added Navmesh Details
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@ -9,10 +9,12 @@
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"@react-three/drei": "^9.113.0",
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"@react-three/fiber": "^8.17.7",
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"@react-three/postprocessing": "^2.16.3",
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"@recast-navigation/three": "^0.39.0",
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"@testing-library/jest-dom": "^5.17.0",
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"@testing-library/react": "^13.4.0",
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"@testing-library/user-event": "^13.5.0",
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"@turf/turf": "^7.1.0",
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"@turf/helpers": "^7.2.0",
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"@turf/turf": "^7.2.0",
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"@types/jest": "^27.5.2",
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"@types/react": "^18.3.5",
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"@types/react-dom": "^18.3.0",
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// import React, { useEffect, useState } from "react";
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// import { init as initRecastNavigation } from "@recast-navigation/core";
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// import { generateSoloNavMesh } from "@recast-navigation/generators";
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// import { DebugDrawer, getPositionsAndIndices } from "@recast-navigation/three";
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// import { useThree } from "@react-three/fiber";
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// import * as THREE from "three";
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// interface RawNavMesh {
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// ptr: number; // Replace `number` with the actual type if known
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// }
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// interface NavMesh {
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// raw: RawNavMesh;
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// }
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// // Update the MeshState interface to use the correct type
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// interface MeshState {
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// setNavMesh: React.Dispatch<React.SetStateAction<NavMesh | null>>;
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// }
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// export default function NavMeshDetails({ setNavMesh }: MeshState) {
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// const { scene } = useThree();
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// useEffect(() => {
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// const initializeNavMesh = async () => {
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// try {
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// // Initialize Recast Navigation
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// await initRecastNavigation();
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// // Extract meshes from the scene
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// // Extract meshes from the scene
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// const meshes = scene?.children
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// .filter((child) => child.name === "Meshes")
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// .flatMap((mesh) => mesh.children);
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// if (!meshes || meshes.length === 0) {
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// return;
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// }
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// // Filter and process only Mesh objects
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// const meshObjects = meshes.filter(
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// (
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// child
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// ): child is THREE.Mesh<
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// THREE.BufferGeometry,
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// THREE.Material | THREE.Material[]
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// > => child instanceof THREE.Mesh
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// );
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// if (meshObjects.length === 0) {
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// return;
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// }
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// // Get positions and indices from the meshes
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// const [positions, indices] = getPositionsAndIndices(meshObjects);
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// // Generate navigation mesh
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// const cs = 0.05;
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// const ch = 0.05;
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// const walkableRadius = 0.87;
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// const { success, navMesh } = generateSoloNavMesh(positions, indices, {
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// cs,
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// ch,
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// walkableRadius: Math.round(walkableRadius / ch),
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// });
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// if (!success || !navMesh) {
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// return;
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// }
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// // Log and update the navigation mesh
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//
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// setNavMesh(navMesh);
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// // Draw the debug visualization
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// const debugDrawer = new DebugDrawer();
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// debugDrawer.drawNavMesh(navMesh);
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// // scene.add(debugDrawer); // Uncomment if you want to add the debug drawer to the scene
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// } catch (error) {
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// }
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// };
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// initializeNavMesh();
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// }, [setNavMesh, scene]);
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// return null;
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// }
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import React, { useEffect } from "react";
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import { init as initRecastNavigation } from "@recast-navigation/core";
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import { generateSoloNavMesh } from "@recast-navigation/generators";
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import { DebugDrawer, getPositionsAndIndices } from "@recast-navigation/three";
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import { useThree } from "@react-three/fiber";
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import * as THREE from "three";
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// Import the NavMesh type from the library
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import { NavMesh as RecastNavMesh } from "@recast-navigation/core";
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// Define the state type based on the library's NavMesh type
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interface MeshState {
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setNavMesh: React.Dispatch<React.SetStateAction<RecastNavMesh | null>>;
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}
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export default function NavMeshDetails({ setNavMesh }: MeshState) {
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const { scene } = useThree();
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useEffect(() => {
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const initializeNavMesh = async () => {
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try {
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// Initialize Recast Navigation
