Merge remote-tracking branch 'origin/main' into realTimeVisulization

This commit is contained in:
Vishnu 2025-03-28 19:23:08 +05:30
commit 74ae0d1e14
31 changed files with 2257 additions and 1306 deletions

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@ -12,3 +12,6 @@ REACT_APP_SERVER_MARKETPLACE_URL=185.100.212.76:50011
# base url for IoT socket server
REACT_APP_IOT_SOCKET_SERVER_URL =185.100.212.76:5010
# Base URL for the server mqtt.
REACT_APP_SERVER_MQTT_URL=185.100.212.76:23457

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@ -10,7 +10,7 @@ import {
SimulationIcon,
} from "../../icons/SimulationIcons";
import useToggleStore from "../../../store/useUIToggleStore";
import MachineMechanics from "./mechanics/MachineMechanics";
import ConveyorMechanics from "./mechanics/ConveyorMechanics";
import Visualization from "./visualization/Visualization";
import Analysis from "./analysis/Analysis";
import Simulations from "./simulation/Simulations";
@ -18,6 +18,7 @@ import { useSelectedActionSphere } from "../../../store/store";
import GlobalProperties from "./properties/GlobalProperties";
import AsstePropertiies from "./properties/AssetProperties";
import ZoneProperties from "./properties/ZoneProperties";
import VehicleMechanics from "./mechanics/VehicleMechanics";
const SideBarRight: React.FC = () => {
const { activeModule } = useModuleStore();
@ -98,17 +99,24 @@ const SideBarRight: React.FC = () => {
{toggleUI && activeModule === "simulation" && (
<>
{subModule === "mechanics" && selectedActionSphere && (
{subModule === "mechanics" && selectedActionSphere && selectedActionSphere.path.type === "Conveyor" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
<MachineMechanics />
<ConveyorMechanics />
</div>
</div>
)}
{subModule === "mechanics" && selectedActionSphere && selectedActionSphere.path.type === "Vehicle" && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
{/* <VehicleMechanics /> */}
</div>
</div>
)}
{subModule === "mechanics" && !selectedActionSphere && (
<div className="sidebar-right-container">
<div className="sidebar-right-content-container">
{/* <MachineMechanics /> */}
<ConveyorMechanics />
</div>
</div>
)}

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@ -0,0 +1,586 @@
import React, { useRef, useState, useMemo, useEffect } from "react";
import {
AddIcon,
InfoIcon,
RemoveIcon,
ResizeHeightIcon,
} from "../../../icons/ExportCommonIcons";
import RenameInput from "../../../ui/inputs/RenameInput";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import LabledDropdown from "../../../ui/inputs/LabledDropdown";
import RegularDropDown from "../../../ui/inputs/RegularDropDown";
import { handleResize } from "../../../../functions/handleResizePannel";
import EyeDropInput from "../../../ui/inputs/EyeDropInput";
import { useSelectedActionSphere, useSelectedPath, useSimulationPaths } from "../../../../store/store";
import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
import InputToggle from "../../../ui/inputs/InputToggle";
const ConveyorMechanics: React.FC = () => {
const { selectedActionSphere } = useSelectedActionSphere();
const { selectedPath, setSelectedPath } = useSelectedPath();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const actionsContainerRef = useRef<HTMLDivElement>(null);
const triggersContainerRef = useRef<HTMLDivElement>(null);
const selectedPoint = useMemo(() => {
if (!selectedActionSphere) return null;
return simulationPaths
.filter((path): path is Types.ConveyorEventsSchema => path.type === "Conveyor")
.flatMap((path) => path.points)
.find((point) => point.uuid === selectedActionSphere.point.uuid);
}, [selectedActionSphere, simulationPaths]);
const handleAddAction = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => {
if (path.type === "Conveyor") {
return {
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const actionIndex = point.actions.length;
const newAction = {
uuid: THREE.MathUtils.generateUUID(),
name: `Action ${actionIndex + 1}`,
type: 'Inherit',
material: 'Inherit',
delay: 'Inherit',
spawnInterval: 'Inherit',
isUsed: false
};
return { ...point, actions: [...point.actions, newAction] };
}
return point;
}),
};
}
return path;
});
setSimulationPaths(updatedPaths);
};
const handleDeleteAction = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, actions: point.actions.filter(action => action.uuid !== uuid) }
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleActionSelect = (uuid: string, actionType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid
? {
...action,
type: actionType,
material: actionType === 'Spawn' || actionType === 'Swap' ? 'Inherit' : action.material,
delay: actionType === 'Delay' ? 'Inherit' : action.delay,
spawnInterval: actionType === 'Spawn' ? 'Inherit' : action.spawnInterval
}
: action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Update the selected item to reflect changes
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
const updatedAction = updatedPaths
.filter((path): path is Types.ConveyorEventsSchema => path.type === "Conveyor")
.flatMap(path => path.points)
.find(p => p.uuid === selectedActionSphere.point.uuid)
?.actions.find(a => a.uuid === uuid);
if (updatedAction) {
setSelectedItem({
type: "action",
item: updatedAction
});
}
}
};
// Modified handleMaterialSelect to ensure it only applies to relevant action types
const handleMaterialSelect = (uuid: string, material: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid &&
(action.type === 'Spawn' || action.type === 'Swap')
? { ...action, material }
: action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Update selected item if it's the current action
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
material
}
});
}
};
const handleDelayChange = (uuid: string, delay: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, delay } : action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleSpawnIntervalChange = (uuid: string, spawnInterval: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, spawnInterval } : action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleSpeedChange = (speed: number) => {
if (!selectedPath) return;
const updatedPaths = simulationPaths.map((path) =>
path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
);
setSimulationPaths(updatedPaths);
setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
};
const handleAddTrigger = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const triggerIndex = point.triggers.length;
const newTrigger = {
uuid: THREE.MathUtils.generateUUID(),
name: `Trigger ${triggerIndex + 1}`,
type: '',
isUsed: false
};
return { ...point, triggers: [...point.triggers, newTrigger] };
}
return point;
}),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleDeleteTrigger = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, triggers: point.triggers.filter(trigger => trigger.uuid !== uuid) }
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleTriggerSelect = (uuid: string, triggerType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) =>
trigger.uuid === uuid ? { ...trigger, type: triggerType } : trigger
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
// Update the toggle handlers to immediately update the selected item
const handleActionToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) => ({
...action,
isUsed: action.uuid === uuid ? !action.isUsed : false,
})),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed
}
});
}
};
// Do the same for trigger toggle
const handleTriggerToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) => ({
...trigger,
isUsed: trigger.uuid === uuid ? !trigger.isUsed : false,
})),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "trigger" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed
}
});
}
};
const [selectedItem, setSelectedItem] = useState<{ type: "action" | "trigger"; item: any; } | null>(null);
useEffect(() => {
setSelectedItem(null); // Reset selectedItem when selectedActionSphere changes
}, [selectedActionSphere]);
return (
<div className="machine-mechanics-container">
<div className="machine-mechanics-header">
{selectedActionSphere?.path?.modelName || "point name not found"}
</div>
<div className="machine-mechanics-content-container">
{!selectedPath &&
<>
<div className="actions">
<div className="header">
<div className="header-value">Actions</div>
<div className="add-button" onClick={handleAddAction}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={actionsContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
{selectedPoint?.actions.map((action) => (
<div
key={action.uuid}
className={`list-item ${selectedItem?.type === "action" &&
selectedItem.item?.uuid === action.uuid
? "active"
: ""
}`}
>
<div
className="value"
onClick={() => setSelectedItem({ type: "action", item: action })}
>
<RenameInput value={action.name} />
</div>
<div
className="remove-button"
onClick={() => handleDeleteAction(action.uuid)}
>
<RemoveIcon />
</div>
</div>
))}
</div>
<div
className="resize-icon"
id="action-resize"
onMouseDown={(e) => handleResize(e, actionsContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
<div className="triggers">
<div className="header">
<div className="header-value">Triggers</div>
<div className="add-button" onClick={handleAddTrigger}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={triggersContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
{selectedPoint?.triggers.map((trigger) => (
<div
key={trigger.uuid}
className={`list-item ${selectedItem?.type === "trigger" &&
selectedItem.item?.uuid === trigger.uuid
? "active"
: ""
}`}
>
<div
className="value"
onClick={() => setSelectedItem({ type: "trigger", item: trigger })}
>
<RenameInput value={trigger.name} />
</div>
<div
className="remove-button"
onClick={() => handleDeleteTrigger(trigger.uuid)}
>
<RemoveIcon />
</div>
</div>
))}
</div>
<div
className="resize-icon"
id="trigger-resize"
onMouseDown={(e) => handleResize(e, triggersContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
</>
}
<div className="selected-properties-container">
{selectedItem && (
<>
<div className="properties-header">{selectedItem.item.name}</div>
{selectedItem.type === "action" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleActionToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type}
options={["Inherit", "Spawn", "Swap", "Despawn", "Delay"]}
onSelect={(option) => handleActionSelect(selectedItem.item.uuid, option)}
/>
{/* Only show material dropdown for Spawn/Swap actions */}
{(selectedItem.item.type === 'Spawn' || selectedItem.item.type === 'Swap') && (
<LabledDropdown
label={selectedItem.item.type === 'Spawn' ? 'Spawn Material' : 'Swap Material'}
defaultOption={selectedItem.item.material}
options={["Inherit", "Crate", "Box"]}
onSelect={(option) => handleMaterialSelect(selectedItem.item.uuid, option)}
/>
)}
{/* Only show delay input for Delay actions */}
{selectedItem.item.type === 'Delay' && (
<InputWithDropDown
label="Delay Time"
value={selectedItem.item.delay === 'Inherit'
? undefined
: selectedItem.item.delay}
onChange={(value) => {
const numValue = parseInt(value);
handleDelayChange(
selectedItem.item.uuid,
!value ? 'Inherit' : numValue
);
}}
/>
)}
{/* Only show spawn interval for Spawn actions */}
{selectedItem.item.type === 'Spawn' && (
<InputWithDropDown
label="Spawn Interval"
min={0}
defaultValue={selectedItem.item.spawnInterval === "Inherit" ? "" : selectedItem.item.spawnInterval.toString()}
value={selectedItem.item.spawnInterval === "Inherit" ? "" : selectedItem.item.spawnInterval.toString()}
onChange={(value) => {
handleSpawnIntervalChange(selectedItem.item.uuid, (value === "") ? "Inherit" : parseInt(value));
}}
/>
)}
</>
)}
{selectedItem.type === "trigger" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleTriggerToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type || "Select Trigger Type"}
options={["On-Hit", "Buffer"]}
onSelect={(option) => handleTriggerSelect(selectedItem.item.uuid, option)}
/>
</>
)}
</>
)}
{selectedPath && !selectedItem && (
<div className="speed-control">
<InputWithDropDown
label="Conveyor Speed"
value={selectedPath.path.speed.toString()}
onChange={(value) => handleSpeedChange(parseFloat(value))}
/>
</div>
)}
</div>
<div className="footer">
<InfoIcon />
By selecting points, you can create events and triggers.
</div>
</div>
</div>
);
};
export default ConveyorMechanics;

