Merge pull request 'simulation' (#61) from simulation into main
Reviewed-on: http://185.100.212.76:7776/Dwinzo-Beta/Dwinzo_dev/pulls/61
This commit is contained in:
commit
c7c35e288a
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@ -98,7 +98,7 @@ const GlobalProperties: React.FC = () => {
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// setPlaneValue({ height: value * 100, width: value * 100 });
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// setPlaneValue({ height: value * 100, width: value * 100 });
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}
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}
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function updatedGrid(value: number) {
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function updatedGrid(value: number) {
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console.log(" (value * 100) / 4 : ", (value * 100) / 4);
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// console.log(" (value * 100) / 4 : ", (value * 100) / 4);
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setGridValue({ size: value * 100, divisions: (value * 100) / 4 });
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setGridValue({ size: value * 100, divisions: (value * 100) / 4 });
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setPlaneValue({ height: value * 100, width: value * 100 });
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setPlaneValue({ height: value * 100, width: value * 100 });
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}
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}
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@ -32,7 +32,7 @@ const ZoneProperties: React.FC = () => {
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if (response.message === "updated successfully") {
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if (response.message === "updated successfully") {
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setEdit(false);
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setEdit(false);
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} else {
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} else {
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console.log(response);
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// console.log(response);
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}
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}
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} catch (error) {
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} catch (error) {
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@ -63,7 +63,7 @@ const ZoneProperties: React.FC = () => {
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)
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)
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);
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);
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}else{
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}else{
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console.log(response?.message);
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// console.log(response?.message);
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}
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}
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}
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}
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function handleVectorChange(key: "zoneViewPortTarget" | "zoneViewPortPosition", newValue: [number, number, number]) {
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function handleVectorChange(key: "zoneViewPortTarget" | "zoneViewPortPosition", newValue: [number, number, number]) {
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@ -85,7 +85,7 @@ const RealTimeVisulization: React.FC = () => {
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const organization = email?.split("@")[1]?.split(".")[0];
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const organization = email?.split("@")[1]?.split(".")[0];
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try {
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try {
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const response = await getZone2dData(organization);
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const response = await getZone2dData(organization);
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console.log('response: ', response);
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// console.log('response: ', response);
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if (!Array.isArray(response)) {
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if (!Array.isArray(response)) {
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return;
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return;
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@ -41,7 +41,7 @@ const FleetEfficiencyComponent = ({object}: any) => {
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socket.on("lastOutput", (response) => {
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socket.on("lastOutput", (response) => {
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const responseData = response.input1;
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const responseData = response.input1;
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console.log(responseData);
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// console.log(responseData);
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if (typeof responseData === "number") {
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if (typeof responseData === "number") {
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console.log("It's a number!");
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console.log("It's a number!");
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@ -1,111 +1,108 @@
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import { useEffect, useState } from "react";
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import { useEffect, useRef, useState } from "react";
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import { Line } from "@react-three/drei";
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import { Line } from "@react-three/drei";
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import {
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import {
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useNavMesh,
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useNavMesh,
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usePlayAgv,
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usePlayAgv,
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useSimulationStates,
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useSimulationStates,
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} from "../../../store/store";
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} from "../../../store/store";
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import PathNavigator from "./pathNavigator";
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import PathNavigator from "./pathNavigator";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
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import { useAnimationPlaySpeed, usePlayButtonStore, useResetButtonStore } from "../../../store/usePlayButtonStore";
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type PathPoints = {
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type PathPoints = {
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modelUuid: string;
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modelUuid: string;
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modelSpeed: number;
