reset function updated
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@ -38,9 +38,17 @@ const SimulationPlayer: React.FC = () => {
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const { isReset, setReset } = useResetButtonStore();
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const { subModule } = useSubModuleStore();
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useEffect(() => {
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if (isReset) {
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setTimeout(()=>{
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setReset(false);
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},0)
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}
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}, [isReset])
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// Button functions
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const handleReset = () => {
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setReset(!isReset);
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setReset(true);
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setSpeed(1);
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};
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const handlePlayStop = () => {
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@ -271,8 +279,7 @@ const SimulationPlayer: React.FC = () => {
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</div>
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{index < intervals.length - 1 && (
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<div
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className={`line ${
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progress >= ((index + 1) / totalSegments) * 100
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className={`line ${progress >= ((index + 1) / totalSegments) * 100
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? "filled"
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: ""
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}`}
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@ -314,8 +321,7 @@ const SimulationPlayer: React.FC = () => {
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<div className="custom-slider-wrapper">
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<div className="custom-slider">
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<button
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className={`slider-handle ${
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isDragging ? "dragging" : ""
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className={`slider-handle ${isDragging ? "dragging" : ""
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}`}
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style={{ left: `${calculateHandlePosition()}%` }}
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onMouseDown={handleMouseDown}
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@ -44,8 +44,9 @@ function RoboticArmAnimator({
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setCirclePoints(points);
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}, [armBot.position]);
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//Handle Reset Animation
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useEffect(() => {
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if (isReset || !isPlaying) {
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if (isReset ) {
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progressRef.current = 0;
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curveRef.current = null;
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setCurrentPath([]);
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@ -53,11 +54,15 @@ function RoboticArmAnimator({
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totalDistanceRef.current = 0;
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startTimeRef.current = null;
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segmentDistancesRef.current = [];
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setReset(false);
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if (!ikSolver) return
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const bone = ikSolver.mesh.skeleton.bones.find((b: any) => b.name === targetBone);
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if (!bone) return;
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bone.position.copy(restPosition)
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ikSolver.update();
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}
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}, [isReset, isPlaying])
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//Generate Circle Points
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function generateRingPoints(radius: any, segments: any) {
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const points: [number, number, number][] = [];
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for (let i = 0; i < segments; i++) {
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@ -70,7 +75,7 @@ function RoboticArmAnimator({
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}
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return points;
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}
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// Function for find nearest Circlepoints Index
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const findNearestIndex = (nearestPoint: [number, number, number], points: [number, number, number][], epsilon = 1e-6) => {
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for (let i = 0; i < points.length; i++) {
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const [x, y, z] = points[i];
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@ -85,6 +90,15 @@ function RoboticArmAnimator({
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return -1; // Not found
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};
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//function to find nearest Circlepoints
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const findNearest = (target: [number, number, number]) => {
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return circlePoints.reduce((nearest, point) => {
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const distance = Math.hypot(target[0] - point[0], target[1] - point[1], target[2] - point[2]);
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const nearestDistance = Math.hypot(target[0] - nearest[0], target[1] - nearest[1], target[2] - nearest[2]);
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return distance < nearestDistance ? point : nearest;
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}, circlePoints[0]);
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};
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// Handle nearest points and final path (including arc points)
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useEffect(() => {
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if (circlePoints.length > 0 && currentPath.length > 0) {
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@ -95,13 +109,13 @@ function RoboticArmAnimator({
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const raisedStart = [start[0], start[1] + 0.5, start[2]] as [number, number, number];
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const raisedEnd = [end[0], end[1] + 0.5, end[2]] as [number, number, number];
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const findNearest = (target: [number, number, number]) => {
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return circlePoints.reduce((nearest, point) => {
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const distance = Math.hypot(target[0] - point[0], target[1] - point[1], target[2] - point[2]);
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const nearestDistance = Math.hypot(target[0] - nearest[0], target[1] - nearest[1], target[2] - nearest[2]);
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return distance < nearestDistance ? point : nearest;
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}, circlePoints[0]);
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};
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// const findNearest = (target: [number, number, number]) => {
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// return circlePoints.reduce((nearest, point) => {
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// const distance = Math.hypot(target[0] - point[0], target[1] - point[1], target[2] - point[2]);
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// const nearestDistance = Math.hypot(target[0] - nearest[0], target[1] - nearest[1], target[2] - nearest[2]);
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// return distance < nearestDistance ? point : nearest;
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// }, circlePoints[0]);
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// };
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const nearestToStart = findNearest(raisedStart);
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const nearestToEnd = findNearest(raisedEnd);
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@ -176,8 +190,13 @@ function RoboticArmAnimator({
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if (!bone) return;
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if (isPlaying) {
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if (isReset) {
