Refactor path connections structure and remove unused connection logic
This commit is contained in:
parent
2dfd34f27b
commit
a7ec4720a4
|
@ -12,7 +12,7 @@ interface Path {
|
|||
rotation: [number, number, number];
|
||||
actions: { uuid: string; name: string; type: string; material: string; delay: number | string; spawnInterval: number | string; isUsed: boolean }[] | [];
|
||||
triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
|
||||
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] } | [];
|
||||
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
|
||||
}[];
|
||||
pathPosition: [number, number, number];
|
||||
pathRotation: [number, number, number];
|
||||
|
@ -45,7 +45,7 @@ function Behaviour({ setSimulationPaths }: { setSimulationPaths: any }) {
|
|||
rotation: [0, 0, 0],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
|
||||
triggers: [],
|
||||
connections: [],
|
||||
connections: { source: { pathUUID: item.modeluuid, pointUUID: point1UUID }, targets: [] },
|
||||
},
|
||||
{
|
||||
uuid: middlePointUUID,
|
||||
|
@ -53,7 +53,7 @@ function Behaviour({ setSimulationPaths }: { setSimulationPaths: any }) {
|
|||
rotation: [0, 0, 0],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
|
||||
triggers: [],
|
||||
connections: [],
|
||||
connections: { source: { pathUUID: item.modeluuid, pointUUID: middlePointUUID }, targets: [] },
|
||||
},
|
||||
{
|
||||
uuid: point2UUID,
|
||||
|
@ -61,7 +61,7 @@ function Behaviour({ setSimulationPaths }: { setSimulationPaths: any }) {
|
|||
rotation: [0, 0, 0],
|
||||
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Inherit', material: 'Inherit', delay: 'Inherit', spawnInterval: 'Inherit', isUsed: false }],
|
||||
triggers: [],
|
||||
connections: [],
|
||||
connections: { source: { pathUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
|
||||
},
|
||||
],
|
||||
pathPosition: [...item.position],
|
||||
|
|
|
@ -2,21 +2,100 @@ import { useFrame, useThree } from '@react-three/fiber';
|
|||
import React, { useEffect, useState } from 'react';
|
||||
import * as THREE from 'three';
|
||||
import { QuadraticBezierLine } from '@react-three/drei';
|
||||
import { useConnections, useIsConnecting, useSimulationPaths } from '../../../store/store';
|
||||
import { useIsConnecting, useSimulationPaths } from '../../../store/store';
|
||||
import useModuleStore from '../../../store/useModuleStore';
|
||||
|
||||
function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObject<THREE.Group> }) {
|
||||
const { activeModule } = useModuleStore();
|
||||
const { gl, raycaster, scene, pointer, camera } = useThree();
|
||||
const { connections, setConnections, addConnection } = useConnections();
|
||||
const { isConnecting, setIsConnecting } = useIsConnecting();
|
||||
const { setIsConnecting } = useIsConnecting();
|
||||
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
|
||||
|
||||
const [firstSelected, setFirstSelected] = useState<{ pathUUID: string; sphereUUID: string; position: THREE.Vector3; isCorner: boolean; } | null>(null);
|
||||
const [firstSelected, setFirstSelected] = useState<{
|
||||
pathUUID: string;
|
||||
sphereUUID: string;
|
||||
position: THREE.Vector3;
|
||||
isCorner: boolean;
|
||||
} | null>(null);
|
||||
const [currentLine, setCurrentLine] = useState<{ start: THREE.Vector3, end: THREE.Vector3, mid: THREE.Vector3 } | null>(null);
|
||||
const [hoveredSphere, setHoveredSphere] = useState<{ sphereUUID: string, position: THREE.Vector3 } | null>(null);
|
||||
const [helperlineColor, setHelperLineColor] = useState<string>('red');
|
||||
|
||||
const updatePathConnections = (
|
||||
fromPathUUID: string,
|
||||
fromPointUUID: string,
|
||||
toPathUUID: string,
|
||||
toPointUUID: string
|
||||
) => {
|
||||
const updatedPaths = simulationPaths.map(path => {
|
||||
if (path.modeluuid === fromPathUUID) {
|
||||
return {
|
||||
...path,
|
||||
points: path.points.map(point => {
|
||||
if (point.uuid === fromPointUUID) {
|
||||
const newTarget = {
|
||||
pathUUID: toPathUUID,
|