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modelSpeed: number;
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bufferTime: number;
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bufferTime: number;
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points: { x: number; y: number; z: number }[];
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points: { x: number; y: number; z: number }[];
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hitCount: number;
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hitCount: number;
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};
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};
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interface ProcessContainerProps {
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interface ProcessContainerProps {
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processes: any[];
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processes: any[];
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agvRef: any;
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agvRef: any;
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MaterialRef: any;
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MaterialRef: any;
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}
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}
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const Agv: React.FC<ProcessContainerProps> = ({
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const Agv: React.FC<ProcessContainerProps> = ({
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processes,
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processes,
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agvRef,
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agvRef,
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MaterialRef,
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MaterialRef,
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}) => {
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}) => {
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const [pathPoints, setPathPoints] = useState<PathPoints[]>([]);
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const [pathPoints, setPathPoints] = useState<PathPoints[]>([]);
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const { simulationStates } = useSimulationStates();
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const { simulationStates } = useSimulationStates();
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const { navMesh } = useNavMesh();
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const { navMesh } = useNavMesh();
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const { isPlaying } = usePlayButtonStore();
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const { isPlaying } = usePlayButtonStore();
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const { PlayAgv, setPlayAgv } = usePlayAgv();
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const { isReset, setReset } = useResetButtonStore();
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const { speed } = useAnimationPlaySpeed();
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const globalSpeed = useRef(1);
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useEffect(() => { globalSpeed.current = speed }, [speed])
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useEffect(() => {
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if (!isPlaying || isReset) {
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agvRef.current = [];
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}
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}, [isPlaying, isReset])
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useEffect(() => {
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useEffect(() => {
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if (simulationStates.length > 0) {
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if (simulationStates.length > 0) {
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const agvModels = simulationStates.filter(
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const agvModels = simulationStates.filter(
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(val) => val.modelName === "agv" && val.type === "Vehicle"
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(val) => val.modelName === "agv" && val.type === "Vehicle"
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);
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);
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const newPathPoints = agvModels
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const newPathPoints = agvModels
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.filter(
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.filter(
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(model: any) =>
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(model: any) =>
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model.points &&
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model.points &&
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model.points.actions &&
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model.points.actions &&
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typeof model.points.actions.start === "object" &&
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typeof model.points.actions.start === "object" &&
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typeof model.points.actions.end === "object" &&
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typeof model.points.actions.end === "object" &&
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"x" in model.points.actions.start &&
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"x" in model.points.actions.start &&
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"y" in model.points.actions.start &&
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"y" in model.points.actions.start &&
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"x" in model.points.actions.end &&
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"x" in model.points.actions.end &&
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"y" in model.points.actions.end
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"y" in model.points.actions.end
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)
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)
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.map((model: any) => ({
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.map((model: any) => ({
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modelUuid: model.modeluuid,
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modelUuid: model.modeluuid,
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modelSpeed: model.points.speed,
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modelSpeed: model.points.speed,
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bufferTime: model.points.actions.buffer,
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bufferTime: model.points.actions.buffer,
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hitCount: model.points.actions.hitCount,
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hitCount: model.points.actions.hitCount,
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points: [
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points: [
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{
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{ x: model.position[0], y: model.position[1], z: model.position[2], },
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x: model.position[0],
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{ x: model.points.actions.start.x, y: 0, z: model.points.actions.start.y, },
