Refactor Trigger component: remove console logs and clean up unused code in Trigger and RoboticArm components; update ArmBotUI to improve state management and backend integration; fix typo in useProductStore comments.
This commit is contained in:
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9233bb97c8
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@ -110,8 +110,6 @@ const Trigger = ({ selectedPointData, type }: TriggerProps) => {
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const triggeredModel = selectedTrigger?.triggeredAsset?.triggeredModel || { modelName: "Select Model", modelUuid: "" };
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const triggeredPoint = selectedTrigger?.triggeredAsset?.triggeredPoint || { pointName: "Select Point", pointUuid: "" };
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const triggeredAction = selectedTrigger?.triggeredAsset?.triggeredAction || { actionName: "Select Action", actionUuid: "" };
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console.log('selectedTrigger: ', selectedTrigger);
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console.log('triggeredAction: ', triggeredAction);
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const modelOptions = getProductById(selectedProduct.productId)?.eventDatas || [];
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@ -1,7 +1,6 @@
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import { useEffect } from "react";
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import RoboticArmInstances from "./instances/roboticArmInstances";
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import { useArmBotStore } from "../../../store/simulation/useArmBotStore";
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import { useFloorItems } from "../../../store/store";
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import { useSelectedEventData, useSelectedEventSphere, useSelectedProduct } from "../../../store/simulation/useSimulationStore";
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import { useProductStore } from "../../../store/simulation/useProductStore";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
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@ -14,148 +13,6 @@ function RoboticArm() {
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const { selectedEventSphere } = useSelectedEventSphere();
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const { selectedEventData } = useSelectedEventData();
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const { isPlaying } = usePlayButtonStore();
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const { floorItems } = useFloorItems();
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const armBotStatusSample: RoboticArmEventSchema[] = [
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{
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state: "idle",
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modelUuid: "8790b4d5-fb6e-49e0-8161-04945fe3fdc4",
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modelName: "ArmBot-X200",
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position: [4.317833205016363, 0, -3.2829924989068715],
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rotation: [-1.3768690876192207e-15, 1.4883085074751308, 1.5407776675834467e-15],
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type: "roboticArm",
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speed: 1.5,
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point: {
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uuid: "point-123",
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position: [0, 2.6, 0],
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rotation: [0, 0, 0],
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actions: [
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{
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actionUuid: "action-003",
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actionName: "Pick Component",
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actionType: "pickAndPlace",
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process: {
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startPoint: [-1, 2, 1],
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endPoint: [-2, 1, -1],
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// startPoint: [-2, 1, -1],
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// endPoint: [-1, 2, 1],
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},
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triggers: [
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{
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triggerUuid: "trigger-001",
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triggerName: "Start Trigger",
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triggerType: "onStart",
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delay: 0,
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triggeredAsset: {
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triggeredModel: {
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modelName: "Conveyor A1",
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modelUuid: "conveyor-01",
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},
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triggeredPoint: {
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pointName: "Start Point",
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pointUuid: "conveyor-01-point-001",
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},
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triggeredAction: {
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actionName: "Move Forward",
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actionUuid: "conveyor-action-01",
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},
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},
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},
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{
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triggerUuid: "trigger-002",
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triggerName: "Complete Trigger",
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triggerType: "onComplete",
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delay: 0,
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triggeredAsset: {
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triggeredModel: {
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modelName: "StaticMachine B2",
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modelUuid: "machine-02",
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},
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triggeredPoint: {
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pointName: "Receive Point",
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pointUuid: "machine-02-point-001",
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},
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triggeredAction: {
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actionName: "Process Part",
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actionUuid: "machine-action-01",
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},
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},
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},
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],
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},
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],
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},
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},
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{
