updated new animation

This commit is contained in:
SreeNath14 2025-04-02 11:10:44 +05:30
parent d1e6b010e9
commit 844c8c3366
3 changed files with 514 additions and 181 deletions

View File

@ -0,0 +1,4 @@
const animationWorker = () => {
return;
};

View File

@ -5,11 +5,13 @@ import { useLoader, useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { GLTF } from "three-stdlib";
import boxGltb from "../../../assets/gltf-glb/crate_box.glb";
import camera from "../../../assets/gltf-glb/camera face 2.gltf";
interface PointAction {
uuid: string;
name: string;
type: "Inherit" | "Spawn" | "Despawn" | "Delay" | "Swap";
objectType: string;
material: string;
delay: string | number;
spawnInterval: string | number;
@ -54,18 +56,8 @@ interface AnimationState {
currentDelayDuration: number;
delayComplete: boolean;
currentPathIndex: number;
spawnPoints: Record<
string,
{
position: THREE.Vector3;
interval: number;
lastSpawnTime: number;
}
>;
}
const MAX_SPAWNED_OBJECTS = 20;
const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
processes,
}) => {
@ -76,7 +68,7 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
const groupRef = useRef<THREE.Group>(null);
const meshRef = useRef<THREE.Mesh>(null);
const [visible, setVisible] = useState(false);
const spawnedObjectsRef = useRef<THREE.Object3D[]>([]);
const [currentPathIndex, setCurrentPathIndex] = useState(0);
const materials = useMemo(
() => ({
@ -125,18 +117,26 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
currentDelayDuration: 0,
delayComplete: false,
currentPathIndex: 0,
spawnPoints: {},
});
const getPointDataForAnimationIndex = (index: number) => {
if (!processes[0]?.paths) return null;
if (index < 3) {
return processes[0].paths[0]?.points[index];
} else {
const path2Index = index - 3;
return processes[0].paths[1]?.points[path2Index];
let cumulativePoints = 0;
console.log("cumulativePoints: ", cumulativePoints);
for (const path of processes[0].paths) {
const pointCount = path.points?.length || 0;
if (index < cumulativePoints + pointCount) {
const pointIndex = index - cumulativePoints;
return path.points?.[pointIndex] || null;
}
cumulativePoints += pointCount;
}
return null;
};
useEffect(() => {
@ -152,22 +152,8 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
currentDelayDuration: 0,
delayComplete: false,
currentPathIndex: 0,
spawnPoints: {},
};
// Clear spawned objects
if (groupRef.current) {
spawnedObjectsRef.current.forEach((obj) => {
if (groupRef.current?.children.includes(obj)) {
groupRef.current.remove(obj);
}
if (obj instanceof THREE.Mesh) {
obj.material.dispose();
}
});
spawnedObjectsRef.current = [];
}
const currentRef = gltf?.scene ? groupRef.current : meshRef.current;
if (currentRef && animationPath.length > 0) {
currentRef.position.copy(animationPath[0]);
@ -178,15 +164,9 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
}, [isPlaying, currentProcess, animationPath]);
const handleMaterialSwap = (materialType: string) => {
const newMaterial =
materials[materialType as keyof typeof materials] || materials.Default;
setCurrentMaterial(newMaterial);
spawnedObjectsRef.current.forEach((obj) => {
if (obj instanceof THREE.Mesh) {
obj.material = newMaterial.clone();
}
});
setCurrentMaterial(
materials[materialType as keyof typeof materials] || materials.Default
);
};
const hasNonInheritActions = (actions: PointAction[] = []) => {
@ -195,8 +175,7 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
const handlePointActions = (
actions: PointAction[] = [],
currentTime: number,
currentPosition: THREE.Vector3
currentTime: number
) => {
let shouldStopAnimation = false;
@ -231,18 +210,7 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
break;
case "Spawn":
const spawnInterval =
typeof action.spawnInterval === "number"
? action.spawnInterval
: parseFloat(action.spawnInterval as string) || 1;
const positionKey = currentPosition.toArray().join(",");
animationStateRef.current.spawnPoints[positionKey] = {
position: currentPosition.clone(),
interval: spawnInterval,
lastSpawnTime: currentTime - spawnInterval, // Force immediate spawn