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bone.position.copy(restPosition);
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setCustomCurvePoints([]);
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ikSolver.update();
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}
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if (!isPaused && customCurvePoints && customCurvePoints.length > 0) {
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const distances = segmentDistancesRef.current; // distances between each pair of points
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const distances = segmentDistancesRef.current;
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const totalDistance = totalDistanceRef.current;
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progressRef.current += delta * (speed * armBot.speed);
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@ -186,11 +205,11 @@ function RoboticArmAnimator({
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let index = 0;
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let accumulatedDistance = 0;
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// Find which segment we are currently in
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while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
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accumulatedDistance += distances[index];
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index++;
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}
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if (index < distances.length) {
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const startPoint = customCurvePoints[index];
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const endPoint = customCurvePoints[index + 1];
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@ -201,6 +220,7 @@ function RoboticArmAnimator({
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bone.position.copy(position);
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}
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}
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if (progressRef.current >= totalDistance) {
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HandleCallback();
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setCurrentPath([]);
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@ -212,13 +232,13 @@ function RoboticArmAnimator({
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ikSolver.update();
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}
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} else if ((!isPlaying && currentPath.length === 0) || isReset) {
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} else if (!isPlaying && currentPath.length === 0) {
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bone.position.copy(restPosition);
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ikSolver.update();
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}
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ikSolver.update();
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});
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return (
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<>
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{customCurvePoints && customCurvePoints?.length >= 2 && currentPath && isPlaying && (
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@ -97,25 +97,25 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
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useEffect(() => {
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if (isReset || !isPlaying) {
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logStatus(armBot.modelUuid, "Simulation Play Reset Successfully")
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removeCurrentAction(armBot.modelUuid)
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setArmBotActive(armBot.modelUuid, false)
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setArmBotState(armBot.modelUuid, "idle")
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setCurrentPhase("init");
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setPath([])
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removeCurrentAction(armBot.modelUuid)
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isPausedRef.current = false
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pauseTimeRef.current = null
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startTime = 0
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const targetBones = ikSolver?.mesh.skeleton.bones.find(
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(b: any) => b.name === targetBone
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const targetBones = ikSolver?.mesh.skeleton.bones.find((b: any) => b.name === targetBone
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);
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if (targetBones) {
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if (targetBones && isPlaying) {
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let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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setReset(false);
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logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
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}
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}
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// setReset(false);
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}
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}, [isReset, isPlaying])
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useEffect(() => {
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@ -127,7 +127,6 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
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(b: any) => b.name === targetBone
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);
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if (isPlaying) {
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//Moving armBot from initial point to rest position.
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if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "init") {
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@ -204,16 +203,16 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
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// logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
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}
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} else {
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logStatus(armBot.modelUuid, "Simulation Play Exited")
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setArmBotActive(armBot.modelUuid, false)
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setArmBotState(armBot.modelUuid, "idle")
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setCurrentPhase("init");
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setPath([])
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isPausedRef.current = false
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pauseTimeRef.current = null
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isPausedRef.current = false
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startTime = 0
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removeCurrentAction(armBot.modelUuid)
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// logStatus(armBot.modelUuid, "Simulation Play Exited")
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// setArmBotActive(armBot.modelUuid, false)
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// setArmBotState(armBot.modelUuid, "idle")
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// setCurrentPhase("init");
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// setPath([])
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// isPausedRef.current = false
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// pauseTimeRef.current = null
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// isPausedRef.current = false
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// startTime = 0
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// removeCurrentAction(armBot.modelUuid)
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}
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}, [currentPhase, armBot, isPlaying, ikSolver])
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@ -260,6 +259,7 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
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}
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const logStatus = (id: string, status: string) => {
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//
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}
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@ -7,7 +7,7 @@ function Simulator() {
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const executionOrder = determineExecutionOrder(products);
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executionOrder.forEach(point => {
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useActionHandler(point);
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// useActionHandler(point);
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});
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function determineExecutionSequences(products: productsSchema): PointsScheme[][] {
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