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@ -1,533 +0,0 @@
import React, { useRef, useState, useMemo, useEffect } from "react";
import {
AddIcon,
InfoIcon,
RemoveIcon,
ResizeHeightIcon,
} from "../../../icons/ExportCommonIcons";
import RenameInput from "../../../ui/inputs/RenameInput";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import LabledDropdown from "../../../ui/inputs/LabledDropdown";
import RegularDropDown from "../../../ui/inputs/RegularDropDown";
import { handleResize } from "../../../../functions/handleResizePannel";
import EyeDropInput from "../../../ui/inputs/EyeDropInput";
import { useSelectedActionSphere, useSelectedPath, useSimulationPaths } from "../../../../store/store";
import * as THREE from 'three';
import InputToggle from "../../../ui/inputs/InputToggle";
const MachineMechanics: React.FC = () => {
const { selectedActionSphere } = useSelectedActionSphere();
const { selectedPath, setSelectedPath } = useSelectedPath();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const actionsContainerRef = useRef<HTMLDivElement>(null);
const triggersContainerRef = useRef<HTMLDivElement>(null);
const selectedPoint = useMemo(() => {
if (!selectedActionSphere) return null;
return simulationPaths.flatMap((path) => path.points).find((point) => point.uuid === selectedActionSphere.point.uuid);
}, [selectedActionSphere, simulationPaths]);
const handleAddAction = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const actionIndex = point.actions.length;
const newAction = {
uuid: THREE.MathUtils.generateUUID(),
name: `Action ${actionIndex + 1}`,
type: 'Inherit',
material: 'Inherit',
delay: 'Inherit',
spawnInterval: 'Inherit',
isUsed: false
};
return { ...point, actions: [...point.actions, newAction] };
}
return point;
}),
}));
setSimulationPaths(updatedPaths);
};
const handleDeleteAction = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, actions: point.actions.filter(action => action.uuid !== uuid) }
: point
),
}));
setSimulationPaths(updatedPaths);
};
const handleActionSelect = (uuid: string, actionType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid
? {
...action,
type: actionType,
// Reset dependent fields when type changes
material: actionType === 'Spawn' || actionType === 'Swap' ? 'Inherit' : action.material,
delay: actionType === 'Delay' ? 'Inherit' : action.delay,
spawnInterval: actionType === 'Spawn' ? 'Inherit' : action.spawnInterval
}
: action
),
}
: point
),
}));
setSimulationPaths(updatedPaths);
// Update the selected item to reflect changes
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
const updatedAction = updatedPaths
.flatMap(path => path.points)
.find(p => p.uuid === selectedActionSphere.point.uuid)
?.actions.find(a => a.uuid === uuid);
if (updatedAction) {
setSelectedItem({
type: "action",
item: updatedAction
});
}
}
};
// Modified handleMaterialSelect to ensure it only applies to relevant action types
const handleMaterialSelect = (uuid: string, material: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid &&
(action.type === 'Spawn' || action.type === 'Swap')
? { ...action, material }
: action
),
}
: point
),
}));
setSimulationPaths(updatedPaths);
// Update selected item if it's the current action
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
material
}
});
}
};
const handleDelayChange = (uuid: string, delay: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, delay } : action
),
}
: point
),
}));
setSimulationPaths(updatedPaths);
};
const handleSpawnIntervalChange = (uuid: string, spawnInterval: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, spawnInterval } : action
),
}
: point
),
}));
setSimulationPaths(updatedPaths);
};
const handleSpeedChange = (speed: number) => {
if (!selectedPath) return;
const updatedPaths = simulationPaths.map((path) =>
path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
);
setSimulationPaths(updatedPaths);
setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
};
const handleAddTrigger = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const triggerIndex = point.triggers.length;
const newTrigger = {
uuid: THREE.MathUtils.generateUUID(),
name: `Trigger ${triggerIndex + 1}`,
type: '',
isUsed: false
};
return { ...point, triggers: [...point.triggers, newTrigger] };
}
return point;
}),
}));
setSimulationPaths(updatedPaths);
};
const handleDeleteTrigger = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, triggers: point.triggers.filter(trigger => trigger.uuid !== uuid) }
: point
),
}));
setSimulationPaths(updatedPaths);
};
const handleTriggerSelect = (uuid: string, triggerType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) =>
trigger.uuid === uuid ? { ...trigger, type: triggerType } : trigger
),
}
: point
),
}));
setSimulationPaths(updatedPaths);
};
// Update the toggle handlers to immediately update the selected item
const handleActionToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) => ({
...action,
isUsed: action.uuid === uuid ? !action.isUsed : false,
})),
}
: point
),
}));
setSimulationPaths(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed
}
});
}
};
// Do the same for trigger toggle
const handleTriggerToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) => ({
...trigger,
isUsed: trigger.uuid === uuid ? !trigger.isUsed : false,
})),
}
: point
),
}));
setSimulationPaths(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "trigger" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed
}
});
}
};
const [selectedItem, setSelectedItem] = useState<{ type: "action" | "trigger"; item: any; } | null>(null);
useEffect(() => {
setSelectedItem(null); // Reset selectedItem when selectedActionSphere changes
}, [selectedActionSphere]);
return (
<div className="machine-mechanics-container">
<div className="machine-mechanics-header">
{selectedActionSphere?.path?.modelName || "point name not found"}
</div>
<div className="machine-mechanics-content-container">
<div className="actions">
<div className="header">
<div className="header-value">Actions</div>
<div className="add-button" onClick={handleAddAction}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={actionsContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
{selectedPoint?.actions.map((action) => (
<div
key={action.uuid}
className={`list-item ${selectedItem?.type === "action" &&
selectedItem.item?.uuid === action.uuid
? "active"
: ""
}`}
>
<div
className="value"
onClick={() => setSelectedItem({ type: "action", item: action })}
>
<RenameInput value={action.name} />
</div>
<div
className="remove-button"
onClick={() => handleDeleteAction(action.uuid)}
>
<RemoveIcon />
</div>
</div>
))}
</div>
<div
className="resize-icon"
id="action-resize"
onMouseDown={(e) => handleResize(e, actionsContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
<div className="triggers">
<div className="header">
<div className="header-value">Triggers</div>
<div className="add-button" onClick={handleAddTrigger}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={triggersContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
{selectedPoint?.triggers.map((trigger) => (
<div
key={trigger.uuid}
className={`list-item ${selectedItem?.type === "trigger" &&
selectedItem.item?.uuid === trigger.uuid
? "active"
: ""
}`}
>
<div
className="value"
onClick={() => setSelectedItem({ type: "trigger", item: trigger })}
>
<RenameInput value={trigger.name} />
</div>
<div
className="remove-button"
onClick={() => handleDeleteTrigger(trigger.uuid)}
>
<RemoveIcon />
</div>
</div>
))}
</div>
<div
className="resize-icon"
id="trigger-resize"
onMouseDown={(e) => handleResize(e, triggersContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
<div className="selected-properties-container">
{selectedItem && (
<>
<div className="properties-header">{selectedItem.item.name}</div>
{selectedItem.type === "action" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleActionToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type}
options={["Inherit", "Spawn", "Swap", "Despawn", "Delay"]}
onSelect={(option) => handleActionSelect(selectedItem.item.uuid, option)}
/>
{/* Only show material dropdown for Spawn/Swap actions */}
{(selectedItem.item.type === 'Spawn' || selectedItem.item.type === 'Swap') && (
<LabledDropdown
label={selectedItem.item.type === 'Spawn' ? 'Spawn Material' : 'Swap Material'}
defaultOption={selectedItem.item.material}
options={["Inherit", "Crate", "Box"]}
onSelect={(option) => handleMaterialSelect(selectedItem.item.uuid, option)}
/>
)}
{/* Only show delay input for Delay actions */}
{selectedItem.item.type === 'Delay' && (
<InputWithDropDown
label="Delay Time"
value={selectedItem.item.delay === 'Inherit'
? undefined
: selectedItem.item.delay}
onChange={(value) => {
const numValue = parseInt(value);
handleDelayChange(
selectedItem.item.uuid,
!value ? 'Inherit' : numValue
);
}}
/>
)}
{/* Only show spawn interval for Spawn actions */}
{selectedItem.item.type === 'Spawn' && (
<InputWithDropDown
label="Spawn Interval"
min={0}
defaultValue={selectedItem.item.spawnInterval === "Inherit" ? "" : selectedItem.item.spawnInterval.toString()}
value={selectedItem.item.spawnInterval === "Inherit" ? "" : selectedItem.item.spawnInterval.toString()}
onChange={(value) => {
handleSpawnIntervalChange(selectedItem.item.uuid, (value === "") ? "Inherit" : parseInt(value));
}}
/>
)}
</>
)}
{selectedItem.type === "trigger" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleTriggerToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type || "Select Trigger Type"}
options={["On-Hit", "Buffer"]}
onSelect={(option) => handleTriggerSelect(selectedItem.item.uuid, option)}
/>
</>
)}
</>
)}
{selectedPath && !selectedItem && (
<div className="speed-control">
<InputWithDropDown
label="Path Speed"
value={selectedPath.path.speed.toString()}
onChange={(value) => handleSpeedChange(parseFloat(value))}
/>
</div>
)}
</div>
<div className="footer">
<InfoIcon />
By selecting points, you can create events and triggers.
</div>
</div>
</div>
);
};
export default MachineMechanics;