};
setVisible(true);
break;
case "Swap":
@ -252,6 +220,7 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
break;
case "Inherit":
// Handle inherit logic if needed
break;
}
});
@ -273,24 +242,38 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
const path = animationPath;
const stateRef = animationStateRef.current;
// Check if we need to switch paths (specific to your structure)
if (stateRef.currentIndex === 3 && stateRef.currentPathIndex === 0) {
setCurrentPathIndex(1);
stateRef.currentPathIndex = 1;
}
// Get the current point data
const currentPointData = getPointDataForAnimationIndex(
stateRef.currentIndex
);
// Execute actions when we first arrive at a point
if (stateRef.progress === 0 && currentPointData?.actions) {
console.log(
`Processing actions at point ${stateRef.currentIndex}`,
currentPointData.actions
);
const shouldStop = handlePointActions(
currentPointData.actions,
currentTime,
currentRef.position
currentTime
);
if (shouldStop) return;
}
// Handle delays
if (stateRef.isDelaying) {
console.log(
`Delaying... ${currentTime - stateRef.delayStartTime}/${
stateRef.currentDelayDuration
}`
);
if (
currentTime - stateRef.delayStartTime >=
stateRef.currentDelayDuration
@ -298,46 +281,10 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
stateRef.isDelaying = false;
stateRef.delayComplete = true;
} else {
return;
return; // Keep waiting
}
}
// Handle spawning - this is the key updated part
Object.entries(stateRef.spawnPoints).forEach(([key, spawnPoint]) => {
if (currentTime - spawnPoint.lastSpawnTime >= spawnPoint.interval) {
spawnPoint.lastSpawnTime = currentTime;
if (gltf?.scene && groupRef?.current) {
const newObject = gltf.scene.clone();
newObject.position.copy(spawnPoint.position);
newObject.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.material = currentMaterial.clone();
}
});
groupRef.current.add(newObject);
spawnedObjectsRef.current.push(newObject);
// Clean up old objects if needed
console.log(
"spawnedObjectsRef.current.length: ",
spawnedObjectsRef.current.length
);
if (spawnedObjectsRef.current.length > MAX_SPAWNED_OBJECTS) {
const oldest = spawnedObjectsRef.current.shift();
if (oldest && groupRef.current.children.includes(oldest)) {
groupRef.current.remove(oldest);
if (oldest instanceof THREE.Mesh) {
oldest.material.dispose();
}
}
}
}
}
});
const nextPointIdx = stateRef.currentIndex + 1;
const isLastPoint = nextPointIdx >= path.length;
@ -374,22 +321,6 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
}
});
useEffect(() => {
return () => {
if (groupRef.current) {
spawnedObjectsRef.current.forEach((obj) => {
if (groupRef.current?.children.includes(obj)) {
groupRef.current.remove(obj);
}
if (obj instanceof THREE.Mesh) {
obj.material.dispose();
}
});
spawnedObjectsRef.current = [];
}
};
}, []);
if (!processes || processes.length === 0) {
return null;
}

View File

@ -1,3 +1,402 @@
// import React, {
// useEffect,
// useMemo,
// useState,
// useCallback,
// useRef,
// } from "react";
// import { useSimulationPaths } from "../../../store/store";
// import * as THREE from "three";
// import { useThree } from "@react-three/fiber";
// import {
// ConveyorEventsSchema,
// VehicleEventsSchema,
// } from "../../../types/world/worldTypes";
// // Type definitions
// export interface PointAction {
// uuid: string;
// name: string;
// type: string;
// material: string;
// delay: number | string;
// spawnInterval: string | number;
// isUsed: boolean;
// }
// export interface PathPoint {
// uuid: string;
// position: [number, number, number];
// actions: PointAction[];
// connections: {
// targets: Array<{ pathUUID: string }>;
// };
// }
// export interface SimulationPath {
// modeluuid: string;
// points: PathPoint[];
// pathPosition: [number, number, number];
// speed?: number;
// }
// export interface Process {
// id: string;
// paths: SimulationPath[];
// animationPath: THREE.Vector3[];
// pointActions: PointAction[][];
// speed: number;
// }
// interface ProcessCreatorProps {
// onProcessesCreated: (processes: Process[]) => void;
// }