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await initRecastNavigation();
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// Extract meshes from the scene
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const meshes = scene?.children
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.filter((child) => child.name === "Meshes")
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.flatMap((mesh) => mesh.children);
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if (!meshes || meshes.length === 0) {
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return;
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}
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// Filter and process only Mesh objects
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const meshObjects = meshes.filter(
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(
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child
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): child is THREE.Mesh<
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THREE.BufferGeometry,
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THREE.Material | THREE.Material[]
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> => child instanceof THREE.Mesh
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);
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if (meshObjects.length === 0) {
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return;
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}
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// Get positions and indices from the meshes
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const [positions, indices] = getPositionsAndIndices(meshObjects);
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// Generate navigation mesh
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const cs = 0.05;
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const ch = 0.05;
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const walkableRadius = 0.95;
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const { success, navMesh } = generateSoloNavMesh(positions, indices, {
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cs,
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ch,
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walkableRadius: Math.round(walkableRadius / ch),
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});
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if (!success || !navMesh) {
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return;
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}
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// Log and update the navigation mesh
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setNavMesh(navMesh); // Now compatible with the library's NavMesh type
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// Draw the debug visualization
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const debugDrawer = new DebugDrawer();
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debugDrawer.drawNavMesh(navMesh);
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scene.add(debugDrawer); // Uncomment if you want to add the debug drawer to the scene
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} catch (error) {}
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};
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initializeNavMesh();
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}, [setNavMesh, scene]);
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return null;
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}
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@ -0,0 +1,140 @@
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import React, { useCallback, useEffect, useRef, useState } from "react";
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import * as THREE from "three";
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import { NavMeshQuery } from "@recast-navigation/core";
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import { NavMesh as RecastNavMesh } from "@recast-navigation/core";
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import { useFrame, useThree } from "@react-three/fiber";
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import { Line } from "@react-three/drei";
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interface Pair {
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x: number;
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y: number;
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z: number;
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}
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interface PathProps {
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navMesh: RecastNavMesh | null; // The navigation mesh
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pathPoints: Pair[] | undefined; // Array of points (or undefined)
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}
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const PathNavigator = ({ navMesh, pathPoints }: PathProps) => {
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const { scene, raycaster, gl } = useThree();
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const [path, setPath] = useState<THREE.Vector3[]>([]); // Path is an array of THREE.Vector3
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const [points, setSelectedPoints] = useState<THREE.Vector3[]>([]); // Path is an array of THREE.Vector3
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const progressRef = useRef<number>(0);
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const meshRef = useRef<THREE.Mesh>(null!);
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const handleClick = useCallback(() => {
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if (!navMesh) return;
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const intersects = raycaster.intersectObjects(scene.children, true);
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if (intersects.length > 0) {
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const { point } = intersects[0];
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const newPoint = { x: point.x, y: 0, z: point.z };
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setSelectedPoints((prevPoints: THREE.Vector3[]) => {
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if (prevPoints.length === 2) {
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// If two points already exist, replace them with the new point
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return [new THREE.Vector3(newPoint.x, newPoint.y, newPoint.z)];
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}
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// Otherwise, append the new point to the array
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return [
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...prevPoints,
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new THREE.Vector3(newPoint.x, newPoint.y, newPoint.z),
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];
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});
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}
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}, [navMesh, scene]);
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React.useEffect(() => {
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if (points?.length === 2 && navMesh) {
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const [start, end] = points;
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console.log("start: ", start);
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console.log("end: ", end);
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const navMeshQuery = new NavMeshQuery(navMesh);
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console.log("navMeshQuery: ", navMeshQuery);
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const { path } = navMeshQuery.computePath(start, end);
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console.log("paths: ", path);
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// if (path.length > 0) {
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// setPath(
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// path.map((point) => {
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// const newY = point.y + 0.1; // Increment the y-coordinate
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// return new THREE.Vector3(point.x, newY, point.z); // Create a new Vector3
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// })
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// );
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// progressRef.current = 0;
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// }
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}
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}, [points,]);
