new THREE.Vector3(2, 0, 0),
|
||||
},
|
||||
{ index: 1, enabled: true, limitation: new THREE.Vector3(0, 1, 0) },
|
||||
{ index: 0, enabled: false, limitation: new THREE.Vector3(0, 0, 0) },
|
||||
],
|
||||
},
|
||||
];
|
||||
|
||||
const solver = new CCDIKSolver(OOI.Skinned_Mesh, iks);
|
||||
setIkSolver(solver);
|
||||
|
||||
const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05);
|
||||
|
||||
// scene.add(groupRef.current)
|
||||
|
||||
|
||||
}, [gltf]);
|
||||
|
||||
function IKInstance() {
|
||||
return (
|
||||
<></>
|
||||
<>
|
||||
<group ref={groupRef} position={robot.position}>
|
||||
<primitive
|
||||
uuid={"ArmBot-X200"}
|
||||
object={cloned}
|
||||
scale={[1, 1, 1]}
|
||||
name={`arm-bot11`}
|
||||
/>
|
||||
</group>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
|
|
|
@ -7,9 +7,8 @@ function RoboticArmInstances() {
|
|||
|
||||
return (
|
||||
<>
|
||||
|
||||
{armBots?.map((robot) => (
|
||||
<RoboticArmInstance key={robot.modelUuid} armdetals={robot} />
|
||||
{armBots?.map((robot: ArmBotStatus) => (
|
||||
<RoboticArmInstance key={robot.modelUuid} robot={robot} />
|
||||
))}
|
||||
|
||||
</>
|
||||
|
|
|
@ -1,17 +1,86 @@
|
|||
import { useEffect } from "react";
|
||||
import RoboticArmInstances from "./instances/roboticArmInstances";
|
||||
import { useArmBotStore } from "../../../store/simulation/useArmBotStore";
|
||||
import { useFloorItems } from "../../../store/store";
|
||||
|
||||
function RoboticArm() {
|
||||
const { armBots, addArmBot, removeArmBot, addCurrentAction } = useArmBotStore();
|
||||
const { armBots, addArmBot, removeArmBot } = useArmBotStore();
|
||||
const { floorItems } = useFloorItems();
|
||||
|
||||
const armBotStatusSample: RoboticArmEventSchema[] = [
|
||||
{
|
||||
state: "idle",
|
||||
modelUuid: "armbot-xyz-001",
|
||||
modelName: "ArmBot-X200",
|
||||
position: [0, 0, 0],
|
||||
rotation: [91.94347308985614, 0, 6.742905194869091],
|
||||
position: [91.94347308985614, 0, 6.742905194869091],
|
||||
rotation: [0, 0, 0],
|
||||
type: "roboticArm",
|
||||
speed: 1.5,
|
||||
point: {
|
||||
uuid: "point-123",
|
||||
position: [0, 1.5, 0],
|
||||
rotation: [0, 0, 0],
|
||||
actions: [
|
||||
{
|
||||
actionUuid: "action-003",
|
||||
actionName: "Pick Component",
|
||||
actionType: "pickAndPlace",
|
||||
process: {
|
||||
startPoint: [5.52543010919071, 1, -8.433681161200905],
|
||||
endPoint: [10.52543010919071, 1, -12.433681161200905],
|
||||
},
|
||||
triggers: [
|
||||
{
|
||||
triggerUuid: "trigger-001",
|
||||
triggerName: "Start Trigger",
|
||||
triggerType: "onStart",
|
||||
delay: 0,
|
||||
triggeredAsset: {
|
||||
triggeredModel: {
|
||||
modelName: "Conveyor A1",
|
||||
modelUuid: "conveyor-01",
|
||||
},
|
||||
triggeredPoint: {
|
||||
pointName: "Start Point",
|
||||
pointUuid: "conveyor-01-point-001",
|
||||
},
|
||||
triggeredAction: {
|
||||
actionName: "Move Forward",
|
||||
actionUuid: "conveyor-action-01",
|
||||
},
|
||||
},
|
||||
},
|
||||
{
|
||||
triggerUuid: "trigger-002",
|
||||
triggerName: "Complete Trigger",
|
||||
triggerType: "onComplete",
|
||||
delay: 0,
|
||||
triggeredAsset: {
|
||||
triggeredModel: {
|
||||
modelName: "StaticMachine B2",
|
||||
modelUuid: "machine-02",
|