||||
pointUUID: toPointUUID
|
||||
};
|
||||
const existingTargets = point.connections.targets || [];
|
||||
|
||||
if (!existingTargets.some(target =>
|
||||
target.pathUUID === newTarget.pathUUID &&
|
||||
target.pointUUID === newTarget.pointUUID
|
||||
)) {
|
||||
return {
|
||||
...point,
|
||||
connections: {
|
||||
...point.connections,
|
||||
targets: [...existingTargets, newTarget]
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
return point;
|
||||
})
|
||||
};
|
||||
}
|
||||
else if (path.modeluuid === toPathUUID) {
|
||||
return {
|
||||
...path,
|
||||
points: path.points.map(point => {
|
||||
if (point.uuid === toPointUUID) {
|
||||
const reverseTarget = {
|
||||
pathUUID: fromPathUUID,
|
||||
pointUUID: fromPointUUID
|
||||
};
|
||||
const existingTargets = point.connections.targets || [];
|
||||
|
||||
if (!existingTargets.some(target =>
|
||||
target.pathUUID === reverseTarget.pathUUID &&
|
||||
target.pointUUID === reverseTarget.pointUUID
|
||||
)) {
|
||||
return {
|
||||
...point,
|
||||
connections: {
|
||||
...point.connections,
|
||||
targets: [...existingTargets, reverseTarget]
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
return point;
|
||||
})
|
||||
};
|
||||
}
|
||||
return path;
|
||||
});
|
||||
|
||||
setSimulationPaths(updatedPaths);
|
||||
};
|
||||
|
||||
const handleAddConnection = (fromPathUUID: string, fromUUID: string, toPathUUID: string, toUUID: string) => {
|
||||
updatePathConnections(fromPathUUID, fromUUID, toPathUUID, toUUID);
|
||||
setFirstSelected(null);
|
||||
setCurrentLine(null);
|
||||
setIsConnecting(false);
|
||||
};
|
||||
|
||||
useEffect(() => {
|
||||
const canvasElement = gl.domElement;
|
||||
let drag = false;
|
||||
|
@ -59,9 +138,12 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
);
|
||||
|
||||
if (pathUUID) {
|
||||
const isAlreadyConnected = connections.some((connection) =>
|
||||
connection.fromUUID === sphereUUID ||
|
||||
connection.toConnections.some(conn => conn.toUUID === sphereUUID)
|
||||
// Check if sphere is already connected
|
||||
const isAlreadyConnected = simulationPaths.some(path =>
|
||||
path.points.some(point =>
|
||||
point.uuid === sphereUUID &&
|
||||
point.connections.targets.length > 0
|
||||
)
|
||||
);
|
||||
|
||||
if (isAlreadyConnected) {
|
||||
|
@ -89,16 +171,12 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
return;
|
||||
}
|
||||
|
||||
addConnection({
|
||||
fromPathUUID: firstSelected.pathUUID,
|
||||
fromUUID: firstSelected.sphereUUID,
|
||||
toConnections: [{ toPathUUID: pathUUID, toUUID: sphereUUID }]
|
||||
});
|
||||
|
||||
setFirstSelected(null);
|
||||
setCurrentLine(null);
|
||||
setIsConnecting(false);
|
||||
setHoveredSphere(null);
|
||||
handleAddConnection(
|
||||
firstSelected.pathUUID,
|
||||
firstSelected.sphereUUID,
|
||||
pathUUID,
|
||||
sphereUUID
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -106,7 +184,6 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
setFirstSelected(null);
|
||||
setCurrentLine(null);
|
||||
setIsConnecting(false);
|
||||
setHoveredSphere(null);
|
||||
}
|
||||
};
|
||||
|
||||
|
@ -119,7 +196,6 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
setFirstSelected(null);
|
||||
setCurrentLine(null);
|
||||
setIsConnecting(false);
|
||||
setHoveredSphere(null);
|
||||
}
|
||||
|
||||
return () => {
|
||||
|
@ -128,7 +204,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
canvasElement.removeEventListener("mousemove", onMouseMove);
|
||||
canvasElement.removeEventListener("contextmenu", onContextMenu);
|
||||
};
|
||||
}, [camera, scene, raycaster, firstSelected, connections]);
|
||||
}, [camera, scene, raycaster, firstSelected, simulationPaths]);
|
||||
|
||||
useFrame(() => {
|
||||
if (firstSelected) {
|
||||
|
@ -168,9 +244,11 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
sphereUUID === sphere.userData.path.points[sphere.userData.path.points.length - 1].uuid
|
||||
);
|
||||
|
||||
const isAlreadyConnected = connections.some((connection) =>
|
||||
