Refactor MoveControls and TransformControls for improved asset manipulation
- Cleaned up MoveControls component by removing unused variables and optimizing event handling. - Enhanced asset movement logic with better key event detection and state management. - Removed deprecated transform mode state from store. - Updated worldTypes to remove unnecessary positionY property. - Introduced TransformControls component for handling object transformations (translate/rotate) with proper state management and backend updates. - Implemented event handling for mouse actions and keyboard shortcuts to toggle transformation modes.
This commit is contained in:
parent
b1569e64ed
commit
ecab03c5f0
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@ -234,14 +234,16 @@ const Assets: React.FC = () => {
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alt={asset.filename}
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className="asset-image"
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onPointerDown={() => {
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setSelectedItem({
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name: asset.filename,
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id: asset.AssetID,
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type:
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asset.type === "undefined"
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? undefined
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: asset.type,
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});
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if (asset.category !== 'Feneration') {
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setSelectedItem({
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name: asset.filename,
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id: asset.AssetID,
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type:
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asset.type === "undefined"
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? undefined
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: asset.type,
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});
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}
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}}
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/>
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<div className="asset-name">
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@ -29,7 +29,6 @@ import {
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useSocketStore,
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useToggleView,
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useToolMode,
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useTransformMode,
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useActiveSubTool,
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} from "../../store/store";
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import useToggleStore from "../../store/useUIToggleStore";
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@ -61,7 +60,6 @@ const Tools: React.FC = () => {
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const { setAddAction } = useAddAction();
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const { setSelectedWallItem } = useSelectedWallItem();
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const { setTransformMode } = useTransformMode();
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const { setDeletePointOrLine } = useDeletePointOrLine();
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const { setToolMode } = useToolMode();
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const { activeTool, setActiveTool } = useActiveTool();
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@ -126,7 +124,6 @@ const Tools: React.FC = () => {
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setToolMode(null);
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setDeleteTool(false);
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setAddAction(null);
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setTransformMode(null);
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setDeletePointOrLine(false);
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setRefTextUpdate((prevUpdate) => prevUpdate - 1);
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@ -134,20 +131,6 @@ const Tools: React.FC = () => {
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case "cursor":
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if (toggleView) {
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setToolMode('move');
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} else {
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setTransformMode("translate");
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}
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break;
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case "Rotate":
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if (!toggleView) {
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setTransformMode("rotate");
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}
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break;
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case "Scale":
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if (!toggleView) {
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setTransformMode("scale");
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}
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break;
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@ -54,57 +54,57 @@ import NavMesh from "../simulation/vehicle/navMesh/navMesh";
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import CalculateAreaGroup from "./groups/calculateAreaGroup";
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export default function Builder() {
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const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
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const csg = useRef(); // Reference for CSG object, used for 3D modeling.
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const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
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const scene = useRef() as Types.RefScene; // Reference to the scene.
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const camera = useRef() as Types.RefCamera; // Reference to the camera object.
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const controls = useRef<any>(); // Reference to the controls object.
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const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
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const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
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const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
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const csg = useRef(); // Reference for CSG object, used for 3D modeling.
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const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
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const scene = useRef() as Types.RefScene; // Reference to the scene.
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const camera = useRef() as Types.RefCamera; // Reference to the camera object.
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const controls = useRef<any>(); // Reference to the controls object.
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const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
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const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
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// Assigning the scene and camera from the Three.js state to the references.
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// Assigning the scene and camera from the Three.js state to the references.
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scene.current = state.scene;
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camera.current = state.camera;
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controls.current = state.controls;
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raycaster.current = state.raycaster;
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scene.current = state.scene;
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camera.current = state.camera;
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controls.current = state.controls;
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raycaster.current = state.raycaster;
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const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
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const grid = useRef() as any; // Reference for a grid object for raycaster reference.
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const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
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const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
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const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
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const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
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const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
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const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
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const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
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const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
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const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
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const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
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const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
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const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
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const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
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const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
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const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
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const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
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const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
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const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
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const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
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const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
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const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
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const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
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const floorGroupAisle = useRef() as Types.RefGroup;
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const zoneGroup = useRef() as Types.RefGroup;
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const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
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const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
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const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
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const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
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const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
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const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
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const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
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const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
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const grid = useRef() as any; // Reference for a grid object for raycaster reference.
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const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
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const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
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const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
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const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
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const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