// // Convert event schemas to SimulationPath
// function convertToSimulationPath(
// path: ConveyorEventsSchema | VehicleEventsSchema
// ): SimulationPath {
// const { modeluuid } = path;
// // Simplified normalizeAction function that preserves exact original properties
// const normalizeAction = (action: any): PointAction => {
// return { ...action }; // Return exact copy with no modifications
// };
// if (path.type === "Conveyor") {
// return {
// modeluuid,
// points: path.points.map((point) => ({
// uuid: point.uuid,
// position: point.position,
// actions: point.actions.map(normalizeAction), // Preserve exact actions
// connections: {
// targets: point.connections.targets.map((target) => ({
// pathUUID: target.pathUUID,
// })),
// },
// })),
// pathPosition: path.position,
// speed:
// typeof path.speed === "string"
// ? parseFloat(path.speed) || 1
// : path.speed || 1,
// };
// } else {
// return {
// modeluuid,
// points: [
// {
// uuid: path.point.uuid,
// position: path.point.position,
// actions: Array.isArray(path.point.actions)
// ? path.point.actions.map(normalizeAction)
// : [normalizeAction(path.point.actions)],
// connections: {
// targets: path.point.connections.targets.map((target) => ({
// pathUUID: target.pathUUID,
// })),
// },
// },
// ],
// pathPosition: path.position,
// speed: path.point.speed || 1,
// };
// }
// }
// // Custom shallow comparison for arrays
// const areArraysEqual = (a: any[], b: any[]) => {
// if (a.length !== b.length) return false;
// for (let i = 0; i < a.length; i++) {
// if (a[i] !== b[i]) return false;
// }
// return true;
// };
// // Helper function to create an empty process
// const createEmptyProcess = (): Process => ({
// id: `process-${Math.random().toString(36).substring(2, 11)}`,
// paths: [],
// animationPath: [],
// pointActions: [],
// speed: 1,
// });
// // Enhanced connection checking function
// function shouldReverseNextPath(
// currentPath: SimulationPath,
// nextPath: SimulationPath
// ): boolean {
// if (nextPath.points.length !== 3) return false;
// const currentLastPoint = currentPath.points[currentPath.points.length - 1];
// const nextFirstPoint = nextPath.points[0];
// const nextLastPoint = nextPath.points[nextPath.points.length - 1];
// // Check if current last connects to next last (requires reversal)
// const connectsToLast = currentLastPoint.connections.targets.some(
// (target) =>
// target.pathUUID === nextPath.modeluuid &&
// nextLastPoint.connections.targets.some(
// (t) => t.pathUUID === currentPath.modeluuid
// )
// );
// // Check if current last connects to next first (no reversal needed)
// const connectsToFirst = currentLastPoint.connections.targets.some(
// (target) =>
// target.pathUUID === nextPath.modeluuid &&
// nextFirstPoint.connections.targets.some(
// (t) => t.pathUUID === currentPath.modeluuid
// )
// );
// // Only reverse if connected to last point and not to first point
// return connectsToLast && !connectsToFirst;
// }
// // Updated path adjustment function
// function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
// if (paths.length < 2) return paths;
// const adjustedPaths = [...paths];
// for (let i = 0; i < adjustedPaths.length - 1; i++) {
// const currentPath = adjustedPaths[i];
// const nextPath = adjustedPaths[i + 1];
// if (shouldReverseNextPath(currentPath, nextPath)) {
// const reversedPoints = [
// nextPath.points[2],
// nextPath.points[1],
// nextPath.points[0],
// ];
// adjustedPaths[i + 1] = {
// ...nextPath,
// points: reversedPoints,
// };
// }
// }
// return adjustedPaths;
// }
// // Main hook for process creation
// export function useProcessCreation() {
// const { scene } = useThree();
// const [processes, setProcesses] = useState<Process[]>([]);
// const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
// return path.points.some((point) =>
// point.actions.some((action) => action.type.toLowerCase() === "spawn")
// );
// }, []);
// const createProcess = useCallback(
// (paths: SimulationPath[]): Process => {
// if (!paths || paths.length === 0) {
// return createEmptyProcess();
// }
// const animationPath: THREE.Vector3[] = [];
// const pointActions: PointAction[][] = [];
// const processSpeed = paths[0]?.speed || 1;
// for (const path of paths) {
// for (const point of path.points) {
// const obj = scene.getObjectByProperty("uuid", point.uuid);
// if (!obj) {
// console.warn(`Object with UUID ${point.uuid} not found in scene`);
// continue;
// }
// const position = obj.getWorldPosition(new THREE.Vector3());
// animationPath.push(position.clone());
// pointActions.push(point.actions);
// }
// }
// return {
// id: `process-${Math.random().toString(36).substring(2, 11)}`,
// paths,
// animationPath,
// pointActions,
// speed: processSpeed,
// };
// },
// [scene]
// );
// const getAllConnectedPaths = useCallback(
// (
// initialPath: SimulationPath,
// allPaths: SimulationPath[],
// visited: Set<string> = new Set()
// ): SimulationPath[] => {
// const connectedPaths: SimulationPath[] = [];
// const queue: SimulationPath[] = [initialPath];
// visited.add(initialPath.modeluuid);
// const pathMap = new Map<string, SimulationPath>();
// allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
// while (queue.length > 0) {
// const currentPath = queue.shift()!;
// connectedPaths.push(currentPath);
// // Process outgoing connections
// for (const point of currentPath.points) {
// for (const target of point.connections.targets) {
// if (!visited.has(target.pathUUID)) {
// const targetPath = pathMap.get(target.pathUUID);
// if (targetPath) {
// visited.add(target.pathUUID);
// queue.push(targetPath);
// }
// }
// }
// }
// // Process incoming connections
// for (const [uuid, path] of pathMap) {
// if (!visited.has(uuid)) {
// const hasConnectionToCurrent = path.points.some((point) =>
// point.connections.targets.some(
// (t) => t.pathUUID === currentPath.modeluuid
// )
// );
// if (hasConnectionToCurrent) {
// visited.add(uuid);
// queue.push(path);
// }
// }
// }
// }
// return connectedPaths;
// },
// []
// );
// const createProcessesFromPaths = useCallback(
// (paths: SimulationPath[]): Process[] => {
// if (!paths || paths.length === 0) return [];
// const visited = new Set<string>();
// const processes: Process[] = [];
// const pathMap = new Map<string, SimulationPath>();
// paths.forEach((path) => pathMap.set(path.modeluuid, path));
// for (const path of paths) {
// if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
// const connectedPaths = getAllConnectedPaths(path, paths, visited);
// const adjustedPaths = adjustPathPointsOrder(connectedPaths);
// const process = createProcess(adjustedPaths);
// processes.push(process);
// }
// }
// return processes;
// },
// [createProcess, getAllConnectedPaths, hasSpawnAction]
// );
// return {
// processes,
// createProcessesFromPaths,
// setProcesses,
// };
// }
// const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
// ({ onProcessesCreated }) => {
// const { simulationPaths } = useSimulationPaths();
// const { createProcessesFromPaths } = useProcessCreation();
// const prevPathsRef = useRef<SimulationPath[]>([]);
// const prevProcessesRef = useRef<Process[]>([]);
// const convertedPaths = useMemo((): SimulationPath[] => {
// if (!simulationPaths) return [];
// return simulationPaths.map((path) =>
// convertToSimulationPath(
// path as ConveyorEventsSchema | VehicleEventsSchema
// )
// );
// }, [simulationPaths]);
// const pathsDependency = useMemo(() => {
// if (!convertedPaths) return null;
// return convertedPaths.map((path) => ({
// id: path.modeluuid,
// hasSpawn: path.points.some((p: PathPoint) =>
// p.actions.some((a: PointAction) => a.type.toLowerCase() === "spawn")
// ),
// connections: path.points
// .flatMap((p: PathPoint) =>
// p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
// )
// .join(","),
// }));
// }, [convertedPaths]);
// useEffect(() => {
// if (!convertedPaths || convertedPaths.length === 0) {
// if (prevProcessesRef.current.length > 0) {
// onProcessesCreated([]);
// prevProcessesRef.current = [];
// }
// return;
// }
// if (areArraysEqual(prevPathsRef.current, convertedPaths)) {
// return;
// }
// prevPathsRef.current = convertedPaths;
// const newProcesses = createProcessesFromPaths(convertedPaths);
// // console.log("--- Action Types in Paths ---");
// // convertedPaths.forEach((path) => {
// // path.points.forEach((point) => {
// // point.actions.forEach((action) => {
// // console.log(
// // `Path ${path.modeluuid}, Point ${point.uuid}: ${action.type}`
// // );
// // });
// // });
// // });
// // console.log("New processes:", newProcesses);
// if (
// newProcesses.length !== prevProcessesRef.current.length ||
// !newProcesses.every(
// (proc, i) =>
// proc.paths.length === prevProcessesRef.current[i]?.paths.length &&
// proc.paths.every(
// (path, j) =>
// path.modeluuid ===
// prevProcessesRef.current[i]?.paths[j]?.modeluuid
// )
// )
// ) {
// onProcessesCreated(newProcesses);
// // prevProcessesRef.current = newProcesses;
// }
// }, [
// pathsDependency,
// onProcessesCreated,
// convertedPaths,
// createProcessesFromPaths,
// ]);
// return null;
// }
// );
// export default ProcessCreator;
import React, {
useEffect,
useMemo,
@ -23,7 +422,6 @@ export interface PointAction {
spawnInterval: string | number;
isUsed: boolean;
}
export interface PathPoint {
uuid: string;
position: [number, number, number];
@ -32,14 +430,12 @@ export interface PathPoint {
targets: Array<{ pathUUID: string }>;
};
}
export interface SimulationPath {
modeluuid: string;
points: PathPoint[];
pathPosition: [number, number, number];
speed?: number;
}
export interface Process {
id: string;
paths: SimulationPath[];
@ -47,7 +443,6 @@ export interface Process {
pointActions: PointAction[][];
speed: number;
}
interface ProcessCreatorProps {
onProcessesCreated: (processes: Process[]) => void;
}
@ -58,15 +453,15 @@ function convertToSimulationPath(
): SimulationPath {
const { modeluuid } = path;
// Simplified normalizeAction function that preserves exact original properties
// Helper function to normalize actions
const normalizeAction = (action: any): PointAction => {
return { ...action }; // Return exact copy with no modifications
};
// Extract points from the path
let points: PathPoint[];
if (path.type === "Conveyor") {
return {
modeluuid,
points: path.points.map((point) => ({
points = path.points.map((point) => ({
uuid: point.uuid,
position: point.position,
actions: point.actions.map(normalizeAction), // Preserve exact actions
@ -75,17 +470,9 @@ function convertToSimulationPath(
pathUUID: target.pathUUID,
})),
},
})),
pathPosition: path.position,
speed:
typeof path.speed === "string"
? parseFloat(path.speed) || 1
: path.speed || 1,
};
}));
} else {
return {
modeluuid,
points: [
points = [
{
uuid: path.point.uuid,
position: path.point.position,
@ -98,11 +485,51 @@ function convertToSimulationPath(
})),
},
},
],
pathPosition: path.position,
speed: path.point.speed || 1,
};
];
}
// Check if point 1 or point 2 has a spawn action
const hasSpawnInFirstTwoPoints =
points.length >= 2 &&
(points[0].actions.some(
(action) => action.type.toLowerCase() === "spawn"
) ||
points[1].actions.some(
(action) => action.type.toLowerCase() === "spawn"
));
// Swap points 1 and 3 only if:
// 1. There are at least three points,
// 2. The third point contains a spawn action, and
// 3. Neither point 1 nor point 2 has a spawn action
if (
!hasSpawnInFirstTwoPoints &&
points.length >= 3 &&
points[2].actions.some((action) => action.type.toLowerCase() === "spawn")
) {
const temp = points[0];
points[0] = points[2];
points[2] = temp;
}
// Determine the speed based on the type of path
let speed: number;
if (path.type === "Conveyor") {
speed =
typeof path.speed === "string"
? parseFloat(path.speed) || 1
: path.speed || 1;
} else {
// For VehicleEventsSchema, use a default speed of 1
speed = 1;
}
return {
modeluuid,
points,
pathPosition: path.position,
speed,
};
}
// Custom shallow comparison for arrays
@ -129,7 +556,6 @@ function shouldReverseNextPath(
nextPath: SimulationPath
): boolean {
if (nextPath.points.length !== 3) return false;
const currentLastPoint = currentPath.points[currentPath.points.length - 1];
const nextFirstPoint = nextPath.points[0];
const nextLastPoint = nextPath.points[nextPath.points.length - 1];
@ -159,27 +585,22 @@ function shouldReverseNextPath(
// Updated path adjustment function
function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
if (paths.length < 2) return paths;
const adjustedPaths = [...paths];
for (let i = 0; i < adjustedPaths.length - 1; i++) {
const currentPath = adjustedPaths[i];
const nextPath = adjustedPaths[i + 1];
if (shouldReverseNextPath(currentPath, nextPath)) {
const reversedPoints = [
nextPath.points[2],
nextPath.points[1],
nextPath.points[0],
];
adjustedPaths[i + 1] = {
...nextPath,
points: reversedPoints,
};
}
}
return adjustedPaths;
}
@ -187,7 +608,6 @@ function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
export function useProcessCreation() {
const { scene } = useThree();
const [processes, setProcesses] = useState<Process[]>([]);
const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
return path.points.some((point) =>
point.actions.some((action) => action.type.toLowerCase() === "spawn")
@ -199,11 +619,9 @@ export function useProcessCreation() {
if (!paths || paths.length === 0) {
return createEmptyProcess();
}
const animationPath: THREE.Vector3[] = [];
const pointActions: PointAction[][] = [];
const processSpeed = paths[0]?.speed || 1;
for (const path of paths) {
for (const point of path.points) {
const obj = scene.getObjectByProperty("uuid", point.uuid);
@ -211,13 +629,11 @@ export function useProcessCreation() {
console.warn(`Object with UUID ${point.uuid} not found in scene`);
continue;
}
const position = obj.getWorldPosition(new THREE.Vector3());
animationPath.push(position.clone());
pointActions.push(point.actions);
}
}
return {
id: `process-${Math.random().toString(36).substring(2, 11)}`,
paths,
@ -238,10 +654,8 @@ export function useProcessCreation() {
const connectedPaths: SimulationPath[] = [];
const queue: SimulationPath[] = [initialPath];
visited.add(initialPath.modeluuid);
const pathMap = new Map<string, SimulationPath>();
allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
while (queue.length > 0) {
const currentPath = queue.shift()!;
connectedPaths.push(currentPath);
@ -274,7 +688,6 @@ export function useProcessCreation() {
}
}
}
return connectedPaths;
},
[]
@ -283,12 +696,10 @@ export function useProcessCreation() {
const createProcessesFromPaths = useCallback(
(paths: SimulationPath[]): Process[] => {
if (!paths || paths.length === 0) return [];
const visited = new Set<string>();
const processes: Process[] = [];
const pathMap = new Map<string, SimulationPath>();
paths.forEach((path) => pathMap.set(path.modeluuid, path));
for (const path of paths) {
if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
const connectedPaths = getAllConnectedPaths(path, paths, visited);
@ -297,7 +708,6 @@ export function useProcessCreation() {
processes.push(process);
}
}
return processes;
},
[createProcess, getAllConnectedPaths, hasSpawnAction]
@ -338,6 +748,9 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
)
.join(","),
actions: JSON.stringify(
path.points.flatMap((p: PathPoint) => p.actions)
), // Serialize all actions
}));
}, [convertedPaths]);
@ -349,26 +762,11 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
}
return;
}
if (areArraysEqual(prevPathsRef.current, convertedPaths)) {
return;
}
prevPathsRef.current = convertedPaths;
const newProcesses = createProcessesFromPaths(convertedPaths);
// console.log("--- Action Types in Paths ---");
// convertedPaths.forEach((path) => {
// path.points.forEach((point) => {
// point.actions.forEach((action) => {
// console.log(
// `Path ${path.modeluuid}, Point ${point.uuid}: ${action.type}`
// );
// });
// });
// });
// console.log("New processes:", newProcesses);
if (
newProcesses.length !== prevProcessesRef.current.length ||
!newProcesses.every(
@ -382,7 +780,7 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
)
) {
onProcessesCreated(newProcesses);
// prevProcessesRef.current = newProcesses;
prevProcessesRef.current = newProcesses;
}
}, [
pathsDependency,