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useFrame((_, delta) => {
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if (path.length > 1 && meshRef.current) {
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const speed = 3;
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progressRef.current += delta * speed;
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let totalDistance = 0;
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const distances = [];
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for (let i = 0; i < path.length - 1; i++) {
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const start = new THREE.Vector3(...path[i]);
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const end = new THREE.Vector3(...path[i + 1]);
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const segmentDistance = start.distanceTo(end);
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distances.push(segmentDistance);
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totalDistance += segmentDistance;
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}
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let coveredDistance = progressRef.current;
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let accumulatedDistance = 0;
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let index = 0;
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while (
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index < distances.length &&
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coveredDistance > accumulatedDistance + distances[index]
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) {
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accumulatedDistance += distances[index];
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index++;
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}
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if (index < distances.length) {
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const start = new THREE.Vector3(...path[index]);
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const end = new THREE.Vector3(...path[index + 1]);
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const segmentDistance = distances[index];
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const t = (coveredDistance - accumulatedDistance) / segmentDistance;
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const position = start.lerp(end, t);
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meshRef.current.position.copy(position);
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const direction = new THREE.Vector3()
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.subVectors(end, start)
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.normalize();
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const targetQuaternion = new THREE.Quaternion().setFromUnitVectors(
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new THREE.Vector3(0, 0, 1),
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direction
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);
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meshRef.current.quaternion.slerp(targetQuaternion, 0.1);
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} else {
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progressRef.current = totalDistance;
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}
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}
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});
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useEffect(() => {
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gl.domElement.addEventListener("click", handleClick);
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return () => gl.domElement.removeEventListener("click", handleClick);
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}, [handleClick]);
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return (
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<>
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{path.length > 0 && <Line points={path} color="blue" lineWidth={3} />}
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{path.length > 0 && (
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// <primitive
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// ref={gltfRef}
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// object={gltfClone}
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// position={path.length > 0 ? path[0] : [0, 0.1, 0]}
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// scale={[0.5, 0.5, 0.5]}
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// />
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<mesh ref={meshRef} position={path.length > 0 ? path[0] : [0, 0.1, 0]}>
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<boxGeometry args={[1, 1, 1]} />
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<meshNormalMaterial />
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</mesh>
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)}
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</>
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);
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};
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export default PathNavigator;
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import * as THREE from "three";
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import { useEffect, useRef } from "react";
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import { useThree } from "@react-three/fiber";
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import * as turf from "@turf/turf";
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import * as Types from "../../../types/world/worldTypes";
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// import { Feature, Polygon, MultiPolygon } from "@turf/helpers";
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type Point = {
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position: { x: number; y: number; z: number };
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uuid: string;
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};
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type LineData = {
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type: string;
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line: Point[];
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};
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type PolygonGeneratorProps = {
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processPoint: LineData[];
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groupRef: React.RefObject<THREE.Group>;
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};
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export default function PolygonGenerator({
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processPoint,
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groupRef,
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}: PolygonGeneratorProps) {
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const { scene } = useThree();
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let lines : Types.Lines;
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// console.log("storedFloorItems: ", lines);
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// useEffect(() => {
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// if (!groupRef?.current) return;
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// const groundGeometry = new THREE.BoxGeometry(80, 1, 60);
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// const groundMaterial = new THREE.MeshBasicMaterial({ color: "#99ff99" });
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// const groundMesh = new THREE.Mesh(groundGeometry, groundMaterial);
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// groundMesh.position.set(-10, -0.5, 3);
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// groundMesh.name = "GroundMesh";
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// groupRef.current.add(groundMesh);
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// scene.add(groupRef.current);
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// }, [groupRef, scene]);
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useEffect(() => {
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if (!processPoint) return;
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const wallInLayer = processPoint?.filter(
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(line) => line.type === "WallLine"
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);
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const wallPoints = wallInLayer.map((pair) =>
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pair?.line.map((vals) => vals.position)
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);