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state: "idle",
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modelUuid: "armbot-xyz-002",
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modelName: "ArmBot-X200",
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position: [95.94347308985614, 0, 6.742905194869091],
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rotation: [0, 0, 0],
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type: "roboticArm",
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speed: 0.1,
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point: {
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uuid: "point-123",
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position: [0, 1.5, 0],
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rotation: [0, 0, 0],
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actions: [
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{
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actionUuid: "action-001",
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actionName: "Pick Component",
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actionType: "pickAndPlace",
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process: {
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// startPoint: [2.52543010919071, 0, 8.433681161200905],
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// endPoint: [95.3438373267953, 0, 9.0279187421610025],
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startPoint: null,
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endPoint: null,
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},
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triggers: [
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{
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triggerUuid: "trigger-001",
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triggerName: "Start Trigger",
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triggerType: "onStart",
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delay: 0,
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triggeredAsset: {
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triggeredModel: {
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modelName: "Conveyor A1",
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modelUuid: "conveyor-01",
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},
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triggeredPoint: {
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pointName: "Start Point",
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pointUuid: "conveyor-01-point-001",
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},
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triggeredAction: {
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actionName: "Move Forward",
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actionUuid: "conveyor-action-01",
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},
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},
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},
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{
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triggerUuid: "trigger-002",
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triggerName: "Complete Trigger",
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triggerType: "onComplete",
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delay: 0,
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triggeredAsset: {
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triggeredModel: {
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modelName: "StaticMachine B2",
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modelUuid: "machine-02",
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},
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triggeredPoint: {
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pointName: "Receive Point",
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pointUuid: "machine-02-point-001",
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},
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triggeredAction: {
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actionName: "Process Part",
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actionUuid: "machine-action-01",
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},
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},
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},
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],
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},
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],
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},
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},
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];
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useEffect(() => {
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if (selectedProduct.productId) {
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@ -1,5 +1,5 @@
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import React, { useCallback, useEffect, useState } from 'react';
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import { useSelectedAction, useSelectedEventData, useSelectedEventSphere, useSelectedProduct } from '../../../../store/simulation/useSimulationStore';
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import React, { useEffect, useState } from 'react';
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import { useSelectedAction, useSelectedEventData, useSelectedProduct } from '../../../../store/simulation/useSimulationStore';
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import { useArmBotStore } from '../../../../store/simulation/useArmBotStore';
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import { useGLTF } from '@react-three/drei';
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import { useThree } from '@react-three/fiber';
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@ -10,180 +10,212 @@ import * as THREE from 'three';
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import armPick from "../../../../assets/gltf-glb/arm_ui_pick.glb";
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import armDrop from "../../../../assets/gltf-glb/arm_ui_drop.glb";
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import useModuleStore from '../../../../store/useModuleStore';
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import { upsertProductOrEventApi } from '../../../../services/simulation/UpsertProductOrEventApi';
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type Positions = {
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pick: [number, number, number];
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drop: [number, number, number];
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default: [number, number, number];
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pick: [number, number, number];
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drop: [number, number, number];
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default: [number, number, number];
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};
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const ArmBotUI = () => {
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const { getEventByModelUuid } = useProductStore();
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const { selectedEventData } = useSelectedEventData();
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const { selectedProduct } = useSelectedProduct();