||||
},
|
||||
triggeredPoint: {
|
||||
pointName: "Receive Point",
|
||||
pointUuid: "machine-02-point-001",
|
||||
},
|
||||
triggeredAction: {
|
||||
actionName: "Process Part",
|
||||
actionUuid: "machine-action-01",
|
||||
},
|
||||
},
|
||||
},
|
||||
],
|
||||
},
|
||||
],
|
||||
},
|
||||
},
|
||||
{
|
||||
state: "idle",
|
||||
modelUuid: "armbot-xyz-002",
|
||||
modelName: "ArmBot-X200",
|
||||
position: [95.94347308985614, 0, 6.742905194869091],
|
||||
rotation: [0, 0, 0],
|
||||
type: "roboticArm",
|
||||
speed: 1.5,
|
||||
point: {
|
||||
|
@ -24,8 +93,8 @@ function RoboticArm() {
|
|||
actionName: "Pick Component",
|
||||
actionType: "pickAndPlace",
|
||||
process: {
|
||||
startPoint: [1.2, 0.3, 0.5],
|
||||
endPoint: [-0.8, 1.1, 0.7],
|
||||
startPoint: [2.52543010919071, 0, 8.433681161200905],
|
||||
endPoint: [95.3438373267953, 0, 9.0279187421610025],
|
||||
},
|
||||
triggers: [
|
||||
{
|
||||
|
@ -76,21 +145,20 @@ function RoboticArm() {
|
|||
];
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
removeArmBot(armBotStatusSample[0].modelUuid);
|
||||
addArmBot('123', armBotStatusSample[0]);
|
||||
// addArmBot('123', armBotStatusSample[1]);
|
||||
// addCurrentAction('armbot-xyz-001', 'action-001');
|
||||
}, []);
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
// console.log('armBots: ', armBots);
|
||||
//
|
||||
}, [armBots]);
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
<RoboticArmInstances />
|
||||
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@ interface ArmBotStore {
|
|||
updateEndPoint: (modelUuid: string, actionUuid: string, endPoint: [number, number, number] | null) => void;
|
||||
|
||||
setArmBotActive: (modelUuid: string, isActive: boolean) => void;
|
||||
|
||||
setArmBotState: (modelUuid: string, newState: ArmBotStatus['state']) => void;
|
||||
incrementActiveTime: (modelUuid: string, incrementBy: number) => void;
|
||||
incrementIdleTime: (modelUuid: string, incrementBy: number) => void;
|
||||
|
||||
|
@ -75,7 +75,6 @@ export const useArmBotStore = create<ArmBotStore>()(
|
|||
actionUuid: action.actionUuid,
|
||||
actionName: action.actionName,
|
||||
};
|
||||
armBot.isActive = true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
@ -86,7 +85,6 @@ export const useArmBotStore = create<ArmBotStore>()(
|
|||
const armBot = state.armBots.find(a => a.modelUuid === modelUuid);
|
||||
if (armBot) {
|
||||
armBot.currentAction = undefined;
|
||||
armBot.isActive = false;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
@ -142,6 +140,15 @@ export const useArmBotStore = create<ArmBotStore>()(
|
|||
});
|
||||
},
|
||||
|
||||
setArmBotState: (modelUuid, newState) => {
|
||||
set((state) => {
|
||||
const armBot = state.armBots.find(a => a.modelUuid === modelUuid);
|
||||
if (armBot) {
|
||||
armBot.state = newState;
|
||||
}
|
||||
});
|
||||
},
|
||||
|
||||
incrementActiveTime: (modelUuid, incrementBy) => {
|
||||
set((state) => {
|
||||
const armBot = state.armBots.find(a => a.modelUuid === modelUuid);
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
|
||||
import { create } from 'zustand';
|
||||
import { immer } from 'zustand/middleware/immer';
|
||||
|
||||
|
|
Loading…
Reference in New Issue