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y: model.position[1],
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{ x: model.points.actions.end.x, y: 0, z: model.points.actions.end.y, },
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z: model.position[2],
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],
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},
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}));
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{
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x: model.points.actions.start.x,
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y: 0,
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z: model.points.actions.start.y,
|
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},
|
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{
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x: model.points.actions.end.x,
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y: 0,
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z: model.points.actions.end.y,
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},
|
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],
|
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}));
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|
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setPathPoints(newPathPoints);
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setPathPoints(newPathPoints);
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}
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}
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}, [simulationStates]);
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}, [simulationStates]);
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return (
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return (
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<>
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<>
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{pathPoints.map((pair, i) => (
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{pathPoints.map((pair, i) => (
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<group key={i} visible={!isPlaying}>
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<group key={i} visible={!isPlaying}>
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<PathNavigator
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<PathNavigator
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navMesh={navMesh}
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navMesh={navMesh}
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pathPoints={pair.points}
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pathPoints={pair.points}
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id={pair.modelUuid}
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id={pair.modelUuid}
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speed={pair.modelSpeed}
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speed={pair.modelSpeed}
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bufferTime={pair.bufferTime}
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globalSpeed={globalSpeed.current}
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hitCount={pair.hitCount}
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bufferTime={pair.bufferTime}
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processes={processes}
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hitCount={pair.hitCount}
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agvRef={agvRef}
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processes={processes}
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MaterialRef={MaterialRef}
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agvRef={agvRef}
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/>
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MaterialRef={MaterialRef}
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/>
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|
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{pair.points.slice(1).map((point, idx) => (
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{pair.points.slice(1).map((point, idx) => (
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<mesh position={[point.x, point.y, point.z]} key={idx}>
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<mesh position={[point.x, point.y, point.z]} key={idx}>
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<sphereGeometry args={[0.3, 15, 15]} />
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<sphereGeometry args={[0.3, 15, 15]} />
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<meshStandardMaterial color="red" />
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<meshStandardMaterial color="red" />
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</mesh>
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</mesh>
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))}
|
))}
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</group>
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</group>
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||||||
))}
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))}
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</>
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</>
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);
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);
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||||||
};
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};
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export default Agv;
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export default Agv;
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|
|
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@ -3,15 +3,15 @@ import * as THREE from "three";
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import { useFrame, useThree } from "@react-three/fiber";
|
import { useFrame, useThree } from "@react-three/fiber";
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import { NavMeshQuery } from "@recast-navigation/core";
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import { NavMeshQuery } from "@recast-navigation/core";
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import { Line } from "@react-three/drei";
|
import { Line } from "@react-three/drei";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
import { useAnimationPlaySpeed, usePlayButtonStore } from "../../../store/usePlayButtonStore";
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import { usePlayAgv } from "../../../store/store";
|
import { usePlayAgv } from "../../../store/store";
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import crate from "../../../assets/gltf-glb/crate_box.glb";
|
|
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|
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interface PathNavigatorProps {
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interface PathNavigatorProps {
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navMesh: any;
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navMesh: any;
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pathPoints: any;
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pathPoints: any;
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id: string;
|
id: string;
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speed: number;
|
speed: number;
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|
globalSpeed: number,
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||||||
bufferTime: number;
|
bufferTime: number;
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||||||
hitCount: number;
|
hitCount: number;
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||||||
processes: any[];
|
processes: any[];
|
||||||
|