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const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
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const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
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const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
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const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
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const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
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const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
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const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
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const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
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const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
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const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
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const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
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const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
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const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
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const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
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const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
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const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
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const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
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const floorGroupAisle = useRef() as Types.RefGroup;
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const zoneGroup = useRef() as Types.RefGroup;
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const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
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const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
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const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
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const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
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const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
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const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
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const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
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const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
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const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
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const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
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const { activeLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
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@ -120,42 +120,39 @@ export default function Builder() {
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const { setWalls } = useWalls();
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const { refTextupdate, setRefTextUpdate } = useRefTextUpdate();
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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// const loader = new GLTFLoader();
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// const dracoLoader = new DRACOLoader();
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// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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// loader.setDRACOLoader(dracoLoader);
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// dracoLoader.setDecoderPath('https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/gltf/');
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// loader.setDRACOLoader(dracoLoader);
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////////// Assest Configuration Values //////////
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////////// Assest Configuration Values //////////
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const AssetConfigurations: Types.AssetConfigurations = {
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arch: {
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modelUrl: arch,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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door: {
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modelUrl: door,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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positionY: () => 0,
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type: "Fixed-Move",
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},
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window: {
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modelUrl: Window,
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scale: [0.75, 0.75, 0.75],
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csgscale: [5, 3, 0.5],
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csgposition: [0, 1.5, 0],
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positionY: (intersectionPoint) => intersectionPoint.point.y,
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type: "Free-Move",
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},
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};
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const AssetConfigurations: Types.AssetConfigurations = {
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arch: {
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modelUrl: arch,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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type: "Fixed-Move",
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},
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door: {
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modelUrl: door,
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scale: [0.75, 0.75, 0.75],
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csgscale: [2, 4, 0.5],
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csgposition: [0, 2, 0],
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type: "Fixed-Move",
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},
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window: {
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modelUrl: Window,
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scale: [0.75, 0.75, 0.75],
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csgscale: [5, 3, 0.5],
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csgposition: [0, 1.5, 0],
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type: "Free-Move",
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},
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};
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////////// All Toggle's //////////
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////////// All Toggle's //////////
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useEffect(() => {
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setRefTextUpdate((prevUpdate: number) => prevUpdate - 1);
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|
@ -177,167 +174,167 @@ export default function Builder() {
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}
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}, [toggleView]);
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useEffect(() => {
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THREE.Cache.clear();
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THREE.Cache.enabled = true;
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}, []);
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useEffect(() => {
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THREE.Cache.clear();
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THREE.Cache.enabled = true;
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}, []);
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useEffect(() => {
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const email = localStorage.getItem("email");
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const organization = email!.split("@")[1].split(".")[0];
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useEffect(() => {
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const email = localStorage.getItem("email");
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const organization = email!.split("@")[1].split(".")[0];
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async function fetchVisibility() {
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const visibility = await findEnvironment(
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organization,
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localStorage.getItem("userId")!
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);
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if (visibility) {
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setRoofVisibility(visibility.roofVisibility);
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setWallVisibility(visibility.wallVisibility);
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setShadows(visibility.shadowVisibility);
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setRenderDistance(visibility.renderDistance);
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setLimitDistance(visibility.limitDistance);
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}
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}
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fetchVisibility();
|
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}, []);
|
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async function fetchVisibility() {
|
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const visibility = await findEnvironment(
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organization,
|
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localStorage.getItem("userId")!
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);
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if (visibility) {
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setRoofVisibility(visibility.roofVisibility);
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setWallVisibility(visibility.wallVisibility);
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setShadows(visibility.shadowVisibility);
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setRenderDistance(visibility.renderDistance);
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setLimitDistance(visibility.limitDistance);
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}
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}
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fetchVisibility();
|
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}, []);
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||||
|
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////////// UseFrame is Here //////////
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////////// UseFrame is Here //////////
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useFrame(() => {
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if (toolMode) {
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Draw(
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state,
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plane,
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cursorPosition,
|
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floorPlanGroupPoint,
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floorPlanGroupLine,
|
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snappedPoint,
|
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isSnapped,
|
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isSnappedUUID,
|
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line,
|
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lines,
|
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ispreSnapped,
|
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floorPlanGroup,
|
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ReferenceLineMesh,
|
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LineCreated,
|
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setRefTextUpdate,
|
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Tube,
|
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anglesnappedPoint,
|
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isAngleSnapped,
|
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toolMode
|
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);
|
||||
}
|
||||
});
|
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useFrame(() => {
|