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const { armBots, updateStartPoint, updateEndPoint } = useArmBotStore();
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const { scene } = useThree();
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const { selectedAction } = useSelectedAction();
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const { getEventByModelUuid, updateAction } = useProductStore();
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const { selectedEventData } = useSelectedEventData();
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const { selectedProduct } = useSelectedProduct();
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const { armBots } = useArmBotStore();
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const { scene } = useThree();
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const { selectedAction } = useSelectedAction();
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const armUiPick = useGLTF(armPick) as any;
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const armUiDrop = useGLTF(armDrop) as any;
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const armUiPick = useGLTF(armPick) as any;
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const armUiDrop = useGLTF(armDrop) as any;
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const [startPosition, setStartPosition] = useState<[number, number, number]>([0, 0, 0]);
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const [endPosition, setEndPosition] = useState<[number, number, number]>([0, 0, 0]);
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const [selectedArmBotData, setSelectedArmBotData] = useState<any>(null);
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const [startPosition, setStartPosition] = useState<[number, number, number] | null>([0, 0, 0]);
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const [endPosition, setEndPosition] = useState<[number, number, number] | null>([0, 0, 0]);
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const [selectedArmBotData, setSelectedArmBotData] = useState<any>(null);
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// Fetch and setup selected ArmBot data
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useEffect(() => {
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if (selectedEventData?.data.type === "roboticArm") {
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const selectedArmBot = getEventByModelUuid(selectedProduct.productId, selectedEventData.data.modelUuid);
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const email = localStorage.getItem('email')
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const organization = (email!.split("@")[1]).split(".")[0];
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if (selectedArmBot?.type === "roboticArm") {
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setSelectedArmBotData(selectedArmBot);
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const defaultPositions = getDefaultPositions(selectedArmBot.modelUuid);
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const matchingAction = armBots?.flatMap((robot: ArmBotStatus) => robot.point.actions)
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.find((action) => action.actionUuid === selectedAction.actionId);
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if (matchingAction) {
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const startPoint = matchingAction.process.startPoint;
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const pickPosition = (!startPoint || (Array.isArray(startPoint) && startPoint.every(v => v === 0)))
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? defaultPositions.pick
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: startPoint;
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const endPoint = matchingAction.process.endPoint;
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const dropPosition = (!endPoint || (Array.isArray(endPoint) && endPoint.every(v => v === 0)))
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? defaultPositions.drop
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: endPoint;
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setStartPosition(pickPosition);
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setEndPosition(dropPosition);
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}
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}
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}
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}, [selectedEventData, selectedProduct, getEventByModelUuid, selectedAction]);
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function getDefaultPositions(modelUuid: string): Positions {
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const modelData = getEventByModelUuid(selectedProduct.productId, modelUuid);
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if (modelData?.type === "roboticArm") {
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const baseX = modelData.point.position?.[0] || 0;
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const baseY = modelData.point.position?.[1] || 0;;
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const baseZ = modelData.point.position?.[2] || 0;
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return {
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pick: [baseX, baseY, baseZ + 0.5],
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drop: [baseX, baseY, baseZ - 0.5],
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default: [baseX, baseY, baseZ],
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};
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const updateBackend = (
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productName: string,
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productId: string,
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organization: string,
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eventData: EventsSchema
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) => {
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upsertProductOrEventApi({
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productName: productName,
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productId: productId,
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organization: organization,
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eventDatas: eventData
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})
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}
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return {
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pick: [0.5, 1.5, 0],
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drop: [-0.5, 1.5, 0],
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default: [0, 1.5, 0],
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};
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}
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// Fetch and setup selected ArmBot data
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useEffect(() => {
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if (selectedEventData?.data.type === "roboticArm") {
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const selectedArmBot = getEventByModelUuid(selectedProduct.productId, selectedEventData.data.modelUuid);
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function getLocalPosition(parentUuid: string, worldPosArray: [number, number, number] | null): [number, number, number] | null {
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if (worldPosArray) {
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const worldPos = new THREE.Vector3(...worldPosArray);