connection.fromUUID === sphereUUID ||
|
||||
connection.toConnections.some(conn => conn.toUUID === sphereUUID)
|
||||
const isAlreadyConnected = simulationPaths.some(path =>
|
||||
path.points.some(point =>
|
||||
point.uuid === sphereUUID &&
|
||||
point.connections.targets.length > 0
|
||||
)
|
||||
);
|
||||
|
||||
if (
|
||||
|
@ -186,10 +264,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
}
|
||||
|
||||
if (snappedSphere) {
|
||||
setHoveredSphere(snappedSphere);
|
||||
point = snappedSphere.position;
|
||||
} else {
|
||||
setHoveredSphere(null);
|
||||
}
|
||||
|
||||
if (point) {
|
||||
|
@ -224,50 +299,48 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
}
|
||||
});
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
console.log('connections: ', connections);
|
||||
}, [connections]);
|
||||
|
||||
// Render connections from simulationPaths
|
||||
return (
|
||||
<>
|
||||
{connections.map((connection, index) => {
|
||||
if (!pathsGroupRef.current) return;
|
||||
const fromSphere = pathsGroupRef.current.getObjectByProperty('uuid', connection.fromUUID);
|
||||
const toSphere = pathsGroupRef.current.getObjectByProperty('uuid', connection.toConnections[0].toUUID);
|
||||
{simulationPaths.flatMap(path =>
|
||||
path.points.flatMap(point =>
|
||||
point.connections.targets.map((target, index) => {
|
||||
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', point.uuid);
|
||||
const toSphere = pathsGroupRef.current?.getObjectByProperty('uuid', target.pointUUID);
|
||||
|
||||
if (fromSphere && toSphere) {
|
||||
const fromWorldPosition = new THREE.Vector3();
|
||||
const toWorldPosition = new THREE.Vector3();
|
||||
fromSphere.getWorldPosition(fromWorldPosition);
|
||||
toSphere.getWorldPosition(toWorldPosition);
|
||||
if (fromSphere && toSphere) {
|
||||
const fromWorldPosition = new THREE.Vector3();
|
||||
const toWorldPosition = new THREE.Vector3();
|
||||
fromSphere.getWorldPosition(fromWorldPosition);
|
||||
toSphere.getWorldPosition(toWorldPosition);
|
||||
|
||||
const distance = fromWorldPosition.distanceTo(toWorldPosition);
|
||||
const heightFactor = Math.max(0.5, distance * 0.2);
|
||||
const distance = fromWorldPosition.distanceTo(toWorldPosition);
|
||||
const heightFactor = Math.max(0.5, distance * 0.2);
|
||||
|
||||
const midPoint = new THREE.Vector3(
|
||||
(fromWorldPosition.x + toWorldPosition.x) / 2,
|
||||
Math.max(fromWorldPosition.y, toWorldPosition.y) + heightFactor,
|
||||
(fromWorldPosition.z + toWorldPosition.z) / 2
|
||||
);
|
||||
const midPoint = new THREE.Vector3(
|
||||
(fromWorldPosition.x + toWorldPosition.x) / 2,
|
||||
Math.max(fromWorldPosition.y, toWorldPosition.y) + heightFactor,
|
||||
(fromWorldPosition.z + toWorldPosition.z) / 2
|
||||
);
|
||||
|
||||
return (
|
||||
<QuadraticBezierLine
|
||||
key={index}
|
||||
start={fromWorldPosition.toArray()}
|
||||
end={toWorldPosition.toArray()}
|
||||
mid={midPoint.toArray()}
|
||||
color="white"
|
||||
lineWidth={4}
|
||||
dashed
|
||||
dashSize={1}
|
||||
dashScale={20}
|
||||
userData={connection}
|
||||
/>
|
||||
);
|
||||
}
|
||||
return null;
|
||||
})}
|
||||
return (
|
||||
<QuadraticBezierLine
|
||||
key={`${point.uuid}-${target.pointUUID}-${index}`}
|
||||
start={fromWorldPosition.toArray()}
|
||||
end={toWorldPosition.toArray()}
|
||||
mid={midPoint.toArray()}
|
||||
color="white"
|
||||
lineWidth={4}
|
||||
dashed
|
||||
dashSize={1}
|
||||
dashScale={20}
|
||||
/>
|
||||
);
|
||||
}
|
||||
return null;
|
||||
})
|
||||
)
|
||||
)}
|
||||
|
||||
{currentLine && (
|
||||
<QuadraticBezierLine
|
||||
|
|
|
@ -14,7 +14,7 @@ interface Path {
|
|||
rotation: [number, number, number];
|
||||
actions: { uuid: string; name: string; type: string; material: string; delay: number | string; spawnInterval: number | string; isUsed: boolean }[] | [];
|
||||
triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
|
||||
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] } | [];
|
||||
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
|
||||
}[];
|
||||