@ -31,6 +31,7 @@ export default function PathNavigator({
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pathPoints,
|
pathPoints,
|
||||||
id,
|
id,
|
||||||
speed,
|
speed,
|
||||||
|
globalSpeed,
|
||||||
bufferTime,
|
bufferTime,
|
||||||
hitCount,
|
hitCount,
|
||||||
processes,
|
processes,
|
||||||
|
@ -38,30 +39,12 @@ export default function PathNavigator({
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||||||
MaterialRef,
|
MaterialRef,
|
||||||
}: PathNavigatorProps) {
|
}: PathNavigatorProps) {
|
||||||
const [currentPhase, setCurrentPhase] = useState<Phase>("initial");
|
const [currentPhase, setCurrentPhase] = useState<Phase>("initial");
|
||||||
//
|
|
||||||
|
|
||||||
const [path, setPath] = useState<[number, number, number][]>([]);
|
const [path, setPath] = useState<[number, number, number][]>([]);
|
||||||
const PickUpDrop = useRef([]);
|
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>([]);
|
||||||
|
const [pickupDropPath, setPickupDropPath] = useState<[number, number, number][]>([]);
|
||||||
// const [currentPhase, setCurrentPhase] = useState<"initial" | "loop">(
|
const [dropPickupPath, setDropPickupPath] = useState<[number, number, number][]>([]);
|
||||||
// "initial"
|
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(null);
|
||||||
// );
|
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(null);
|
||||||
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>(
|
|
||||||
[]
|
|
||||||
);
|
|
||||||
|
|
||||||
const [pickupDropPath, setPickupDropPath] = useState<
|
|
||||||
[number, number, number][]
|
|
||||||
>([]);
|
|
||||||
const [dropPickupPath, setDropPickupPath] = useState<
|
|
||||||
[number, number, number][]
|
|
||||||
>([]);
|
|
||||||
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(
|
|
||||||
null
|
|
||||||
);
|
|
||||||
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(
|
|
||||||
null
|
|
||||||
);
|
|
||||||
const [boxVisible, setBoxVisible] = useState(false);
|
const [boxVisible, setBoxVisible] = useState(false);
|
||||||
|
|
||||||
const distancesRef = useRef<number[]>([]);
|
const distancesRef = useRef<number[]>([]);
|
||||||
|
@ -70,11 +53,20 @@ export default function PathNavigator({
|
||||||
const isWaiting = useRef(false);
|
const isWaiting = useRef(false);
|
||||||
const timeoutRef = useRef<NodeJS.Timeout | null>(null);
|
const timeoutRef = useRef<NodeJS.Timeout | null>(null);
|
||||||
const hasStarted = useRef(false);
|
const hasStarted = useRef(false);
|
||||||
|
const hasReachedPickup = useRef(false);
|
||||||
|
|
||||||
const { scene } = useThree();
|
const { scene } = useThree();
|
||||||
const { isPlaying } = usePlayButtonStore();
|
const { isPlaying } = usePlayButtonStore();
|
||||||
const { PlayAgv, setPlayAgv } = usePlayAgv();
|
const { PlayAgv, setPlayAgv } = usePlayAgv();
|
||||||
|
|
||||||
|
const boxRef = useRef<THREE.Mesh | null>(null);
|
||||||
|
|
||||||
|
const baseMaterials = useMemo(() => ({
|
||||||
|
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||||
|
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||||
|
Default: new THREE.MeshStandardMaterial({ color: 0xcccccc })
|
||||||
|
}), []);
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
const object = scene.getObjectByProperty("uuid", id);
|
const object = scene.getObjectByProperty("uuid", id);
|
||||||
if (object) {
|
if (object) {
|
||||||
|
@ -105,12 +97,16 @@ export default function PathNavigator({
|
||||||
|
|
||||||
setPath([]);
|
setPath([]);
|
||||||
setCurrentPhase("initial");
|
setCurrentPhase("initial");
|
||||||
|
setToPickupPath([]);
|
||||||
setPickupDropPath([]);
|
setPickupDropPath([]);
|
||||||
setDropPickupPath([]);
|
setDropPickupPath([]);
|
||||||
|
setBoxVisible(false);
|
||||||
distancesRef.current = [];
|
distancesRef.current = [];
|
||||||
totalDistanceRef.current = 0;
|
totalDistanceRef.current = 0;
|
||||||
progressRef.current = 0;
|
progressRef.current = 0;
|
||||||
isWaiting.current = false;
|
isWaiting.current = false;
|
||||||
|
hasStarted.current = false;
|
||||||
|
hasReachedPickup.current = false;
|
||||||
|
|
||||||
if (initialPosition && initialRotation) {
|
if (initialPosition && initialRotation) {
|
||||||
const object = scene.getObjectByProperty("uuid", id);
|
const object = scene.getObjectByProperty("uuid", id);
|
||||||
|
@ -130,27 +126,16 @@ export default function PathNavigator({
|
||||||
|
|
||||||
const [pickup, drop] = pathPoints.slice(-2);
|
const [pickup, drop] = pathPoints.slice(-2);
|
||||||
|
|
||||||
PickUpDrop.current = pathPoints.slice(-2);
|
|
||||||
|
|
||||||
const object = scene.getObjectByProperty("uuid", id);
|
const object = scene.getObjectByProperty("uuid", id);
|
||||||
|
|
||||||
if (!object) return;
|
if (!object) return;
|
||||||
|
|
||||||
const currentPosition = {
|
const currentPosition = object.position;
|
||||||
x: object.position.x,
|
|
||||||
y: object.position.y,
|
|
||||||
z: object.position.z,
|
|
||||||
};
|
|
||||||
|
|
||||||
const toPickupPath = computePath(currentPosition, pickup);
|
const toPickupPath = computePath(currentPosition, pickup);
|
||||||
const pickupToDropPath = computePath(pickup, drop);
|
const pickupToDropPath = computePath(pickup, drop);
|
||||||
const dropToPickupPath = computePath(drop, pickup);
|
const dropToPickupPath = computePath(drop, pickup);
|
||||||
|
|
||||||
if (
|
if (toPickupPath.length && pickupToDropPath.length && dropToPickupPath.length) {
|
||||||
toPickupPath.length &&
|
|
||||||
pickupToDropPath.length &&
|
|
||||||
dropToPickupPath.length
|
|
||||||
) {
|
|
||||||
setPickupDropPath(pickupToDropPath);
|
setPickupDropPath(pickupToDropPath);
|
||||||
setDropPickupPath(dropToPickupPath);
|
setDropPickupPath(dropToPickupPath);
|
||||||
setToPickupPath(toPickupPath);
|
setToPickupPath(toPickupPath);
|
||||||
|
@ -177,25 +162,9 @@ export default function PathNavigator({
|
||||||
isWaiting.current = false;
|
isWaiting.current = false;
|
||||||
}, [path]);
|
}, [path]);
|
||||||
|
|
||||||
// Add these refs outside the useFrame if not already present:
|
function logAgvStatus(id: string, status: string) {
|
||||||
const startPointReached = useRef(false);
|
// console.log(`AGV ${id}: ${status}`);
|
||||||
|
}
|
||||||
const baseMaterials = useMemo(
|
|
||||||
() => ({
|
|
||||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
|
||||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
|
||||||
// Default: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
|
||||||
Default: new THREE.MeshStandardMaterial(),
|
|
||||||
}),
|
|
||||||
[]
|
|
||||||
);
|
|
||||||
|
|
||||||
// Example usage:
|
|
||||||
const targetModelUUID = id; // Replace with your target ID
|
|
||||||
const matchedProcess = findProcessByTargetModelUUID(
|
|
||||||
processes,
|
|
||||||
targetModelUUID
|
|
||||||
);
|
|
||||||
|
|
||||||
function findProcessByTargetModelUUID(processes: any, targetModelUUID: any) {
|
function findProcessByTargetModelUUID(processes: any, targetModelUUID: any) {
|
||||||
for (const process of processes) {
|
for (const process of processes) {
|
||||||
|
@ -206,75 +175,55 @@ export default function PathNavigator({
|
||||||
(target: any) => target.modelUUID === targetModelUUID
|
(target: any) => target.modelUUID === targetModelUUID
|
||||||
)
|
)
|
||||||
) {
|
) {
|
||||||
//
|
return process.id;
|
||||||
return process.id; // Return the process if a match is found
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return null; // Return null if no match is found
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
useFrame((_, delta) => {});
|
|
||||||
const boxRef = useRef<THREE.Mesh | null>(null);
|
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (!scene || !boxRef || !processes) return;
|
if (!scene || !boxRef || !processes || !MaterialRef.current) return;
|
||||||
|
|
||||||
// 1. Find the existing object by UUID
|
|
||||||
const existingObject = scene.getObjectByProperty("uuid", id);