View File

@ -0,0 +1,561 @@
import React, { useRef, useState, useMemo, useEffect } from "react";
import {
AddIcon,
InfoIcon,
RemoveIcon,
ResizeHeightIcon,
} from "../../../icons/ExportCommonIcons";
import RenameInput from "../../../ui/inputs/RenameInput";
import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
import LabledDropdown from "../../../ui/inputs/LabledDropdown";
import RegularDropDown from "../../../ui/inputs/RegularDropDown";
import { handleResize } from "../../../../functions/handleResizePannel";
import EyeDropInput from "../../../ui/inputs/EyeDropInput";
import { useSelectedActionSphere, useSelectedPath, useSimulationPaths } from "../../../../store/store";
import * as THREE from 'three';
import * as Types from '../../../../types/world/worldTypes';
import InputToggle from "../../../ui/inputs/InputToggle";
const VehicleMechanics: React.FC = () => {
const { selectedActionSphere } = useSelectedActionSphere();
const { selectedPath, setSelectedPath } = useSelectedPath();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const actionsContainerRef = useRef<HTMLDivElement>(null);
const triggersContainerRef = useRef<HTMLDivElement>(null);
const selectedPoint = useMemo(() => {
if (!selectedActionSphere) return null;
return simulationPaths
.filter((path): path is Types.ConveyorEventsSchema => path.type === "Conveyor")
.flatMap((path) => path.points)
.find((point) => point.uuid === selectedActionSphere.point.uuid);
}, [selectedActionSphere, simulationPaths]);
const handleAddAction = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => {
if (path.type === "Conveyor") {
return {
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const actionIndex = point.actions.length;
const newAction = {
uuid: THREE.MathUtils.generateUUID(),
name: `Action ${actionIndex + 1}`,
type: 'Inherit',
material: 'Inherit',
delay: 'Inherit',
spawnInterval: 'Inherit',
isUsed: false
};
return { ...point, actions: [...point.actions, newAction] };
}
return point;
}),
};
}
return path;
});
setSimulationPaths(updatedPaths);
};
const handleDeleteAction = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, actions: point.actions.filter(action => action.uuid !== uuid) }
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleActionSelect = (uuid: string, actionType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid
? {
...action,
type: actionType,
material: actionType === 'Spawn' || actionType === 'Swap' ? 'Inherit' : action.material,
delay: actionType === 'Delay' ? 'Inherit' : action.delay,
spawnInterval: actionType === 'Spawn' ? 'Inherit' : action.spawnInterval
}
: action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Update the selected item to reflect changes
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
const updatedAction = updatedPaths
.filter((path): path is Types.ConveyorEventsSchema => path.type === "Conveyor")
.flatMap(path => path.points)
.find(p => p.uuid === selectedActionSphere.point.uuid)
?.actions.find(a => a.uuid === uuid);
if (updatedAction) {
setSelectedItem({
type: "action",
item: updatedAction
});
}
}
};
// Modified handleMaterialSelect to ensure it only applies to relevant action types
const handleMaterialSelect = (uuid: string, material: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid &&
(action.type === 'Spawn' || action.type === 'Swap')
? { ...action, material }
: action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Update selected item if it's the current action
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
material
}
});
}
};
const handleDelayChange = (uuid: string, delay: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, delay } : action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleSpawnIntervalChange = (uuid: string, spawnInterval: number | string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, spawnInterval } : action
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleSpeedChange = (speed: number) => {
if (!selectedPath) return;
const updatedPaths = simulationPaths.map((path) =>
path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
);
setSimulationPaths(updatedPaths);
setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
};
const handleAddTrigger = () => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const triggerIndex = point.triggers.length;
const newTrigger = {
uuid: THREE.MathUtils.generateUUID(),
name: `Trigger ${triggerIndex + 1}`,
type: '',
isUsed: false
};
return { ...point, triggers: [...point.triggers, newTrigger] };
}
return point;
}),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleDeleteTrigger = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, triggers: point.triggers.filter(trigger => trigger.uuid !== uuid) }
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
const handleTriggerSelect = (uuid: string, triggerType: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) =>
trigger.uuid === uuid ? { ...trigger, type: triggerType } : trigger
),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
};
// Update the toggle handlers to immediately update the selected item
const handleActionToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) => ({
...action,
isUsed: action.uuid === uuid ? !action.isUsed : false,
})),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "action" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed
}
});
}
};
// Do the same for trigger toggle
const handleTriggerToggle = (uuid: string) => {
if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) =>
path.type === "Conveyor"
? {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) => ({
...trigger,
isUsed: trigger.uuid === uuid ? !trigger.isUsed : false,
})),
}
: point
),
}
: path
);
setSimulationPaths(updatedPaths);
// Immediately update the selected item if it's the one being toggled
if (selectedItem?.type === "trigger" && selectedItem.item.uuid === uuid) {
setSelectedItem({
...selectedItem,
item: {
...selectedItem.item,
isUsed: !selectedItem.item.isUsed
}
});
}
};
const [selectedItem, setSelectedItem] = useState<{ type: "action" | "trigger"; item: any; } | null>(null);
useEffect(() => {
setSelectedItem(null); // Reset selectedItem when selectedActionSphere changes
}, [selectedActionSphere]);
return (
<div className="machine-mechanics-container">
<div className="machine-mechanics-header">
{selectedActionSphere?.path?.modelName || "point name not found"}
</div>
<div className="machine-mechanics-content-container">
<div className="actions">
<div className="header">
<div className="header-value">Actions</div>
<div className="add-button" onClick={handleAddAction}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={actionsContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
<>
{console.log(selectedPoint)}
</>
</div>
<div
className="resize-icon"
id="action-resize"
onMouseDown={(e) => handleResize(e, actionsContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
<div className="triggers">
<div className="header">
<div className="header-value">Triggers</div>
<div className="add-button" onClick={handleAddTrigger}>
<AddIcon /> Add
</div>
</div>
<div
className="lists-main-container"
ref={triggersContainerRef}
style={{ height: "120px" }}
>
<div className="list-container">
{selectedPoint?.triggers.map((trigger) => (
<div
key={trigger.uuid}
className={`list-item ${selectedItem?.type === "trigger" &&
selectedItem.item?.uuid === trigger.uuid
? "active"
: ""
}`}
>
<div
className="value"
onClick={() => setSelectedItem({ type: "trigger", item: trigger })}
>
<RenameInput value={trigger.name} />
</div>
<div
className="remove-button"
onClick={() => handleDeleteTrigger(trigger.uuid)}
>
<RemoveIcon />
</div>
</div>
))}
</div>
<div
className="resize-icon"
id="trigger-resize"
onMouseDown={(e) => handleResize(e, triggersContainerRef)}
>
<ResizeHeightIcon />
</div>
</div>
</div>
<div className="selected-properties-container">
{selectedItem && (
<>
<div className="properties-header">{selectedItem.item.name}</div>
{selectedItem.type === "action" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleActionToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type}
options={["Inherit", "Spawn", "Swap", "Despawn", "Delay"]}
onSelect={(option) => handleActionSelect(selectedItem.item.uuid, option)}
/>
{/* Only show material dropdown for Spawn/Swap actions */}
{(selectedItem.item.type === 'Spawn' || selectedItem.item.type === 'Swap') && (
<LabledDropdown
label={selectedItem.item.type === 'Spawn' ? 'Spawn Material' : 'Swap Material'}
defaultOption={selectedItem.item.material}
options={["Inherit", "Crate", "Box"]}
onSelect={(option) => handleMaterialSelect(selectedItem.item.uuid, option)}
/>
)}
{/* Only show delay input for Delay actions */}
{selectedItem.item.type === 'Delay' && (
<InputWithDropDown
label="Delay Time"
value={selectedItem.item.delay === 'Inherit'
? undefined
: selectedItem.item.delay}
onChange={(value) => {
const numValue = parseInt(value);
handleDelayChange(
selectedItem.item.uuid,
!value ? 'Inherit' : numValue
);
}}
/>
)}
{/* Only show spawn interval for Spawn actions */}
{selectedItem.item.type === 'Spawn' && (
<InputWithDropDown
label="Spawn Interval"
min={0}
defaultValue={selectedItem.item.spawnInterval === "Inherit" ? "" : selectedItem.item.spawnInterval.toString()}
value={selectedItem.item.spawnInterval === "Inherit" ? "" : selectedItem.item.spawnInterval.toString()}
onChange={(value) => {
handleSpawnIntervalChange(selectedItem.item.uuid, (value === "") ? "Inherit" : parseInt(value));
}}
/>
)}
</>
)}
{selectedItem.type === "trigger" && (
<>
<InputToggle
inputKey="enableTrigger"
label="Enable Trigger"
value={selectedItem.item.isUsed}
onClick={() => handleTriggerToggle(selectedItem.item.uuid)}
/>
<LabledDropdown
defaultOption={selectedItem.item.type || "Select Trigger Type"}
options={["On-Hit", "Buffer"]}
onSelect={(option) => handleTriggerSelect(selectedItem.item.uuid, option)}
/>
</>
)}
</>
)}
{selectedPath && !selectedItem && (
<div className="speed-control">
<InputWithDropDown
label="ConveyorEventsSchema Speed"
value={selectedPath.path.speed.toString()}
onChange={(value) => handleSpeedChange(parseFloat(value))}
/>
</div>
)}
</div>
<div className="footer">
<InfoIcon />
By selecting points, you can create events and triggers.
</div>
</div>
</div>
);
};
export default VehicleMechanics;