pathPosition: [number, number, number];
|
||||
pathRotation: [number, number, number];
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import { useState, useEffect, useRef } from 'react';
|
||||
import { useConnections, useFloorItems, useSelectedActionSphere, useSelectedPath, useSimulationPaths } from '../../store/store';
|
||||
import { useSelectedActionSphere, useSelectedPath, useSimulationPaths } from '../../store/store';
|
||||
import { useThree } from '@react-three/fiber';
|
||||
import * as THREE from 'three';
|
||||
import Behaviour from './behaviour/behaviour';
|
||||
|
@ -11,7 +11,6 @@ function Simulation() {
|
|||
const { activeModule } = useModuleStore();
|
||||
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
|
||||
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
|
||||
const { connections, setConnections, addConnection, removeConnection } = useConnections();
|
||||
const [processes, setProcesses] = useState([]);
|
||||
|
||||
useEffect(() => {
|
||||
|
|
|
@ -307,7 +307,7 @@ interface Path {
|
|||
rotation: [number, number, number];
|
||||
actions: { uuid: string; name: string; type: string; material: string; delay: number | string; spawnInterval: number | string; isUsed: boolean }[] | [];
|
||||
triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
|
||||
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] } | [];
|
||||
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
|
||||
}[];
|
||||
pathPosition: [number, number, number];
|
||||
pathRotation: [number, number, number];
|
||||
|
@ -321,80 +321,7 @@ interface SimulationPathsStore {
|
|||
|
||||
export const useSimulationPaths = create<SimulationPathsStore>((set) => ({
|
||||
simulationPaths: [],
|
||||
setSimulationPaths: (paths) => set({ simulationPaths: paths }),
|
||||
}));
|
||||
|
||||
|
||||
// interface Point {
|
||||
// uuid: string;
|
||||
// position: [number, number, number];
|
||||
// rotation: [number, number, number];
|
||||
// event: {
|
||||
// uuid: string;
|
||||
// type: string;
|
||||
// material: string;
|
||||
// delay: number | string;
|
||||
// spawnInterval: number | string;
|
||||
// isUsed: boolean;
|
||||
// };
|
||||
// trigger: {
|
||||
// uuid: string;
|
||||
// type: string;
|
||||
// isUsed: boolean;
|
||||
// };
|
||||
// }
|
||||
|
||||
// interface Process {
|
||||
// processId: string;
|
||||
// processName: string;
|
||||
// points: Point[];
|
||||
// pathPosition: [number, number, number];
|
||||
// pathRotation: [number, number, number];
|
||||
// speed: number;
|
||||
// isUsed: boolean;
|
||||
// }
|
||||
|
||||
// interface Path {
|
||||
// modeluuid: string;
|
||||
// processes: Process[];
|
||||
// }
|
||||
|
||||
// interface SimulationPathsStore {
|
||||
// simulationPaths: Path[];
|
||||
// setSimulationPaths: (paths: Path[]) => void;
|
||||
// }
|
||||
|
||||
// export const useSimulationPaths = create<SimulationPathsStore>((set) => ({
|
||||
// simulationPaths: [],
|
||||
// setSimulationPaths: (paths) => set({ simulationPaths: paths }),
|
||||
// }));
|
||||
|
||||
|
||||
export const useConnections = create<Types.ConnectionStore>((set) => ({
|
||||
connections: [],
|
||||
|
||||
setConnections: (connections) => set({ connections }),
|
||||
|
||||
addConnection: (newConnection) =>
|
||||
set((state) => ({
|
||||
connections: [...state.connections, newConnection],
|
||||
})),
|
||||
|
||||
removeConnection: (fromUUID, toUUID) =>
|
||||
set((state) => ({
|
||||
connections: state.connections
|
||||
.map((connection) =>
|
||||
connection.fromUUID === fromUUID
|
||||
? {
|
||||
...connection,
|
||||
toConnections: connection.toConnections.filter(
|
||||
(to) => to.toUUID !== toUUID
|
||||
),
|
||||
}
|
||||
: connection
|
||||
)
|
||||
.filter((connection) => connection.toConnections.length > 0),
|
||||
})),
|
||||
setSimulationPaths: (paths: Path[]) => set({ simulationPaths: paths }),
|
||||
}));
|
||||
|
||||
export const useIsConnecting = create<any>((set: any) => ({
|
||||
|
|
Loading…
Reference in New Issue