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if (toolMode) {
|
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Draw(
|
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state,
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plane,
|
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cursorPosition,
|
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floorPlanGroupPoint,
|
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floorPlanGroupLine,
|
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snappedPoint,
|
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isSnapped,
|
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isSnappedUUID,
|
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line,
|
||||
lines,
|
||||
ispreSnapped,
|
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floorPlanGroup,
|
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ReferenceLineMesh,
|
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LineCreated,
|
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setRefTextUpdate,
|
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Tube,
|
||||
anglesnappedPoint,
|
||||
isAngleSnapped,
|
||||
toolMode
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
////////// Return //////////
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||||
////////// Return //////////
|
||||
|
||||
return (
|
||||
<>
|
||||
<Ground grid={grid} plane={plane} />
|
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return (
|
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<>
|
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<Ground grid={grid} plane={plane} />
|
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|
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<DistanceText key={toggleView} />
|
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<DistanceText key={toggleView} />
|
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|
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<ReferenceDistanceText
|
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key={refTextupdate}
|
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line={ReferenceLineMesh.current}
|
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/>
|
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<ReferenceDistanceText
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key={refTextupdate}
|
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line={ReferenceLineMesh.current}
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/>
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|
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<SocketResponses
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floorPlanGroup={floorPlanGroup}
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lines={lines}
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floorGroup={floorGroup}
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floorGroupAisle={floorGroupAisle}
|
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scene={scene}
|
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onlyFloorlines={onlyFloorlines}
|
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AssetConfigurations={AssetConfigurations}
|
||||
itemsGroup={itemsGroup}
|
||||
isTempLoader={isTempLoader}
|
||||
tempLoader={tempLoader}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
zoneGroup={zoneGroup}
|
||||
dragPointControls={dragPointControls}
|
||||
/>
|
||||
<SocketResponses
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floorPlanGroup={floorPlanGroup}
|
||||
lines={lines}
|
||||
floorGroup={floorGroup}
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
scene={scene}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
itemsGroup={itemsGroup}
|
||||
isTempLoader={isTempLoader}
|
||||
tempLoader={tempLoader}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
zoneGroup={zoneGroup}
|
||||
dragPointControls={dragPointControls}
|
||||
/>
|
||||
|
||||
<WallsAndWallItems
|
||||
CSGGroup={CSGGroup}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
currentWallItem={currentWallItem}
|
||||
csg={csg}
|
||||
lines={lines}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
<WallsAndWallItems
|
||||
CSGGroup={CSGGroup}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
currentWallItem={currentWallItem}
|
||||
csg={csg}
|
||||
lines={lines}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
|
||||
<FloorItemsGroup
|
||||
itemsGroup={itemsGroup}
|
||||
hoveredDeletableFloorItem={hoveredDeletableFloorItem}
|
||||
AttachedObject={AttachedObject}
|
||||
floorGroup={floorGroup}
|
||||
tempLoader={tempLoader}
|
||||
isTempLoader={isTempLoader}
|
||||
plane={plane}
|
||||
/>
|
||||
<FloorItemsGroup
|
||||
itemsGroup={itemsGroup}
|
||||
hoveredDeletableFloorItem={hoveredDeletableFloorItem}
|
||||
AttachedObject={AttachedObject}
|
||||
floorGroup={floorGroup}
|
||||
tempLoader={tempLoader}
|
||||
isTempLoader={isTempLoader}
|
||||
plane={plane}
|
||||
/>
|
||||
|
||||
<FloorGroup
|
||||
floorGroup={floorGroup}
|
||||
lines={lines}
|
||||
referencePole={referencePole}
|
||||
hoveredDeletablePillar={hoveredDeletablePillar}
|
||||
/>
|
||||
<FloorGroup
|
||||
floorGroup={floorGroup}
|
||||
lines={lines}
|
||||
referencePole={referencePole}
|
||||
hoveredDeletablePillar={hoveredDeletablePillar}
|
||||
/>
|
||||
|
||||
<FloorPlanGroup
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorGroup={floorGroup}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
hoveredDeletablePoint={hoveredDeletablePoint}
|
||||
hoveredDeletableLine={hoveredDeletableLine}
|
||||
plane={plane}
|
||||
line={line}
|
||||
lines={lines}
|
||||
onlyFloorline={onlyFloorline}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
<FloorPlanGroup
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
floorGroup={floorGroup}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
hoveredDeletablePoint={hoveredDeletablePoint}
|
||||
hoveredDeletableLine={hoveredDeletableLine}
|
||||
plane={plane}
|
||||
line={line}
|
||||
lines={lines}
|
||||
onlyFloorline={onlyFloorline}
|
||||
onlyFloorlines={onlyFloorlines}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<ZoneGroup />
|
||||
<ZoneGroup />
|
||||
|
||||
<FloorGroupAilse
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
plane={plane}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
line={line}
|
||||
lines={lines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
<FloorGroupAilse
|
||||
floorGroupAisle={floorGroupAisle}
|
||||
plane={plane}
|
||||
floorPlanGroupLine={floorPlanGroupLine}
|
||||
floorPlanGroupPoint={floorPlanGroupPoint}
|
||||
line={line}
|
||||
lines={lines}
|
||||
currentLayerPoint={currentLayerPoint}
|
||||
dragPointControls={dragPointControls}
|
||||
floorPlanGroup={floorPlanGroup}
|
||||
ReferenceLineMesh={ReferenceLineMesh}
|
||||
LineCreated={LineCreated}
|
||||
isSnapped={isSnapped}
|
||||
ispreSnapped={ispreSnapped}
|
||||
snappedPoint={snappedPoint}
|
||||
isSnappedUUID={isSnappedUUID}
|
||||
isAngleSnapped={isAngleSnapped}
|
||||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<MeasurementTool />
|
||||
<CalculateAreaGroup />
|
||||
<NavMesh lines={lines} />
|
||||
</>
|
||||
);
|
||||
<MeasurementTool />
|
||||
<CalculateAreaGroup />
|
||||
<NavMesh lines={lines} />
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
|
|
@ -4,51 +4,51 @@ import { useDeleteTool } from "../../../store/store";
|
|||
import { useRef } from "react";
|
||||
|
||||
export interface CsgProps {
|
||||
position: THREE.Vector3 | [number, number, number];
|
||||
scale: THREE.Vector3 | [number, number, number];
|
||||
model: THREE.Object3D;
|
||||
hoveredDeletableWallItem: { current: THREE.Mesh | null };
|
||||
position: THREE.Vector3 | [number, number, number];
|
||||
scale: THREE.Vector3 | [number, number, number];
|
||||
model: THREE.Object3D;
|
||||
hoveredDeletableWallItem: { current: THREE.Mesh | null };
|
||||
}
|
||||
|
||||
export const Csg: React.FC<CsgProps> = (props) => {
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const modelRef = useRef<THREE.Object3D>();
|
||||
const originalMaterials = useRef<Map<THREE.Mesh, THREE.Material>>(new Map());
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const modelRef = useRef<THREE.Object3D>();
|
||||
const originalMaterials = useRef<Map<THREE.Mesh, THREE.Material>>(new Map());
|
||||
|
||||
const handleHover = (hovered: boolean, object: THREE.Mesh | null) => {
|
||||
if (modelRef.current && deleteTool) {
|
||||
modelRef.current.traverse((child) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
if (!originalMaterials.current.has(child)) {
|
||||
originalMaterials.current.set(child, child.material);
|
||||
}
|
||||
child.material = child.material.clone();
|
||||
child.material.color.set(hovered && deleteTool ? 0xff0000 : (originalMaterials.current.get(child) as any).color);
|
||||
const handleHover = (hovered: boolean, object: THREE.Mesh | null) => {
|
||||
if (modelRef.current && deleteTool) {
|
||||
modelRef.current.traverse((child) => {
|
||||
if (child instanceof THREE.Mesh) {
|
||||
if (!originalMaterials.current.has(child)) {
|
||||
originalMaterials.current.set(child, child.material);
|
||||
}
|
||||
child.material = child.material.clone();
|
||||
child.material.color.set(hovered && deleteTool ? 0xff0000 : (originalMaterials.current.get(child) as any).color);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
props.hoveredDeletableWallItem.current = hovered ? object : null;
|
||||
};
|
||||
props.hoveredDeletableWallItem.current = hovered ? object : null;
|
||||
};
|
||||
|
||||
return (
|
||||
<Geometry>
|
||||
<Subtraction {...props}>
|
||||
return (
|
||||
<Geometry>
|
||||
<Base geometry={new THREE.BoxGeometry()} />
|
||||
<Subtraction {...props}>
|
||||
<Geometry>
|
||||
<Base geometry={new THREE.BoxGeometry()} />
|
||||
</Geometry>
|
||||
</Subtraction>
|
||||
<primitive
|
||||
object={props.model}
|
||||
ref={modelRef}
|
||||
onPointerOver={(e: any) => {
|
||||
e.stopPropagation();
|
||||
handleHover(true, e.object.parent);
|
||||
}}
|
||||
onPointerOut={(e: any) => {
|
||||
e.stopPropagation();
|
||||
handleHover(false, null);
|
||||
}}
|
||||
/>
|
||||
</Geometry>
|
||||
</Subtraction>
|
||||
<primitive
|
||||
object={props.model}
|
||||
ref={modelRef}
|
||||
onPointerOver={(e: any) => {
|
||||
e.stopPropagation();
|
||||
handleHover(true, e.object.parent);
|
||||
}}
|
||||
onPointerOut={(e: any) => {
|
||||
e.stopPropagation();
|
||||
handleHover(false, null);
|
||||
}}
|
||||
/>
|
||||
</Geometry>
|
||||
);
|
||||
);
|
||||
};
|
||||
|
|
|
@ -26,7 +26,6 @@ export default function addFloorToScene(
|
|||
|
||||
if (materialCache.has(materialKey)) {
|
||||
material = materialCache.get(materialKey) as THREE.Material;
|
||||
// } else {
|
||||
} else {
|
||||
const floorTexture = textureLoader.load(savedTheme === "dark" ? texturePathDark : texturePath);
|
||||
// const floorTexture = textureLoader.load(texturePath);
|
||||
|
|
|
@ -35,7 +35,7 @@ async function AddWallItems(
|
|||
});
|
||||
|
||||
const config = AssetConfigurations[selected];
|
||||
let positionY = typeof config.positionY === 'function' ? config.positionY(intersectionPoint) : config.positionY;
|
||||
let positionY = config.type === 'Fixed-Move' ? 0 : intersectionPoint.point.y;
|
||||
if (positionY === 0) {
|
||||
positionY = Math.floor(intersectionPoint.point.y / CONSTANTS.wallConfig.height) * CONSTANTS.wallConfig.height;
|
||||
}
|
||||
|
|
|
@ -11,7 +11,6 @@ import {
|
|||
useSelectedItem,
|
||||
useSocketStore,
|
||||
useToggleView,
|
||||
useTransformMode,
|
||||
} from "../../../store/store";
|
||||
import { useEffect } from "react";
|
||||
import * as THREE from "three";
|
||||
|
@ -59,7 +58,6 @@ const FloorItemsGroup = ({
|
|||
const { camMode } = useCamMode();
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const { setDeletableFloorItem } = useDeletableFloorItem();
|
||||
const { transformMode } = useTransformMode();
|
||||
const { setSelectedFloorItem } = useSelectedFloorItem();
|
||||
const { activeTool } = useActiveTool();
|
||||
const { selectedItem, setSelectedItem } = useSelectedItem();
|
||||
|
@ -257,9 +255,8 @@ const FloorItemsGroup = ({
|
|||
socket
|
||||
);
|
||||
}
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(
|
||||
itemsGroup.current.children,
|
||||
|
@ -296,9 +293,8 @@ const FloorItemsGroup = ({
|
|||
isLeftMouseDown = false;
|
||||
if (drag) return;
|
||||
|
||||
const Mode = transformMode;
|
||||
|
||||
if (Mode !== null || activeTool === "cursor") {
|
||||
if (activeTool === "cursor") {
|
||||
if (!itemsGroup.current) return;
|
||||
let intersects = raycaster.intersectObjects(
|
||||
itemsGroup.current.children,
|
||||
|
@ -412,16 +408,7 @@ const FloorItemsGroup = ({
|
|||
canvasElement.removeEventListener("drop", onDrop);
|
||||
canvasElement.removeEventListener("dragover", onDragOver);
|
||||
};
|
||||
}, [
|
||||
deleteTool,
|
||||
transformMode,
|
||||
controls,
|
||||
selectedItem,
|
||||
state.camera,
|
||||
state.pointer,
|
||||
activeTool,
|
||||
activeModule,
|
||||
]);
|
||||
}, [deleteTool, controls, selectedItem, state.camera, state.pointer, activeTool, activeModule,]);
|
||||
|
||||
useFrame(() => {
|
||||
if (controls)
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
import { useEffect } from "react";
|
||||
import {
|
||||