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renderWallGeometry(wallPoints);
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const linesInLayer = processPoint?.filter(
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(line) => line.type === "AisleLine"
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);
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const result = linesInLayer.map((pair) =>
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pair?.line.map((point) => ({
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position: [point.position.x, point.position.z],
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uuid: point.uuid,
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}))
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);
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const lineFeatures = result.map((line) =>
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turf.lineString(line.map((p) => p.position))
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);
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const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
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let union: any[] = [];
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polygons.features.forEach((feature) => {
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union.push(feature);
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});
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if (union.length > 0) {
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const unionResult = turf.union(turf.featureCollection(union));
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if (unionResult && unionResult.geometry.type === "MultiPolygon") {
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unionResult.geometry.coordinates.forEach((poly) => {
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const Coordinates = poly[0].map(
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([x, z]) => new THREE.Vector3(x, 0, z)
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);
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renderBoxGeometry(Coordinates);
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});
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} else if (unionResult && unionResult.geometry.type === "Polygon") {
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const Coordinates = unionResult.geometry.coordinates[0].map(
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([x, z]) => new THREE.Vector3(x, 0, z)
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);
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renderBoxGeometry(Coordinates);
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}
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}
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}, [processPoint]);
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const renderBoxGeometry = (coordinates: THREE.Vector3[]) => {
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const minX = Math.min(...coordinates.map((p) => p.x));
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const maxX = Math.max(...coordinates.map((p) => p.x));
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const minZ = Math.min(...coordinates.map((p) => p.z));
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const maxZ = Math.max(...coordinates.map((p) => p.z));
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const width = maxX - minX;
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const depth = maxZ - minZ;
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const height = 3;
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const geometry = new THREE.BoxGeometry(width, height, depth);
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const material = new THREE.MeshBasicMaterial({ color: "#ff66cc" });
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set((minX + maxX) / 2, height / 2, (minZ + maxZ) / 2);
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groupRef?.current?.add(mesh);
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scene.add(groupRef.current!);
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};
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const renderWallGeometry = (
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walls: { x: number; y: number; z: number }[][]
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) => {
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walls.forEach((wall) => {
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if (wall.length < 2) return;
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for (let i = 0; i < wall.length - 1; i++) {
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const start = new THREE.Vector3(wall[i].x, wall[i].y, wall[i].z);
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const end = new THREE.Vector3(
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wall[i + 1].x,
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wall[i + 1].y,
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wall[i + 1].z
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);
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const wallHeight = 10;
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const direction = new THREE.Vector3().subVectors(end, start);
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const length = direction.length();
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direction.normalize();
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const wallGeometry = new THREE.BoxGeometry(length, wallHeight, 0.5);
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const wallMaterial = new THREE.MeshBasicMaterial({
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color: "#aaa",
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transparent: true,
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opacity: 0.5,
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});
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const wallMesh = new THREE.Mesh(wallGeometry, wallMaterial);
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const midPoint = new THREE.Vector3()
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.addVectors(start, end)
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.multiplyScalar(0.5);
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wallMesh.position.set(midPoint.x, wallHeight / 2, midPoint.z);
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const quaternion = new THREE.Quaternion();
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quaternion.setFromUnitVectors(new THREE.Vector3(1, 0, 0), direction);
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wallMesh.quaternion.copy(quaternion);
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groupRef?.current?.add(wallMesh);
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scene.add(groupRef.current!);
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const lineGeometry = new THREE.BufferGeometry().setFromPoints([
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start,
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end,
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]);
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const lineMaterial = new THREE.LineBasicMaterial({ color: "blue" });
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const line = new THREE.Line(lineGeometry, lineMaterial);
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groupRef?.current?.add(line);
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}
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});
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};
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return null;
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}
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@ -51,6 +51,9 @@ export default function Scene() {
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<MqttEvents />
|
||||
<Environment files={background} environmentIntensity={1.5} />
|
||||
</Canvas>
|
||||
|
||||
|
||||
|
||||
</KeyboardControls>
|
||||
);
|
||||
}
|
||||
|
|
|
@ -28,7 +28,7 @@ import {
|
|||
useShadows,
|
||||
useUpdateScene,
|
||||
useWalls,
|
||||
useToolMode
|
||||
useToolMode,
|
||||
} from "../../../store/store";
|
||||
|
||||
////////// 3D Function Imports //////////
|
||||
|
@ -50,16 +50,17 @@ import { findEnvironment } from "../../../services/factoryBuilder/environment/fi
|
|||
import Layer2DVisibility from "../../builder/geomentries/layers/layer2DVisibility";
|
||||
import DrieHtmlTemp from "../mqttTemp/drieHtmlTemp";
|
||||
import ZoneGroup from "../../builder/groups/zoneGroup";
|
||||
import Agv from "../../builder/agv/agv";
|
||||
|
||||
export default function World() {
|
||||
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
|
||||
const csg = useRef(); // Reference for CSG object, used for 3D modeling.
