added snap function for ctrl and ctrl+shift key

This commit is contained in:
Poovizhi99 2025-05-02 14:04:52 +05:30
parent e6fc9642df
commit ef2baacf55
2 changed files with 56 additions and 70 deletions

View File

@ -1,7 +1,7 @@
import * as THREE from "three";
import { useEffect, useMemo, useRef } from "react";
import { useEffect, useMemo, useRef, useState } from "react";
import { useFrame, useThree } from "@react-three/fiber";
import { useFloorItems, useSelectedAssets, useSocketStore, useToggleView } from "../../../../store/store";
import { useFloorItems, useSelectedAssets, useSocketStore, useStartSimulation, useToggleView } from "../../../../store/store";
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
import { toast } from "react-toastify";
import * as Types from "../../../../types/world/worldTypes";
@ -10,6 +10,7 @@ import { useEventsStore } from "../../../../store/simulation/useEventsStore";
import { useProductStore } from "../../../../store/simulation/useProductStore";
import { useSelectedProduct } from "../../../../store/simulation/useSimulationStore";
import { upsertProductOrEventApi } from "../../../../services/simulation/UpsertProductOrEventApi";
import { snapControls } from "../../../../utils/handleSnap";
function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObjects, setCopiedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects, selectionGroup, rotatedObjects, setRotatedObjects, boundingBoxRef }: any) {
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
@ -21,6 +22,7 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
const { floorItems, setFloorItems } = useFloorItems();
const { socket } = useSocketStore();
const itemsData = useRef<Types.FloorItems>([]);
const [keyEvent, setKeyEvent] = useState<"Ctrl" | "Shift" | "Ctrl+Shift" | "">("")
const email = localStorage.getItem('email')
const organization = (email!.split("@")[1]).split(".")[0];
@ -54,6 +56,15 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
const onPointerMove = () => {
isMoving = true;
};
const onKeyUp = (event: KeyboardEvent) => {
// When any modifier is released, reset snap
const isModifierKey =
event.key === "Control" || event.key === "Shift";
if (isModifierKey) {
setKeyEvent("");
}
};
const onPointerUp = (event: PointerEvent) => {
if (!isMoving && movedObjects.length > 0 && event.button === 0) {
@ -75,18 +86,28 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
setMovedObjects([]);
itemsData.current = [];
}
setKeyEvent("")
};
const onKeyDown = (event: KeyboardEvent) => {
const keyCombination = detectModifierKeys(event);
if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || rotatedObjects.length > 0) return;
if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
// update state here
setKeyEvent(keyCombination)
} else {
setKeyEvent("")
}
if (keyCombination === "G") {
if (selectedAssets.length > 0) {
moveAssets();
itemsData.current = floorItems.filter((item: { modelUuid: string }) => selectedAssets.some((asset: any) => asset.uuid === item.modelUuid));
}
}
if (keyCombination === "ESCAPE") {
event.preventDefault();
@ -109,6 +130,7 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
canvasElement.addEventListener("pointermove", onPointerMove);
canvasElement.addEventListener("pointerup", onPointerUp);
canvasElement.addEventListener("keydown", onKeyDown);
canvasElement?.addEventListener("keyup", onKeyUp);
}
return () => {
@ -116,12 +138,11 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
canvasElement.removeEventListener("pointermove", onPointerMove);
canvasElement.removeEventListener("pointerup", onPointerUp);
canvasElement.removeEventListener("keydown", onKeyDown);
canvasElement?.removeEventListener("keyup", onKeyUp);
};
}, [camera, controls, scene, toggleView, selectedAssets, socket, floorItems, pastedObjects, duplicatedObjects, movedObjects, rotatedObjects]);
}, [camera, controls, scene, toggleView, selectedAssets, socket, floorItems, pastedObjects, duplicatedObjects, movedObjects, rotatedObjects, keyEvent]);
const gridSize = 0.25;
const moveSpeed = 0.25;
const isGridSnap = false;
let moveSpeed = keyEvent === "Ctrl" || "Ctrl+Shift" ? 1 : 0.25;
useFrame(() => {
if (movedObjects.length > 0) {
@ -132,10 +153,17 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
if (point) {
let targetX = point.x;
let targetZ = point.z;
if (keyEvent === "Ctrl") {
targetX = snapControls(targetX, "Ctrl");
targetZ = snapControls(targetZ, "Ctrl");
} else if (keyEvent === "Ctrl+Shift") {
targetX = snapControls(targetX, "Ctrl+Shift");
targetZ = snapControls(targetZ, "Ctrl+Shift");
} else if (keyEvent === "Shift") {
targetX = snapControls(targetX, "Shift");
targetZ = snapControls(targetZ, "Shift");
} else {
if (isGridSnap) {
targetX = Math.round(point.x / gridSize) * gridSize;
targetZ = Math.round(point.z / gridSize) * gridSize;
}
const position = new THREE.Vector3();
@ -278,6 +306,7 @@ function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObje
setMovedObjects([]);
setRotatedObjects([]);
setSelectedAssets([]);
setKeyEvent("")
}
return null;