useDeleteTool,
|
||||
useDeletePointOrLine,
|
||||
useObjectPosition,
|
||||
useObjectRotation,
|
||||
useSelectedWallItem,
|
||||
useSocketStore,
|
||||
useWallItems,
|
||||
useDeleteTool,
|
||||
useDeletePointOrLine,
|
||||
useObjectPosition,
|
||||
useObjectRotation,
|
||||
useSelectedWallItem,
|
||||
useSocketStore,
|
||||
useWallItems,
|
||||
} from "../../../store/store";
|
||||
import { Csg } from "../csg/csg";
|
||||
import * as Types from "../../../types/world/worldTypes";
|
||||
|
@ -20,276 +20,276 @@ import AddWallItems from "../geomentries/walls/addWallItems";
|
|||
import useModuleStore from "../../../store/useModuleStore";
|
||||
|
||||
const WallItemsGroup = ({
|
||||
currentWallItem,
|
||||
AssetConfigurations,
|
||||
hoveredDeletableWallItem,
|
||||
selectedItemsIndex,
|
||||
setSelectedItemsIndex,
|
||||
CSGGroup,
|
||||
currentWallItem,
|
||||
AssetConfigurations,
|
||||
hoveredDeletableWallItem,
|
||||
selectedItemsIndex,
|
||||
setSelectedItemsIndex,
|
||||
CSGGroup,
|
||||
}: any) => {
|
||||
const state = useThree();
|
||||
const { socket } = useSocketStore();
|
||||
const { pointer, camera, raycaster } = state;
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const { wallItems, setWallItems } = useWallItems();
|
||||
const { setObjectPosition } = useObjectPosition();
|
||||
const { setObjectRotation } = useObjectRotation();
|
||||
const { deletePointOrLine } = useDeletePointOrLine();
|
||||
const { setSelectedWallItem } = useSelectedWallItem();
|
||||
const { activeModule } = useModuleStore();
|
||||
const state = useThree();
|
||||
const { socket } = useSocketStore();
|
||||
const { pointer, camera, raycaster } = state;
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const { wallItems, setWallItems } = useWallItems();
|
||||
const { setObjectPosition } = useObjectPosition();
|
||||
const { setObjectRotation } = useObjectRotation();
|
||||
const { deletePointOrLine } = useDeletePointOrLine();
|
||||
const { setSelectedWallItem } = useSelectedWallItem();
|
||||
const { activeModule } = useModuleStore();
|
||||
|
||||
useEffect(() => {
|
||||
// Load Wall Items from the backend
|
||||
loadInitialWallItems(setWallItems, AssetConfigurations);
|
||||
}, []);
|
||||
useEffect(() => {
|
||||
// Load Wall Items from the backend
|
||||
loadInitialWallItems(setWallItems, AssetConfigurations);
|
||||
}, []);
|
||||
|
||||
////////// Update the Scale value changes in thewallItems State //////////
|
||||
////////// Update the Scale value changes in thewallItems State //////////
|
||||
|
||||
////////// Update the Position value changes in the selected item //////////
|
||||
////////// Update the Position value changes in the selected item //////////
|
||||
|
||||
////////// Update the Rotation value changes in the selected item //////////
|
||||
////////// Update the Rotation value changes in the selected item //////////
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
function handlePointerMove(e: any) {
|
||||
if (
|
||||
selectedItemsIndex !== null &&
|
||||
!deletePointOrLine &&
|
||||
e.buttons === 1
|
||||
) {
|
||||
const Raycaster = state.raycaster;
|
||||
const intersects = Raycaster.intersectObjects(
|
||||
CSGGroup.current?.children[0].children!,
|
||||
true
|
||||
);
|
||||
const Object = intersects.find((child) =>
|
||||
child.object.name.includes("WallRaycastReference")
|
||||
);
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
function handlePointerMove(e: any) {
|
||||
if (
|
||||
selectedItemsIndex !== null &&
|
||||
!deletePointOrLine &&
|
||||
e.buttons === 1
|
||||
) {
|
||||
const Raycaster = state.raycaster;
|
||||
const intersects = Raycaster.intersectObjects(
|
||||
CSGGroup.current?.children[0].children!,
|
||||
true
|
||||
);
|
||||
const Object = intersects.find((child) =>
|
||||
child.object.name.includes("WallRaycastReference")
|
||||
);
|
||||
|
||||
if (Object) {
|
||||
(state.controls as any)!.enabled = false;
|
||||
setWallItems((prevItems: any) => {
|
||||
const updatedItems = [...prevItems];
|
||||
let position: [number, number, number] = [0, 0, 0];
|
||||
if (Object) {
|
||||
(state.controls as any)!.enabled = false;
|
||||
setWallItems((prevItems: any) => {
|
||||
const updatedItems = [...prevItems];
|
||||
let position: [number, number, number] = [0, 0, 0];
|
||||
|
||||
if (updatedItems[selectedItemsIndex].type === "Fixed-Move") {
|
||||
position = [
|
||||
Object!.point.x,
|
||||
Math.floor(Object!.point.y / CONSTANTS.wallConfig.height) *
|
||||
CONSTANTS.wallConfig.height,
|
||||
Object!.point.z,
|
||||
];
|
||||
} else if (updatedItems[selectedItemsIndex].type === "Free-Move") {
|
||||
position = [Object!.point.x, Object!.point.y, Object!.point.z];
|
||||
if (updatedItems[selectedItemsIndex].type === "Fixed-Move") {
|
||||
position = [
|
||||
Object!.point.x,
|
||||
Math.floor(Object!.point.y / CONSTANTS.wallConfig.height) *
|
||||
CONSTANTS.wallConfig.height,
|
||||
Object!.point.z,
|
||||
];
|
||||
} else if (updatedItems[selectedItemsIndex].type === "Free-Move") {
|
||||
position = [Object!.point.x, Object!.point.y, Object!.point.z];
|
||||
}
|
||||
|
||||
requestAnimationFrame(() => {
|
||||
setObjectPosition(new THREE.Vector3(...position));
|
||||
setObjectRotation({
|
||||
x: THREE.MathUtils.radToDeg(Object!.object.rotation.x),
|
||||
y: THREE.MathUtils.radToDeg(Object!.object.rotation.y),
|
||||
z: THREE.MathUtils.radToDeg(Object!.object.rotation.z),
|
||||
});
|
||||
});
|
||||
|
||||
updatedItems[selectedItemsIndex] = {
|
||||
...updatedItems[selectedItemsIndex],
|
||||
position: position,
|
||||
quaternion:
|
||||
Object!.object.quaternion.clone() as Types.QuaternionType,
|
||||
};
|
||||
|
||||
return updatedItems;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
requestAnimationFrame(() => {
|
||||
setObjectPosition(new THREE.Vector3(...position));
|
||||
setObjectRotation({
|
||||
x: THREE.MathUtils.radToDeg(Object!.object.rotation.x),
|
||||
y: THREE.MathUtils.radToDeg(Object!.object.rotation.y),
|
||||
z: THREE.MathUtils.radToDeg(Object!.object.rotation.z),
|
||||
});
|
||||
});
|
||||
|
||||
updatedItems[selectedItemsIndex] = {
|
||||
...updatedItems[selectedItemsIndex],
|
||||
position: position,
|
||||
quaternion:
|
||||
Object!.object.quaternion.clone() as Types.QuaternionType,
|
||||
};
|
||||
|
||||
return updatedItems;
|
||||
});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async function handlePointerUp() {
|
||||
const Raycaster = state.raycaster;
|
||||
const intersects = Raycaster.intersectObjects(
|
||||
CSGGroup.current?.children[0].children!,
|
||||
true
|
||||
);
|
||||
const Object = intersects.find((child) =>
|
||||
child.object.name.includes("WallRaycastReference")
|
||||
);
|
||||
if (Object) {
|
||||
if (selectedItemsIndex !== null) {
|
||||
let currentItem: any = null;
|
||||
setWallItems((prevItems: any) => {
|
||||
const updatedItems = [...prevItems];
|
||||
const WallItemsForStorage = updatedItems.map((item) => {
|
||||
const { model, ...rest } = item;
|
||||
return {
|
||||
...rest,
|
||||
modelUuid: model?.uuid,
|
||||
};
|
||||
});
|
||||
|
||||
currentItem = updatedItems[selectedItemsIndex];
|
||||
localStorage.setItem(
|
||||
"WallItems",
|
||||
JSON.stringify(WallItemsForStorage)
|
||||
async function handlePointerUp() {
|
||||
const Raycaster = state.raycaster;
|
||||
const intersects = Raycaster.intersectObjects(
|
||||
CSGGroup.current?.children[0].children!,
|
||||
true
|
||||
);
|
||||
return updatedItems;
|
||||
});
|
||||
const Object = intersects.find((child) =>
|
||||
child.object.name.includes("WallRaycastReference")
|
||||
);
|
||||
if (Object) {
|
||||
if (selectedItemsIndex !== null) {
|
||||
let currentItem: any = null;
|
||||
setWallItems((prevItems: any) => {
|
||||
const updatedItems = [...prevItems];
|
||||
const WallItemsForStorage = updatedItems.map((item) => {
|
||||
const { model, ...rest } = item;
|
||||
return {
|
||||
...rest,
|
||||
modelUuid: model?.uuid,
|
||||
};
|
||||
});
|
||||
|
||||
setTimeout(async () => {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
currentItem = updatedItems[selectedItemsIndex];
|
||||
localStorage.setItem(
|
||||
"WallItems",
|
||||
JSON.stringify(WallItemsForStorage)
|
||||
);
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
//REST
|
||||
setTimeout(async () => {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
// await setWallItem(
|
||||
// organization,
|
||||
// currentItem?.model?.uuid,
|
||||
// currentItem.modelName,
|
||||
// currentItem.type!,
|
||||
// currentItem.csgposition!,
|
||||
// currentItem.csgscale!,
|
||||
// currentItem.position,
|
||||
// currentItem.quaternion,
|
||||
// currentItem.scale!,
|
||||
// )
|
||||
//REST
|
||||
|
||||
//SOCKET
|
||||
// await setWallItem(
|
||||
// organization,
|
||||
// currentItem?.model?.uuid,
|
||||
// currentItem.modelName,
|
||||
// currentItem.type!,
|
||||
// currentItem.csgposition!,
|
||||
// currentItem.csgscale!,
|
||||
// currentItem.position,
|
||||
// currentItem.quaternion,
|
||||
// currentItem.scale!,
|
||||
// )
|
||||
|
||||
const data = {
|
||||
organization: organization,
|
||||
modelUuid: currentItem.model?.uuid!,
|
||||
modelName: currentItem.modelName!,
|
||||
type: currentItem.type!,
|
||||
csgposition: currentItem.csgposition!,
|
||||
csgscale: currentItem.csgscale!,
|
||||
position: currentItem.position!,
|
||||
quaternion: currentItem.quaternion,
|
||||
scale: currentItem.scale!,
|
||||
socketId: socket.id,
|
||||
};
|
||||
//SOCKET
|
||||
|
||||
socket.emit("v1:wallItems:set", data);
|
||||
}, 0);
|
||||
(state.controls as any)!.enabled = true;
|
||||
const data = {
|
||||
organization: organization,
|
||||
modelUuid: currentItem.model?.uuid!,
|
||||
modelName: currentItem.modelName!,
|
||||
type: currentItem.type!,
|
||||
csgposition: currentItem.csgposition!,
|
||||
csgscale: currentItem.csgscale!,
|
||||
position: currentItem.position!,
|
||||
quaternion: currentItem.quaternion,
|
||||
scale: currentItem.scale!,
|
||||
socketId: socket.id,
|
||||
};
|
||||
|
||||
socket.emit("v1:wallItems:set", data);
|
||||
}, 0);
|
||||
(state.controls as any)!.enabled = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
canvasElement.addEventListener("pointermove", handlePointerMove);
|
||||
canvasElement.addEventListener("pointerup", handlePointerUp);
|
||||
canvasElement.addEventListener("pointermove", handlePointerMove);
|
||||
canvasElement.addEventListener("pointerup", handlePointerUp);
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("pointermove", handlePointerMove);
|
||||
canvasElement.removeEventListener("pointerup", handlePointerUp);
|
||||
};
|
||||
}, [selectedItemsIndex]);
|
||||
return () => {
|
||||
canvasElement.removeEventListener("pointermove", handlePointerMove);
|
||||
canvasElement.removeEventListener("pointerup", handlePointerUp);
|
||||
};
|
||||
}, [selectedItemsIndex]);
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
useEffect(() => {
|
||||
const canvasElement = state.gl.domElement;
|
||||
let drag = false;
|
||||
let isLeftMouseDown = false;
|
||||
|
||||
const onMouseDown = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
};
|
||||
const onMouseDown = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = true;
|
||||
drag = false;
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseUp = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (!drag && deleteTool && activeModule === "builder") {
|
||||
DeleteWallItems(
|
||||
hoveredDeletableWallItem,
|
||||
setWallItems,
|
||||
wallItems,
|
||||
socket
|
||||
);
|
||||
const onMouseUp = (evt: any) => {
|
||||
if (evt.button === 0) {
|
||||
isLeftMouseDown = false;
|
||||
if (!drag && deleteTool && activeModule === "builder") {
|
||||
DeleteWallItems(
|
||||
hoveredDeletableWallItem,
|
||||
setWallItems,
|
||||
wallItems,
|
||||
socket
|
||||
);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
const onMouseMove = () => {
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
|
||||
const onDrop = (event: any) => {
|
||||
if (!event.dataTransfer?.files[0]) return;
|
||||
|
||||
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
|
||||
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
|
||||
if (AssetConfigurations[event.dataTransfer.files[0].name.split(".")[0]]) {
|
||||
const selected = event.dataTransfer.files[0].name.split(".")[0];
|
||||
|
||||
if (AssetConfigurations[selected]?.type) {
|
||||
AddWallItems(
|
||||
selected,
|
||||
raycaster,
|
||||
CSGGroup,
|
||||
AssetConfigurations,
|
||||
setWallItems,
|
||||
socket
|
||||
);
|
||||
}
|
||||
event.preventDefault();
|
||||
}
|
||||
};
|
||||
|
||||
const onDragOver = (event: any) => {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
canvasElement.addEventListener("drop", onDrop);
|
||||
canvasElement.addEventListener("dragover", onDragOver);
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("drop", onDrop);
|
||||
canvasElement.removeEventListener("dragover", onDragOver);
|
||||
};
|
||||
}, [deleteTool, wallItems]);
|
||||
|
||||
useEffect(() => {
|
||||
if (deleteTool && activeModule === "builder") {
|
||||
handleMeshMissed(
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex
|
||||
);
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
}
|
||||
};
|
||||
}, [deleteTool]);
|
||||
|
||||
const onMouseMove = () => {
|
||||
if (isLeftMouseDown) {
|
||||
