refactor: Update selectedObjects iteration method in SelectionControls
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@ -3,25 +3,12 @@ import { useMemo } from "react";
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import * as THREE from "three";
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import * as THREE from "three";
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import { useSelectedAssets } from "../../../../store/builder/store";
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import { useSelectedAssets } from "../../../../store/builder/store";
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const BoundingBox = ({ boundingBoxRef }: any) => {
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interface BoundingBoxProps {
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const { selectedAssets } = useSelectedAssets();
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boundingBoxRef?: any;
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isPerAsset?: boolean;
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}
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const { points, boxProps } = useMemo(() => {
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const getBoxLines = (min: THREE.Vector3, max: THREE.Vector3) => [
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if (selectedAssets.length === 0) return { points: [], boxProps: {} };
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const box = new THREE.Box3();
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selectedAssets.forEach((obj: any) => box.expandByObject(obj.clone()));
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const size = new THREE.Vector3();
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box.getSize(size);
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const center = new THREE.Vector3();
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box.getCenter(center);
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const halfSize = size.clone().multiplyScalar(0.5);
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const min = center.clone().sub(halfSize);
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const max = center.clone().add(halfSize);
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const points: any = [
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[min.x, min.y, min.z], [max.x, min.y, min.z],
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[min.x, min.y, min.z], [max.x, min.y, min.z],
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[max.x, min.y, min.z], [max.x, max.y, min.z],
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[max.x, min.y, min.z], [max.x, max.y, min.z],
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[max.x, max.y, min.z], [min.x, max.y, min.z],
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[max.x, max.y, min.z], [min.x, max.y, min.z],
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@ -38,25 +25,74 @@ const BoundingBox = ({ boundingBoxRef }: any) => {
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[min.x, max.y, min.z], [min.x, max.y, max.z],
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[min.x, max.y, min.z], [min.x, max.y, max.z],
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];
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];
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return {
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const BoundingBox = ({ boundingBoxRef, isPerAsset = true }: BoundingBoxProps) => {
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points,
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const { selectedAssets } = useSelectedAssets();
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boxProps: { position: center.toArray(), args: size.toArray() }
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const savedTheme: string = localStorage.getItem("theme") || "light";
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};
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}, [selectedAssets]);
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const savedTheme: string | null = localStorage.getItem("theme") || "light";
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const boxes = useMemo(() => {
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if (selectedAssets.length === 0) return [];
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if (isPerAsset) {
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return selectedAssets.map((obj: any) => {
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const box = new THREE.Box3().setFromObject(obj.clone());
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const size = new THREE.Vector3();
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const center = new THREE.Vector3();
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box.getSize(size);
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box.getCenter(center);
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const halfSize = size.clone().multiplyScalar(0.5);
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const min = center.clone().sub(halfSize);
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const max = center.clone().add(halfSize);
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return {
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points: getBoxLines(min, max),
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position: center.toArray(),
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size: size.toArray(),
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};
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});
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} else {
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const box = new THREE.Box3();
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selectedAssets.forEach((obj: any) => box.expandByObject(obj.clone()));
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const size = new THREE.Vector3();
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const center = new THREE.Vector3();
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box.getSize(size);
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box.getCenter(center);
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const halfSize = size.clone().multiplyScalar(0.5);
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const min = center.clone().sub(halfSize);
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const max = center.clone().add(halfSize);
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return [
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{
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points: getBoxLines(min, max),
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position: center.toArray(),
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size: size.toArray(),
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},
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];
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}
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}, [selectedAssets, isPerAsset]);
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return (
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return (
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<>
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<>
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{points.length > 0 && (
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{boxes.map((box: any, index: number) => (
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<>
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<group key={index}>
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<Line depthWrite={false} points={points} color={savedTheme === "dark" ? "#c4abf1" : "#6f42c1"} lineWidth={2.7} segments />
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<Line
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<mesh ref={boundingBoxRef} visible={false} position={boxProps.position}>
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depthWrite={false}
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<boxGeometry args={boxProps.args} />
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points={box.points}
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color={savedTheme === "dark" ? "#c4abf1" : "#6f42c1"}
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lineWidth={2.7}
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segments
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/>
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<mesh
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ref={index === 0 ? boundingBoxRef : null}
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visible={false}
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position={box.position}
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>
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<boxGeometry args={box.size} />
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<meshBasicMaterial />
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<meshBasicMaterial />
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</mesh>
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</mesh>
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</>
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</group>
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)}
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))}
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</>
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</>
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);
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);
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};
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};
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@ -158,7 +158,7 @@ const SelectionControls: React.FC = () => {
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let selectedObjects = selectionBox.select();
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let selectedObjects = selectionBox.select();
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let Objects = new Set<THREE.Object3D>();
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let Objects = new Set<THREE.Object3D>();
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selectedObjects.map((object) => {
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selectedObjects.forEach((object) => {
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let currentObject: THREE.Object3D | null = object;
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let currentObject: THREE.Object3D | null = object;
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while (currentObject) {
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while (currentObject) {
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if (currentObject.userData.modelUuid) {
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if (currentObject.userData.modelUuid) {
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