View File

@ -34,15 +34,11 @@ export default function NavMeshDetails({
const [positions, indices] = getPositionsAndIndices(meshes);
const cs = 0.5;
const cs = 0.25;
const ch = 0.5;
const walkableRadius = 0.89;
const walkableRadius = 0.5;
const { success, navMesh } = generateSoloNavMesh(positions, indices, {
cs,
ch,
walkableRadius: Math.round(walkableRadius / ch),
});
const { success, navMesh } = generateSoloNavMesh(positions, indices, { cs, ch, walkableRadius: Math.round(walkableRadius / ch), });
if (!success || !navMesh) {
return;
@ -53,7 +49,7 @@ export default function NavMeshDetails({
const debugDrawer = new DebugDrawer();
debugDrawer.drawNavMesh(navMesh);
// scene.add(debugDrawer);
} catch (error) {}
} catch (error) { }
};
initializeNavigation();

View File

@ -86,7 +86,7 @@ export default function PathNavigator({
return (
<>
{path.length > 0 && <Line points={path} color="blue" lineWidth={3} />}
{/* {path.length > 0 && <Line points={path} color="blue" lineWidth={3} />} */}
{path.length > 0 && (
<mesh ref={meshRef} position={path.length > 0 ? path[0] : [0, 0.1, 0]}>
<boxGeometry args={[1, 1, 1]} />

View File

@ -43,66 +43,46 @@ export default function PolygonGenerator({
const lineFeatures = result?.map((line: any) =>
turf.lineString(line.map((p: any) => p?.position))
);
);
const polygons = turf.polygonize(turf.featureCollection(lineFeatures));
renderWallGeometry(wallPoints);
let union: any = [];
if (polygons.features.length > 1) {
polygons.features.forEach((feature) => {
if (feature.geometry.type === "Polygon") {
polygons.features.forEach((feature) => {
union.push(feature);
});
const shape = new THREE.Shape();
const coords = feature.geometry.coordinates[0];
if (union.length > 1) {
const unionResult = turf.union(turf.featureCollection(union));
shape.moveTo(coords[0][0], coords[0][1]);
if (unionResult?.geometry.type === "MultiPolygon") {
unionResult.geometry.coordinates.forEach((poly) => {
const coordinates = poly[0].map(([x, z]) => {
return new THREE.Vector3(x, 0, z);
});
renderBoxGeometry(coordinates);
});
} else if (unionResult?.geometry.type === "Polygon") {
const coordinates = unionResult.geometry.coordinates[0].map(
([x, z]) => {
return new THREE.Vector3(x, 0, z);
for (let i = 1; i < coords.length; i++) {
shape.lineTo(coords[i][0], coords[i][1]);
}
);
renderBoxGeometry(coordinates);
}
} else if (union.length === 1) {
const coordinates = union[0].geometry.coordinates[0].map(
([x, z]: [number, number]) => {
return new THREE.Vector3(x, 0, z);
shape.lineTo(coords[0][0], coords[0][1]);
const extrudeSettings = {
depth: 5,
bevelEnabled: false,
};
const geometry = new THREE.ExtrudeGeometry(shape, extrudeSettings);
const material = new THREE.MeshBasicMaterial({ color: "blue", transparent: true, opacity: 0.5 });
const mesh = new THREE.Mesh(geometry, material);
mesh.rotateX(Math.PI / 2);
mesh.name = "agv-collider";
mesh.position.y = 5;
mesh.receiveShadow = true;
groupRef.current?.add(mesh);
}
);
// setRooms((prevRooms) => [...prevRooms, coordinates]);
});
}
}, [lines.current]);
const renderBoxGeometry = (coordinates: THREE.Vector3[]) => {
const minX = Math.min(...coordinates.map((p) => p.x));
const maxX = Math.max(...coordinates.map((p) => p.x));
const minZ = Math.min(...coordinates.map((p) => p.z));
const maxZ = Math.max(...coordinates.map((p) => p.z));
const width = maxX - minX;
const depth = maxZ - minZ;
const height = 3;
const geometry = new THREE.BoxGeometry(width, height, depth);
const material = new THREE.MeshBasicMaterial({
color: "#ff66cc",
visible: false,
});
const mesh = new THREE.Mesh(geometry, material);
mesh.position.set((minX + maxX) / 2, height / 2, (minZ + maxZ) / 2);
groupRef.current?.add(mesh);
};
const renderWallGeometry = (walls: THREE.Vector3[][]) => {
walls.forEach((wall) => {
if (wall.length < 2) return;

View File

@ -78,7 +78,7 @@ const CamModelsGroup = () => {
socket.off('userDisConnectRespones');
socket.off('cameraUpdateResponse');
};
}, [socket]);
}, [socket, activeUsers]);
useFrame(() => {
if (!groupRef.current) return;

View File

@ -1,11 +1,15 @@
import React from "react";
import React, { Suspense, useEffect } from "react";
import assetImage from "../../assets/image/image.png";
import { FiileedStarsIconSmall } from "../../components/icons/marketPlaceIcons";
import { Canvas, useThree } from "@react-three/fiber";
import { ContactShadows, OrbitControls, Text } from "@react-three/drei";
import GltfLoader from "./GltfLoader";
import * as THREE from "three";
// Define the shape of the selected card
interface SelectedCard {
assetName: string;
uploadedOn: string;
uploadedOn: number;
price: number;
rating: number;
views: number;
@ -17,6 +21,14 @@ interface AssetPreviewProps {
setSelectedCard: React.Dispatch<React.SetStateAction<SelectedCard | null>>; // Type for setter function
}
function Ui() {
return (
<Text color="#6f42c1" anchorX="center" anchorY="middle" scale={0.3}>
Loading your model...
</Text>
);
}
const AssetPreview: React.FC<AssetPreviewProps> = ({
selectedCard,
setSelectedCard,
@ -27,8 +39,6 @@ const AssetPreview: React.FC<AssetPreviewProps> = ({
Math.min(5, isNaN(selectedCard.rating) ? 0 : selectedCard.rating)
);
console.log("selectedCard: ", selectedCard);
// Ensure that the rating is a valid positive integer for array length
const starsArray = Array.from({ length: rating }, (_, index) => index);
@ -36,8 +46,38 @@ const AssetPreview: React.FC<AssetPreviewProps> = ({
<div className="assetPreview-wrapper">
<div className="assetPreview">
<div className="image-preview">
<img src={assetImage} alt="" />
{/* <img src={assetImage} alt="" /> */}
{/* Add canvas here */}
<div className="canvas-container" style={{ height: "100%" }}>
<Canvas
flat
shadows
color="#FFFFFF"
camera={{ fov: 75 }}
gl={{
preserveDrawingBuffer: true,
}}
onCreated={({ scene }) => {
scene.background = new THREE.Color(0xffffff);
}}
>
<Suspense fallback={<Ui />}>
{selectedCard.assetName && (
<GltfLoader fromServer={selectedCard.assetName} />
)}
<OrbitControls minPolarAngle={0} maxPolarAngle={Math.PI / 2} />
<ContactShadows
renderOrder={2}
frames={1}
resolution={1024}
scale={120}
blur={2}
opacity={0.4}
far={100}
/>
</Suspense>
</Canvas>
</div>
</div>
<div className="asset-details-preview">

View File

@ -8,6 +8,7 @@ import {
} from "../../components/icons/marketPlaceIcons";
import assetImage from "../../assets/image/image.png";
import { getAssetDownload } from "../../services/marketplace/getAssetDownload";
interface CardProps {
assetName: string;
@ -40,9 +41,9 @@ const Card: React.FC<CardProps> = ({
return (
<div className="card-container">
<div className="icon">
{/* <a href={getAssetDownload(assetName)} download className="icon">
<DownloadIcon />
</div>
</a> */}
<div className="image-container">
<img src={image} alt={assetName} />
</div>