drag = true;
|
||||
}
|
||||
};
|
||||
|
||||
const onDrop = (event: any) => {
|
||||
if (!event.dataTransfer?.files[0]) return;
|
||||
|
||||
pointer.x = (event.clientX / window.innerWidth) * 2 - 1;
|
||||
pointer.y = -(event.clientY / window.innerHeight) * 2 + 1;
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
|
||||
if (AssetConfigurations[event.dataTransfer.files[0].name.split(".")[0]]) {
|
||||
const selected = event.dataTransfer.files[0].name.split(".")[0];
|
||||
|
||||
if (AssetConfigurations[selected]?.type) {
|
||||
AddWallItems(
|
||||
selected,
|
||||
raycaster,
|
||||
CSGGroup,
|
||||
AssetConfigurations,
|
||||
setWallItems,
|
||||
socket
|
||||
);
|
||||
}
|
||||
event.preventDefault();
|
||||
}
|
||||
};
|
||||
|
||||
const onDragOver = (event: any) => {
|
||||
event.preventDefault();
|
||||
};
|
||||
|
||||
canvasElement.addEventListener("mousedown", onMouseDown);
|
||||
canvasElement.addEventListener("mouseup", onMouseUp);
|
||||
canvasElement.addEventListener("mousemove", onMouseMove);
|
||||
canvasElement.addEventListener("drop", onDrop);
|
||||
canvasElement.addEventListener("dragover", onDragOver);
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("mousedown", onMouseDown);
|
||||
canvasElement.removeEventListener("mouseup", onMouseUp);
|
||||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("drop", onDrop);
|
||||
canvasElement.removeEventListener("dragover", onDragOver);
|
||||
};
|
||||
}, [deleteTool, wallItems]);
|
||||
|
||||
useEffect(() => {
|
||||
if (deleteTool && activeModule === "builder") {
|
||||
handleMeshMissed(
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex
|
||||
);
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
}, [deleteTool]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{wallItems.map((item: Types.WallItem, index: number) => (
|
||||
<group
|
||||
key={index}
|
||||
position={item.position}
|
||||
quaternion={item.quaternion}
|
||||
scale={item.scale}
|
||||
>
|
||||
<Csg
|
||||
position={item.csgposition!}
|
||||
scale={item.csgscale!}
|
||||
model={item.model!}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
</group>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
return (
|
||||
<>
|
||||
{wallItems.map((item: Types.WallItem, index: number) => (
|
||||
<group
|
||||
key={index}
|
||||
position={item.position}
|
||||
quaternion={item.quaternion}
|
||||
scale={item.scale}
|
||||
>
|
||||
<Csg
|
||||
position={item.csgposition!}
|
||||
scale={item.csgscale!}
|
||||
model={item.model!}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
/>
|
||||
</group>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default WallItemsGroup;
|
||||
|
|
|
@ -1,11 +1,10 @@
|
|||
import { Geometry } from "@react-three/csg";
|
||||
import {
|
||||
useDeleteTool,
|
||||
useSelectedWallItem,
|
||||
useToggleView,
|
||||
useTransformMode,
|
||||
useWallItems,
|
||||
useWalls,
|
||||
useDeleteTool,
|
||||
useSelectedWallItem,
|
||||
useToggleView,
|
||||
useWallItems,
|
||||
useWalls,
|
||||
} from "../../../store/store";
|
||||
import handleMeshDown from "../eventFunctions/handleMeshDown";
|
||||
import handleMeshMissed from "../eventFunctions/handleMeshMissed";
|
||||
|
@ -14,79 +13,65 @@ import WallItemsGroup from "./wallItemsGroup";
|
|||
import { useEffect } from "react";
|
||||
|
||||
const WallsAndWallItems = ({
|
||||
CSGGroup,
|
||||
AssetConfigurations,
|
||||
setSelectedItemsIndex,
|
||||
selectedItemsIndex,
|
||||
currentWallItem,
|
||||
csg,
|
||||
lines,
|
||||
hoveredDeletableWallItem,
|
||||
CSGGroup,
|
||||
AssetConfigurations,
|
||||
setSelectedItemsIndex,
|
||||
selectedItemsIndex,
|
||||
currentWallItem,
|
||||
csg,
|
||||
lines,
|
||||
hoveredDeletableWallItem,
|
||||
}: any) => {
|
||||
const { walls } = useWalls();
|
||||
const { wallItems } = useWallItems();
|
||||
const { toggleView } = useToggleView();
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const { transformMode } = useTransformMode();
|
||||
const { setSelectedWallItem } = useSelectedWallItem();
|
||||
const { walls } = useWalls();
|
||||
const { wallItems } = useWallItems();
|
||||
const { toggleView } = useToggleView();
|
||||
const { deleteTool } = useDeleteTool();
|
||||
const { setSelectedWallItem } = useSelectedWallItem();
|
||||
|
||||
useEffect(() => {
|
||||
if (transformMode === null) {
|
||||
if (!deleteTool) {
|
||||
handleMeshMissed(
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex
|
||||
);
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
}
|
||||
}, [transformMode]);
|
||||
return (
|
||||
<mesh
|
||||
ref={CSGGroup as any}
|
||||
name="Walls"
|
||||
key={walls.length}
|
||||
receiveShadow
|
||||
visible={!toggleView}
|
||||
onClick={(event) => {
|
||||
if (!deleteTool && transformMode !== null) {
|
||||
handleMeshDown(
|
||||
event,
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex,
|
||||
wallItems,
|
||||
toggleView
|
||||
);
|
||||
}
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
if (!deleteTool) {
|
||||
handleMeshMissed(
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex
|
||||
);
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
}}
|
||||
>
|
||||
<Geometry ref={csg as any} computeVertexNormals useGroups>
|
||||
<WallsMesh lines={lines} />
|
||||
<WallItemsGroup
|
||||
currentWallItem={currentWallItem}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
CSGGroup={CSGGroup}
|
||||
/>
|
||||
</Geometry>
|
||||
</mesh>
|
||||
);
|
||||
return (
|
||||
<mesh
|
||||
ref={CSGGroup as any}
|
||||
name="Walls"
|
||||
key={walls.length}
|
||||
receiveShadow
|
||||
visible={!toggleView}
|
||||
onClick={(event) => {
|
||||
if (!deleteTool) {
|
||||
handleMeshDown(
|
||||
event,
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex,
|
||||
wallItems,
|
||||
toggleView
|
||||
);
|
||||
}
|
||||
}}
|
||||
onPointerMissed={() => {
|
||||
if (!deleteTool) {
|
||||
handleMeshMissed(
|
||||
currentWallItem,
|
||||
setSelectedWallItem,
|
||||
setSelectedItemsIndex
|
||||
);
|
||||
setSelectedWallItem(null);
|
||||
setSelectedItemsIndex(null);
|
||||
}
|
||||
}}
|
||||
>
|
||||
<Geometry ref={csg as any} computeVertexNormals useGroups>
|
||||
<WallsMesh lines={lines} />
|
||||
<WallItemsGroup
|
||||
currentWallItem={currentWallItem}
|
||||
AssetConfigurations={AssetConfigurations}
|
||||
hoveredDeletableWallItem={hoveredDeletableWallItem}
|
||||
selectedItemsIndex={selectedItemsIndex}
|
||||
setSelectedItemsIndex={setSelectedItemsIndex}
|
||||
CSGGroup={CSGGroup}
|
||||
/>
|
||||
</Geometry>
|
||||
</mesh>
|
||||
);
|
||||
};
|
||||
|
||||
export default WallsAndWallItems;
|
||||
|
|
|
@ -15,63 +15,63 @@ import texturePath from "../../../assets/textures/floor/wall-tex.png";
|
|||
const materialCache = new Map<string, THREE.Material>();
|
||||
|
||||
const WallsMeshComponent = ({ lines }: any) => {
|
||||
const { walls, setWalls } = useWalls();
|
||||
const { updateScene, setUpdateScene } = useUpdateScene();
|
||||
const { walls, setWalls } = useWalls();
|
||||
const { updateScene, setUpdateScene } = useUpdateScene();
|
||||
|
||||
useEffect(() => {
|
||||
if (updateScene) {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
useEffect(() => {
|
||||
if (updateScene) {
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
getLines(organization).then((data) => {
|
||||
const Lines: Types.Lines = objectLinesToArray(data);
|
||||
localStorage.setItem("Lines", JSON.stringify(Lines));
|
||||
getLines(organization).then((data) => {
|
||||
const Lines: Types.Lines = objectLinesToArray(data);
|
||||
localStorage.setItem("Lines", JSON.stringify(Lines));
|
||||
|
||||
if (Lines) {
|
||||
loadWalls(lines, setWalls);
|
||||
if (Lines) {
|
||||
loadWalls(lines, setWalls);
|
||||
}
|
||||
});
|
||||
setUpdateScene(false);
|
||||
}
|
||||
});
|
||||
setUpdateScene(false);
|
||||
}
|
||||
}, [updateScene]);
|
||||
}, [updateScene]);
|
||||
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
const wallTexture = textureLoader.load(texturePath);
|
||||
const textureLoader = new THREE.TextureLoader();
|
||||
const wallTexture = textureLoader.load(texturePath);
|
||||
|
||||
wallTexture.wrapS = wallTexture.wrapT = THREE.RepeatWrapping;
|
||||
wallTexture.repeat.set(0.1, 0.1);
|
||||
wallTexture.colorSpace = THREE.SRGBColorSpace;
|
||||
wallTexture.wrapS = wallTexture.wrapT = THREE.RepeatWrapping;
|
||||
wallTexture.repeat.set(0.1, 0.1);
|
||||
wallTexture.colorSpace = THREE.SRGBColorSpace;
|
||||
|
||||
return (
|
||||
<>
|
||||
{walls.map((wall: Types.Wall, index: number) => (
|
||||
<mesh key={index} renderOrder={1}>
|
||||
<Base
|
||||
name={`Wall${index + 1}`}
|
||||
geometry={wall[0]}
|
||||
rotation={wall[1]}
|
||||
position={wall[2]}
|
||||
userData={{ WallType: wall[3], Layer: wall[4] }}
|
||||
>
|
||||
<meshStandardMaterial
|
||||
side={THREE.DoubleSide}
|
||||
color={CONSTANTS.wallConfig.defaultColor}
|
||||
map={wallTexture}
|
||||
/>
|
||||
</Base>
|
||||
<mesh
|
||||
castShadow
|
||||
geometry={wall[0]}
|
||||
rotation={wall[1]}
|
||||
position={wall[2]}
|
||||
name={`WallRaycastReference_${index + 1}`}
|
||||
>
|
||||
<MeshDiscardMaterial />
|
||||
</mesh>
|
||||
</mesh>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
return (
|
||||
<>
|
||||
{walls.map((wall: Types.Wall, index: number) => (
|
||||
<mesh key={index} renderOrder={1}>
|
||||
<Base
|
||||
name={`Wall${index + 1}`}
|
||||
geometry={wall[0]}
|
||||
rotation={wall[1]}
|
||||
position={wall[2]}
|
||||
userData={{ WallType: wall[3], Layer: wall[4] }}
|
||||
>
|
||||
<meshStandardMaterial
|
||||
side={THREE.DoubleSide}
|
||||
color={CONSTANTS.wallConfig.defaultColor}
|
||||
map={wallTexture}
|
||||
/>
|
||||
</Base>
|
||||
<mesh
|
||||
castShadow
|
||||
geometry={wall[0]}
|
||||
rotation={wall[1]}
|
||||
position={wall[2]}
|
||||
name={`WallRaycastReference_${index + 1}`}
|
||||
>
|
||||
<MeshDiscardMaterial />
|
||||
</mesh>
|
||||
</mesh>
|
||||
))}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
const WallsMesh = React.memo(WallsMeshComponent);
|
||||
|
|
|
@ -10,6 +10,7 @@ import updateCamPosition from "../camera/updateCameraPosition";
|
|||
import CamMode from "../camera/camMode";
|
||||
import SwitchView from "../camera/switchView";
|
||||
import SelectionControls from "./selectionControls/selectionControls";
|
||||
import TransformControl from "./transformControls/transformControls";
|
||||
|
||||
export default function Controls() {
|
||||
const controlsRef = useRef<CameraControls>(null);
|
||||
|
@ -138,6 +139,8 @@ export default function Controls() {
|
|||
|
||||
<SelectionControls />
|
||||
|
||||
<TransformControl />
|
||||
|
||||
</>
|
||||
);
|
||||
}
|
|
@ -1,270 +1,270 @@
|
|||
import React, { useRef } from "react";
|
||||
import {
|
||||
Vector3,
|
||||
Raycaster,
|
||||
BufferGeometry,
|
||||
LineBasicMaterial,
|
||||
Line,
|
||||
Mesh,
|
||||
Group,
|
||||
Vector3,
|
||||
Raycaster,
|
||||
BufferGeometry,
|
||||
LineBasicMaterial,
|
||||
Line,
|
||||
Mesh,
|
||||
Group,
|
||||
} from "three";
|
||||
import { useThree, useFrame } from "@react-three/fiber";
|
||||
import { Html } from "@react-three/drei";
|
||||
|
||||
interface DistanceFindingControlsProps {
|
||||
boundingBoxRef: React.RefObject<Mesh>;
|
||||
object: number;
|
||||
boundingBoxRef: React.RefObject<Mesh>;
|
||||
object: number;
|
||||
}
|
||||
|
||||
const DistanceFindingControls = ({
|
||||
boundingBoxRef,
|
||||
object,
|
||||
boundingBoxRef,
|
||||
object,
|
||||
}: DistanceFindingControlsProps) => {
|
||||
const { camera, scene } = useThree();
|
||||
const { camera, scene } = useThree();
|
||||
|
||||
// Refs for measurement lines
|
||||
const line1 = useRef<Line>(null);
|
||||
const line2 = useRef<Line>(null);
|
||||
const line3 = useRef<Line>(null);
|
||||
const line4 = useRef<Line>(null);
|
||||
const line5 = useRef<Line>(null);
|
||||
// Refs for measurement lines
|
||||
const line1 = useRef<Line>(null);
|
||||
const line2 = useRef<Line>(null);
|
||||
const line3 = useRef<Line>(null);
|
||||
const line4 = useRef<Line>(null);
|
||||
const line5 = useRef<Line>(null);
|
||||
|
||||
// Refs for measurement text labels
|
||||
const textPosX = useRef<Group>(null);
|
||||
const textNegX = useRef<Group>(null);
|
||||
const textPosZ = useRef<Group>(null);
|
||||
const textNegZ = useRef<Group>(null);
|
||||
const textPosY = useRef<Group>(null);
|
||||
// Refs for measurement text labels
|
||||
const textPosX = useRef<Group>(null);
|
||||
const textNegX = useRef<Group>(null);
|
||||
const textPosZ = useRef<Group>(null);
|
||||
const textNegZ = useRef<Group>(null);
|
||||
const textPosY = useRef<Group>(null);
|
||||
|
||||
// Store line geometries to avoid recreation
|
||||
const lineGeometries = useRef({
|
||||
posX: new BufferGeometry(),
|
||||
negX: new BufferGeometry(),
|
||||
posZ: new BufferGeometry(),
|
||||
negZ: new BufferGeometry(),
|
||||
posY: new BufferGeometry(),
|
||||
});
|
||||
// Store line geometries to avoid recreation
|
||||
const lineGeometries = useRef({
|
||||
posX: new BufferGeometry(),
|
||||
negX: new BufferGeometry(),
|
||||
posZ: new BufferGeometry(),
|
||||
negZ: new BufferGeometry(),
|
||||
posY: new BufferGeometry(),
|
||||
});
|
||||
|
||||
useFrame(() => {
|
||||
if (!boundingBoxRef?.current) return;
|
||||
useFrame(() => {
|
||||
if (!boundingBoxRef?.current) return;
|
||||
|
||||
boundingBoxRef.current.geometry.computeBoundingBox();