View File

@ -1,65 +1,22 @@
import { useEffect } from "react";
import { detectModifierKeys } from "./shortcutkeys/detectModifierKeys";
export function snapControls(value: number, event: string): number {
const CTRL_DISTANCE = 1; // Snap to whole numbers when Ctrl is pressed
const SHIFT_DISTANCE = 0.01; // Snap to half-step increments when Shift is pressed
const CTRL_SHIFT_DISTANCE = 0.1; // Snap to fine increments when both Ctrl and Shift are pressed
// Define the props expected by the component
type SnapControlsProps = {
x_point: number; // X-coordinate value to snap
z_point: number; // Z-coordinate value to snap
};
switch (event) {
case "Ctrl":
return Math.round(value / CTRL_DISTANCE) * CTRL_DISTANCE;
const SnapControls: React.FC<SnapControlsProps> = ({ x_point, z_point }) => {
useEffect(() => {
// Handler function for keypress events
const handleKeyPress = (event: KeyboardEvent) => {
// Detect which modifier keys (Ctrl, Shift, etc.) are currently pressed
const keyCombination = detectModifierKeys(event);
case "Shift":
return Math.round(value / SHIFT_DISTANCE) * SHIFT_DISTANCE;
// Define the snapping distances
const CTRL_DISTANCE = 1; // Coarse snapping when Ctrl is pressed
const SHIFT_DISTANCE = 0.01; // Fine snapping when Shift is pressed
case "Ctrl+Shift":
const base = Math.floor(value / CTRL_DISTANCE) * CTRL_DISTANCE;
const offset =
Math.round((value - base) / CTRL_SHIFT_DISTANCE) * CTRL_SHIFT_DISTANCE;
return base + offset;
// Prevent default behavior to avoid unintended side effects
event.preventDefault();
// Create new coordinates to apply snapping to
let newX = x_point;
let newZ = z_point;
// Check for modifier key combinations and apply appropriate snapping logic
if (keyCombination) {
if (keyCombination === "Ctrl") {
// Snap to nearest integer unit
newX = Math.round(x_point / CTRL_DISTANCE) * CTRL_DISTANCE;
newZ = Math.round(z_point / CTRL_DISTANCE) * CTRL_DISTANCE;
return { newX, newZ };
default:
return value; // No snapping if no modifier key is pressed
}
if (keyCombination === "Ctrl+Shift") {
// Snap to nearest small unit (0.01)
newX = Math.round(x_point / SHIFT_DISTANCE) * SHIFT_DISTANCE;
newZ = Math.round(z_point / SHIFT_DISTANCE) * SHIFT_DISTANCE;
return { newX, newZ };
}
if (keyCombination === "Shift") {
// Incorrect snapping logic — rounding the point and multiplying by small value
newX = Math.round(x_point) * SHIFT_DISTANCE;
newZ = Math.round(z_point) * SHIFT_DISTANCE;
return { newX, newZ };
}
}
};
// Attach keydown event listener when the component mounts
window.addEventListener("keydown", handleKeyPress);
// Clean up the event listener when the component unmounts
return () => {
window.removeEventListener("keydown", handleKeyPress);
};
}, []); // Empty dependency array means this effect runs once on mount
return null; // This component doesnt render anything
};
export default SnapControls;
}