View File

@ -16,109 +16,11 @@ interface ModelData {
uploadDate: number;
_id: string;
}
interface ModelsProps {
models: ModelData[];
}
const CardsContainer: React.FC = () => {
const [models, setModels] = useState<ModelData[]>([]);
const array = [
{
id: 1,
name: "Asset 1",
uploadedOn: "12 Jan 23",
price: 36500,
rating: 4.5,
views: 500,
},
{
id: 2,
name: "Asset 2",
uploadedOn: "14 Jan 23",
price: 45000,
rating: 4.0,
views: 500,
},
{
id: 3,
name: "Asset 3",
uploadedOn: "15 Jan 23",
price: 52000,
rating: 4.8,
views: 500,
},
{
id: 4,
name: "Asset 4",
uploadedOn: "18 Jan 23",
price: 37000,
rating: 3.9,
views: 500,
},
{
id: 5,
name: "Asset 5",
uploadedOn: "20 Jan 23",
price: 60000,
rating: 5.0,
views: 500,
},
{
id: 6,
name: "Asset 6",
uploadedOn: "22 Jan 23",
price: 46000,
rating: 4.2,
views: 500,
},
{
id: 7,
name: "Asset 7",
uploadedOn: "25 Jan 23",
price: 38000,
rating: 4.3,
views: 500,
},
{
id: 8,
name: "Asset 8",
uploadedOn: "27 Jan 23",
price: 41000,
rating: 4.1,
views: 500,
},
{
id: 9,
name: "Asset 9",
uploadedOn: "30 Jan 23",
price: 55000,
rating: 4.6,
views: 500,
},
{
id: 10,
name: "Asset 10",
uploadedOn: "2 Feb 23",
price: 49000,
rating: 4.4,
views: 500,
},
{
id: 11,
name: "Asset 11",
uploadedOn: "5 Feb 23",
price: 62000,
rating: 5.0,
views: 500,
},
{
id: 12,
name: "Asset 12",
uploadedOn: "7 Feb 23",
price: 53000,
rating: 4.7,
views: 500,
},
];
const CardsContainer: React.FC<ModelsProps> = ({ models }) => {
const [selectedCard, setSelectedCard] = useState<{
assetName: string;
uploadedOn: string;
@ -136,33 +38,11 @@ const CardsContainer: React.FC = () => {
}) => {
setSelectedCard(cardData);
};
const getAllAssets = async () => {
try {
const assetsData = await fetchAssets();
const reversedData = [...assetsData]?.reverse().slice(0, 8);
setModels(reversedData);
} catch (error) {
} finally {
}
};
useEffect(() => {
getAllAssets();
}, []);
return (
<div className="cards-container-container">
<div className="header">Products You May Like</div>
<div className="cards-wrapper-container">
{/* {array.map((asset) => (
<Card
key={asset.id}
assetName={asset.name}
uploadedOn={asset.uploadedOn}
price={asset.price}
rating={asset.rating}
views={asset.views}
onSelectCard={handleCardSelect}
/>
))} */}
{models.length > 0 &&
models.map((assetDetail) => (
<Card
@ -171,7 +51,7 @@ const CardsContainer: React.FC = () => {
uploadedOn={assetDetail.uploadDate.toString()}
price={36500}
rating={4.5}
views={500}
views={800}
onSelectCard={handleCardSelect}
image={assetDetail.thumbnail}
/>

View File

@ -1,19 +1,69 @@
import React, { useState } from "react";
import React, { useEffect, useState } from "react";
// import RegularDropDown from "./ui/inputs/RegularDropDown";
import Search from "../../components/ui/inputs/Search";
import { StarsIcon } from "../../components/icons/marketPlaceIcons";
import RegularDropDown from "../../components/ui/inputs/RegularDropDown";
const FilterSearch: React.FC = () => {
import { getSortedAssets } from "../../services/marketplace/getSortedAssets";
interface ModelData {
CreatedBy: string;
animated: string | null;
category: string;
description: string;
filename: string;
isArchieve: boolean;
modelfileID: string;
tags: string;
thumbnail: string;
uploadDate: number;
_id: string;
}
interface ModelsProps {
models: ModelData[];
setModels: React.Dispatch<React.SetStateAction<ModelData[]>>;
filteredModels: ModelData[];
}
const FilterSearch: React.FC<ModelsProps> = ({
models,
setModels,
filteredModels,
}) => {
const [activeOption, setActiveOption] = useState("Sort by"); // State for active option
console.log("filteredModels: ", filteredModels);
const handleSelect = (option: string) => {
setActiveOption(option);
console.log("option: ", option);
// Alphabet ascending
// Alphabet descending
// All
};
useEffect(() => {
if (activeOption == "Alphabet ascending") {
let ascending = models
?.slice()
.sort((a, b) => a.filename.localeCompare(b.filename))
.map((val) => val);
setModels(ascending);
} else if (activeOption == "Alphabet descending") {
let descending = models
?.slice()
.sort((a, b) => b.filename.localeCompare(a.filename))
.map((val) => val);
setModels(descending);
}
}, [activeOption]);
const handleSearch = (val: string) => {
const filteredModel = filteredModels?.filter((model) =>
model.filename.toLowerCase().includes(val.toLowerCase())
);
setModels(filteredModel);
};
return (
<div className="filter-search-container">
<Search onChange={() => {}} />
<Search onChange={handleSearch} />
<RegularDropDown
header={activeOption}
options={["Alphabet ascending", "Alphabet descending", ""]}

View File

@ -0,0 +1,79 @@
import { useRef, useEffect } from "react";
import { useFrame } from "@react-three/fiber";
import { Stage, useGLTF } from "@react-three/drei";
import { AnimationMixer, AnimationAction, Object3D } from "three";
import * as THREE from "three";
import { fetchGltfUrl } from "../../services/marketplace/fetchGltfUrl";
interface GltfLoaderProps {
glbdata?: boolean;
fromServer?: string;
setAnimations?: (animations?: string[]) => void;
selectedAnimation?: string;
setSelectedAnimation?: (animation: string) => void;
}
// const getGLTFUrl = (url: string) => url; // Placeholder for your actual function
const GltfLoader: React.FC<GltfLoaderProps> = ({
glbdata,
fromServer,
setAnimations,
selectedAnimation,
}) => {
const modelUrl: any = fromServer ? fetchGltfUrl(fromServer) : glbdata;
const { scene, animations } = useGLTF(modelUrl ?? "") as {
scene: Object3D;
animations: THREE.AnimationClip[];
};
const mixer = useRef<AnimationMixer | null>(
scene ? new AnimationMixer(scene) : null
);
const actions = useRef<Record<string, AnimationAction>>({});
useEffect(() => {
if (animations.length > 0 && mixer.current && setAnimations) {
const animationNames = animations.map((animation) => animation.name);
setAnimations(animationNames);
animations.forEach((animation) => {
const action = mixer.current!.clipAction(animation);
actions.current[animation.name] = action;
});
} else {
setAnimations && setAnimations([]);
}
}, [animations, setAnimations]);
useEffect(() => {
if (actions.current && selectedAnimation) {
const action = actions.current[selectedAnimation];
if (action) {
action.reset().fadeIn(0.5).play();
return () => {
action.fadeOut(0.5);
};
}
}
}, [selectedAnimation]);
useFrame((_, delta) => {
if (mixer.current) {
mixer.current.update(delta);
}
});
return (
<Stage
adjustCamera={false}
intensity={0.5}
shadows="contact"
environment="city"
>
<primitive object={scene} scale={1} />
</Stage>
);
};
export default GltfLoader;

View File

@ -1,14 +1,46 @@
import React from "react";
import React, { useEffect, useState } from "react";
import FilterSearch from "./FilterSearch";
import CardsContainer from "./CardsContainer";
import { fetchAssets } from "../../services/marketplace/fetchAssets";
import { getAssetImages } from "../../services/factoryBuilder/assest/assets/getAssetImages";
interface ModelData {
CreatedBy: string;
animated: string | null;
category: string;
description: string;
filename: string;
isArchieve: boolean;
modelfileID: string;
tags: string;
thumbnail: string;
uploadDate: number;
_id: string;
}
const MarketPlace = () => {
const [models, setModels] = useState<ModelData[]>([]);
const [filteredModels, setFilteredModels] = useState<ModelData[]>([]);
useEffect(() => {
const filteredAssets = async () => {
try {
const filt = await getAssetImages("67d934ad0f42a1fdadb19aa6");
setModels(filt.items);
setFilteredModels(filt.items);
} catch {}
};
filteredAssets();
}, []);
return (
<div className="marketplace-wrapper">
<div className="marketplace-container">
<div className="marketPlace">
<FilterSearch />
<CardsContainer />
<FilterSearch
models={models}
setModels={setModels}
filteredModels={filteredModels}
/>
<CardsContainer models={models} />
</div>
</div>
</div>

View File

@ -49,7 +49,6 @@ export default function Scene() {
<MeasurementTool />
<World />
<ZoneCentreTarget />
{/* <Simulation /> */}
<Simulation />
<PostProcessing />
<Sun />
@ -58,9 +57,6 @@ export default function Scene() {
<MqttEvents />
<Environment files={background} environmentIntensity={1.5} />
</Canvas>
</KeyboardControls>
);
}