|
||||
const bbox = boundingBoxRef.current.geometry.boundingBox;
|
||||
boundingBoxRef.current.geometry.computeBoundingBox();
|
||||
const bbox = boundingBoxRef.current.geometry.boundingBox;
|
||||
|
||||
if (!bbox) return;
|
||||
if (!bbox) return;
|
||||
|
||||
const size = {
|
||||
x: bbox.max.x - bbox.min.x,
|
||||
y: bbox.max.y - bbox.min.y,
|
||||
z: bbox.max.z - bbox.min.z,
|
||||
const size = {
|
||||
x: bbox.max.x - bbox.min.x,
|
||||
y: bbox.max.y - bbox.min.y,
|
||||
z: bbox.max.z - bbox.min.z,
|
||||
};
|
||||
|
||||
const vec = boundingBoxRef.current?.getWorldPosition(new Vector3()).clone();
|
||||
|
||||
if (!vec) return;
|
||||
updateLine({
|
||||
line: line1.current,
|
||||
geometry: lineGeometries.current.posX,
|
||||
direction: new Vector3(1, 0, 0), // Positive X
|
||||
angle: "pos",
|
||||
mesh: textPosX,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line2.current,
|
||||
geometry: lineGeometries.current.negX,
|
||||
direction: new Vector3(-1, 0, 0), // Negative X
|
||||
angle: "neg",
|
||||
mesh: textNegX,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line3.current,
|
||||
geometry: lineGeometries.current.posZ,
|
||||
direction: new Vector3(0, 0, 1), // Positive Z
|
||||
angle: "pos",
|
||||
mesh: textPosZ,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line4.current,
|
||||
geometry: lineGeometries.current.negZ,
|
||||
direction: new Vector3(0, 0, -1), // Negative Z
|
||||
angle: "neg",
|
||||
mesh: textNegZ,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line5.current,
|
||||
geometry: lineGeometries.current.posY,
|
||||
direction: new Vector3(0, -1, 0), // Down (Y)
|
||||
angle: "posY",
|
||||
mesh: textPosY,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
});
|
||||
|
||||
const updateLine = ({
|
||||
line,
|
||||
geometry,
|
||||
direction,
|
||||
angle,
|
||||
mesh,
|
||||
vec,
|
||||
size,
|
||||
}: {
|
||||
line: Line | null;
|
||||
geometry: BufferGeometry;
|
||||
direction: Vector3;
|
||||
angle: string;
|
||||
mesh: React.RefObject<Group>;
|
||||
vec: Vector3;
|
||||
size: { x: number; y: number; z: number };
|
||||
}) => {
|
||||
if (!line) return;
|
||||
|
||||
const points = [];
|
||||
|
||||
if (angle === "pos") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).add(
|
||||
new Vector3((direction.x * size.x) / 2, 0, (direction.z * size.z) / 2)
|
||||
);
|
||||
} else if (angle === "neg") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
|
||||
new Vector3((-direction.x * size.x) / 2, 0, (-direction.z * size.z) / 2)
|
||||
);
|
||||
} else if (angle === "posY") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
|
||||
new Vector3(0, size.y / 2, 0)
|
||||
);
|
||||
}
|
||||
|
||||
const ray = new Raycaster();
|
||||
if (camera) ray.camera = camera;
|
||||
ray.set(new Vector3(vec.x, vec.y, vec.z), direction);
|
||||
ray.params.Line.threshold = 0.1;
|
||||
|
||||
// Find intersection points
|
||||
const wallsGroup = scene.children.find((val) =>
|
||||
val?.name.includes("Walls")
|
||||
);
|
||||
const intersects = wallsGroup
|
||||
? ray.intersectObjects([wallsGroup], true)
|
||||
: [];
|
||||
|
||||
// Find intersection point
|
||||
if (intersects[0]) {
|
||||
for (const intersect of intersects) {
|
||||
if (intersect.object.name.includes("Wall")) {
|
||||
points[1] =
|
||||
angle !== "posY" ? intersect.point : new Vector3(vec.x, 0, vec.z); // Floor
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update line geometry
|
||||
if (points[1]) {
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([points[0], points[1]]);
|
||||
line.geometry = geometry;
|
||||
|
||||
// Update measurement text
|
||||
if (mesh?.current) {
|
||||
geometry.computeBoundingSphere();
|
||||
const center = geometry.boundingSphere?.center;
|
||||
if (center) {
|
||||
mesh.current.position.copy(center);
|
||||
}
|
||||
const label = document.getElementById(mesh.current.name);
|
||||
if (label) {
|
||||
label.innerText = `${points[0].distanceTo(points[1]).toFixed(2)}m`;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No intersection found - clear the line
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([new Vector3(), new Vector3()]);
|
||||
line.geometry = geometry;
|
||||
const label = document.getElementById(mesh?.current?.name ?? "");
|
||||
if (label) label.innerText = "";
|
||||
}
|
||||
};
|
||||
|
||||
const vec = boundingBoxRef.current?.getWorldPosition(new Vector3()).clone();
|
||||
const Material = new LineBasicMaterial({ color: "#d2baff" });
|
||||
|
||||
if (!vec) return;
|
||||
updateLine({
|
||||
line: line1.current,
|
||||
geometry: lineGeometries.current.posX,
|
||||
direction: new Vector3(1, 0, 0), // Positive X
|
||||
angle: "pos",
|
||||
mesh: textPosX,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line2.current,
|
||||
geometry: lineGeometries.current.negX,
|
||||
direction: new Vector3(-1, 0, 0), // Negative X
|
||||
angle: "neg",
|
||||
mesh: textNegX,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line3.current,
|
||||
geometry: lineGeometries.current.posZ,
|
||||
direction: new Vector3(0, 0, 1), // Positive Z
|
||||
angle: "pos",
|
||||
mesh: textPosZ,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line4.current,
|
||||
geometry: lineGeometries.current.negZ,
|
||||
direction: new Vector3(0, 0, -1), // Negative Z
|
||||
angle: "neg",
|
||||
mesh: textNegZ,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
updateLine({
|
||||
line: line5.current,
|
||||
geometry: lineGeometries.current.posY,
|
||||
direction: new Vector3(0, -1, 0), // Down (Y)
|
||||
angle: "posY",
|
||||
mesh: textPosY,
|
||||
vec,
|
||||
size,
|
||||
});
|
||||
});
|
||||
|
||||
const updateLine = ({
|
||||
line,
|
||||
geometry,
|
||||
direction,
|
||||
angle,
|
||||
mesh,
|
||||
vec,
|
||||
size,
|
||||
}: {
|
||||
line: Line | null;
|
||||
geometry: BufferGeometry;
|
||||
direction: Vector3;
|
||||
angle: string;
|
||||
mesh: React.RefObject<Group>;
|
||||
vec: Vector3;
|
||||
size: { x: number; y: number; z: number };
|
||||
}) => {
|
||||
if (!line) return;
|
||||
|
||||
const points = [];
|
||||
|
||||
if (angle === "pos") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).add(
|
||||
new Vector3((direction.x * size.x) / 2, 0, (direction.z * size.z) / 2)
|
||||
);
|
||||
} else if (angle === "neg") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
|
||||
new Vector3((-direction.x * size.x) / 2, 0, (-direction.z * size.z) / 2)
|
||||
);
|
||||
} else if (angle === "posY") {
|
||||
points[0] = new Vector3(vec.x, vec.y, vec.z).sub(
|
||||
new Vector3(0, size.y / 2, 0)
|
||||
);
|
||||
}
|
||||
|
||||
const ray = new Raycaster();
|
||||
if (camera) ray.camera = camera;
|
||||
ray.set(new Vector3(vec.x, vec.y, vec.z), direction);
|
||||
ray.params.Line.threshold = 0.1;
|
||||
|
||||
// Find intersection points
|
||||
const wallsGroup = scene.children.find((val) =>
|
||||
val?.name.includes("Walls")
|
||||
);
|
||||
const intersects = wallsGroup
|
||||
? ray.intersectObjects([wallsGroup], true)
|
||||
: [];
|
||||
|
||||
// Find intersection point
|
||||
if (intersects[0]) {
|
||||
for (const intersect of intersects) {
|
||||
if (intersect.object.name.includes("Wall")) {
|
||||
points[1] =
|
||||
angle !== "posY" ? intersect.point : new Vector3(vec.x, 0, vec.z); // Floor
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update line geometry
|
||||
if (points[1]) {
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([points[0], points[1]]);
|
||||
line.geometry = geometry;
|
||||
|
||||
// Update measurement text
|
||||
if (mesh?.current) {
|
||||
geometry.computeBoundingSphere();
|
||||
const center = geometry.boundingSphere?.center;
|
||||
if (center) {
|
||||
mesh.current.position.copy(center);
|
||||
}
|
||||
const label = document.getElementById(mesh.current.name);
|
||||
if (label) {
|
||||
label.innerText = `${points[0].distanceTo(points[1]).toFixed(2)}m`;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// No intersection found - clear the line
|
||||
geometry.dispose();
|
||||
geometry.setFromPoints([new Vector3(), new Vector3()]);
|
||||
line.geometry = geometry;
|
||||
const label = document.getElementById(mesh?.current?.name ?? "");
|
||||
if (label) label.innerText = "";
|
||||
}
|
||||
};
|
||||
|
||||
const Material = new LineBasicMaterial({ color: "#d2baff" });
|
||||
|
||||
return (
|
||||
<>
|
||||
{/* Measurement text labels */}
|
||||
{boundingBoxRef.current && object > 0 && (
|
||||
return (
|
||||
<>
|
||||
<group name="textPosX" ref={textPosX}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
|
||||
<div className="distance-label" id="textPosX"></div>
|
||||
</Html>
|
||||
</group>
|
||||
<group name="textNegX" ref={textNegX}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
|
||||
<div className="distance-label" id="textNegX"></div>
|
||||
</Html>
|
||||
</group>
|
||||
<group name="textPosZ" ref={textPosZ}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[2, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
|
||||
<div className="distance-label" id="textPosZ"></div>
|
||||
</Html>
|
||||
</group>
|
||||
<group name="textNegZ" ref={textNegZ}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
|
||||
<div className="distance-label" id="textNegZ"></div>
|
||||
</Html>
|
||||
</group>
|
||||
{/* Measurement text labels */}
|
||||
{boundingBoxRef.current && object > 0 && (
|
||||
<>
|
||||
<group name="textPosX" ref={textPosX}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
|
||||
<div className="distance-label" id="textPosX"></div>
|
||||
</Html>
|
||||
</group>
|
||||
<group name="textNegX" ref={textNegX}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
|
||||
<div className="distance-label" id="textNegX"></div>
|
||||
</Html>
|
||||
</group>
|
||||
<group name="textPosZ" ref={textPosZ}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[2, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
|
||||
<div className="distance-label" id="textPosZ"></div>
|
||||
</Html>
|
||||
</group>
|
||||
<group name="textNegZ" ref={textNegZ}>
|
||||
<Html
|
||||
wrapperClass="distance-text-wrapper"
|
||||
className="distance-text"
|
||||
zIndexRange={[1, 0]}
|
||||
style={{ pointerEvents: "none" }}
|
||||
>
|
||||
<div className="distance-label" id="textNegZ"></div>
|
||||
</Html>
|
||||
</group>
|
||||
|
||||
{/* Measurement lines */}
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line1}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line2}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line3}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line4}
|
||||
/>
|
||||
{/* Measurement lines */}
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line1}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line2}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line3}
|
||||
/>
|
||||
<primitive
|
||||
object={new Line(new BufferGeometry(), Material)}
|
||||
ref={line4}
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
)}
|
||||
</>
|
||||
);
|
||||
);
|
||||
};
|
||||
|
||||
export default DistanceFindingControls;
|
||||
|
|
|
@ -2,10 +2,10 @@ import * as THREE from "three";
|
|||
import { useEffect, useMemo, useRef, useState } from "react";
|
||||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import {
|
||||
useFloorItems,
|
||||
useSelectedAssets,
|
||||
useSocketStore,
|
||||
useToggleView,
|
||||
useFloorItems,
|
||||
useSelectedAssets,
|
||||
useSocketStore,
|
||||
useToggleView,
|
||||
} from "../../../../store/store";
|
||||
// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
|
||||
import { toast } from "react-toastify";
|
||||
|
@ -19,370 +19,337 @@ import { snapControls } from "../../../../utils/handleSnap";
|
|||
import DistanceFindingControls from "./distanceFindingControls";
|
||||
|
||||
function MoveControls({
|
||||
movedObjects,
|
||||
setMovedObjects,
|
||||
itemsGroupRef,
|
||||
copiedObjects,
|
||||
setCopiedObjects,
|
||||
pastedObjects,
|
||||
setpastedObjects,
|
||||
duplicatedObjects,
|
||||
setDuplicatedObjects,
|
||||
selectionGroup,
|
||||
rotatedObjects,
|
||||
setRotatedObjects,
|
||||
boundingBoxRef,
|
||||
}: any) {
|
||||
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
|
||||
const plane = useMemo(
|
||||
() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0),
|
||||
[]
|
||||
);
|
||||
|
||||
const { toggleView } = useToggleView();
|
||||
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { floorItems, setFloorItems } = useFloorItems();
|
||||
const { socket } = useSocketStore();
|
||||
const itemsData = useRef<Types.FloorItems>([]);
|
||||
const [keyEvent, setKeyEvent] = useState<
|
||||
"Ctrl" | "Shift" | "Ctrl+Shift" | ""
|
||||
>("");
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
const updateBackend = (
|
||||
productName: string,
|
||||
productId: string,
|
||||
organization: string,
|
||||
eventData: EventsSchema
|
||||
) => {
|
||||
upsertProductOrEventApi({
|
||||
productName: productName,
|
||||
productId: productId,
|
||||
organization: organization,
|
||||
eventDatas: eventData,
|
||||
});
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
if (!camera || !scene || toggleView || !itemsGroupRef.current) return;
|
||||
|
||||
const canvasElement = gl.domElement;
|
||||
canvasElement.tabIndex = 0;
|
||||
|
||||
let isMoving = false;
|
||||
|
||||
const onPointerDown = () => {
