integrated the removeConnections in path connector

This commit is contained in:
Poovizhi99 2025-04-15 15:39:05 +05:30
parent c2a29fc893
commit f62d231a79
1 changed files with 139 additions and 19 deletions

View File

@ -1133,26 +1133,27 @@ function PathConnector({
(state.modeluuid === connection2.model &&
state.points.uuid === connection2.point)
) {
const updatedStaticMachine: SimulationTypes.StaticMachineEventsSchema = {
...state,
points: {
...state.points,
connections: {
...state.points.connections,
targets: state.points.connections.targets.filter((target) => {
return !(
(target.modelUUID === connection1.model &&
target.pointUUID === connection1.point) ||
(target.modelUUID === connection2.model &&
target.pointUUID === connection2.point)
);
}),
const updatedStaticMachine: SimulationTypes.StaticMachineEventsSchema =
{
...state,
points: {
...state.points,
connections: {
...state.points.connections,
targets: state.points.connections.targets.filter((target) => {
return !(
(target.modelUUID === connection1.model &&
target.pointUUID === connection1.point) ||
(target.modelUUID === connection2.model &&
target.pointUUID === connection2.point)
);
}),
},
// Ensure all required StaticMachine point properties are included
actions: state.points.actions,
triggers: state.points.triggers,
},
// Ensure all required StaticMachine point properties are included
actions: state.points.actions,
triggers: state.points.triggers,
},
};
};
return updatedStaticMachine;
}
}
@ -1211,6 +1212,125 @@ function PathConnector({
setSimulationStates(updatedStates);
};
const removeConnection = (deletedModelUUIDs: string[]) => {
const updatedStates = simulationStates.map((state) => {
// Handle Conveyor
if (state.type === "Conveyor") {
const updatedConveyor: SimulationTypes.ConveyorEventsSchema = {
...state,
points: state.points.map((point) => {
return {
...point,
connections: {
...point.connections,
targets: point.connections.targets.filter(
(target) => !deletedModelUUIDs.includes(target.modelUUID)
),
},
};
}),
};
return updatedConveyor;
}
// Handle Vehicle
else if (state.type === "Vehicle") {
const updatedVehicle: SimulationTypes.VehicleEventsSchema = {
...state,
points: {
...state.points,
connections: {
...state.points.connections,
targets: state.points.connections.targets.filter(
(target) => !deletedModelUUIDs.includes(target.modelUUID)
),
},
},
};
return updatedVehicle;
}
// Handle StaticMachine
else if (state.type === "StaticMachine") {
const updatedStaticMachine: SimulationTypes.StaticMachineEventsSchema =
{
...state,
points: {
...state.points,
connections: {
...state.points.connections,
targets: state.points.connections.targets.filter(
(target) => !deletedModelUUIDs.includes(target.modelUUID)
),
},
},
};
return updatedStaticMachine;
}
// Handle ArmBot
else if (state.type === "ArmBot") {
const updatedArmBot: SimulationTypes.ArmBotEventsSchema = {
...state,
points: {
...state.points,
connections: {
...state.points.connections,
targets: state.points.connections.targets.filter(
(target: any) => !deletedModelUUIDs.includes(target.modelUUID)
),
},
actions: {
...state.points.actions,
processes: (state.points.actions.processes =
state.points.actions.processes?.filter((process) => {
const matchedStates = simulationStates.filter((s) =>
deletedModelUUIDs.includes(s.modeluuid)
);
if (matchedStates.length > 0) {
if (matchedStates[0]?.type === "StaticMachine") {
const trigPoints = matchedStates[0]?.points;
return !(
process.triggerId === trigPoints?.triggers?.uuid
);
} else if (matchedStates[0]?.type === "Conveyor") {
const trigPoints = matchedStates[0]?.points;
if (Array.isArray(trigPoints)) {
const nonEmptyTriggers = trigPoints.filter(
(point) =>
point && point.triggers && point.triggers.length > 0
);
const allTriggerUUIDs = nonEmptyTriggers
.flatMap((point) => point.triggers)
.map((trigger) => trigger.uuid);
return !allTriggerUUIDs.includes(process.triggerId);
}
}
}
return true;
})),
},
},
};
return updatedArmBot;
}
return state;
});
const filteredStates = updatedStates.filter(
(state) => !deletedModelUUIDs.includes(state.modeluuid)
);
updateBackend(filteredStates);
setSimulationStates(filteredStates);
};
return (
<group name="simulationConnectionGroup" visible={!isPlaying}>