|
||||
const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
|
||||
const scene = useRef() as Types.RefScene; // Reference to the scene.
|
||||
const camera = useRef() as Types.RefCamera; // Reference to the camera object.
|
||||
const controls = useRef<any>(); // Reference to the controls object.
|
||||
const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
|
||||
const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
|
||||
const state = useThree<Types.ThreeState>(); // Importing the state from the useThree hook, which contains the scene, camera, and other Three.js elements.
|
||||
const csg = useRef(); // Reference for CSG object, used for 3D modeling.
|
||||
const CSGGroup = useRef() as Types.RefMesh; // Reference to a group of CSG objects.
|
||||
const scene = useRef() as Types.RefScene; // Reference to the scene.
|
||||
const camera = useRef() as Types.RefCamera; // Reference to the camera object.
|
||||
const controls = useRef<any>(); // Reference to the controls object.
|
||||
const raycaster = useRef() as Types.RefRaycaster; // Reference for raycaster used for detecting objects being pointed at in the scene.
|
||||
const dragPointControls = useRef() as Types.RefDragControl; // Reference for drag point controls, an array for drag control.
|
||||
|
||||
// Assigning the scene and camera from the Three.js state to the references.
|
||||
|
||||
|
@ -68,47 +69,48 @@ export default function World() {
|
|||
controls.current = state.controls;
|
||||
raycaster.current = state.raycaster;
|
||||
|
||||
const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
|
||||
const grid = useRef() as any; // Reference for a grid object for raycaster reference.
|
||||
const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
|
||||
const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
|
||||
const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
|
||||
const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
|
||||
const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
|
||||
const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
|
||||
const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
|
||||
const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
|
||||
const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
|
||||
const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
|
||||
const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
|
||||
const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
|
||||
const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
|
||||
const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
|
||||
const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
|
||||
const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
|
||||
const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
|
||||
const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
|
||||
const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
|
||||
const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
|
||||
const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
|
||||
const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
|
||||
const plane = useRef<THREE.Mesh>(null); // Reference for a plane object for raycaster reference.
|
||||
const grid = useRef() as any; // Reference for a grid object for raycaster reference.
|
||||
const snappedPoint = useRef() as Types.RefVector3; // Reference for storing a snapped point at the (end = isSnapped) and (start = ispreSnapped) of the line.
|
||||
const isSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (end).
|
||||
const anglesnappedPoint = useRef() as Types.RefVector3; // Reference for storing an angle-snapped point when the line is in 90 degree etc...
|
||||
const isAngleSnapped = useRef(false) as Types.RefBoolean; // Boolean to indicate if angle snapping is active.
|
||||
const isSnappedUUID = useRef() as Types.RefString; // UUID reference to identify the snapped point.
|
||||
const ispreSnapped = useRef(false) as Types.RefBoolean; // Boolean reference to indicate if an object is snapped at the (start).
|
||||
const tempLoader = useRef() as Types.RefMesh; // Reference for a temporary loader for the floor items.
|
||||
const isTempLoader = useRef() as Types.RefBoolean; // Reference to check if a temporary loader is active.
|
||||
const Tube = useRef() as Types.RefTubeGeometry; // Reference for tubes used for reference line creation and updation.