View File

@ -1,43 +1,29 @@
import { useFloorItems } from '../../../store/store';
import { useFloorItems, useSimulationPaths } from '../../../store/store';
import * as THREE from 'three';
import * as Types from '../../../types/world/worldTypes';
import { useEffect } from 'react';
interface Path {
modeluuid: string;
modelName: string;
points: {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
actions: { uuid: string; name: string; type: string; material: string; delay: number | string; spawnInterval: number | string; isUsed: boolean }[] | [];
triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
}[];
pathPosition: [number, number, number];
pathRotation: [number, number, number];
speed: number;
}
function Behaviour({ setSimulationPaths }: { setSimulationPaths: any }) {
function Behaviour() {
const { setSimulationPaths } = useSimulationPaths();
const { floorItems } = useFloorItems();
useEffect(() => {
const newPaths: Path[] = [];
const newPaths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[] = [];
floorItems.forEach((item: Types.FloorItemType) => {
if (item.modelfileID === "6633215057b31fe671145959") {
const point1Position = new THREE.Vector3(0, 1.25, 3.3);
const middlePointPosition = new THREE.Vector3(0, 1.25, 0);
const point2Position = new THREE.Vector3(0, 1.25, -3.3);
if (item.modelfileID === "672a090f80d91ac979f4d0bd") {
const point1Position = new THREE.Vector3(0, 0.85, 2.2);
const middlePointPosition = new THREE.Vector3(0, 0.85, 0);
const point2Position = new THREE.Vector3(0, 0.85, -2.2);
const point1UUID = THREE.MathUtils.generateUUID();
const middlePointUUID = THREE.MathUtils.generateUUID();
const point2UUID = THREE.MathUtils.generateUUID();
const newPath: Path = {
const newPath: Types.ConveyorEventsSchema = {
modeluuid: item.modeluuid,
modelName: item.modelname,
type: 'Conveyor',
points: [
{
uuid: point1UUID,
@ -64,12 +50,32 @@ function Behaviour({ setSimulationPaths }: { setSimulationPaths: any }) {
connections: { source: { pathUUID: item.modeluuid, pointUUID: point2UUID }, targets: [] },
},
],
pathPosition: [...item.position],
pathRotation: [item.rotation.x, item.rotation.y, item.rotation.z],
assetPosition: [...item.position],
assetRotation: [item.rotation.x, item.rotation.y, item.rotation.z],
speed: 1,
};
newPaths.push(newPath);
} else if (item.modelfileID === "67e3da19c2e8f37134526e6a") {
const pointUUID = THREE.MathUtils.generateUUID();
const pointPosition = new THREE.Vector3(0, 1.3, 0);
const newVehiclePath: Types.VehicleEventsSchema = {
modeluuid: item.modeluuid,
modelName: item.modelname,
type: 'Vehicle',
point: {
uuid: pointUUID,
position: [pointPosition.x, pointPosition.y, pointPosition.z],
actions: [{ uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', type: 'Start', start: THREE.MathUtils.generateUUID(), hitCount: 1, end: THREE.MathUtils.generateUUID(), buffer: 0, isUsed: false }],
triggers: [],
connections: { source: { pathUUID: item.modeluuid, pointUUID: pointUUID }, targets: [] },
},
assetPosition: [...item.position],
speed: 2,
};
newPaths.push(newVehiclePath);
}
});

View File

@ -1,6 +1,7 @@
import { useFrame, useThree } from '@react-three/fiber';
import React, { useEffect, useState } from 'react';
import * as THREE from 'three';
import * as Types from '../../../types/world/worldTypes';
import { QuadraticBezierLine } from '@react-three/drei';
import { useIsConnecting, useSimulationPaths } from '../../../store/store';
import useModuleStore from '../../../store/useModuleStore';
@ -27,61 +28,113 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
toPointUUID: string
) => {
const updatedPaths = simulationPaths.map(path => {
if (path.modeluuid === fromPathUUID) {
return {
...path,
points: path.points.map(point => {
if (point.uuid === fromPointUUID) {
const newTarget = {
pathUUID: toPathUUID,
pointUUID: toPointUUID
};
const existingTargets = point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === newTarget.pathUUID &&
target.pointUUID === newTarget.pointUUID
)) {
return {
...point,
connections: {
...point.connections,
targets: [...existingTargets, newTarget]
}
if (path.type === 'Conveyor') {
if (path.modeluuid === fromPathUUID) {
return {
...path,
points: path.points.map(point => {
if (point.uuid === fromPointUUID) {
const newTarget = {
pathUUID: toPathUUID,
pointUUID: toPointUUID
};
const existingTargets = point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === newTarget.pathUUID &&
target.pointUUID === newTarget.pointUUID
)) {
return {
...point,
connections: {
...point.connections,
targets: [...existingTargets, newTarget]
}
};
}
}
}
return point;
})
};
return point;
})
};
}
else if (path.modeluuid === toPathUUID) {
return {
...path,
points: path.points.map(point => {
if (point.uuid === toPointUUID) {
const reverseTarget = {
pathUUID: fromPathUUID,
pointUUID: fromPointUUID
};
const existingTargets = point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === reverseTarget.pathUUID &&
target.pointUUID === reverseTarget.pointUUID
)) {
return {
...point,
connections: {
...point.connections,
targets: [...existingTargets, reverseTarget]
}
};
}
}
return point;
})
};
}
}
else if (path.modeluuid === toPathUUID) {
return {
...path,
points: path.points.map(point => {
if (point.uuid === toPointUUID) {
const reverseTarget = {
pathUUID: fromPathUUID,
pointUUID: fromPointUUID
};
const existingTargets = point.connections.targets || [];
else if (path.type === 'Vehicle') {
// Handle outgoing connections from Vehicle
if (path.modeluuid === fromPathUUID && path.point.uuid === fromPointUUID) {
const newTarget = {
pathUUID: toPathUUID,
pointUUID: toPointUUID
};
const existingTargets = path.point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === reverseTarget.pathUUID &&
target.pointUUID === reverseTarget.pointUUID
)) {
return {
...point,
connections: {
...point.connections,
targets: [...existingTargets, reverseTarget]
}
};
if (!existingTargets.some(target =>
target.pathUUID === newTarget.pathUUID &&
target.pointUUID === newTarget.pointUUID
)) {
return {
...path,
point: {
...path.point,
connections: {
...path.point.connections,
targets: [...existingTargets, newTarget]
}
}
}
return point;
})
};
};
}
}
// Handle incoming connections to Vehicle
else if (path.modeluuid === toPathUUID && path.point.uuid === toPointUUID) {
const reverseTarget = {
pathUUID: fromPathUUID,
pointUUID: fromPointUUID
};
const existingTargets = path.point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === reverseTarget.pathUUID &&
target.pointUUID === reverseTarget.pointUUID
)) {
return {
...path,
point: {
...path.point,
connections: {
...path.point.connections,
targets: [...existingTargets, reverseTarget]
}
}
};
}
}
}
return path;
});
@ -126,25 +179,43 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
if (intersects.length > 0) {
const intersected = intersects[0].object;
if (intersected.name.includes("action-sphere")) {
if (intersected.name.includes("events-sphere")) {
const pathUUID = intersected.userData.path.modeluuid;
const sphereUUID = intersected.uuid;
const worldPosition = new THREE.Vector3();
intersected.getWorldPosition(worldPosition);
const isStartOrEnd = intersected.userData.path.points.length > 0 && (
sphereUUID === intersected.userData.path.points[0].uuid ||
sphereUUID === intersected.userData.path.points[intersected.userData.path.points.length - 1].uuid
);
let isStartOrEnd = false;
if (intersected.userData.path.points) {
isStartOrEnd = intersected.userData.path.points.length > 0 && (
sphereUUID === intersected.userData.path.points[0].uuid ||
sphereUUID === intersected.userData.path.points[intersected.userData.path.points.length - 1].uuid
);
} else if (intersected.userData.path.point) {
isStartOrEnd = sphereUUID === intersected.userData.path.point.uuid;
}
if (pathUUID) {
// Check if sphere is already connected
const isAlreadyConnected = simulationPaths.some(path =>
path.points.some(point =>
point.uuid === sphereUUID &&
point.connections.targets.length > 0
)
);
const firstPath = simulationPaths.find(p => p.modeluuid === firstSelected?.pathUUID);
const secondPath = simulationPaths.find(p => p.modeluuid === pathUUID);
if (firstPath && secondPath && firstPath.type === 'Vehicle' && secondPath.type === 'Vehicle') {
console.log("Cannot connect two vehicle paths together");
return;
}
const isAlreadyConnected = simulationPaths.some(path => {
if (path.type === 'Conveyor') {
return path.points.some(point =>
point.uuid === sphereUUID &&
point.connections.targets.length > 0
);
} else if (path.type === 'Vehicle') {
return path.point.uuid === sphereUUID &&
path.point.connections.targets.length > 0;
}
return false;
});
if (isAlreadyConnected) {
console.log("Sphere is already connected. Ignoring.");
@ -211,6 +282,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children, true).filter((intersect) =>
!intersect.object.name.includes("Roof") &&
!intersect.object.name.includes("agv-collider") &&
!intersect.object.name.includes("MeasurementReference") &&
!intersect.object.userData.isPathObject &&
!(intersect.object.type === "GridHelper")
@ -229,7 +301,7 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
}
const sphereIntersects = raycaster.intersectObjects(pathsGroupRef.current.children, true).filter((obj) =>
obj.object.name.includes("action-sphere")
obj.object.name.includes("events-sphere")
);
if (sphereIntersects.length > 0) {
@ -237,27 +309,45 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
const sphereUUID = sphere.uuid;
const spherePosition = new THREE.Vector3();
sphere.getWorldPosition(spherePosition);
const pathUUID = sphere.userData.path.modeluuid;
const pathData = sphere.userData.path;
const pathUUID = pathData.modeluuid;
const isStartOrEnd = sphere.userData.path.points.length > 0 && (
sphereUUID === sphere.userData.path.points[0].uuid ||
sphereUUID === sphere.userData.path.points[sphere.userData.path.points.length - 1].uuid
);
const firstPath = simulationPaths.find(p => p.modeluuid === firstSelected.pathUUID);
const secondPath = simulationPaths.find(p => p.modeluuid === pathUUID);
const isVehicleToVehicle = firstPath?.type === 'Vehicle' && secondPath?.type === 'Vehicle';
const isAlreadyConnected = simulationPaths.some(path =>
path.points.some(point =>
point.uuid === sphereUUID &&
point.connections.targets.length > 0
)
);
const isConnectable = (pathData.type === 'Vehicle' ||
(pathData.points.length > 0 && (
sphereUUID === pathData.points[0].uuid ||
sphereUUID === pathData.points[pathData.points.length - 1].uuid
))) && !isVehicleToVehicle;
const isAlreadyConnected = simulationPaths.some(path => {
if (path.type === 'Conveyor') {
return path.points.some(point =>
point.uuid === sphereUUID &&
point.connections.targets.length > 0
);
} else if (path.type === 'Vehicle') {
return path.point.uuid === sphereUUID &&
path.point.connections.targets.length > 0;
}
return false;
});
if (
!isAlreadyConnected &&
!isVehicleToVehicle &&
firstSelected.sphereUUID !== sphereUUID &&
firstSelected.pathUUID !== pathUUID &&
(firstSelected.isCorner || isStartOrEnd)
(firstSelected.isCorner || isConnectable)
) {
snappedSphere = { sphereUUID, position: spherePosition, pathUUID, isCorner: isStartOrEnd };
snappedSphere = {
sphereUUID,
position: spherePosition,
pathUUID,
isCorner: isConnectable
};
} else {
isInvalidConnection = true;
}
@ -281,8 +371,13 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
end: point,
mid: midPoint,
});
console.log({
start: firstSelected.position,
end: point,
mid: midPoint,
});
setIsConnecting(true);
// setIsConnecting(true);
if (sphereIntersects.length > 0) {
setHelperLineColor(isInvalidConnection ? 'red' : '#6cf542');
@ -299,13 +394,53 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
}
});
// Render connections from simulationPaths
return (
<>
{simulationPaths.flatMap(path =>
path.points.flatMap(point =>
point.connections.targets.map((target, index) => {
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', point.uuid);
{simulationPaths.flatMap(path => {
if (path.type === 'Conveyor') {
return path.points.flatMap(point =>
point.connections.targets.map((target, index) => {
const targetPath = simulationPaths.find(p => p.modeluuid === target.pathUUID);
if (targetPath?.type === 'Vehicle') return null;
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', point.uuid);
const toSphere = pathsGroupRef.current?.getObjectByProperty('uuid', target.pointUUID);
if (fromSphere && toSphere) {
const fromWorldPosition = new THREE.Vector3();
const toWorldPosition = new THREE.Vector3();
fromSphere.getWorldPosition(fromWorldPosition);
toSphere.getWorldPosition(toWorldPosition);
const distance = fromWorldPosition.distanceTo(toWorldPosition);
const heightFactor = Math.max(0.5, distance * 0.2);
const midPoint = new THREE.Vector3(
(fromWorldPosition.x + toWorldPosition.x) / 2,
Math.max(fromWorldPosition.y, toWorldPosition.y) + heightFactor,
(fromWorldPosition.z + toWorldPosition.z) / 2
);
return (
<QuadraticBezierLine
key={`${point.uuid}-${target.pointUUID}-${index}`}
start={fromWorldPosition.toArray()}
end={toWorldPosition.toArray()}
mid={midPoint.toArray()}
color="white"
lineWidth={4}
dashed
dashSize={0.75}
dashScale={20}
/>
);
}
return null;
})
);
} else if (path.type === 'Vehicle') {
return path.point.connections.targets.map((target, index) => {
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', path.point.uuid);
const toSphere = pathsGroupRef.current?.getObjectByProperty('uuid', target.pointUUID);
if (fromSphere && toSphere) {
@ -325,22 +460,23 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
return (
<QuadraticBezierLine
key={`${point.uuid}-${target.pointUUID}-${index}`}
key={`${path.point.uuid}-${target.pointUUID}-${index}`}
start={fromWorldPosition.toArray()}
end={toWorldPosition.toArray()}
mid={midPoint.toArray()}
color="white"
color="orange"
lineWidth={4}
dashed
dashSize={1}
dashSize={0.75}
dashScale={20}
/>
);
}
return null;
})
)
)}
});
}
return [];
})}
{currentLine && (
<QuadraticBezierLine