|
||||
isMoving = false;
|
||||
};
|
||||
|
||||
const onPointerMove = () => {
|
||||
isMoving = true;
|
||||
};
|
||||
const onKeyUp = (event: KeyboardEvent) => {
|
||||
// When any modifier is released, reset snap
|
||||
const isModifierKey = event.key === "Control" || event.key === "Shift";
|
||||
|
||||
if (isModifierKey) {
|
||||
setKeyEvent("");
|
||||
}
|
||||
};
|
||||
|
||||
const onPointerUp = (event: PointerEvent) => {
|
||||
if (!isMoving && movedObjects.length > 0 && event.button === 0) {
|
||||
event.preventDefault();
|
||||
placeMovedAssets();
|
||||
}
|
||||
if (!isMoving && movedObjects.length > 0 && event.button === 2) {
|
||||
event.preventDefault();
|
||||
|
||||
clearSelection();
|
||||
movedObjects.forEach((asset: any) => {
|
||||
if (itemsGroupRef.current) {
|
||||
itemsGroupRef.current.attach(asset);
|
||||
}
|
||||
});
|
||||
|
||||
setFloorItems([...floorItems, ...itemsData.current]);
|
||||
|
||||
setMovedObjects([]);
|
||||
itemsData.current = [];
|
||||
}
|
||||
setKeyEvent("");
|
||||
};
|
||||
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
const keyCombination = detectModifierKeys(event);
|
||||
|
||||
if (
|
||||
pastedObjects.length > 0 ||
|
||||
duplicatedObjects.length > 0 ||
|
||||
rotatedObjects.length > 0
|
||||
)
|
||||
return;
|
||||
|
||||
if (
|
||||
keyCombination === "Ctrl" ||
|
||||
keyCombination === "Ctrl+Shift" ||
|
||||
keyCombination === "Shift"
|
||||
) {
|
||||
// update state here
|
||||
setKeyEvent(keyCombination);
|
||||
} else {
|
||||
setKeyEvent("");
|
||||
}
|
||||
|
||||
if (keyCombination === "G") {
|
||||
if (selectedAssets.length > 0) {
|
||||
moveAssets();
|
||||
itemsData.current = floorItems.filter((item: { modelUuid: string }) =>
|
||||
selectedAssets.some((asset: any) => asset.uuid === item.modelUuid)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
if (keyCombination === "ESCAPE") {
|
||||
event.preventDefault();
|
||||
|
||||
clearSelection();
|
||||
movedObjects.forEach((asset: any) => {
|
||||
if (itemsGroupRef.current) {
|
||||
itemsGroupRef.current.attach(asset);
|
||||
}
|
||||
});
|
||||
|
||||
setFloorItems([...floorItems, ...itemsData.current]);
|
||||
|
||||
setMovedObjects([]);
|
||||
itemsData.current = [];
|
||||
}
|
||||
};
|
||||
|
||||
if (!toggleView) {
|
||||
canvasElement.addEventListener("pointerdown", onPointerDown);
|
||||
canvasElement.addEventListener("pointermove", onPointerMove);
|
||||
canvasElement.addEventListener("pointerup", onPointerUp);
|
||||
canvasElement.addEventListener("keydown", onKeyDown);
|
||||
canvasElement?.addEventListener("keyup", onKeyUp);
|
||||
}
|
||||
|
||||
return () => {
|
||||
canvasElement.removeEventListener("pointerdown", onPointerDown);
|
||||
canvasElement.removeEventListener("pointermove", onPointerMove);
|
||||
canvasElement.removeEventListener("pointerup", onPointerUp);
|
||||
canvasElement.removeEventListener("keydown", onKeyDown);
|
||||
canvasElement?.removeEventListener("keyup", onKeyUp);
|
||||
};
|
||||
}, [
|
||||
camera,
|
||||
controls,
|
||||
scene,
|
||||
toggleView,
|
||||
selectedAssets,
|
||||
socket,
|
||||
floorItems,
|
||||
pastedObjects,
|
||||
duplicatedObjects,
|
||||
movedObjects,
|
||||
setMovedObjects,
|
||||
itemsGroupRef,
|
||||
pastedObjects,
|
||||
setpastedObjects,
|
||||
duplicatedObjects,
|
||||
setDuplicatedObjects,
|
||||
selectionGroup,
|
||||
rotatedObjects,
|
||||
keyEvent,
|
||||
]);
|
||||
setRotatedObjects,
|
||||
boundingBoxRef,
|
||||
}: any) {
|
||||
const { camera, controls, gl, scene, pointer, raycaster } = useThree();
|
||||
const plane = useMemo(() => new THREE.Plane(new THREE.Vector3(0, 1, 0), 0), []);
|
||||
|
||||
let moveSpeed = keyEvent === "Ctrl" || "Ctrl+Shift" ? 1 : 0.25;
|
||||
const { toggleView } = useToggleView();
|
||||
const { selectedAssets, setSelectedAssets } = useSelectedAssets();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
const { floorItems, setFloorItems } = useFloorItems();
|
||||
const { socket } = useSocketStore();
|
||||
const itemsData = useRef<Types.FloorItems>([]);
|
||||
const [keyEvent, setKeyEvent] = useState<"Ctrl" | "Shift" | "Ctrl+Shift" | "">("");
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
useFrame(() => {
|
||||
if (movedObjects.length > 0) {
|
||||
const intersectionPoint = new THREE.Vector3();
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
|
||||
const updateBackend = (
|
||||
productName: string,
|
||||
productId: string,
|
||||
organization: string,
|
||||
eventData: EventsSchema
|
||||
) => {
|
||||
upsertProductOrEventApi({
|
||||
productName: productName,
|
||||
productId: productId,
|
||||
organization: organization,
|
||||
eventDatas: eventData,
|
||||
});
|
||||
};
|
||||
|
||||
if (point) {
|
||||
let targetX = point.x;
|
||||
let targetZ = point.z;
|
||||
if (keyEvent === "Ctrl") {
|
||||
targetX = snapControls(targetX, "Ctrl");
|
||||
targetZ = snapControls(targetZ, "Ctrl");
|
||||
}
|
||||
// else if (keyEvent === "Ctrl+Shift") {
|
||||
// targetX = snapControls(targetX, "Ctrl+Shift");
|
||||
// targetZ = snapControls(targetZ, "Ctrl+Shift");
|
||||
// } else if (keyEvent === "Shift") {
|
||||
// targetX = snapControls(targetX, "Shift");
|
||||
// targetZ = snapControls(targetZ, "Shift");
|
||||
// } else {
|
||||
// }
|
||||
useEffect(() => {
|
||||
if (!camera || !scene || toggleView || !itemsGroupRef.current) return;
|
||||
|
||||
const position = new THREE.Vector3();
|
||||
const canvasElement = gl.domElement;
|
||||
canvasElement.tabIndex = 0;
|
||||
|
||||
if (boundingBoxRef.current) {
|
||||
boundingBoxRef.current.getWorldPosition(position);
|
||||
selectionGroup.current.position.lerp(
|
||||
new THREE.Vector3(
|
||||
targetX - (position.x - selectionGroup.current.position.x),
|
||||
selectionGroup.current.position.y,
|
||||
targetZ - (position.z - selectionGroup.current.position.z)
|
||||
),
|
||||
moveSpeed
|
||||
);
|
||||
} else {
|
||||
const box = new THREE.Box3();
|
||||
movedObjects.forEach((obj: THREE.Object3D) =>
|
||||
box.expandByObject(obj)
|
||||
);
|
||||
const center = new THREE.Vector3();
|
||||
box.getCenter(center);
|
||||
let isMoving = false;
|
||||
|
||||
selectionGroup.current.position.lerp(
|
||||
new THREE.Vector3(
|
||||
targetX - (center.x - selectionGroup.current.position.x),
|
||||
selectionGroup.current.position.y,
|
||||
targetZ - (center.z - selectionGroup.current.position.z)
|
||||
),
|
||||
moveSpeed
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const moveAssets = () => {
|
||||
const updatedItems = floorItems.filter(
|
||||
(item: { modelUuid: string }) =>
|
||||
!selectedAssets.some((asset: any) => asset.uuid === item.modelUuid)
|
||||
);
|
||||
setFloorItems(updatedItems);
|
||||
setMovedObjects(selectedAssets);
|
||||
selectedAssets.forEach((asset: any) => {
|
||||
selectionGroup.current.attach(asset);
|
||||
});
|
||||
};
|
||||
|
||||
const placeMovedAssets = () => {
|
||||
if (movedObjects.length === 0) return;
|
||||
|
||||
movedObjects.forEach(async (obj: THREE.Object3D) => {
|
||||
const worldPosition = new THREE.Vector3();
|
||||
obj.getWorldPosition(worldPosition);
|
||||
|
||||
selectionGroup.current.remove(obj);
|
||||
obj.position.copy(worldPosition);
|
||||
|
||||
if (itemsGroupRef.current) {
|
||||
const newFloorItem: Types.FloorItemType = {
|
||||
modelUuid: obj.uuid,
|
||||
modelName: obj.userData.name,
|
||||
modelfileID: obj.userData.modelId,
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
const onPointerDown = () => {
|
||||
isMoving = false;
|
||||
};
|
||||
|
||||
if (obj.userData.eventData) {
|
||||
const eventData = useEventsStore
|
||||
.getState()
|
||||
.getEventByModelUuid(obj.userData.modelUuid);
|
||||
const productData = useProductStore
|
||||
.getState()
|
||||
.getEventByModelUuid(
|
||||
useSelectedProduct.getState().selectedProduct.productId,
|
||||
obj.userData.modelUuid
|
||||
);
|
||||
const onPointerMove = () => {
|
||||
isMoving = true;
|
||||
};
|
||||
|
||||
if (eventData) {
|
||||
useEventsStore.getState().updateEvent(obj.userData.modelUuid, {
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
});
|
||||
}
|
||||
if (productData) {
|
||||
const event = useProductStore
|
||||
.getState()
|
||||
.updateEvent(
|
||||
useSelectedProduct.getState().selectedProduct.productId,
|
||||
obj.userData.modelUuid,
|
||||
{
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
}
|
||||
);
|
||||
const onKeyUp = (event: KeyboardEvent) => {
|
||||
const isModifierKey = event.key === "Control" || event.key === "Shift";
|
||||
|
||||
if (event) {
|
||||
updateBackend(
|
||||
selectedProduct.productName,
|
||||
selectedProduct.productId,
|
||||
organization,
|
||||
event
|
||||
);
|
||||
if (isModifierKey) {
|
||||
setKeyEvent("");
|
||||
}
|
||||
};
|
||||
|
||||
const onPointerUp = (event: PointerEvent) => {
|
||||
if (!isMoving && movedObjects.length > 0 && event.button === 0) {
|
||||
event.preventDefault();
|
||||
placeMovedAssets();
|
||||
}
|
||||
if (!isMoving && movedObjects.length > 0 && event.button === 2) {
|
||||
event.preventDefault();
|
||||
|
||||
clearSelection();
|
||||
movedObjects.forEach((asset: any) => {
|
||||
if (itemsGroupRef.current) {
|
||||
itemsGroupRef.current.attach(asset);
|
||||
}
|
||||
});
|
||||
|
||||
setFloorItems([...floorItems, ...itemsData.current]);
|
||||
|
||||
setMovedObjects([]);
|
||||
itemsData.current = [];
|
||||
}
|
||||
setKeyEvent("");
|
||||
};
|
||||
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
const keyCombination = detectModifierKeys(event);
|
||||
|
||||
if (pastedObjects.length > 0 || duplicatedObjects.length > 0 || rotatedObjects.length > 0)
|
||||
return;
|
||||
|
||||
if (keyCombination === "Ctrl" || keyCombination === "Ctrl+Shift" || keyCombination === "Shift") {
|
||||
setKeyEvent(keyCombination);
|
||||
} else {
|
||||
setKeyEvent("");
|
||||
}
|
||||
|
||||
newFloorItem.eventData = eventData;
|
||||
}
|
||||
}
|
||||
if (keyCombination === "G") {
|
||||
if (selectedAssets.length > 0) {
|
||||
moveAssets();
|
||||
itemsData.current = floorItems.filter((item: { modelUuid: string }) =>
|
||||
selectedAssets.some((asset: any) => asset.uuid === item.modelUuid)
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
setFloorItems((prevItems: Types.FloorItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
if (keyCombination === "ESCAPE") {
|
||||
event.preventDefault();
|
||||
|
||||
//REST
|
||||
clearSelection();
|
||||
movedObjects.forEach((asset: any) => {
|
||||
if (itemsGroupRef.current) {
|
||||
itemsGroupRef.current.attach(asset);
|
||||
}
|
||||
});
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// obj.uuid,
|
||||
// obj.userData.name,
|
||||
// [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
|
||||
// obj.userData.modelId,
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
setFloorItems([...floorItems, ...itemsData.current]);
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
setMovedObjects([]);
|
||||
itemsData.current = [];
|
||||
}
|
||||
};
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
if (!toggleView) {
|
||||
canvasElement.addEventListener("pointerdown", onPointerDown);
|
||||
canvasElement.addEventListener("pointermove", onPointerMove);
|
||||
canvasElement.addEventListener("pointerup", onPointerUp);
|
||||
canvasElement.addEventListener("keydown", onKeyDown);
|
||||
canvasElement?.addEventListener("keyup", onKeyUp);
|
||||
}
|
||||
|
||||
itemsGroupRef.current.add(obj);
|
||||
}
|
||||
return () => {
|
||||
canvasElement.removeEventListener("pointerdown", onPointerDown);
|
||||
canvasElement.removeEventListener("pointermove", onPointerMove);
|
||||
canvasElement.removeEventListener("pointerup", onPointerUp);
|
||||
canvasElement.removeEventListener("keydown", onKeyDown);
|
||||
canvasElement?.removeEventListener("keyup", onKeyUp);
|
||||
};
|
||||
}, [camera, controls, scene, toggleView, selectedAssets, socket, floorItems, pastedObjects, duplicatedObjects, movedObjects, rotatedObjects, keyEvent,]);
|
||||
|
||||
let moveSpeed = keyEvent === "Ctrl" || "Ctrl+Shift" ? 1 : 0.25;
|
||||
|
||||
useFrame(() => {
|
||||
if (movedObjects.length > 0) {
|
||||
const intersectionPoint = new THREE.Vector3();
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
const point = raycaster.ray.intersectPlane(plane, intersectionPoint);
|
||||
|
||||
if (point) {
|
||||
let targetX = point.x;
|
||||
let targetZ = point.z;
|
||||
|
||||
if (keyEvent === "Ctrl") {
|
||||
targetX = snapControls(targetX, "Ctrl");
|
||||
targetZ = snapControls(targetZ, "Ctrl");
|
||||
}
|
||||
|
||||
// else if (keyEvent === "Ctrl+Shift") {
|
||||
// targetX = snapControls(targetX, "Ctrl+Shift");
|
||||
// targetZ = snapControls(targetZ, "Ctrl+Shift");
|
||||
// } else if (keyEvent === "Shift") {
|
||||
// targetX = snapControls(targetX, "Shift");
|
||||
// targetZ = snapControls(targetZ, "Shift");
|
||||
// } else {
|
||||
// }
|
||||
|
||||
const position = new THREE.Vector3();
|
||||
|
||||
if (boundingBoxRef.current) {
|
||||
boundingBoxRef.current.getWorldPosition(position);
|
||||
selectionGroup.current.position.lerp(
|
||||
new THREE.Vector3(
|
||||
targetX - (position.x - selectionGroup.current.position.x),
|
||||
selectionGroup.current.position.y,
|
||||
targetZ - (position.z - selectionGroup.current.position.z)
|
||||
),
|
||||
moveSpeed
|
||||
);
|
||||
} else {
|
||||