|
||||
const line = useRef([]) as Types.RefLine; // Reference for line which stores the current line that is being drawn.
|
||||
const lines = useRef([]) as Types.RefLines; // Reference for lines which stores all the lines that are ever drawn.
|
||||
const onlyFloorline = useRef<Types.OnlyFloorLine>([]); // Reference for floor lines which does not have walls or roof and have only floor used to store the current line that is being drawn.
|
||||
const onlyFloorlines = useRef<Types.OnlyFloorLines>([]); // Reference for all the floor lines that are ever drawn.
|
||||
const ReferenceLineMesh = useRef() as Types.RefMesh; // Reference for storing the mesh of the reference line for moving it during draw.
|
||||
const LineCreated = useRef(false) as Types.RefBoolean; // Boolean to track whether the reference line is created or not.
|
||||
const referencePole = useRef() as Types.RefMesh; // Reference for a pole that is used as the reference for the user to show where it is placed.
|
||||
const itemsGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the floor items (Gltf).
|
||||
const floorGroup = useRef() as Types.RefGroup; // Reference to the THREE.Group that has the roofs and the floors.
|
||||
const AttachedObject = useRef() as Types.RefMesh; // Reference for an object that is attached using dbl click for transform controls rotation.
|
||||
const floorPlanGroup = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines group and the points group.
|
||||
const floorPlanGroupLine = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the lines that are drawn.
|
||||
const floorPlanGroupPoint = useRef() as Types.RefGroup; // Reference for a THREE.Group that has the points that are created.
|
||||
const floorGroupAisle = useRef() as Types.RefGroup;
|
||||
const zoneGroup = useRef() as Types.RefGroup;
|
||||
const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
|
||||
const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
|
||||
const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
|
||||
const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
|
||||
const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
|
||||
const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
|
||||
const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
|
||||
const currentLayerPoint = useRef([]) as Types.RefMeshArray; // Reference for points that re in the current layer used to update the points in drag controls.
|
||||
const hoveredDeletablePoint = useRef() as Types.RefMesh; // Reference for the currently hovered point that can be deleted.
|
||||
const hoveredDeletableLine = useRef() as Types.RefMesh; // Reference for the currently hovered line that can be deleted.
|
||||
const hoveredDeletableFloorItem = useRef() as Types.RefMesh; // Reference for the currently hovered floor item that can be deleted.
|
||||
const hoveredDeletableWallItem = useRef() as Types.RefMesh; // Reference for the currently hovered wall item that can be deleted.
|
||||
const hoveredDeletablePillar = useRef() as Types.RefMesh; // Reference for the currently hovered pillar that can be deleted.
|
||||
const currentWallItem = useRef() as Types.RefMesh; // Reference for the currently selected wall item that can be scaled, dragged etc...
|
||||
|
||||
const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
|
||||
const cursorPosition = new THREE.Vector3(); // 3D vector for storing the cursor position.
|
||||
|
||||
const [selectedItemsIndex, setSelectedItemsIndex] = useState<Types.Number | null>(null); // State for tracking the index of the selected item.
|
||||
const { activeLayer, setActiveLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
|
||||
const { toggleView, setToggleView } = useToggleView(); // State for toggling between 2D and 3D.
|
||||
const [selectedItemsIndex, setSelectedItemsIndex] =
|
||||
useState<Types.Number | null>(null); // State for tracking the index of the selected item.
|
||||
const { activeLayer, setActiveLayer } = useActiveLayer(); // State that changes based on which layer the user chooses in Layers.jsx.
|
||||
const { toggleView, setToggleView } = useToggleView(); // State for toggling between 2D and 3D.
|
||||
const { toolMode, setToolMode } = useToolMode();
|
||||
const { movePoint, setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
|
||||
const { movePoint, setMovePoint } = useMovePoint(); // State that stores a boolean which represents whether the move mode is active or not.
