Merge remote-tracking branch 'origin/v2-ui' into v2

This commit is contained in:
Jerald-Golden-B 2025-04-29 10:33:07 +05:30
commit ccc7a1d954
1 changed files with 131 additions and 246 deletions

View File

@ -1,112 +1,19 @@
import React, { useEffect, useRef, useState } from "react";
import * as THREE from "three";
import { useEventsStore } from "../../../../../store/simulation/useEventsStore";
import useModuleStore from "../../../../../store/useModuleStore";
import { TransformControls, useGLTF } from "@react-three/drei";
import { detectModifierKeys } from "../../../../../utils/shortcutkeys/detectModifierKeys";
import {
useSelectedEventSphere,
useSelectedEventData,
} from "../../../../../store/simulation/useSimulationStore";
import PickDropPoints from "../../../ui/arm/PickDropPoints";
import React, { useEffect, useRef, useState } from 'react';
import * as THREE from 'three';
import { useEventsStore } from '../../../../../store/simulation/useEventsStore';
import useModuleStore from '../../../../../store/useModuleStore';
import { TransformControls } from '@react-three/drei';
import { detectModifierKeys } from '../../../../../utils/shortcutkeys/detectModifierKeys';
import { useSelectedEventSphere, useSelectedEventData } from '../../../../../store/simulation/useSimulationStore';
import armPick from "../../../../../assets/gltf-glb/arm_ui_pick.glb";
import armDrop from "../../../../../assets/gltf-glb/arm_ui_drop.glb";
import useDraggableGLTF from "../../../ui/arm/useDraggableGLTF";
import { useArmBotStore } from "../../../../../store/simulation/useArmBotStore";
import { useThree } from "@react-three/fiber";
interface Process {
startPoint: number[] | null;
endPoint: number[] | null;
}
interface Action {
actionUuid: string;
actionName: string;
actionType: string;
process: Process;
triggers: any[];
}
interface Point {
uuid: string;
position: number[];
rotation: number[];
actions: Action[];
}
interface RoboticArmEvent {
modelUuid: string;
modelName: string;
position: number[];
rotation: number[];
state: string;
type: string;
speed: number;
point: Point;
}
function PointsCreator() {
const { events, updatePoint, getPointByUuid, getEventByModelUuid } =
useEventsStore();
const { armBots, updateArmBot, addArmBot, removeArmBot } = useArmBotStore()
const armUiPick = useGLTF(armPick) as any;
const armUiDrop = useGLTF(armDrop) as any;
const updatePointToState = (obj: THREE.Object3D) => {
const { modelUuid, pointUuid, actionType, actionUuid } = obj.userData;
const newPosition = new THREE.Vector3();
obj.getWorldPosition(newPosition);
const worldPositionArray = newPosition.toArray();
const armBot = armBots.find((a) => a.modelUuid === modelUuid);
if (!armBot) return;
const updatedActions = armBot.point.actions.map((action: any) => {
if (action.actionUuid === actionUuid) {
const updatedProcess = { ...action.process };
if (actionType === "pick") {
updatedProcess.startPoint = getLocalPosition(modelUuid, worldPositionArray);
}
if (actionType === "drop") {
updatedProcess.endPoint = getLocalPosition(modelUuid, worldPositionArray);
}
return {
...action,
process: updatedProcess,
};
}
return action;
});
updateArmBot(modelUuid, {
point: {
...armBot.point,
actions: updatedActions,
},
});
};
const { handlePointerDown } = useDraggableGLTF(updatePointToState);
const { scene } = useThree();
const { activeModule } = useModuleStore();
const transformRef = useRef<any>(null);
const groupRef = useRef<any>(null);
const [transformMode, setTransformMode] = useState<
"translate" | "rotate" | null
>(null);
const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
const {
selectedEventSphere,
setSelectedEventSphere,
clearSelectedEventSphere,
} = useSelectedEventSphere();
const { setSelectedEventData, clearSelectedEventData } =
useSelectedEventData();
const { events, updatePoint, getPointByUuid, getEventByModelUuid } = useEventsStore();
const { activeModule } = useModuleStore();
const transformRef = useRef<any>(null);
const [transformMode, setTransformMode] = useState<"translate" | "rotate" | null>(null);
const sphereRefs = useRef<{ [key: string]: THREE.Mesh }>({});
const { selectedEventSphere, setSelectedEventSphere, clearSelectedEventSphere } = useSelectedEventSphere();
const { setSelectedEventData, clearSelectedEventData } = useSelectedEventData();
useEffect(() => {
if (selectedEventSphere) {
@ -139,149 +46,127 @@ function PointsCreator() {
return () => window.removeEventListener("keydown", handleKeyDown);
}, [selectedEventSphere]);
const [selectedPoint, setSelectedPoint] = useState<THREE.Mesh | null>(null);
const getDefaultPositions = (modelUuid: string) => {
const modelData = getModelByUuid(modelUuid);
if (modelData) {
const baseX = modelData.position?.[0] || 0;
const baseY = 2.6;
const baseZ = modelData.position?.[2] || 0;
return {
pick: [baseX, baseY, baseZ + 0.4],
drop: [baseX, baseY, baseZ - 1.2],
default: [baseX, baseY, baseZ - 1.5],
};
const updatePointToState = (selectedEventSphere: THREE.Mesh) => {
let point = JSON.parse(JSON.stringify(getPointByUuid(selectedEventSphere.userData.modelUuid, selectedEventSphere.userData.pointUuid)));
if (point) {
point.position = [selectedEventSphere.position.x, selectedEventSphere.position.y, selectedEventSphere.position.z];
updatePoint(selectedEventSphere.userData.modelUuid, selectedEventSphere.userData.pointUuid, point)
}
}
return {
pick: [0.5, 1.5, 0],