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const parentObject = scene.getObjectByProperty('uuid', parentUuid);
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if (selectedArmBot?.type === "roboticArm") {
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setSelectedArmBotData(selectedArmBot);
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const defaultPositions = getDefaultPositions(selectedArmBot.modelUuid);
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const matchingAction = armBots?.flatMap((robot: ArmBotStatus) => robot.point.actions)
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.find((action) => action.actionUuid === selectedAction.actionId);
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if (matchingAction) {
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const startPoint = matchingAction.process.startPoint;
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const pickPosition = (!startPoint || (Array.isArray(startPoint) && startPoint.every(v => v === 0)))
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? defaultPositions.pick
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: startPoint;
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if (parentObject) {
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const localPos = worldPos.clone();
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parentObject.worldToLocal(localPos);
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return [localPos.x, localPos.y, localPos.z];
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}
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}
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return null;
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}
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const endPoint = matchingAction.process.endPoint;
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const dropPosition = (!endPoint || (Array.isArray(endPoint) && endPoint.every(v => v === 0)))
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? defaultPositions.drop
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: endPoint;
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const updatePointToState = (obj: THREE.Object3D) => {
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const { modelUuid, actionType, actionUuid } = obj.userData;
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const newPosition = new THREE.Vector3();
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obj.getWorldPosition(newPosition);
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const worldPositionArray = newPosition.toArray() as [number, number, number];
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if (selectedEventData?.data.type === "roboticArm") {
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const selectedArmBot = getEventByModelUuid(selectedProduct.productId, selectedEventData.data.modelUuid);
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const armBot = selectedArmBot?.modelUuid === modelUuid ? selectedArmBot : null;
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if (!armBot) return;
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if (armBot.type === "roboticArm") {
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armBot?.point?.actions?.map((action: any) => {
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if (action.actionUuid === actionUuid) {
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const updatedProcess = { ...action.process };
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if (actionType === "pick") {
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updatedProcess.startPoint = getLocalPosition(modelUuid, worldPositionArray);
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setStartPosition(updatedProcess.startPoint)
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updateStartPoint(modelUuid, actionUuid, updatedProcess.startPoint);
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} else if (actionType === "drop") {
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updatedProcess.endPoint = getLocalPosition(modelUuid, worldPositionArray);
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setEndPosition(updatedProcess.endPoint)
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updateEndPoint(modelUuid, actionUuid, updatedProcess.endPoint);
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setStartPosition(pickPosition);
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setEndPosition(dropPosition);
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}
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}
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return {
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...action,
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process: updatedProcess,
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};
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}
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return action;
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});
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}
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}
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}
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useEffect(() => {
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}, [armBots])
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const { handlePointerDown } = useDraggableGLTF(updatePointToState);
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if (!selectedArmBotData || !Array.isArray(selectedArmBotData.point?.actions)) {
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return null; // avoid rendering if no data yet
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}
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return (
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<>
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{selectedArmBotData.point.actions.map((action: any) => {
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if (action.actionUuid === selectedAction.actionId) {
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return (
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<React.Fragment key={action.actionUuid}>
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<group
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position={new THREE.Vector3(...selectedArmBotData.position)}
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rotation={new THREE.Euler(...selectedArmBotData.rotation)}
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>
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<PickDropPoints
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position={startPosition}
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modelUuid={selectedArmBotData.modelUuid}
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pointUuid={selectedArmBotData.point.uuid}
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actionType="pick"
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actionUuid={action.actionUuid}
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gltfScene={armUiPick.scene}
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handlePointerDown={handlePointerDown}
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isSelected={true}
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/>
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<PickDropPoints
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position={endPosition}
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modelUuid={selectedArmBotData.modelUuid}
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pointUuid={selectedArmBotData.point.uuid}
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actionType="drop"
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actionUuid={action.actionUuid}
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gltfScene={armUiDrop.scene}
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handlePointerDown={handlePointerDown}
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isSelected={true}
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/>
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</group>
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</React.Fragment>
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);
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} else {
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return null; // important! must return something
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}
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})}
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</>
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);
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}, [selectedEventData, selectedProduct, getEventByModelUuid, selectedAction, armBots]);
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function getDefaultPositions(modelUuid: string): Positions {
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const modelData = getEventByModelUuid(selectedProduct.productId, modelUuid);
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if (modelData?.type === "roboticArm") {
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const baseX = modelData.point.position?.[0] || 0;
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const baseY = modelData.point.position?.[1] || 0;;
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const baseZ = modelData.point.position?.[2] || 0;
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return {
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pick: [baseX, baseY, baseZ + 0.5],
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drop: [baseX, baseY, baseZ - 0.5],
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default: [baseX, baseY, baseZ],
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};
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}
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return {
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pick: [0.5, 1.5, 0],
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drop: [-0.5, 1.5, 0],
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default: [0, 1.5, 0],
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};
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}
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function getLocalPosition(parentUuid: string, worldPosArray: [number, number, number] | null): [number, number, number] | null {
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if (worldPosArray) {
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const worldPos = new THREE.Vector3(...worldPosArray);
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const parentObject = scene.getObjectByProperty('uuid', parentUuid);
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if (parentObject) {
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const localPos = worldPos.clone();
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parentObject.worldToLocal(localPos);
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return [localPos.x, localPos.y, localPos.z];
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}
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}
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return null;
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}
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const updatePointToState = (obj: THREE.Object3D) => {
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const { modelUuid, actionType, actionUuid } = obj.userData;
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const newPosition = new THREE.Vector3();
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obj.getWorldPosition(newPosition);
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const worldPositionArray = newPosition.toArray() as [number, number, number];
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if (selectedEventData?.data.type === "roboticArm") {
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const selectedArmBot = getEventByModelUuid(selectedProduct.productId, selectedEventData.data.modelUuid);
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const armBot = selectedArmBot?.modelUuid === modelUuid ? selectedArmBot : null;
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if (!armBot) return;
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if (armBot.type === "roboticArm") {
|
||||
armBot?.point?.actions?.map((action) => {
|
||||
if (action.actionUuid === actionUuid) {
|
||||
const updatedProcess = { ...action.process };
|
||||
|
||||
if (actionType === "pick") {
|
||||
updatedProcess.startPoint = getLocalPosition(modelUuid, worldPositionArray);
|
||||
setStartPosition(updatedProcess.startPoint)
|
||||
|
||||
} else if (actionType === "drop") {
|
||||
updatedProcess.endPoint = getLocalPosition(modelUuid, worldPositionArray);
|
||||
setEndPosition(updatedProcess.endPoint)
|
||||
}
|
||||
|
||||
const event = updateAction(selectedProduct.productId,
|
||||
actionUuid,
|
||||
{
|
||||
actionUuid: action.actionUuid,
|
||||
process: updatedProcess,
|
||||
}
|
||||
)
|
||||
|
||||
if (event) {
|
||||
updateBackend(
|
||||
selectedProduct.productName,
|
||||
selectedProduct.productId,
|
||||
organization,
|
||||
event
|
||||
);
|
||||
}
|
||||
return {
|
||||
...action,
|
||||
process: updatedProcess,
|
||||
};
|
||||
}
|
||||
return action;
|
||||
});
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const { handlePointerDown } = useDraggableGLTF(updatePointToState);
|
||||
|
||||
if (!selectedArmBotData || !Array.isArray(selectedArmBotData.point?.actions)) {
|
||||
return null; // avoid rendering if no data yet
|
||||
}
|
||||
return (
|
||||
<>
|
||||
{selectedArmBotData.point.actions.map((action: any) => {
|
||||
if (action.actionUuid === selectedAction.actionId) {
|
||||
return (
|
||||
<React.Fragment key={action.actionUuid}>
|
||||
<group
|
||||
position={new THREE.Vector3(...selectedArmBotData.position)}
|
||||
rotation={new THREE.Euler(...selectedArmBotData.rotation)}
|
||||
>
|
||||
{startPosition && endPosition && (
|
||||
<>
|
||||
<PickDropPoints
|
||||
position={startPosition}
|
||||
modelUuid={selectedArmBotData.modelUuid}
|
||||
pointUuid={selectedArmBotData.point.uuid}
|
||||
actionType="pick"
|
||||
actionUuid={action.actionUuid}
|
||||
gltfScene={armUiPick.scene}
|
||||
handlePointerDown={handlePointerDown}
|
||||
isSelected={true}
|
||||
/>
|
||||
<PickDropPoints
|
||||
position={endPosition}
|
||||
modelUuid={selectedArmBotData.modelUuid}
|
||||
pointUuid={selectedArmBotData.point.uuid}
|
||||
actionType="drop"
|
||||
actionUuid={action.actionUuid}
|
||||
gltfScene={armUiDrop.scene}
|
||||
handlePointerDown={handlePointerDown}
|
||||
isSelected={true}
|
||||
/>
|
||||
</>
|
||||
)}
|
||||
</group>
|
||||
</React.Fragment>
|
||||
);
|
||||
} else {
|
||||
return null; // important! must return something
|
||||
}
|
||||
})}
|
||||
</>
|
||||
);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ type ProductsStore = {
|
|||
updates: Partial<ConveyorPointSchema['action'] | VehiclePointSchema['action'] | RoboticArmPointSchema['actions'][0] | MachinePointSchema['action'] | StoragePointSchema['action']>
|
||||
) => EventsSchema | undefined;
|
||||
|
||||
// Trigger-level actions
|
||||
// Trigger-level actionss
|
||||
addTrigger: (
|
||||
productId: string,
|
||||
actionUuid: string,
|
||||
|
|
Loading…
Reference in New Issue