View File

@ -4,10 +4,12 @@ import { Sphere, TransformControls } from '@react-three/drei';
import { useIsConnecting, useRenderDistance, useSelectedActionSphere, useSelectedPath, useSimulationPaths } from '../../../store/store';
import { useFrame, useThree } from '@react-three/fiber';
import { useSubModuleStore } from '../../../store/useModuleStore';
import { point } from '@turf/helpers';
interface Path {
interface ConveyorEventsSchema {
modeluuid: string;
modelName: string;
type: 'Conveyor';
points: {
uuid: string;
position: [number, number, number];
@ -16,8 +18,8 @@ interface Path {
triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
}[];
pathPosition: [number, number, number];
pathRotation: [number, number, number];
assetPosition: [number, number, number];
assetRotation: [number, number, number];
speed: number;
}
@ -63,99 +65,154 @@ function PathCreation({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObject
const updateSimulationPaths = () => {
if (!selectedActionSphere) return;
const updatedPaths: Path[] = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
position: [
selectedActionSphere.point.position.x,
selectedActionSphere.point.position.y,
selectedActionSphere.point.position.z,
],
rotation: [
selectedActionSphere.point.rotation.x,
selectedActionSphere.point.rotation.y,
selectedActionSphere.point.rotation.z,
]
}
: point
),
}));
const updatedPaths = simulationPaths.map((path) => {
if (path.type === "Conveyor") {
return {
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
position: [
selectedActionSphere.point.position.x,
selectedActionSphere.point.position.y,
selectedActionSphere.point.position.z,
],
rotation: [
selectedActionSphere.point.rotation.x,
selectedActionSphere.point.rotation.y,
selectedActionSphere.point.rotation.z,
]
}
: point
),
};
}
return path;
}) as ConveyorEventsSchema[];
setSimulationPaths(updatedPaths);
};
return (
<group name='simulation-simulationPaths-group' ref={pathsGroupRef} >
<group name='simulation-simulationPaths-group' ref={pathsGroupRef}>
{simulationPaths.map((path) => {
const points = path.points.map(point => new THREE.Vector3(...point.position));
if (path.type === 'Conveyor') {
const points = path.points.map(point => new THREE.Vector3(...point.position));
return (
<group
name={`${path.modeluuid}-event-path`}
key={path.modeluuid}
ref={el => (groupRefs.current[path.modeluuid] = el!)}
position={path.pathPosition}
rotation={path.pathRotation}
onClick={(e) => {
if (isConnecting) return;
e.stopPropagation();
setSelectedPath({ path, group: groupRefs.current[path.modeluuid] });
setSelectedActionSphere(null);
setTransformMode(null);
setSubModule('mechanics');
}}
onPointerMissed={() => {
setSelectedPath(null);
setSubModule('properties');
}}
>
{path.points.map((point, index) => (
return (
<group
name={`${path.modeluuid}-event-path`}
key={path.modeluuid}
ref={el => (groupRefs.current[path.modeluuid] = el!)}
position={path.assetPosition}
rotation={path.assetRotation}
onClick={(e) => {
if (isConnecting) return;
e.stopPropagation();
setSelectedPath({ path, group: groupRefs.current[path.modeluuid] });
setSelectedActionSphere(null);
setTransformMode(null);
setSubModule('mechanics');
}}
onPointerMissed={() => {
setSelectedPath(null);
setSubModule('properties');
}}
>
{path.points.map((point, index) => (
<Sphere
key={point.uuid}
uuid={point.uuid}
position={point.position}
args={[0.15, 32, 32]}
name='events-sphere'
ref={el => (sphereRefs.current[point.uuid] = el!)}
onClick={(e) => {
if (isConnecting) return;
e.stopPropagation();
setSelectedActionSphere({
path,
point: sphereRefs.current[point.uuid]
});
setSubModule('mechanics');
setSelectedPath(null);
}}
userData={{ point, path }}
onPointerMissed={() => {
setSubModule('properties');
setSelectedActionSphere(null);
}}
>
<meshStandardMaterial
color={index === 0 ? 'orange' : index === path.points.length - 1 ? 'blue' : 'green'}
/>
</Sphere>
))}
{points.slice(0, -1).map((point, index) => {
const nextPoint = points[index + 1];
const segmentCurve = new THREE.CatmullRomCurve3([point, nextPoint]);
const tubeGeometry = new THREE.TubeGeometry(segmentCurve, 20, 0.1, 16, false);
return (
<mesh name='event-connection-tube' key={`tube-${index}`} geometry={tubeGeometry}>
<meshStandardMaterial transparent opacity={0.9} color="red" />
</mesh>
);
})}
</group>
);
} else if (path.type === 'Vehicle') {
return (
<group
name={`${path.modeluuid}-vehicle-path`}
key={path.modeluuid}
ref={el => (groupRefs.current[path.modeluuid] = el!)}
position={path.assetPosition}
onClick={(e) => {
if (isConnecting) return;
e.stopPropagation();
setSelectedPath({ path, group: groupRefs.current[path.modeluuid] });
setSelectedActionSphere(null);
setTransformMode(null);
setSubModule('mechanics');
}}
onPointerMissed={() => {
setSelectedPath(null);
setSubModule('properties');
}}
>
<Sphere
key={point.uuid}
uuid={point.uuid}
position={point.position}
key={path.point.uuid}
uuid={path.point.uuid}
position={path.point.position}
args={[0.15, 32, 32]}
name='action-sphere'
ref={el => (sphereRefs.current[point.uuid] = el!)}
name='events-sphere'
ref={el => (sphereRefs.current[path.point.uuid] = el!)}
onClick={(e) => {
if (isConnecting) return;
e.stopPropagation();
setSelectedActionSphere({
path,
point: sphereRefs.current[point.uuid]
point: sphereRefs.current[path.point.uuid]
});
setSubModule('mechanics');
setSelectedPath(null);
}}
userData={{ point, path }}
userData={{ point: path.point, path }}
onPointerMissed={() => {
setSubModule('properties');
setSelectedActionSphere(null)
setSelectedActionSphere(null);
}}
>
<meshStandardMaterial
color={index === 0 ? 'orange' : index === path.points.length - 1 ? 'blue' : 'green'}
/>
<meshStandardMaterial color="purple" />
</Sphere>
))}
{points.slice(0, -1).map((point, index) => {
const nextPoint = points[index + 1];
const segmentCurve = new THREE.CatmullRomCurve3([point, nextPoint]);
const tubeGeometry = new THREE.TubeGeometry(segmentCurve, 20, 0.1, 16, false);
return (
<mesh name='event-connection-tube' key={`tube-${index}`} geometry={tubeGeometry}>
<meshStandardMaterial transparent opacity={0.9} color="red" />
</mesh>
);
})}
</group>
);
</group>
);
}
return null;
})}
{selectedActionSphere && transformMode && (
@ -163,7 +220,7 @@ function PathCreation({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObject
ref={transformRef}
object={selectedActionSphere.point}
mode={transformMode}
onObjectChange={updateSimulationPaths}
onMouseUp={updateSimulationPaths}
/>
)}
</group>