drop: [-0.5, 1.5, 0],
default: [0, 1.5, 0],
};
};
const getModelByUuid = (modelUuid: string) => {
try {
const modelsJson = localStorage.getItem("FloorItems");
if (modelsJson) {
const models = JSON.parse(modelsJson);
return models.find((m: any) => m.modeluuid === modelUuid);
}
const storeModels = (useModuleStore.getState() as any).models || [];
return storeModels.find((m: any) => m.modelUuid === modelUuid);
} catch (error) { }
return null;
};
function getLocalPosition(parentUuid: string, worldPosArray: [number, number, number] | null): [number, number, number] | null {
if (worldPosArray) {
const worldPos = new THREE.Vector3(...worldPosArray);
const localPos = worldPos.clone();
const parentObject = scene.getObjectByProperty('uuid', parentUuid);
if (parentObject) {
parentObject.worldToLocal(localPos);
return [localPos.x, localPos.y, localPos.z];
} else {
}
}
return null;
}
useEffect(() => {
}, [armBots]);
return (
<>
{activeModule === "simulation" && (
return (
<>
<group name="EventPointsGroup">
{armBots.map((event, i) => {
if (event.type === "roboticArm") {
const defaultPositions = getDefaultPositions(event.modelUuid);
const isSelected =
selectedPoint?.userData?.modelUuid === event.modelUuid;
return (
<group
key={i}
position={new THREE.Vector3(...event.position)}
rotation={new THREE.Euler(...event.rotation)}
>
<mesh
name='Event-Sphere'
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(sphereRefs.current[event.point.uuid]);
setSelectedPoint(e.object as THREE.Mesh);
}}
onPointerMissed={() => {
clearSelectedEventSphere();
setTransformMode(null);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{ modelUuid: event.modelUuid, pointUuid: event.point.uuid }}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial
color={isSelected ? "yellow" : "green"}
/>
</mesh>
{event.point.actions.map((action) => {
if (action.actionType === "pickAndPlace") {
const pickPosition =
action.process.startPoint || defaultPositions.pick;
const dropPosition =
action.process.endPoint || defaultPositions.drop;
return (
<React.Fragment key={action.actionUuid}>
{/* Pick Point */}
<PickDropPoints
position={pickPosition}
modelUuid={event.modelUuid}
pointUuid={event.point.uuid}
actionType="pick"
actionUuid={action.actionUuid}
gltfScene={armUiPick.scene}
selectedPoint={selectedPoint}
handlePointerDown={handlePointerDown}
isSelected={isSelected}
/>
{/* Drop Point */}
<PickDropPoints
position={dropPosition}
modelUuid={event.modelUuid}
pointUuid={event.point.uuid}
actionType="drop"
actionUuid={action.actionUuid}
gltfScene={armUiDrop.scene}
selectedPoint={selectedPoint}
handlePointerDown={handlePointerDown}
isSelected={isSelected}
/>
</React.Fragment>
);
}
return null;
})}
</group>
);
} else {
return null;
}
})}
</group>
{activeModule === 'simulation' &&
<>
<group name='EventPointsGroup' >
{events.map((event, i) => {
if (event.type === 'transfer') {
return (
<group key={i} position={new THREE.Vector3(...event.position)}>
{event.points.map((point, j) => (
<mesh
name='Event-Sphere'
uuid={point.uuid}
ref={(el) => (sphereRefs.current[point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(sphereRefs.current[point.uuid]);
}}
onPointerMissed={() => {
clearSelectedEventSphere();
setTransformMode(null);
}}
key={`${i}-${j}`}
position={new THREE.Vector3(...point.position)}
userData={{ modelUuid: event.modelUuid, pointUuid: point.uuid }}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="orange" />
</mesh>
))}
</group>
);
} else if (event.type === 'vehicle') {
return (
<group key={i} position={new THREE.Vector3(...event.position)}>
<mesh
name='Event-Sphere'
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(sphereRefs.current[event.point.uuid]);
}}
onPointerMissed={() => {
clearSelectedEventSphere();
setTransformMode(null);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{ modelUuid: event.modelUuid, pointUuid: event.point.uuid }}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="blue" />
</mesh>
</group>
);
} else if (event.type === 'roboticArm') {
return (
<group key={i} position={new THREE.Vector3(...event.position)}>
<mesh
name='Event-Sphere'
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(sphereRefs.current[event.point.uuid]);
}}
onPointerMissed={() => {
clearSelectedEventSphere();
setTransformMode(null);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{ modelUuid: event.modelUuid, pointUuid: event.point.uuid }}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="green" />
</mesh>
</group>
);
} else if (event.type === 'machine') {
return (
<group key={i} position={new THREE.Vector3(...event.position)}>
<mesh
name='Event-Sphere'
uuid={event.point.uuid}
ref={(el) => (sphereRefs.current[event.point.uuid] = el!)}
onClick={(e) => {
e.stopPropagation();
setSelectedEventSphere(sphereRefs.current[event.point.uuid]);
}}
onPointerMissed={() => {
clearSelectedEventSphere();
setTransformMode(null);
}}
position={new THREE.Vector3(...event.point.position)}
userData={{ modelUuid: event.modelUuid, pointUuid: event.point.uuid }}
>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="purple" />
</mesh>
</group>
);
} else {
return null;
}
})}
</group>
{(selectedEventSphere && transformMode) &&
<TransformControls ref={transformRef} object={selectedEventSphere} mode={transformMode} onMouseUp={(e) => { updatePointToState(selectedEventSphere) }} />
}
</>
}
</>
)}
</>
);
);
}
export default PointsCreator;