|
const existingObject = scene.getObjectByProperty("uuid", id);
|
||||||
if (!existingObject) return;
|
if (!existingObject) return;
|
||||||
|
|
||||||
// 2. Find the process that targets this object's modelUUID
|
if (boxRef.current?.parent) {
|
||||||
|
boxRef.current.parent.remove(boxRef.current);
|
||||||
|
boxRef.current = null;
|
||||||
|
}
|
||||||
|
|
||||||
if (boxVisible) {
|
if (boxVisible) {
|
||||||
const matchedProcess = findProcessByTargetModelUUID(processes, id);
|
const matchedProcess = findProcessByTargetModelUUID(processes, id);
|
||||||
|
let materialType: "Box" | "Crate" | "Default" = "Default";
|
||||||
// 3. Determine the material (from materialref) if a process is matched
|
|
||||||
let materialType = "Default";
|
|
||||||
|
|
||||||
if (matchedProcess) {
|
if (matchedProcess) {
|
||||||
const materialEntry = MaterialRef.current.find((item: any) =>
|
const materialEntry = MaterialRef.current.find((item: any) =>
|
||||||
item.objects.some((obj: any) => obj.processId === matchedProcess)
|
item.objects.some((obj: any) => obj.processId === matchedProcess)
|
||||||
);
|
);
|
||||||
console.log("materialEntry: ", materialEntry);
|
|
||||||
if (materialEntry) {
|
if (materialEntry) {
|
||||||
materialType = materialEntry.material; // "Box" or "Crate"
|
materialType = materialEntry.material;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// 4. Create the box mesh with the assigned material
|
|
||||||
const boxGeometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
|
const boxGeometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
|
||||||
const boxMaterial = baseMaterials[materialType as MaterialType];
|
const boxMesh = new THREE.Mesh(boxGeometry, baseMaterials[materialType]);
|
||||||
const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
|
|
||||||
boxMesh.position.y = 1;
|
boxMesh.position.y = 1;
|
||||||
boxMesh.name = `box-${id}`;
|
boxMesh.name = `box-${id}`;
|
||||||
|
|
||||||
// 5. Add to scene and cleanup
|
|
||||||
existingObject.add(boxMesh);
|
existingObject.add(boxMesh);
|
||||||
boxRef.current = boxMesh;
|
boxRef.current = boxMesh;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!startPointReached.current && boxVisible) {
|
|
||||||
setBoxVisible(false);
|
|
||||||
}
|
|
||||||
return () => {
|
return () => {
|
||||||
if (boxRef.current?.parent) {
|
if (boxRef.current?.parent) {
|
||||||
boxRef.current.parent.remove(boxRef.current);
|
boxRef.current.parent.remove(boxRef.current);
|
||||||
}
|
}
|
||||||
boxRef.current = null;
|
|
||||||
};
|
};
|
||||||
}, [
|
}, [processes, MaterialRef, boxVisible, scene, id, baseMaterials]);
|
||||||
processes,
|
|
||||||
MaterialRef,
|
|
||||||
boxVisible,
|
|
||||||
findProcessByTargetModelUUID,
|
|
||||||
startPointReached,
|
|
||||||
]);
|
|
||||||
|
|
||||||
useFrame((_, delta) => {
|
useFrame((_, delta) => {
|
||||||
const currentAgv = (agvRef.current || []).find(
|
const currentAgv = (agvRef.current || []).find((agv: AGVData) => agv.vehicleId === id);
|
||||||
(agv: AGVData) => agv.vehicleId === id
|
|
||||||
);
|
|
||||||
|
|
||||||
if (!scene || !id || !isPlaying) return;
|
if (!scene || !id || !isPlaying) return;
|
||||||
|
|
||||||
|
@ -283,7 +232,6 @@ export default function PathNavigator({
|
||||||
|
|
||||||
if (isPlaying && !hasStarted.current) {
|
if (isPlaying && !hasStarted.current) {
|
||||||
hasStarted.current = false;
|
hasStarted.current = false;
|
||||||
startPointReached.current = false;
|
|
||||||
progressRef.current = 0;
|
progressRef.current = 0;
|
||||||
isWaiting.current = false;
|
isWaiting.current = false;
|
||||||
if (timeoutRef.current) {
|
if (timeoutRef.current) {
|
||||||
|
@ -295,10 +243,9 @@ export default function PathNavigator({
|
||||||
const isAgvReady = () => {
|
const isAgvReady = () => {
|
||||||
if (!agvRef.current || agvRef.current.length === 0) return false;
|
if (!agvRef.current || agvRef.current.length === 0) return false;
|
||||||
if (!currentAgv) return false;
|
if (!currentAgv) return false;
|
||||||
return hitCount === currentAgv.expectedHitCount;
|
return currentAgv.isActive && hitCount >= currentAgv.maxHitCount;
|
||||||
};
|
};
|
||||||
|
|
||||||
// Step 1: Snap to start point on first play
|
|
||||||
if (isPlaying && !hasStarted.current && toPickupPath.length > 0) {
|
if (isPlaying && !hasStarted.current && toPickupPath.length > 0) {
|
||||||
setBoxVisible(false);
|
setBoxVisible(false);
|
||||||
const startPoint = new THREE.Vector3(...toPickupPath[0]);
|
const startPoint = new THREE.Vector3(...toPickupPath[0]);
|
||||||
|
@ -311,146 +258,132 @@ export default function PathNavigator({
|
||||||
}
|
}
|
||||||
|
|
||||||
hasStarted.current = true;
|
hasStarted.current = true;
|
||||||
startPointReached.current = true;
|
|
||||||
progressRef.current = 0;
|
progressRef.current = 0;
|
||||||
|
hasReachedPickup.current = false;
|
||||||
setToPickupPath(toPickupPath.slice(-1));
|
setToPickupPath(toPickupPath.slice(-1));
|
||||||
|
logAgvStatus(id, "Started from station, heading to pickup");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Step 2: Wait at start point for AGV readiness
|
if (isPlaying && currentPhase === "initial" && !hasReachedPickup.current) {
|
||||||
if (isPlaying && startPointReached.current && path.length === 0) {
|
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||||
if (!isAgvReady()) {
|
|
||||||
return; // Prevent transitioning to the next phase if AGV is not ready
|
if (reached) {
|
||||||
|
hasReachedPickup.current = true;
|
||||||
|
if (currentAgv) {
|
||||||
|
currentAgv.status = 'picking';
|
||||||
|
}
|
||||||
|
logAgvStatus(id, "Reached pickup point, Waiting for material");
|
||||||
}
|
}
|
||||||
|
|
||||||
setBoxVisible(true);
|
|
||||||
|
|
||||||
setPath([...toPickupPath]); // Start path transition once the AGV is ready
|
|
||||||
setCurrentPhase("toDrop");
|
|
||||||
progressRef.current = 0;
|
|
||||||
console.log("startPointReached: ", startPointReached.current);
|
|
||||||
startPointReached.current = false;
|
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (path.length < 2) return;
|
if (isPlaying && currentAgv?.isActive && currentPhase === "initial") {
|
||||||
|
if (!isAgvReady()) return;
|
||||||
|
setTimeout(() => {
|
||||||
|
setBoxVisible(true);
|
||||||
|
setPath([...pickupDropPath]);
|
||||||
|
setCurrentPhase("toDrop");
|
||||||
|
progressRef.current = 0;
|
||||||
|
logAgvStatus(id, "Started from pickup point, heading to drop point");
|
||||||
|
if (currentAgv) {
|
||||||
|
currentAgv.status = 'toDrop';
|
||||||
|
}
|
||||||
|
}, 0)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
progressRef.current += delta * speed;
|
if (isPlaying && currentPhase === "toDrop") {
|
||||||
|
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||||
|
|
||||||
|
if (reached && !isWaiting.current) {
|
||||||
|
isWaiting.current = true;
|
||||||
|
logAgvStatus(id, "Reached drop point");
|
||||||
|
if (currentAgv) {
|
||||||
|
currentAgv.status = 'droping';
|
||||||
|
}
|
||||||
|
timeoutRef.current = setTimeout(() => {
|
||||||
|
setPath([...dropPickupPath]);
|
||||||
|
setCurrentPhase("toPickup");
|
||||||
|
progressRef.current = 0;
|
||||||
|
isWaiting.current = false;
|
||||||
|
setBoxVisible(false);
|
||||||
|
if (currentAgv) {
|
||||||
|
currentAgv.status = 'toPickup';
|
||||||
|
}
|
||||||
|
logAgvStatus(id, "Started from droping point, heading to pickup point");
|
||||||
|
}, bufferTime * 1000);
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (isPlaying && currentPhase === "toPickup") {
|
||||||
|
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||||
|
|
||||||
|
if (reached) {
|
||||||
|
if (currentAgv) {
|
||||||
|
currentAgv.isActive = false;
|
||||||
|
}
|
||||||
|
setCurrentPhase("initial");
|
||||||
|
if (currentAgv) {
|
||||||
|
currentAgv.status = 'picking';
|
||||||
|
}
|
||||||
|
logAgvStatus(id, "Reached pickup point again, cycle complete");