const box = new THREE.Box3();
|
||||
movedObjects.forEach((obj: THREE.Object3D) =>
|
||||
box.expandByObject(obj)
|
||||
);
|
||||
const center = new THREE.Vector3();
|
||||
box.getCenter(center);
|
||||
|
||||
selectionGroup.current.position.lerp(
|
||||
new THREE.Vector3(
|
||||
targetX - (center.x - selectionGroup.current.position.x),
|
||||
selectionGroup.current.position.y,
|
||||
targetZ - (center.z - selectionGroup.current.position.z)
|
||||
),
|
||||
moveSpeed
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
toast.success("Object moved!");
|
||||
|
||||
itemsData.current = [];
|
||||
clearSelection();
|
||||
};
|
||||
const moveAssets = () => {
|
||||
const updatedItems = floorItems.filter(
|
||||
(item: { modelUuid: string }) =>
|
||||
!selectedAssets.some((asset: any) => asset.uuid === item.modelUuid)
|
||||
);
|
||||
setFloorItems(updatedItems);
|
||||
setMovedObjects(selectedAssets);
|
||||
selectedAssets.forEach((asset: any) => {
|
||||
selectionGroup.current.attach(asset);
|
||||
});
|
||||
};
|
||||
|
||||
const clearSelection = () => {
|
||||
selectionGroup.current.children = [];
|
||||
selectionGroup.current.position.set(0, 0, 0);
|
||||
selectionGroup.current.rotation.set(0, 0, 0);
|
||||
setpastedObjects([]);
|
||||
setDuplicatedObjects([]);
|
||||
setMovedObjects([]);
|
||||
setRotatedObjects([]);
|
||||
setSelectedAssets([]);
|
||||
setKeyEvent("");
|
||||
};
|
||||
const placeMovedAssets = () => {
|
||||
if (movedObjects.length === 0) return;
|
||||
|
||||
return (
|
||||
<DistanceFindingControls
|
||||
boundingBoxRef={boundingBoxRef}
|
||||
object={movedObjects.length}
|
||||
/>
|
||||
);
|
||||
movedObjects.forEach(async (obj: THREE.Object3D) => {
|
||||
const worldPosition = new THREE.Vector3();
|
||||
obj.getWorldPosition(worldPosition);
|
||||
|
||||
selectionGroup.current.remove(obj);
|
||||
obj.position.copy(worldPosition);
|
||||
|
||||
if (itemsGroupRef.current) {
|
||||
const newFloorItem: Types.FloorItemType = {
|
||||
modelUuid: obj.uuid,
|
||||
modelName: obj.userData.name,
|
||||
modelfileID: obj.userData.modelId,
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
};
|
||||
|
||||
if (obj.userData.eventData) {
|
||||
const eventData = useEventsStore.getState().getEventByModelUuid(obj.userData.modelUuid);
|
||||
const productData = useProductStore.getState().getEventByModelUuid(selectedProduct.productId, obj.userData.modelUuid);
|
||||
|
||||
if (eventData) {
|
||||
useEventsStore.getState().updateEvent(obj.userData.modelUuid, {
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
});
|
||||
}
|
||||
|
||||
if (productData) {
|
||||
const event = useProductStore
|
||||
.getState()
|
||||
.updateEvent(
|
||||
selectedProduct.productId,
|
||||
obj.userData.modelUuid,
|
||||
{
|
||||
position: [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
rotation: [obj.rotation.x, obj.rotation.y, obj.rotation.z],
|
||||
}
|
||||
);
|
||||
|
||||
if (event) {
|
||||
updateBackend(
|
||||
selectedProduct.productName,
|
||||
selectedProduct.productId,
|
||||
organization,
|
||||
event
|
||||
);
|
||||
}
|
||||
|
||||
newFloorItem.eventData = eventData;
|
||||
}
|
||||
}
|
||||
|
||||
setFloorItems((prevItems: Types.FloorItems) => {
|
||||
const updatedItems = [...(prevItems || []), newFloorItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
//REST
|
||||
|
||||
// await setFloorItemApi(
|
||||
// organization,
|
||||
// obj.uuid,
|
||||
// obj.userData.name,
|
||||
// [worldPosition.x, worldPosition.y, worldPosition.z],
|
||||
// { "x": obj.rotation.x, "y": obj.rotation.y, "z": obj.rotation.z },
|
||||
// obj.userData.modelId,
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
//SOCKET
|
||||
|
||||
const data = {
|
||||
organization,
|
||||
modelUuid: newFloorItem.modelUuid,
|
||||
modelName: newFloorItem.modelName,
|
||||
modelfileID: newFloorItem.modelfileID,
|
||||
position: newFloorItem.position,
|
||||
rotation: { x: obj.rotation.x, y: obj.rotation.y, z: obj.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id,
|
||||
};
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
|
||||
itemsGroupRef.current.add(obj);
|
||||
}
|
||||
});
|
||||
toast.success("Object moved!");
|
||||
|
||||
itemsData.current = [];
|
||||
clearSelection();
|
||||
};
|
||||
|
||||
const clearSelection = () => {
|
||||
selectionGroup.current.children = [];
|
||||
selectionGroup.current.position.set(0, 0, 0);
|
||||
selectionGroup.current.rotation.set(0, 0, 0);
|
||||
setpastedObjects([]);
|
||||
setDuplicatedObjects([]);
|
||||
setMovedObjects([]);
|
||||
setRotatedObjects([]);
|
||||
setSelectedAssets([]);
|
||||
setKeyEvent("");
|
||||
};
|
||||
|
||||
return (
|
||||
<DistanceFindingControls
|
||||
boundingBoxRef={boundingBoxRef}
|
||||
object={movedObjects.length}
|
||||
/>
|
||||
);
|
||||
}
|
||||
|
||||
export default MoveControls;
|
||||
|
|
|
@ -0,0 +1,206 @@
|
|||
import { TransformControls } from "@react-three/drei";
|
||||
import * as THREE from "three";
|
||||
import { useSelectedFloorItem, useObjectPosition, useObjectRotation, useFloorItems, useActiveTool, useSocketStore } from "../../../../store/store";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
|
||||
import * as Types from '../../../../types/world/worldTypes';
|
||||
import { useEffect, useState } from "react";
|
||||
import { detectModifierKeys } from "../../../../utils/shortcutkeys/detectModifierKeys";
|
||||
import { useEventsStore } from "../../../../store/simulation/useEventsStore";
|
||||
import { useProductStore } from "../../../../store/simulation/useProductStore";
|
||||
import { useSelectedProduct } from "../../../../store/simulation/useSimulationStore";
|
||||
import { upsertProductOrEventApi } from "../../../../services/simulation/UpsertProductOrEventApi";
|
||||
import { setFloorItemApi } from "../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
|
||||
|
||||
export default function TransformControl() {
|
||||
const state = useThree();
|
||||
const [transformMode, setTransformMode] = useState<"translate" | "rotate" | null>(null);
|
||||
const { selectedFloorItem, setSelectedFloorItem } = useSelectedFloorItem();
|
||||
const { setObjectPosition } = useObjectPosition();
|
||||
const { setObjectRotation } = useObjectRotation();
|
||||
const { setFloorItems } = useFloorItems();
|
||||
const { activeTool } = useActiveTool();
|
||||
const { socket } = useSocketStore();
|
||||
const { selectedProduct } = useSelectedProduct();
|
||||
|
||||
const email = localStorage.getItem('email')
|
||||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
|
||||
const updateBackend = (
|
||||
productName: string,
|
||||
productId: string,
|
||||
organization: string,
|
||||
eventData: EventsSchema
|
||||
) => {
|
||||
upsertProductOrEventApi({
|
||||
productName: productName,
|
||||
productId: productId,
|
||||
organization: organization,
|
||||
eventDatas: eventData,
|
||||
});
|
||||
};
|
||||
|
||||
function handleObjectChange() {
|
||||
if (selectedFloorItem) {
|
||||
setObjectPosition(selectedFloorItem.position);
|
||||
setObjectRotation({
|
||||
x: THREE.MathUtils.radToDeg(selectedFloorItem.rotation.x),
|
||||
y: THREE.MathUtils.radToDeg(selectedFloorItem.rotation.y),
|
||||
z: THREE.MathUtils.radToDeg(selectedFloorItem.rotation.z),
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
function handleMouseUp() {
|
||||
if (selectedFloorItem) {
|
||||
setObjectPosition(selectedFloorItem.position);
|
||||
setObjectRotation({
|
||||
x: THREE.MathUtils.radToDeg(selectedFloorItem.rotation.x),
|
||||
y: THREE.MathUtils.radToDeg(selectedFloorItem.rotation.y),
|
||||
z: THREE.MathUtils.radToDeg(selectedFloorItem.rotation.z),
|
||||
});
|
||||
}
|
||||
setFloorItems((prevItems: Types.FloorItems) => {
|
||||
if (!prevItems) {
|
||||
return
|
||||
}
|
||||
let updatedItem: any = null;
|
||||
const updatedItems = prevItems.map((item) => {
|
||||
if (item.modelUuid === selectedFloorItem?.uuid) {
|
||||
updatedItem = {
|
||||
...item,
|
||||
position: [selectedFloorItem.position.x, 0, selectedFloorItem.position.z] as [number, number, number],
|
||||
rotation: { x: selectedFloorItem.rotation.x, y: selectedFloorItem.rotation.y, z: selectedFloorItem.rotation.z },
|
||||
};
|
||||
return updatedItem;
|
||||
}
|
||||
return item;
|
||||
});
|
||||
if (updatedItem && selectedFloorItem) {
|
||||
if (updatedItem.eventData) {
|
||||
const eventData = useEventsStore.getState().getEventByModelUuid(updatedItem.modelUuid);
|
||||
const productData = useProductStore.getState().getEventByModelUuid(selectedProduct.productId, updatedItem.modelUuid);
|
||||
|
||||
if (eventData) {
|
||||
useEventsStore.getState().updateEvent(updatedItem.modelUuid, {
|
||||
position: [selectedFloorItem.position.x, 0, selectedFloorItem.position.z],
|
||||
rotation: [selectedFloorItem.rotation.x, selectedFloorItem.rotation.y, selectedFloorItem.rotation.z],
|
||||
});
|
||||
}
|
||||
|
||||
if (productData) {
|
||||
const event = useProductStore
|
||||
.getState()
|
||||
.updateEvent(
|
||||
selectedProduct.productId,
|
||||
updatedItem.modelUuid,
|
||||
{
|
||||
position: [selectedFloorItem.position.x, 0, selectedFloorItem.position.z],
|
||||
rotation: [selectedFloorItem.rotation.x, selectedFloorItem.rotation.y, selectedFloorItem.rotation.z],
|
||||
}
|
||||
);
|
||||
|
||||
if (event) {
|
||||
updateBackend(
|
||||
selectedProduct.productName,
|
||||
selectedProduct.productId,
|
||||
organization,
|
||||
event
|
||||
);
|
||||
}
|
||||
|
||||
updatedItem.eventData = eventData;
|
||||
}
|
||||
}
|
||||
|
||||
setFloorItems((prevItems: Types.FloorItems) => {
|
||||
const updatedItems = [...(prevItems || []), updatedItem];
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
|
||||
// REST
|
||||
|
||||
// setFloorItemApi(
|
||||
// organization,
|
||||
// updatedItem.modelUuid,
|
||||
// updatedItem.modelName,
|
||||
// updatedItem.modelfileid,
|
||||
// [selectedFloorItem.position.x, 0, selectedFloorItem.position.z,],
|
||||
// { "x": selectedFloorItem.rotation.x, "y": selectedFloorItem.rotation.y, "z": selectedFloorItem.rotation.z },
|
||||
// false,
|
||||
// true,
|
||||
// );
|
||||
|
||||
// SOCKET
|
||||
|
||||
const data = {
|
||||
organization: organization,
|
||||
modelUuid: updatedItem.modelUuid,
|
||||
modelName: updatedItem.modelName,
|
||||
modelfileID: updatedItem.modelfileID,
|
||||
position: [selectedFloorItem.position.x, 0, selectedFloorItem.position.z],
|
||||
rotation: { "x": selectedFloorItem.rotation.x, "y": selectedFloorItem.rotation.y, "z": selectedFloorItem.rotation.z },
|
||||
isLocked: false,
|
||||
isVisible: true,
|
||||
socketId: socket.id
|
||||
}
|
||||
|
||||
socket.emit("v2:model-asset:add", data);
|
||||
}
|
||||
localStorage.setItem("FloorItems", JSON.stringify(updatedItems));
|
||||
return updatedItems;
|
||||
});
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
const handleKeyDown = (e: KeyboardEvent) => {
|
||||
const keyCombination = detectModifierKeys(e);
|
||||
if (!selectedFloorItem) return;
|
||||
if (keyCombination === "G") {
|
||||
setTransformMode((prev) => (prev === "translate" ? null : "translate"));
|
||||
}
|
||||
if (keyCombination === "R") {
|
||||
setTransformMode((prev) => (prev === "rotate" ? null : "rotate"));
|
||||
}
|
||||
};
|
||||
|
||||
if (selectedFloorItem) {
|
||||
window.addEventListener("keydown", handleKeyDown);
|
||||
} else {
|
||||
setTransformMode(null);
|
||||
}
|
||||
|
||||
return () => {
|
||||
window.removeEventListener("keydown", handleKeyDown);
|
||||
};
|
||||
}, [selectedFloorItem]);
|
||||
|
||||
useEffect(() => {
|
||||
if (activeTool === "delete") {
|
||||
if (state.controls) {
|
||||
const target = (state.controls as any).getTarget(new THREE.Vector3());
|
||||
(state.controls as any).setTarget(target.x, 0, target.z, true);
|
||||
}
|
||||
setSelectedFloorItem(null);
|
||||
setObjectPosition({ x: undefined, y: undefined, z: undefined });
|
||||
setObjectRotation({ x: undefined, y: undefined, z: undefined });
|
||||
}
|
||||
}, [activeTool]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{(selectedFloorItem && transformMode) &&
|
||||
<TransformControls
|
||||
showX={transformMode === "translate"}
|
||||
showY={transformMode === "rotate"}
|
||||
showZ={transformMode === "translate"}
|
||||
object={selectedFloorItem}
|
||||
mode={transformMode}
|
||||
onObjectChange={handleObjectChange}
|
||||
onMouseUp={handleMouseUp}
|
||||
/>
|
||||
}
|
||||
</>
|
||||
);
|
||||
}
|
|
@ -144,11 +144,6 @@ export const useMovePoint = create<any>((set: any) => ({
|
|||
setMovePoint: (x: any) => set(() => ({ movePoint: x })),
|
||||
}));
|
||||
|
||||
export const useTransformMode = create<any>((set: any) => ({
|
||||
transformMode: null,
|
||||
setTransformMode: (x: any) => set(() => ({ transformMode: x })),
|
||||
}));
|
||||
|
||||
export const useDeletePointOrLine = create<any>((set: any) => ({
|
||||
deletePointOrLine: false,
|
||||
setDeletePointOrLine: (x: any) => set(() => ({ deletePointOrLine: x })),
|
||||
|
|
|
@ -225,7 +225,6 @@ interface AssetConfiguration {
|
|||
scale?: [number, number, number];
|
||||
csgscale?: [number, number, number];
|
||||
csgposition?: [number, number, number];
|
||||
positionY?: (intersectionPoint: { point: THREE.Vector3 }) => number;
|
||||
type?: "Fixed-Move" | "Free-Move";
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue