updated new animation
This commit is contained in:
parent
d1e6b010e9
commit
844c8c3366
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@ -0,0 +1,4 @@
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const animationWorker = () => {
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return;
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};
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@ -5,11 +5,13 @@ import { useLoader, useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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import { GLTF } from "three-stdlib";
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import boxGltb from "../../../assets/gltf-glb/crate_box.glb";
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import camera from "../../../assets/gltf-glb/camera face 2.gltf";
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interface PointAction {
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uuid: string;
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name: string;
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type: "Inherit" | "Spawn" | "Despawn" | "Delay" | "Swap";
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objectType: string;
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material: string;
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delay: string | number;
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spawnInterval: string | number;
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@ -54,18 +56,8 @@ interface AnimationState {
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currentDelayDuration: number;
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delayComplete: boolean;
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currentPathIndex: number;
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spawnPoints: Record<
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string,
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{
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position: THREE.Vector3;
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interval: number;
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lastSpawnTime: number;
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}
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>;
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}
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const MAX_SPAWNED_OBJECTS = 20;
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const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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processes,
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}) => {
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@ -76,7 +68,7 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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const groupRef = useRef<THREE.Group>(null);
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const meshRef = useRef<THREE.Mesh>(null);
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const [visible, setVisible] = useState(false);
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const spawnedObjectsRef = useRef<THREE.Object3D[]>([]);
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const [currentPathIndex, setCurrentPathIndex] = useState(0);
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const materials = useMemo(
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() => ({
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@ -125,18 +117,26 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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currentDelayDuration: 0,
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delayComplete: false,
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currentPathIndex: 0,
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spawnPoints: {},
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});
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const getPointDataForAnimationIndex = (index: number) => {
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if (!processes[0]?.paths) return null;
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if (index < 3) {
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return processes[0].paths[0]?.points[index];
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} else {
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const path2Index = index - 3;
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return processes[0].paths[1]?.points[path2Index];
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let cumulativePoints = 0;
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console.log("cumulativePoints: ", cumulativePoints);
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for (const path of processes[0].paths) {
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const pointCount = path.points?.length || 0;
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if (index < cumulativePoints + pointCount) {
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const pointIndex = index - cumulativePoints;
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return path.points?.[pointIndex] || null;
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}
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cumulativePoints += pointCount;
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}
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return null;
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};
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useEffect(() => {
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@ -152,22 +152,8 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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currentDelayDuration: 0,
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delayComplete: false,
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currentPathIndex: 0,
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spawnPoints: {},
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};
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// Clear spawned objects
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if (groupRef.current) {
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spawnedObjectsRef.current.forEach((obj) => {
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if (groupRef.current?.children.includes(obj)) {
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groupRef.current.remove(obj);
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}
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if (obj instanceof THREE.Mesh) {
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obj.material.dispose();
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}
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});
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spawnedObjectsRef.current = [];
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}
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const currentRef = gltf?.scene ? groupRef.current : meshRef.current;
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if (currentRef && animationPath.length > 0) {
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currentRef.position.copy(animationPath[0]);
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@ -178,15 +164,9 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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}, [isPlaying, currentProcess, animationPath]);
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const handleMaterialSwap = (materialType: string) => {
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const newMaterial =
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materials[materialType as keyof typeof materials] || materials.Default;
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setCurrentMaterial(newMaterial);
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spawnedObjectsRef.current.forEach((obj) => {
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if (obj instanceof THREE.Mesh) {
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obj.material = newMaterial.clone();
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}
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});
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setCurrentMaterial(
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materials[materialType as keyof typeof materials] || materials.Default
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);
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};
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const hasNonInheritActions = (actions: PointAction[] = []) => {
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@ -195,8 +175,7 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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const handlePointActions = (
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actions: PointAction[] = [],
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currentTime: number,
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currentPosition: THREE.Vector3
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currentTime: number
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) => {
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let shouldStopAnimation = false;
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@ -231,18 +210,7 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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break;
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case "Spawn":
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const spawnInterval =
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typeof action.spawnInterval === "number"
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? action.spawnInterval
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: parseFloat(action.spawnInterval as string) || 1;
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const positionKey = currentPosition.toArray().join(",");
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animationStateRef.current.spawnPoints[positionKey] = {
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position: currentPosition.clone(),
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interval: spawnInterval,
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lastSpawnTime: currentTime - spawnInterval, // Force immediate spawn
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};
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setVisible(true);
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break;
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case "Swap":
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@ -252,6 +220,7 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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break;
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case "Inherit":
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// Handle inherit logic if needed
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break;
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}
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});
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@ -273,24 +242,38 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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const path = animationPath;
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const stateRef = animationStateRef.current;
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// Check if we need to switch paths (specific to your structure)
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if (stateRef.currentIndex === 3 && stateRef.currentPathIndex === 0) {
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setCurrentPathIndex(1);
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stateRef.currentPathIndex = 1;
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}
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// Get the current point data
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const currentPointData = getPointDataForAnimationIndex(
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stateRef.currentIndex
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);
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// Execute actions when we first arrive at a point
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if (stateRef.progress === 0 && currentPointData?.actions) {
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console.log(
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`Processing actions at point ${stateRef.currentIndex}`,
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currentPointData.actions
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);
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const shouldStop = handlePointActions(
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currentPointData.actions,
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currentTime,
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currentRef.position
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currentTime
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);
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if (shouldStop) return;
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}
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// Handle delays
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if (stateRef.isDelaying) {
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console.log(
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`Delaying... ${currentTime - stateRef.delayStartTime}/${
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stateRef.currentDelayDuration
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}`
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);
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if (
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currentTime - stateRef.delayStartTime >=
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stateRef.currentDelayDuration
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@ -298,46 +281,10 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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stateRef.isDelaying = false;
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stateRef.delayComplete = true;
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} else {
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return;
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return; // Keep waiting
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}
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}
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// Handle spawning - this is the key updated part
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Object.entries(stateRef.spawnPoints).forEach(([key, spawnPoint]) => {
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if (currentTime - spawnPoint.lastSpawnTime >= spawnPoint.interval) {
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spawnPoint.lastSpawnTime = currentTime;
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if (gltf?.scene && groupRef?.current) {
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const newObject = gltf.scene.clone();
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newObject.position.copy(spawnPoint.position);
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newObject.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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child.material = currentMaterial.clone();
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}
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});
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groupRef.current.add(newObject);
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spawnedObjectsRef.current.push(newObject);
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// Clean up old objects if needed
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console.log(
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"spawnedObjectsRef.current.length: ",
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spawnedObjectsRef.current.length
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);
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if (spawnedObjectsRef.current.length > MAX_SPAWNED_OBJECTS) {
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const oldest = spawnedObjectsRef.current.shift();
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if (oldest && groupRef.current.children.includes(oldest)) {
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groupRef.current.remove(oldest);
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if (oldest instanceof THREE.Mesh) {
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oldest.material.dispose();
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}
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}
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}
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}
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}
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});
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const nextPointIdx = stateRef.currentIndex + 1;
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const isLastPoint = nextPointIdx >= path.length;
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@ -374,22 +321,6 @@ const ProcessAnimator: React.FC<{ processes: ProcessData[] }> = ({
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}
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});
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useEffect(() => {
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return () => {
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if (groupRef.current) {
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spawnedObjectsRef.current.forEach((obj) => {
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if (groupRef.current?.children.includes(obj)) {
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groupRef.current.remove(obj);
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}
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if (obj instanceof THREE.Mesh) {
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obj.material.dispose();
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}
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});
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spawnedObjectsRef.current = [];
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}
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};
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}, []);
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if (!processes || processes.length === 0) {
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return null;
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}
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@ -1,3 +1,402 @@
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// import React, {
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// useEffect,
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// useMemo,
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// useState,
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// useCallback,
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// useRef,
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// } from "react";
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// import { useSimulationPaths } from "../../../store/store";
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// import * as THREE from "three";
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// import { useThree } from "@react-three/fiber";
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// import {
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// ConveyorEventsSchema,
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// VehicleEventsSchema,
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// } from "../../../types/world/worldTypes";
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// // Type definitions
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// export interface PointAction {
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// uuid: string;
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// name: string;
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// type: string;
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// material: string;
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// delay: number | string;
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// spawnInterval: string | number;
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// isUsed: boolean;
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// }
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// export interface PathPoint {
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// uuid: string;
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// position: [number, number, number];
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// actions: PointAction[];
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// connections: {
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// targets: Array<{ pathUUID: string }>;
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// };
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// }
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// export interface SimulationPath {
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// modeluuid: string;
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// points: PathPoint[];
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// pathPosition: [number, number, number];
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// speed?: number;
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// }
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// export interface Process {
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// id: string;
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// paths: SimulationPath[];
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// animationPath: THREE.Vector3[];
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// pointActions: PointAction[][];
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// speed: number;
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// }
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// interface ProcessCreatorProps {
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// onProcessesCreated: (processes: Process[]) => void;
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// }
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// // Convert event schemas to SimulationPath
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// function convertToSimulationPath(
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// path: ConveyorEventsSchema | VehicleEventsSchema
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// ): SimulationPath {
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// const { modeluuid } = path;
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// // Simplified normalizeAction function that preserves exact original properties
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// const normalizeAction = (action: any): PointAction => {
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// return { ...action }; // Return exact copy with no modifications
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// };
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// if (path.type === "Conveyor") {
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// return {
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// modeluuid,
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// points: path.points.map((point) => ({
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// uuid: point.uuid,
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// position: point.position,
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// actions: point.actions.map(normalizeAction), // Preserve exact actions
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// connections: {
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// targets: point.connections.targets.map((target) => ({
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// pathUUID: target.pathUUID,
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// })),
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// },
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// })),
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// pathPosition: path.position,
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// speed:
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// typeof path.speed === "string"
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// ? parseFloat(path.speed) || 1
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// : path.speed || 1,
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// };
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// } else {
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// return {
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// modeluuid,
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// points: [
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// {
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// uuid: path.point.uuid,
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// position: path.point.position,
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// actions: Array.isArray(path.point.actions)
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// ? path.point.actions.map(normalizeAction)
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// : [normalizeAction(path.point.actions)],
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// connections: {
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// targets: path.point.connections.targets.map((target) => ({
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// pathUUID: target.pathUUID,
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// })),
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// },
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// },
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// ],
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// pathPosition: path.position,
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// speed: path.point.speed || 1,
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// };
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// }
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// }
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// // Custom shallow comparison for arrays
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// const areArraysEqual = (a: any[], b: any[]) => {
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// if (a.length !== b.length) return false;
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// for (let i = 0; i < a.length; i++) {
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// if (a[i] !== b[i]) return false;
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// }
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// return true;
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// };
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// // Helper function to create an empty process
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// const createEmptyProcess = (): Process => ({
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// id: `process-${Math.random().toString(36).substring(2, 11)}`,
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// paths: [],
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// animationPath: [],
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// pointActions: [],
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// speed: 1,
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// });
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// // Enhanced connection checking function
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// function shouldReverseNextPath(
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// currentPath: SimulationPath,
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// nextPath: SimulationPath
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// ): boolean {
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// if (nextPath.points.length !== 3) return false;
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// const currentLastPoint = currentPath.points[currentPath.points.length - 1];
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// const nextFirstPoint = nextPath.points[0];
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// const nextLastPoint = nextPath.points[nextPath.points.length - 1];
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// // Check if current last connects to next last (requires reversal)
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// const connectsToLast = currentLastPoint.connections.targets.some(
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// (target) =>
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// target.pathUUID === nextPath.modeluuid &&
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// nextLastPoint.connections.targets.some(
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// (t) => t.pathUUID === currentPath.modeluuid
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// )
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// );
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// // Check if current last connects to next first (no reversal needed)
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// const connectsToFirst = currentLastPoint.connections.targets.some(
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// (target) =>
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// target.pathUUID === nextPath.modeluuid &&
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// nextFirstPoint.connections.targets.some(
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// (t) => t.pathUUID === currentPath.modeluuid
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// )
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// );
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// // Only reverse if connected to last point and not to first point
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// return connectsToLast && !connectsToFirst;
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// }
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// // Updated path adjustment function
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// function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
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// if (paths.length < 2) return paths;
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// const adjustedPaths = [...paths];
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// for (let i = 0; i < adjustedPaths.length - 1; i++) {
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// const currentPath = adjustedPaths[i];
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// const nextPath = adjustedPaths[i + 1];
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// if (shouldReverseNextPath(currentPath, nextPath)) {
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// const reversedPoints = [
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// nextPath.points[2],
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// nextPath.points[1],
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// nextPath.points[0],
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// ];
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// adjustedPaths[i + 1] = {
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// ...nextPath,
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// points: reversedPoints,
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// };
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// }
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// }
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// return adjustedPaths;
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// }
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// // Main hook for process creation
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// export function useProcessCreation() {
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// const { scene } = useThree();
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// const [processes, setProcesses] = useState<Process[]>([]);
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// const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
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// return path.points.some((point) =>
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// point.actions.some((action) => action.type.toLowerCase() === "spawn")
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// );
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// }, []);
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// const createProcess = useCallback(
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// (paths: SimulationPath[]): Process => {
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// if (!paths || paths.length === 0) {
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// return createEmptyProcess();
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// }
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// const animationPath: THREE.Vector3[] = [];
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// const pointActions: PointAction[][] = [];
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// const processSpeed = paths[0]?.speed || 1;
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// for (const path of paths) {
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// for (const point of path.points) {
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// const obj = scene.getObjectByProperty("uuid", point.uuid);
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// if (!obj) {
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// console.warn(`Object with UUID ${point.uuid} not found in scene`);
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// continue;
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// }
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// const position = obj.getWorldPosition(new THREE.Vector3());
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// animationPath.push(position.clone());
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// pointActions.push(point.actions);
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// }
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// }
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// return {
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// id: `process-${Math.random().toString(36).substring(2, 11)}`,
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// paths,
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// animationPath,
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// pointActions,
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// speed: processSpeed,
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// };
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// },
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// [scene]
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// );
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// const getAllConnectedPaths = useCallback(
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// (
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// initialPath: SimulationPath,
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// allPaths: SimulationPath[],
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// visited: Set<string> = new Set()
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// ): SimulationPath[] => {
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||||
// const connectedPaths: SimulationPath[] = [];
|
||||
// const queue: SimulationPath[] = [initialPath];
|
||||
// visited.add(initialPath.modeluuid);
|
||||
|
||||
// const pathMap = new Map<string, SimulationPath>();
|
||||
// allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
// while (queue.length > 0) {
|
||||
// const currentPath = queue.shift()!;
|
||||
// connectedPaths.push(currentPath);
|
||||
|
||||
// // Process outgoing connections
|
||||
// for (const point of currentPath.points) {
|
||||
// for (const target of point.connections.targets) {
|
||||
// if (!visited.has(target.pathUUID)) {
|
||||
// const targetPath = pathMap.get(target.pathUUID);
|
||||
// if (targetPath) {
|
||||
// visited.add(target.pathUUID);
|
||||
// queue.push(targetPath);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Process incoming connections
|
||||
// for (const [uuid, path] of pathMap) {
|
||||
// if (!visited.has(uuid)) {
|
||||
// const hasConnectionToCurrent = path.points.some((point) =>
|
||||
// point.connections.targets.some(
|
||||
// (t) => t.pathUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
// if (hasConnectionToCurrent) {
|
||||
// visited.add(uuid);
|
||||
// queue.push(path);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// return connectedPaths;
|
||||
// },
|
||||
// []
|
||||
// );
|
||||
|
||||
// const createProcessesFromPaths = useCallback(
|
||||
// (paths: SimulationPath[]): Process[] => {
|
||||
// if (!paths || paths.length === 0) return [];
|
||||
|
||||
// const visited = new Set<string>();
|
||||
// const processes: Process[] = [];
|
||||
// const pathMap = new Map<string, SimulationPath>();
|
||||
// paths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
// for (const path of paths) {
|
||||
// if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
|
||||
// const connectedPaths = getAllConnectedPaths(path, paths, visited);
|
||||
// const adjustedPaths = adjustPathPointsOrder(connectedPaths);
|
||||
// const process = createProcess(adjustedPaths);
|
||||
// processes.push(process);
|
||||
// }
|
||||
// }
|
||||
|
||||
// return processes;
|
||||
// },
|
||||
// [createProcess, getAllConnectedPaths, hasSpawnAction]
|
||||
// );
|
||||
|
||||
// return {
|
||||
// processes,
|
||||
// createProcessesFromPaths,
|
||||
// setProcesses,
|
||||
// };
|
||||
// }
|
||||
|
||||
// const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
// ({ onProcessesCreated }) => {
|
||||
// const { simulationPaths } = useSimulationPaths();
|
||||
// const { createProcessesFromPaths } = useProcessCreation();
|
||||
// const prevPathsRef = useRef<SimulationPath[]>([]);
|
||||
// const prevProcessesRef = useRef<Process[]>([]);
|
||||
|
||||
// const convertedPaths = useMemo((): SimulationPath[] => {
|
||||
// if (!simulationPaths) return [];
|
||||
// return simulationPaths.map((path) =>
|
||||
// convertToSimulationPath(
|
||||
// path as ConveyorEventsSchema | VehicleEventsSchema
|
||||
// )
|
||||
// );
|
||||
// }, [simulationPaths]);
|
||||
|
||||
// const pathsDependency = useMemo(() => {
|
||||
// if (!convertedPaths) return null;
|
||||
// return convertedPaths.map((path) => ({
|
||||
// id: path.modeluuid,
|
||||
// hasSpawn: path.points.some((p: PathPoint) =>
|
||||
// p.actions.some((a: PointAction) => a.type.toLowerCase() === "spawn")
|
||||
// ),
|
||||
// connections: path.points
|
||||
// .flatMap((p: PathPoint) =>
|
||||
// p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
|
||||
// )
|
||||
// .join(","),
|
||||
// }));
|
||||
// }, [convertedPaths]);
|
||||
|
||||
// useEffect(() => {
|
||||
// if (!convertedPaths || convertedPaths.length === 0) {
|
||||
// if (prevProcessesRef.current.length > 0) {
|
||||
// onProcessesCreated([]);
|
||||
// prevProcessesRef.current = [];
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
|
||||
// if (areArraysEqual(prevPathsRef.current, convertedPaths)) {
|
||||
// return;
|
||||
// }
|
||||
|
||||
// prevPathsRef.current = convertedPaths;
|
||||
// const newProcesses = createProcessesFromPaths(convertedPaths);
|
||||
|
||||
// // console.log("--- Action Types in Paths ---");
|
||||
// // convertedPaths.forEach((path) => {
|
||||
// // path.points.forEach((point) => {
|
||||
// // point.actions.forEach((action) => {
|
||||
// // console.log(
|
||||
// // `Path ${path.modeluuid}, Point ${point.uuid}: ${action.type}`
|
||||
// // );
|
||||
// // });
|
||||
// // });
|
||||
// // });
|
||||
// // console.log("New processes:", newProcesses);
|
||||
|
||||
// if (
|
||||
// newProcesses.length !== prevProcessesRef.current.length ||
|
||||
// !newProcesses.every(
|
||||
// (proc, i) =>
|
||||
// proc.paths.length === prevProcessesRef.current[i]?.paths.length &&
|
||||
// proc.paths.every(
|
||||
// (path, j) =>
|
||||
// path.modeluuid ===
|
||||
// prevProcessesRef.current[i]?.paths[j]?.modeluuid
|
||||
// )
|
||||
// )
|
||||
// ) {
|
||||
// onProcessesCreated(newProcesses);
|
||||
// // prevProcessesRef.current = newProcesses;
|
||||
// }
|
||||
// }, [
|
||||
// pathsDependency,
|
||||
// onProcessesCreated,
|
||||
// convertedPaths,
|
||||
// createProcessesFromPaths,
|
||||
// ]);
|
||||
|
||||
// return null;
|
||||
// }
|
||||
// );
|
||||
|
||||
// export default ProcessCreator;
|
||||
|
||||
import React, {
|
||||
useEffect,
|
||||
useMemo,
|
||||
|
@ -23,7 +422,6 @@ export interface PointAction {
|
|||
spawnInterval: string | number;
|
||||
isUsed: boolean;
|
||||
}
|
||||
|
||||
export interface PathPoint {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
|
@ -32,14 +430,12 @@ export interface PathPoint {
|
|||
targets: Array<{ pathUUID: string }>;
|
||||
};
|
||||
}
|
||||
|
||||
export interface SimulationPath {
|
||||
modeluuid: string;
|
||||
points: PathPoint[];
|
||||
pathPosition: [number, number, number];
|
||||
speed?: number;
|
||||
}
|
||||
|
||||
export interface Process {
|
||||
id: string;
|
||||
paths: SimulationPath[];
|
||||
|
@ -47,7 +443,6 @@ export interface Process {
|
|||
pointActions: PointAction[][];
|
||||
speed: number;
|
||||
}
|
||||
|
||||
interface ProcessCreatorProps {
|
||||
onProcessesCreated: (processes: Process[]) => void;
|
||||
}
|
||||
|
@ -58,51 +453,83 @@ function convertToSimulationPath(
|
|||
): SimulationPath {
|
||||
const { modeluuid } = path;
|
||||
|
||||
// Simplified normalizeAction function that preserves exact original properties
|
||||
// Helper function to normalize actions
|
||||
const normalizeAction = (action: any): PointAction => {
|
||||
return { ...action }; // Return exact copy with no modifications
|
||||
};
|
||||
|
||||
// Extract points from the path
|
||||
let points: PathPoint[];
|
||||
if (path.type === "Conveyor") {
|
||||
return {
|
||||
modeluuid,
|
||||
points: path.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
actions: point.actions.map(normalizeAction), // Preserve exact actions
|
||||
points = path.points.map((point) => ({
|
||||
uuid: point.uuid,
|
||||
position: point.position,
|
||||
actions: point.actions.map(normalizeAction), // Preserve exact actions
|
||||
connections: {
|
||||
targets: point.connections.targets.map((target) => ({
|
||||
pathUUID: target.pathUUID,
|
||||
})),
|
||||
},
|
||||
}));
|
||||
} else {
|
||||
points = [
|
||||
{
|
||||
uuid: path.point.uuid,
|
||||
position: path.point.position,
|
||||
actions: Array.isArray(path.point.actions)
|
||||
? path.point.actions.map(normalizeAction)
|
||||
: [normalizeAction(path.point.actions)],
|
||||
connections: {
|
||||
targets: point.connections.targets.map((target) => ({
|
||||
targets: path.point.connections.targets.map((target) => ({
|
||||
pathUUID: target.pathUUID,
|
||||
})),
|
||||
},
|
||||
})),
|
||||
pathPosition: path.position,
|
||||
speed:
|
||||
typeof path.speed === "string"
|
||||
? parseFloat(path.speed) || 1
|
||||
: path.speed || 1,
|
||||
};
|
||||
} else {
|
||||
return {
|
||||
modeluuid,
|
||||
points: [
|
||||
{
|
||||
uuid: path.point.uuid,
|
||||
position: path.point.position,
|
||||
actions: Array.isArray(path.point.actions)
|
||||
? path.point.actions.map(normalizeAction)
|
||||
: [normalizeAction(path.point.actions)],
|
||||
connections: {
|
||||
targets: path.point.connections.targets.map((target) => ({
|
||||
pathUUID: target.pathUUID,
|
||||
})),
|
||||
},
|
||||
},
|
||||
],
|
||||
pathPosition: path.position,
|
||||
speed: path.point.speed || 1,
|
||||
};
|
||||
},
|
||||
];
|
||||
}
|
||||
|
||||
// Check if point 1 or point 2 has a spawn action
|
||||
const hasSpawnInFirstTwoPoints =
|
||||
points.length >= 2 &&
|
||||
(points[0].actions.some(
|
||||
(action) => action.type.toLowerCase() === "spawn"
|
||||
) ||
|
||||
points[1].actions.some(
|
||||
(action) => action.type.toLowerCase() === "spawn"
|
||||
));
|
||||
|
||||
// Swap points 1 and 3 only if:
|
||||
// 1. There are at least three points,
|
||||
// 2. The third point contains a spawn action, and
|
||||
// 3. Neither point 1 nor point 2 has a spawn action
|
||||
if (
|
||||
!hasSpawnInFirstTwoPoints &&
|
||||
points.length >= 3 &&
|
||||
points[2].actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
) {
|
||||
const temp = points[0];
|
||||
points[0] = points[2];
|
||||
points[2] = temp;
|
||||
}
|
||||
|
||||
// Determine the speed based on the type of path
|
||||
let speed: number;
|
||||
if (path.type === "Conveyor") {
|
||||
speed =
|
||||
typeof path.speed === "string"
|
||||
? parseFloat(path.speed) || 1
|
||||
: path.speed || 1;
|
||||
} else {
|
||||
// For VehicleEventsSchema, use a default speed of 1
|
||||
speed = 1;
|
||||
}
|
||||
|
||||
return {
|
||||
modeluuid,
|
||||
points,
|
||||
pathPosition: path.position,
|
||||
speed,
|
||||
};
|
||||
}
|
||||
|
||||
// Custom shallow comparison for arrays
|
||||
|
@ -129,7 +556,6 @@ function shouldReverseNextPath(
|
|||
nextPath: SimulationPath
|
||||
): boolean {
|
||||
if (nextPath.points.length !== 3) return false;
|
||||
|
||||
const currentLastPoint = currentPath.points[currentPath.points.length - 1];
|
||||
const nextFirstPoint = nextPath.points[0];
|
||||
const nextLastPoint = nextPath.points[nextPath.points.length - 1];
|
||||
|
@ -159,27 +585,22 @@ function shouldReverseNextPath(
|
|||
// Updated path adjustment function
|
||||
function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
|
||||
if (paths.length < 2) return paths;
|
||||
|
||||
const adjustedPaths = [...paths];
|
||||
|
||||
for (let i = 0; i < adjustedPaths.length - 1; i++) {
|
||||
const currentPath = adjustedPaths[i];
|
||||
const nextPath = adjustedPaths[i + 1];
|
||||
|
||||
if (shouldReverseNextPath(currentPath, nextPath)) {
|
||||
const reversedPoints = [
|
||||
nextPath.points[2],
|
||||
nextPath.points[1],
|
||||
nextPath.points[0],
|
||||
];
|
||||
|
||||
adjustedPaths[i + 1] = {
|
||||
...nextPath,
|
||||
points: reversedPoints,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
return adjustedPaths;
|
||||
}
|
||||
|
||||
|
@ -187,7 +608,6 @@ function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
|
|||
export function useProcessCreation() {
|
||||
const { scene } = useThree();
|
||||
const [processes, setProcesses] = useState<Process[]>([]);
|
||||
|
||||
const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
|
||||
return path.points.some((point) =>
|
||||
point.actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
|
@ -199,11 +619,9 @@ export function useProcessCreation() {
|
|||
if (!paths || paths.length === 0) {
|
||||
return createEmptyProcess();
|
||||
}
|
||||
|
||||
const animationPath: THREE.Vector3[] = [];
|
||||
const pointActions: PointAction[][] = [];
|
||||
const processSpeed = paths[0]?.speed || 1;
|
||||
|
||||
for (const path of paths) {
|
||||
for (const point of path.points) {
|
||||
const obj = scene.getObjectByProperty("uuid", point.uuid);
|
||||
|
@ -211,13 +629,11 @@ export function useProcessCreation() {
|
|||
console.warn(`Object with UUID ${point.uuid} not found in scene`);
|
||||
continue;
|
||||
}
|
||||
|
||||
const position = obj.getWorldPosition(new THREE.Vector3());
|
||||
animationPath.push(position.clone());
|
||||
pointActions.push(point.actions);
|
||||
}
|
||||
}
|
||||
|
||||
return {
|
||||
id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
paths,
|
||||
|
@ -238,10 +654,8 @@ export function useProcessCreation() {
|
|||
const connectedPaths: SimulationPath[] = [];
|
||||
const queue: SimulationPath[] = [initialPath];
|
||||
visited.add(initialPath.modeluuid);
|
||||
|
||||
const pathMap = new Map<string, SimulationPath>();
|
||||
allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
while (queue.length > 0) {
|
||||
const currentPath = queue.shift()!;
|
||||
connectedPaths.push(currentPath);
|
||||
|
@ -274,7 +688,6 @@ export function useProcessCreation() {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
return connectedPaths;
|
||||
},
|
||||
[]
|
||||
|
@ -283,12 +696,10 @@ export function useProcessCreation() {
|
|||
const createProcessesFromPaths = useCallback(
|
||||
(paths: SimulationPath[]): Process[] => {
|
||||
if (!paths || paths.length === 0) return [];
|
||||
|
||||
const visited = new Set<string>();
|
||||
const processes: Process[] = [];
|
||||
const pathMap = new Map<string, SimulationPath>();
|
||||
paths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
for (const path of paths) {
|
||||
if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
|
||||
const connectedPaths = getAllConnectedPaths(path, paths, visited);
|
||||
|
@ -297,7 +708,6 @@ export function useProcessCreation() {
|
|||
processes.push(process);
|
||||
}
|
||||
}
|
||||
|
||||
return processes;
|
||||
},
|
||||
[createProcess, getAllConnectedPaths, hasSpawnAction]
|
||||
|
@ -338,6 +748,9 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
|||
p.connections.targets.map((t: { pathUUID: string }) => t.pathUUID)
|
||||
)
|
||||
.join(","),
|
||||
actions: JSON.stringify(
|
||||
path.points.flatMap((p: PathPoint) => p.actions)
|
||||
), // Serialize all actions
|
||||
}));
|
||||
}, [convertedPaths]);
|
||||
|
||||
|
@ -349,26 +762,11 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
|||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (areArraysEqual(prevPathsRef.current, convertedPaths)) {
|
||||
return;
|
||||
}
|
||||
|
||||
prevPathsRef.current = convertedPaths;
|
||||
const newProcesses = createProcessesFromPaths(convertedPaths);
|
||||
|
||||
// console.log("--- Action Types in Paths ---");
|
||||
// convertedPaths.forEach((path) => {
|
||||
// path.points.forEach((point) => {
|
||||
// point.actions.forEach((action) => {
|
||||
// console.log(
|
||||
// `Path ${path.modeluuid}, Point ${point.uuid}: ${action.type}`
|
||||
// );
|
||||
// });
|
||||
// });
|
||||
// });
|
||||
// console.log("New processes:", newProcesses);
|
||||
|
||||
if (
|
||||
newProcesses.length !== prevProcessesRef.current.length ||
|
||||
!newProcesses.every(
|
||||
|
@ -382,7 +780,7 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
|||
)
|
||||
) {
|
||||
onProcessesCreated(newProcesses);
|
||||
// prevProcessesRef.current = newProcesses;
|
||||
prevProcessesRef.current = newProcesses;
|
||||
}
|
||||
}, [
|
||||
pathsDependency,
|
||||
|
|
Loading…
Reference in New Issue