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||||
|
});
|
||||||
|
|
||||||
|
function moveAlongPath(
|
||||||
|
object: THREE.Object3D,
|
||||||
|
path: [number, number, number][],
|
||||||
|
distances: number[],
|
||||||
|
speed: number,
|
||||||
|
delta: number,
|
||||||
|
progressRef: React.MutableRefObject<number>
|
||||||
|
): boolean {
|
||||||
|
if (path.length < 2) return false;
|
||||||
|
|
||||||
|
progressRef.current += delta * (speed * globalSpeed);
|
||||||
let covered = progressRef.current;
|
let covered = progressRef.current;
|
||||||
let accumulated = 0;
|
let accumulated = 0;
|
||||||
let index = 0;
|
let index = 0;
|
||||||
|
|
||||||
if (distancesRef.current.length !== path.length - 1) {
|
for (; index < distances.length; index++) {
|
||||||
distancesRef.current = [];
|
const dist = distances[index];
|
||||||
totalDistanceRef.current = 0;
|
if (accumulated + dist >= covered) break;
|
||||||
|
accumulated += dist;
|
||||||
|
}
|
||||||
|
|
||||||
for (let i = 0; i < path.length - 1; i++) {
|
if (index >= path.length - 1) {
|
||||||
const start = new THREE.Vector3(...path[i]);
|
if (path.length > 1) {
|
||||||
const end = new THREE.Vector3(...path[i + 1]);
|
const lastDirection = new THREE.Vector3(...path[path.length - 1])
|
||||||
const distance = start.distanceTo(end);
|
.sub(new THREE.Vector3(...path[path.length - 2]))
|
||||||
distancesRef.current.push(distance);
|
.normalize();
|
||||||
totalDistanceRef.current += distance;
|
object.rotation.y = Math.atan2(lastDirection.x, lastDirection.z);
|
||||||
}
|
}
|
||||||
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
while (
|
|
||||||
index < distancesRef.current.length &&
|
|
||||||
covered > accumulated + distancesRef.current[index]
|
|
||||||
) {
|
|
||||||
accumulated += distancesRef.current[index];
|
|
||||||
index++;
|
|
||||||
}
|
|
||||||
|
|
||||||
// AGV has completed its path
|
|
||||||
if (index >= distancesRef.current.length) {
|
|
||||||
progressRef.current = totalDistanceRef.current;
|
|
||||||
|
|
||||||
timeoutRef.current = setTimeout(() => {
|
|
||||||
if (!isAgvReady()) {
|
|
||||||
isWaiting.current = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let nextPath = [];
|
|
||||||
let nextPhase = currentPhase;
|
|
||||||
|
|
||||||
if (currentPhase === "toDrop") {
|
|
||||||
nextPath = dropPickupPath;
|
|
||||||
nextPhase = "toPickup";
|
|
||||||
setBoxVisible(false);
|
|
||||||
} else if (currentPhase === "toPickup") {
|
|
||||||
// When returning to start point (toPickup phase completed)
|
|
||||||
// Set position to toPickupPath[1] instead of [0]
|
|
||||||
if (toPickupPath.length > 1) {
|
|
||||||
object.position.copy(new THREE.Vector3(...toPickupPath[1]));
|
|
||||||
// Also set rotation towards the next point if available
|
|
||||||
if (toPickupPath.length > 2) {
|
|
||||||
const nextPoint = new THREE.Vector3(...toPickupPath[2]);
|
|
||||||
const direction = nextPoint
|
|
||||||
.clone()
|
|
||||||
.sub(object.position)
|
|
||||||
.normalize();
|
|
||||||
object.rotation.y = Math.atan2(direction.x, direction.z);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Reset the path and mark start point as reached
|
|
||||||
setPath([]);
|
|
||||||
startPointReached.current = true;
|
|
||||||
progressRef.current = 0;
|
|
||||||
distancesRef.current = [];
|
|
||||||
|
|
||||||
// Stop the AGV by setting isplaying to false
|
|
||||||
if (currentAgv) {
|
|
||||||
currentAgv.isplaying = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Clear timeout and return to prevent further movement
|
|
||||||
if (timeoutRef.current) {
|
|
||||||
clearTimeout(timeoutRef.current);
|
|
||||||
timeoutRef.current = null;
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
} else {
|
|
||||||
nextPath = pickupDropPath;
|
|
||||||
nextPhase = "toDrop";
|
|
||||||
setBoxVisible(true);
|
|
||||||
}
|
|
||||||
|
|
||||||
setPath([...nextPath]);
|
|
||||||
setCurrentPhase(nextPhase);
|
|
||||||
progressRef.current = 0;
|
|
||||||
isWaiting.current = false;
|
|
||||||
distancesRef.current = [];
|
|
||||||
|
|
||||||
// Reset hit count for the next cycle
|
|
||||||
if (agvRef.current) {
|
|
||||||
agvRef.current = agvRef.current.map((agv: AGVData) =>
|
|
||||||
agv.vehicleId === id ? { ...agv, hitCount: 0 } : agv
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}, bufferTime * 1000);
|
|
||||||
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Step 4: Interpolate position and rotation
|
|
||||||
const start = new THREE.Vector3(...path[index]);
|
const start = new THREE.Vector3(...path[index]);
|
||||||
const end = new THREE.Vector3(...path[index + 1]);
|
const end = new THREE.Vector3(...path[index + 1]);
|
||||||
const dist = distancesRef.current[index];
|
const dist = distances[index];
|
||||||
|
|
||||||
if (!dist || dist === 0) return;
|
|
||||||
|
|
||||||
const t = THREE.MathUtils.clamp((covered - accumulated) / dist, 0, 1);
|
const t = THREE.MathUtils.clamp((covered - accumulated) / dist, 0, 1);
|
||||||
object.position.copy(start.clone().lerp(end, t));
|
object.position.copy(start.clone().lerp(end, t));
|
||||||
|
|
||||||
const direction = new THREE.Vector3().subVectors(end, start).normalize();
|
if (dist > 0.1) {
|
||||||
object.rotation.y = Math.atan2(direction.x, direction.z);
|
const targetDirection = end.clone().sub(start).normalize();
|
||||||
});
|
const targetRotationY = Math.atan2(targetDirection.x, targetDirection.z);
|
||||||
|
|
||||||
|
const rotationSpeed = Math.min(5 * delta, 1);
|
||||||
|
object.rotation.y = THREE.MathUtils.lerp(object.rotation.y, targetRotationY, rotationSpeed);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
return () => {
|
return () => {
|
||||||
|
|
|
@ -20,7 +20,6 @@ async function loadInitialFloorItems(
|
||||||
const organization = (email!.split("@")[1]).split(".")[0];
|
const organization = (email!.split("@")[1]).split(".")[0];
|
||||||
|
|
||||||
const items = await getFloorAssets(organization);
|
const items = await getFloorAssets(organization);
|
||||||
console.log('items: ', items);
|
|
||||||
localStorage.setItem("FloorItems", JSON.stringify(items));
|
localStorage.setItem("FloorItems", JSON.stringify(items));
|
||||||
await initializeDB();
|
await initializeDB();
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,6 @@ import CopyPasteControls from "./copyPasteControls";
|
||||||
import MoveControls from "./moveControls";
|
import MoveControls from "./moveControls";
|
||||||
import RotateControls from "./rotateControls";
|
import RotateControls from "./rotateControls";
|
||||||
import useModuleStore from "../../../../store/useModuleStore";
|
import useModuleStore from "../../../../store/useModuleStore";
|
||||||
import { detectModifierKeys } from "../../../../utils/shortcutkeys/detectModifierKeys";
|
|
||||||
|
|
||||||
const SelectionControls: React.FC = () => {
|
const SelectionControls: React.FC = () => {
|
||||||
const { camera, controls, gl, scene, pointer } = useThree();
|
const { camera, controls, gl, scene, pointer } = useThree();
|
||||||
|
@ -102,13 +101,12 @@ const SelectionControls: React.FC = () => {
|
||||||
};
|
};
|
||||||
|
|
||||||
const onKeyDown = (event: KeyboardEvent) => {
|
const onKeyDown = (event: KeyboardEvent) => {
|
||||||
const keyCombination = detectModifierKeys(event);
|
|
||||||
if (movedObjects.length > 0 || rotatedObjects.length > 0) return;
|
if (movedObjects.length > 0 || rotatedObjects.length > 0) return;
|
||||||
if (keyCombination === "ESCAPE") {
|
if (event.key.toLowerCase() === "escape") {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
clearSelection();
|
clearSelection();
|
||||||
}
|
}
|
||||||
if (keyCombination === "DELETE") {
|
if (event.key.toLowerCase() === "delete") {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
deleteSelection();
|
deleteSelection();
|
||||||
}
|
}
|
||||||
|
|
|
@ -26,6 +26,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
||||||
}) => {
|