|
||||
const { deletePointOrLine, setDeletePointOrLine } = useDeletePointOrLine();
|
||||
const { socket } = useSocketStore();
|
||||
const { roofVisibility, setRoofVisibility } = useRoofVisibility();
|
||||
|
@ -118,7 +120,6 @@ export default function World() {
|
|||
const { walls, setWalls } = useWalls();
|
||||
const [RefTextupdate, setRefTextUpdate] = useState(-1000);
|
||||
|
||||
|
||||
// const loader = new GLTFLoader();
|
||||
// const dracoLoader = new DRACOLoader();
|
||||
|
||||
|
@ -162,7 +163,14 @@ export default function World() {
|
|||
dragPointControls.current.enabled = false;
|
||||
}
|
||||
if (toggleView) {
|
||||
Layer2DVisibility(activeLayer, floorPlanGroup, floorPlanGroupLine, floorPlanGroupPoint, currentLayerPoint, dragPointControls);
|
||||
Layer2DVisibility(
|
||||
activeLayer,
|
||||
floorPlanGroup,
|
||||
floorPlanGroupLine,
|
||||
floorPlanGroupPoint,
|
||||
currentLayerPoint,
|
||||
dragPointControls
|
||||
);
|
||||
} else {
|
||||
setToolMode(null);
|
||||
setDeletePointOrLine(false);
|
||||
|
@ -179,11 +187,14 @@ export default function World() {
|
|||
}, []);
|
||||
|
||||
useEffect(() => {
|
||||
const email = localStorage.getItem('email')
|
||||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email!.split("@")[1].split(".")[0];
|
||||
|
||||
async function fetchVisibility() {
|
||||
const visibility = await findEnvironment(organization, localStorage.getItem('userId')!);
|
||||
const visibility = await findEnvironment(
|
||||
organization,
|
||||
localStorage.getItem("userId")!
|
||||
);
|
||||
if (visibility) {
|
||||
setRoofVisibility(visibility.roofVisibility);
|
||||
setWallVisibility(visibility.wallVisibility);
|
||||
|
@ -191,13 +202,33 @@ export default function World() {
|
|||
}
|
||||
}
|
||||
fetchVisibility();
|
||||
}, [])
|
||||
}, []);
|
||||
|
||||
////////// UseFrame is Here //////////
|
||||
|
||||
useFrame(() => {
|
||||
if (toolMode) {
|
||||
Draw(state, plane, cursorPosition, floorPlanGroupPoint, floorPlanGroupLine, snappedPoint, isSnapped, isSnappedUUID, line, lines, ispreSnapped, floorPlanGroup, ReferenceLineMesh, LineCreated, setRefTextUpdate, Tube, anglesnappedPoint, isAngleSnapped, toolMode)
|
||||
Draw(
|
||||
state,
|
||||
plane,
|
||||
cursorPosition,
|
||||
floorPlanGroupPoint,
|
||||
floorPlanGroupLine,
|
||||
snappedPoint,
|
||||
isSnapped,
|
||||
isSnappedUUID,
|
||||
line,
|
||||
lines,
|
||||
ispreSnapped,
|
||||
floorPlanGroup,
|
||||
ReferenceLineMesh,
|
||||
LineCreated,
|
||||
setRefTextUpdate,
|
||||
Tube,
|
||||
anglesnappedPoint,
|
||||
isAngleSnapped,
|
||||
toolMode
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
|
@ -304,7 +335,6 @@ export default function World() {
|
|||
anglesnappedPoint={anglesnappedPoint}
|
||||
/> */}
|
||||
|
||||
|
||||
<ZoneGroup />
|
||||
|
||||
<FloorGroupAilse
|
||||
|
@ -327,10 +357,10 @@ export default function World() {
|
|||
anglesnappedPoint={anglesnappedPoint}
|
||||
/>
|
||||
|
||||
<DrieHtmlTemp
|
||||
itemsGroup={itemsGroup}
|
||||
/>
|
||||
<DrieHtmlTemp itemsGroup={itemsGroup} />
|
||||
|
||||
<Agv />
|
||||
{/* <Agv lines={lines} plane={plane} /> */}
|
||||
</>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue