added buffer in agv
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bb4f846528
commit
75b88efe87
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@ -23,6 +23,7 @@ const Agv = ({
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modelSpeed: number;
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bufferTime: number;
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points: { x: number; y: number; z: number }[];
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hitCount: number;
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}[]
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>([]);
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const { simulationPaths } = useSimulationPaths();
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@ -34,7 +35,7 @@ const Agv = ({
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(val: any) => val.modelName === "agv"
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);
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console.log("agvModels: ", agvModels);
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let findMesh = agvModels.filter(
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(val: any) =>
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val.modeluuid === selectedActionSphere?.path?.modeluuid &&
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@ -55,6 +56,7 @@ const Agv = ({
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modelUuid: findMesh[0].modeluuid, // Ensure it's a number
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modelSpeed: findMesh[0].point.speed,
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bufferTime: findMesh[0].point.actions.buffer,
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hitCount: findMesh[0].point.actions.hitCount,
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points: [
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{
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x: findMesh[0].position[0],
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@ -122,6 +124,7 @@ const Agv = ({
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key={i}
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speed={pair.modelSpeed}
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bufferTime={pair.bufferTime}
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hitCount={pair.hitCount}
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/>
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{/* {pair.points.length > 2 && (
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<>
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@ -33,11 +33,9 @@ export default function NavMeshDetails({
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const meshes = groupRef?.current?.children as THREE.Mesh[];
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const [positions, indices] = getPositionsAndIndices(meshes);
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const cs = 0.25;
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const ch = 0.69;
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const cs = 0.35;
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const ch = 0.7;
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const walkableRadius = 0.5;
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const { success, navMesh } = generateSoloNavMesh(positions, indices, {
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cs,
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ch,
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@ -12,6 +12,7 @@ interface PathNavigatorProps {
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id: string;
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speed: number;
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bufferTime: number;
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hitCount: number;
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}
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export default function PathNavigator({
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@ -20,6 +21,7 @@ export default function PathNavigator({
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id,
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speed,
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bufferTime,
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hitCount,
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}: PathNavigatorProps) {
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const [path, setPath] = useState<[number, number, number][]>([]);
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const progressRef = useRef(0);
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@ -32,7 +34,7 @@ export default function PathNavigator({
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const [startPoint, setStartPoint] = useState(new THREE.Vector3());
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const isWaiting = useRef<boolean>(false); // Flag to track waiting state
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const delayTime = bufferTime;
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const movingForward = useRef<boolean>(true); // Tracks whether the object is moving forward
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// Compute distances and total distance when the path changes
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useEffect(() => {
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@ -52,6 +54,7 @@ export default function PathNavigator({
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progressRef.current = 0;
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}, [path]);
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// Compute the path using NavMeshQuery
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useEffect(() => {
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if (!navMesh || selectedPoints.length === 0) return;
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@ -119,17 +122,22 @@ export default function PathNavigator({
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if (!isWaiting.current) {
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isWaiting.current = true; // Set waiting flag
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setTimeout(() => {
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progressRef.current = 0; // Reset progress
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movingForward.current = !movingForward.current; // Toggle direction
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// Reverse the path and distances arrays
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path.reverse();
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distancesRef.current.reverse();
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// Reset the waiting flag
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isWaiting.current = false;
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}, delayTime * 1000); // Convert seconds to milliseconds
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if (movingForward.current) {
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// Moving forward: reached the end, wait for `delay`
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// console.log(
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// "Reached end position. Waiting for delay:",
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// delayTime,
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// "seconds"
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// );
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setTimeout(() => {
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// After delay, reverse direction
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movingForward.current = false;
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progressRef.current = 0; // Reset progress
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path.reverse(); // Reverse the path
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distancesRef.current.reverse();
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isWaiting.current = false; // Reset waiting flag
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}, delayTime * 1000); // Wait for `delay` seconds
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}
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}
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return;
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}
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@ -154,7 +162,7 @@ export default function PathNavigator({
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findObject.position.copy(startPoint);
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}
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});
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return (
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<>
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{path.length > 0 && (
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@ -1,8 +1,8 @@
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let BackEnd_url = `http://${process.env.REACT_APP_SERVER_ASSET_LIBRARY_URL}`;
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let BackEnd_url = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
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export const getCategoryAsset = async (categoryName: any) => {
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try {
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const response = await fetch(
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`${BackEnd_url}/api/v2/getCatagoryAssets/${categoryName}`,
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`${BackEnd_url}/api/v2/getCategoryAssets/${categoryName}`,
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{
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method: "GET",
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headers: {
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