}) => {
|
||||||
const gltf = useLoader(GLTFLoader, crate) as GLTF;
|
const gltf = useLoader(GLTFLoader, crate) as GLTF;
|
||||||
const groupRef = useRef<THREE.Group>(null);
|
const groupRef = useRef<THREE.Group>(null);
|
||||||
|
const tempStackedObjectsRef = useRef<Record<string, boolean>>({});
|
||||||
|
|
||||||
const {
|
const {
|
||||||
animationStates,
|
animationStates,
|
||||||
|
@ -43,27 +44,19 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
||||||
checkAndCountTriggers,
|
checkAndCountTriggers,
|
||||||
} = useProcessAnimation(processes, setProcesses, agvRef);
|
} = useProcessAnimation(processes, setProcesses, agvRef);
|
||||||
|
|
||||||
const baseMaterials = useMemo(
|
const baseMaterials = useMemo(() => ({
|
||||||
() => ({
|
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
Default: new THREE.MeshStandardMaterial(),
|
||||||
// Default: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
}), []);
|
||||||
Default: new THREE.MeshStandardMaterial(),
|
|
||||||
}),
|
|
||||||
[]
|
|
||||||
);
|
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
// Update material references for all spawned objects
|
// Update material references for all spawned objects
|
||||||
Object.entries(animationStates).forEach(([processId, processState]) => {
|
Object.entries(animationStates).forEach(([processId, processState]) => {
|
||||||
Object.keys(processState.spawnedObjects).forEach((objectId) => {
|
Object.keys(processState.spawnedObjects).forEach((objectId) => {
|
||||||
const entry = {
|
const entry = { processId, objectId, };
|
||||||
processId,
|
|
||||||
objectId,
|
|
||||||
};
|
|
||||||
|
|
||||||
const materialType =
|
const materialType = processState.spawnedObjects[objectId]?.currentMaterialType;
|
||||||
processState.spawnedObjects[objectId]?.currentMaterialType;
|
|
||||||
|
|
||||||
if (!materialType) {
|
if (!materialType) {
|
||||||
return;
|
return;
|
||||||
|
@ -72,17 +65,13 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
||||||
const matRefArray = MaterialRef.current;
|
const matRefArray = MaterialRef.current;
|
||||||
|
|
||||||
// Find existing material group
|
// Find existing material group
|
||||||
const existing = matRefArray.find(
|
const existing = matRefArray.find((entryGroup: { material: string; objects: any[] }) =>
|
||||||
(entryGroup: { material: string; objects: any[] }) =>
|
entryGroup.material === materialType
|
||||||
entryGroup.material === materialType
|
|
||||||
);
|
);
|
||||||
|
|
||||||
if (existing) {
|
if (existing) {
|
||||||
// Check if this processId + objectId already exists
|
// Check if this processId + objectId already exists
|
||||||
const alreadyExists = existing.objects.some(
|
const alreadyExists = existing.objects.some((o: any) => o.processId === entry.processId && o.objectId === entry.objectId);
|
||||||
(o: any) =>
|
|
||||||
o.processId === entry.processId && o.objectId === entry.objectId
|
|
||||||
);
|
|
||||||
|
|
||||||
if (!alreadyExists) {
|
if (!alreadyExists) {
|
||||||
existing.objects.push(entry);
|
existing.objects.push(entry);
|
||||||
|
@ -102,8 +91,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
||||||
|
|
||||||
useFrame(() => {
|
useFrame(() => {
|
||||||
// Spawn logic frame
|
// Spawn logic frame
|
||||||
const currentTime =
|
const currentTime = clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
|
||||||
clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
|
|
||||||
|
|
||||||
setAnimationStates((prev) => {
|
setAnimationStates((prev) => {
|
||||||
const newStates = { ...prev };
|
const newStates = { ...prev };
|
||||||
|
@ -131,10 +119,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
||||||
: parseFloat(spawnAction.spawnInterval as string) || 0;
|
: parseFloat(spawnAction.spawnInterval as string) || 0;
|
||||||
|
|
||||||
// Check if this is a zero interval spawn and we already spawned an object
|
// Check if this is a zero interval spawn and we already spawned an object
|
||||||
if (
|
if (spawnInterval === 0 && processState.hasSpawnedZeroIntervalObject === true) {
|
||||||
spawnInterval === 0 &&
|
|
||||||
processState.hasSpawnedZeroIntervalObject === true
|
|
||||||
) {
|
|
||||||
return; // Don't spawn more objects for zero interval
|
return; // Don't spawn more objects for zero interval
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -312,35 +297,87 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
|
|
||||||
|
// if (isLastPoint) {
|
||||||
|
// if (currentPointData?.actions) {
|
||||||
|
// const hasNonInherit = hasNonInheritActions(
|
||||||
|
// currentPointData.actions
|
||||||
|
// );
|
||||||
|
// if (!hasNonInherit) {
|
||||||
|
// // Remove the object if all actions are inherit
|
||||||
|
// updatedObjects[objectId] = {
|
||||||
|
// ...obj,
|
||||||
|
// visible: false,
|
||||||
|
// state: { ...stateRef, isAnimating: false },
|
||||||
|
// };
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
// } else {
|
||||||
|
// // No actions at last point - remove the object
|
||||||
|
// updatedObjects[objectId] = {
|
||||||
|
// ...obj,
|
||||||
|
// visible: false,
|
||||||
|
// state: { ...stateRef, isAnimating: false },
|
||||||
|
// };
|
||||||
|
// return;
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
if (isLastPoint) {
|
if (isLastPoint) {
|
||||||
if (currentPointData?.actions) {
|
const isAgvPicking = agvRef.current.some(
|
||||||
const hasNonInherit = hasNonInheritActions(
|
(agv: any) => agv.processId === process.id && agv.status === "picking"
|
||||||
currentPointData.actions
|
);
|
||||||
);
|
|
||||||
if (!hasNonInherit) {
|
const shouldHide = !currentPointData?.actions || !hasNonInheritActions(currentPointData.actions);
|
||||||
// Remove the object if all actions are inherit
|
|
||||||
|
if (shouldHide) {
|
||||||
|
if (isAgvPicking) {
|
||||||
updatedObjects[objectId] = {
|
updatedObjects[objectId] = {
|
||||||
...obj,
|
...obj,
|
||||||
visible: false,
|
visible: false,
|
||||||
state: { ...stateRef, isAnimating: false },
|
state: {
|
||||||
|
...stateRef,
|
||||||
|
isAnimating: false,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
} else {
|
||||||
|
tempStackedObjectsRef.current[objectId] = true;
|
||||||
|
|
||||||
|
updatedObjects[objectId] = {
|
||||||
|
...obj,
|
||||||
|
visible: true,
|
||||||
|
state: {
|
||||||
|
...stateRef,
|
||||||
|
isAnimating: true,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
} else {
|
|
||||||
// No actions at last point - remove the object
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (tempStackedObjectsRef.current[objectId]) {
|
||||||
|
const isAgvPicking = agvRef.current.some(
|
||||||
|
(agv: any) => agv.processId === process.id && agv.status === "picking"
|
||||||
|
);
|
||||||
|
|
||||||
|
if (isAgvPicking) {
|
||||||
|
delete tempStackedObjectsRef.current[objectId];
|
||||||
|
|
||||||
updatedObjects[objectId] = {
|
updatedObjects[objectId] = {
|
||||||
...obj,
|
...obj,
|
||||||
visible: false,
|
visible: false,
|
||||||
state: { ...stateRef, isAnimating: false },
|
state: {
|
||||||
|
...stateRef,
|
||||||
|
isAnimating: false,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!isLastPoint) {
|
if (!isLastPoint) {
|
||||||
const nextPoint = path[nextPointIdx];
|
const nextPoint = path[nextPointIdx];
|
||||||
const distance =
|
const distance = path[stateRef.currentIndex].distanceTo(nextPoint);
|
||||||
path[stateRef.currentIndex].distanceTo(nextPoint);
|
|
||||||
const effectiveSpeed = stateRef.speed * speedRef.current;
|
const effectiveSpeed = stateRef.speed * speedRef.current;
|
||||||
const movement = effectiveSpeed * delta;
|
const movement = effectiveSpeed * delta;
|
||||||
|
|
||||||
|
|
|
@ -57,7 +57,7 @@
|
||||||
// pointActions: PointAction[][];
|
// pointActions: PointAction[][];
|
||||||
// pointTriggers: PointTrigger[][];
|
// pointTriggers: PointTrigger[][];
|
||||||
// speed: number;
|
// speed: number;
|
||||||
// isplaying: boolean;
|
// isActive: boolean;
|
||||||
// }
|
// }
|
||||||
|
|
||||||
// interface ProcessCreatorProps {
|
// interface ProcessCreatorProps {
|
||||||
|
@ -147,7 +147,7 @@
|
||||||
// pointActions: [],
|
// pointActions: [],
|
||||||
// pointTriggers: [], // Added point triggers array
|
// pointTriggers: [], // Added point triggers array
|
||||||
// speed: 1,
|
// speed: 1,
|
||||||
// isplaying: false,
|
// isActive: false,
|
||||||
// });
|
// });
|
||||||
|
|
||||||
// // Enhanced connection checking function
|
// // Enhanced connection checking function
|
||||||
|
@ -283,7 +283,7 @@
|
||||||
// pointActions,
|
// pointActions,
|
||||||
// pointTriggers,
|
// pointTriggers,
|
||||||
// speed: processSpeed,
|
// speed: processSpeed,
|
||||||
// isplaying: false,
|
// isActive: false,
|
||||||
// };
|
// };
|
||||||
// },
|
// },
|
||||||
// [scene]
|
// [scene]
|
||||||
|
@ -410,7 +410,7 @@
|
||||||
// p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
|
// p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
|
||||||
// )
|
// )
|
||||||
// .join(","),
|
// .join(","),
|
||||||
// isplaying: false,
|
// isActive: false,
|
||||||
// }));
|
// }));
|
||||||
// }, [convertedPaths]);
|
// }, [convertedPaths]);
|
||||||
|
|
||||||
|
@ -459,6 +459,7 @@ import {
|
||||||
ConveyorEventsSchema,
|
ConveyorEventsSchema,
|
||||||
VehicleEventsSchema,
|
VehicleEventsSchema,
|
||||||
} from "../../../types/world/worldTypes";
|
} from "../../../types/world/worldTypes";
|
||||||
|
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||||
|
|
||||||
// Type definitions
|
// Type definitions
|
||||||
export interface PointAction {
|
export interface PointAction {
|
||||||
|
@ -495,7 +496,7 @@ export interface SimulationPath {
|
||||||
points: PathPoint[];
|
points: PathPoint[];
|
||||||
pathPosition: [number, number, number];
|
pathPosition: [number, number, number];
|
||||||
speed?: number;
|
speed?: number;
|
||||||
isplaying: boolean;
|
isActive: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface Process {
|
export interface Process {
|
||||||
|
@ -505,7 +506,7 @@ export interface Process {
|
||||||
pointActions: PointAction[][];
|
pointActions: PointAction[][];
|
||||||
pointTriggers: PointTrigger[][];
|
pointTriggers: PointTrigger[][];
|
||||||
speed: number;
|
speed: number;
|
||||||
isplaying: boolean;
|
isActive: boolean;
|
||||||
}
|
}
|
||||||
|
|
||||||
interface ProcessCreatorProps {
|
interface ProcessCreatorProps {
|
||||||
|
@ -538,13 +539,13 @@ function convertToSimulationPath(
|
||||||
actions: Array.isArray(point.actions)
|
actions: Array.isArray(point.actions)
|
||||||
? point.actions.map(normalizeAction)
|
? point.actions.map(normalizeAction)
|
||||||
: point.actions
|
: point.actions
|
||||||
? [normalizeAction(point.actions)]
|
? [normalizeAction(point.actions)]
|
||||||
: [],
|
: [],
|
||||||
triggers: Array.isArray(point.triggers)
|
triggers: Array.isArray(point.triggers)
|
||||||
? point.triggers.map(normalizeTrigger)
|
? point.triggers.map(normalizeTrigger)
|
||||||
: point.triggers
|
: point.triggers
|
||||||
? [normalizeTrigger(point.triggers)]
|
? [normalizeTrigger(point.triggers)]
|
||||||
: [],
|
: [],
|
||||||
connections: {
|
connections: {
|
||||||
targets: point.connections.targets.map((target) => ({
|
targets: point.connections.targets.map((target) => ({
|
||||||
modelUUID: target.modelUUID,
|
modelUUID: target.modelUUID,
|
||||||
|
@ -556,7 +557,7 @@ function convertToSimulationPath(
|
||||||
typeof path.speed === "string"
|
typeof path.speed === "string"
|
||||||
? parseFloat(path.speed) || 1
|
? parseFloat(path.speed) || 1
|
||||||
: path.speed || 1,
|
: path.speed || 1,
|
||||||
isplaying: false, // Added missing property
|
isActive: false, // Added missing property
|
||||||
};
|
};
|
||||||
} else {
|
} else {
|
||||||
// For vehicle paths, handle the case where triggers might not exist
|
// For vehicle paths, handle the case where triggers might not exist
|
||||||
|
@ -570,8 +571,8 @@ function convertToSimulationPath(
|
||||||
actions: Array.isArray(path.points.actions)
|
actions: Array.isArray(path.points.actions)
|
||||||
? path.points.actions.map(normalizeAction)
|
? path.points.actions.map(normalizeAction)
|
||||||
: path.points.actions
|
: path.points.actions
|
||||||
? [normalizeAction(path.points.actions)]
|
? [normalizeAction(path.points.actions)]
|
||||||
: [],
|
: [],
|
||||||
triggers: [],
|
triggers: [],
|
||||||
connections: {
|
connections: {
|
||||||
targets: path.points.connections.targets.map((target) => ({
|
targets: path.points.connections.targets.map((target) => ({
|
||||||
|
@ -582,7 +583,7 @@ function convertToSimulationPath(
|
||||||
],
|
],
|
||||||
pathPosition: path.position,
|
pathPosition: path.position,
|
||||||
speed: path.points.speed || 1,
|
speed: path.points.speed || 1,
|
||||||
isplaying: false,
|
isActive: false,
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -595,7 +596,7 @@ const createEmptyProcess = (): Process => ({
|
||||||
pointActions: [],
|
pointActions: [],
|
||||||
pointTriggers: [], // Added point triggers array
|
pointTriggers: [], // Added point triggers array
|
||||||
speed: 1,
|
speed: 1,
|
||||||
isplaying: false,
|
isActive: false,
|
||||||
});
|
});
|
||||||
|
|
||||||
// Enhanced connection checking function
|
// Enhanced connection checking function
|
||||||
|
@ -731,7 +732,7 @@ export function useProcessCreation() {
|
||||||
pointActions,
|
pointActions,
|
||||||
pointTriggers,
|
pointTriggers,
|
||||||
speed: processSpeed,
|
speed: processSpeed,
|
||||||
isplaying: false,
|
isActive: false,
|
||||||
};
|
};
|
||||||
},
|
},
|
||||||
[scene]
|
[scene]
|
||||||
|
@ -824,6 +825,7 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||||
const { createProcessesFromPaths } = useProcessCreation();
|
const { createProcessesFromPaths } = useProcessCreation();
|
||||||
const prevPathsRef = useRef<SimulationPath[]>([]);
|
const prevPathsRef = useRef<SimulationPath[]>([]);
|
||||||
const prevProcessesRef = useRef<Process[]>([]);
|
const prevProcessesRef = useRef<Process[]>([]);
|
||||||
|
const { isPlaying } = usePlayButtonStore();
|
||||||
|
|
||||||
const convertedPaths = useMemo((): SimulationPath[] => {
|
const convertedPaths = useMemo((): SimulationPath[] => {
|
||||||
if (!simulationStates) return [];
|
if (!simulationStates) return [];
|
||||||
|
@ -858,7 +860,7 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||||
p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
|
p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
|
||||||
)
|
)
|
||||||
.join(","),
|
.join(","),
|
||||||
isplaying: false,
|
isActive: false,
|
||||||
}));
|
}));
|
||||||
}, [convertedPaths]);
|
}, [convertedPaths]);
|
||||||
|
|
||||||
|
|
|
@ -39,7 +39,7 @@ export interface ProcessPath {
|
||||||
pathRotation: number[];
|
pathRotation: number[];
|
||||||
speed: number;
|
speed: number;
|
||||||
type: "Conveyor" | "Vehicle";
|
type: "Conveyor" | "Vehicle";
|
||||||
isplaying: boolean
|
isActive: boolean
|
||||||
}
|
}
|
||||||
|
|
||||||
export interface ProcessData {
|
export interface ProcessData {
|
||||||
|
|
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Load Diff
|
@ -15,7 +15,6 @@ import Agv from "../builder/agv/agv";
|
||||||
function Simulation() {
|
function Simulation() {
|
||||||
const { activeModule } = useModuleStore();
|
const { activeModule } = useModuleStore();
|
||||||
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
|
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
|
||||||
const { simulationStates, setSimulationStates } = useSimulationStates();
|
|
||||||
const [processes, setProcesses] = useState<any[]>([]);
|
const [processes, setProcesses] = useState<any[]>([]);
|
||||||
const agvRef = useRef([]);
|
const agvRef = useRef([]);
|
||||||
const MaterialRef = useRef([]);
|
const MaterialRef = useRef([]);
|
||||||
|
|
Loading…
Reference in New Issue