View File

@ -31,7 +31,7 @@ function Simulation() {
return (
<>
<Behaviour setSimulationPaths={setSimulationPaths} />
<Behaviour/>
{activeModule === 'simulation' && (
<>
<PathCreation pathsGroupRef={pathsGroupRef} />

View File

@ -1,409 +1,409 @@
import { useMemo, useState } from 'react';
import { useSelectedActionSphere, useToggleView, useSimulationPaths, useSelectedPath, useStartSimulation, useDrawMaterialPath } from '../../store/store';
import * as THREE from 'three';
import useModuleStore from '../../store/useModuleStore';
// import { useMemo, useState } from 'react';
// import { useSelectedActionSphere, useToggleView, useSimulationPaths, useSelectedPath, useStartSimulation, useDrawMaterialPath } from '../../store/store';
// import * as THREE from 'three';
// import useModuleStore from '../../store/useModuleStore';
function SimulationUI() {
const { ToggleView } = useToggleView();
const { activeModule } = useModuleStore();
const { startSimulation, setStartSimulation } = useStartSimulation();
const { selectedActionSphere } = useSelectedActionSphere();
const { selectedPath, setSelectedPath } = useSelectedPath();
const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { drawMaterialPath, setDrawMaterialPath } = useDrawMaterialPath();
const [activeButton, setActiveButton] = useState<string | null>(null);
// function SimulationUI() {
// const { ToggleView } = useToggleView();
// const { activeModule } = useModuleStore();
// const { startSimulation, setStartSimulation } = useStartSimulation();
// const { selectedActionSphere } = useSelectedActionSphere();
// const { selectedPath, setSelectedPath } = useSelectedPath();
// const { simulationPaths, setSimulationPaths } = useSimulationPaths();
// const { drawMaterialPath, setDrawMaterialPath } = useDrawMaterialPath();
// const [activeButton, setActiveButton] = useState<string | null>(null);
const handleAddAction = () => {
if (!selectedActionSphere) return;
// const handleAddAction = () => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const actionIndex = point.actions.length;
const newAction = {
uuid: THREE.MathUtils.generateUUID(),
name: `Action ${actionIndex + 1}`, // Assign action name based on index
type: 'Inherit',
material: 'Inherit',
delay: 'Inherit',
spawnInterval: 'Inherit',
isUsed: false
};
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) => {
// if (point.uuid === selectedActionSphere.point.uuid) {
// const actionIndex = point.actions.length;
// const newAction = {
// uuid: THREE.MathUtils.generateUUID(),
// name: `Action ${actionIndex + 1}`, // Assign action name based on index
// type: 'Inherit',
// material: 'Inherit',
// delay: 'Inherit',
// spawnInterval: 'Inherit',
// isUsed: false
// };
return { ...point, actions: [...point.actions, newAction] };
}
return point;
}),
}));
// return { ...point, actions: [...point.actions, newAction] };
// }
// return point;
// }),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleDeleteAction = (uuid: string) => {
if (!selectedActionSphere) return;
// const handleDeleteAction = (uuid: string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, actions: point.actions.filter(action => action.uuid !== uuid) }
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? { ...point, actions: point.actions.filter(action => action.uuid !== uuid) }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleActionSelect = (uuid: string, actionType: string) => {
if (!selectedActionSphere) return;
// const handleActionSelect = (uuid: string, actionType: string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, type: actionType } : action
),
}
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
// action.uuid === uuid ? { ...action, type: actionType } : action
// ),
// }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleMaterialSelect = (uuid: string, material: string) => {
if (!selectedActionSphere) return;
// const handleMaterialSelect = (uuid: string, material: string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, material } : action
),
}
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
// action.uuid === uuid ? { ...action, material } : action
// ),
// }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleDelayChange = (uuid: string, delay: number | string) => {
if (!selectedActionSphere) return;
// const handleDelayChange = (uuid: string, delay: number | string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, delay } : action
),
}
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
// action.uuid === uuid ? { ...action, delay } : action
// ),
// }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleSpawnIntervalChange = (uuid: string, spawnInterval: number | string) => {
if (!selectedActionSphere) return;
// const handleSpawnIntervalChange = (uuid: string, spawnInterval: number | string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) =>
action.uuid === uuid ? { ...action, spawnInterval } : action
),
}
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? {
// ...point,
// actions: point.actions.map((action) =>
// action.uuid === uuid ? { ...action, spawnInterval } : action
// ),
// }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleSpeedChange = (speed: number) => {
if (!selectedPath) return;
// const handleSpeedChange = (speed: number) => {
// if (!selectedPath) return;
const updatedPaths = simulationPaths.map((path) =>
path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
);
// const updatedPaths = simulationPaths.map((path) =>
// path.modeluuid === selectedPath.path.modeluuid ? { ...path, speed } : path
// );
setSimulationPaths(updatedPaths);
setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
};
// setSimulationPaths(updatedPaths);
// setSelectedPath({ ...selectedPath, path: { ...selectedPath.path, speed } });
// };
const handleAddTrigger = () => {
if (!selectedActionSphere) return;
// const handleAddTrigger = () => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) => {
if (point.uuid === selectedActionSphere.point.uuid) {
const triggerIndex = point.triggers.length;
const newTrigger = {
uuid: THREE.MathUtils.generateUUID(),
name: `Trigger ${triggerIndex + 1}`, // Assign name based on index
type: '',
isUsed: false
};
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) => {
// if (point.uuid === selectedActionSphere.point.uuid) {
// const triggerIndex = point.triggers.length;
// const newTrigger = {
// uuid: THREE.MathUtils.generateUUID(),
// name: `Trigger ${triggerIndex + 1}`, // Assign name based on index
// type: '',
// isUsed: false
// };
return { ...point, triggers: [...point.triggers, newTrigger] };
}
return point;
}),
}));
// return { ...point, triggers: [...point.triggers, newTrigger] };
// }
// return point;
// }),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleDeleteTrigger = (uuid: string) => {
if (!selectedActionSphere) return;
// const handleDeleteTrigger = (uuid: string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? { ...point, triggers: point.triggers.filter(trigger => trigger.uuid !== uuid) }
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? { ...point, triggers: point.triggers.filter(trigger => trigger.uuid !== uuid) }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleTriggerSelect = (uuid: string, triggerType: string) => {
if (!selectedActionSphere) return;
// const handleTriggerSelect = (uuid: string, triggerType: string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) =>
trigger.uuid === uuid ? { ...trigger, type: triggerType } : trigger
),
}
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? {
// ...point,
// triggers: point.triggers.map((trigger) =>
// trigger.uuid === uuid ? { ...trigger, type: triggerType } : trigger
// ),
// }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleResetPath = () => {
if (!selectedPath) return;
// const handleResetPath = () => {
// if (!selectedPath) return;
};
// };
const handleActionToggle = (uuid: string) => {
if (!selectedActionSphere) return;
// const handleActionToggle = (uuid: string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
actions: point.actions.map((action) => ({
...action,
isUsed: action.uuid === uuid ? !action.isUsed : false,
})),
}
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? {
// ...point,
// actions: point.actions.map((action) => ({
// ...action,
// isUsed: action.uuid === uuid ? !action.isUsed : false,
// })),
// }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const handleTriggerToggle = (uuid: string) => {
if (!selectedActionSphere) return;
// const handleTriggerToggle = (uuid: string) => {
// if (!selectedActionSphere) return;
const updatedPaths = simulationPaths.map((path) => ({
...path,
points: path.points.map((point) =>
point.uuid === selectedActionSphere.point.uuid
? {
...point,
triggers: point.triggers.map((trigger) => ({
...trigger,
isUsed: trigger.uuid === uuid ? !trigger.isUsed : false,
})),
}
: point
),
}));
// const updatedPaths = simulationPaths.map((path) => ({
// ...path,
// points: path.points.map((point) =>
// point.uuid === selectedActionSphere.point.uuid
// ? {
// ...point,
// triggers: point.triggers.map((trigger) => ({
// ...trigger,
// isUsed: trigger.uuid === uuid ? !trigger.isUsed : false,
// })),
// }
// : point
// ),
// }));
setSimulationPaths(updatedPaths);
};
// setSimulationPaths(updatedPaths);
// };
const selectedPoint = useMemo(() => {
if (!selectedActionSphere) return null;
return simulationPaths.flatMap((path) => path.points).find((point) => point.uuid === selectedActionSphere.point.uuid);
}, [selectedActionSphere, simulationPaths]);
// const selectedPoint = useMemo(() => {
// if (!selectedActionSphere) return null;
// return simulationPaths.flatMap((path) => path.points).find((point) => point.uuid === selectedActionSphere.point.uuid);
// }, [selectedActionSphere, simulationPaths]);
const createPath = () => {
setActiveButton(activeButton !== 'addMaterialPath' ? 'addMaterialPath' : null);
setDrawMaterialPath(!drawMaterialPath);
}
// const createPath = () => {
// setActiveButton(activeButton !== 'addMaterialPath' ? 'addMaterialPath' : null);
// setDrawMaterialPath(!drawMaterialPath);
// }
return (
<>
{activeModule === "simulation" && (
<div style={{ zIndex: 10, position: "fixed", width: '260px' }}>
{!ToggleView && (
<>
<button
onClick={() => setStartSimulation(!startSimulation)}
style={{
marginTop: "10px",
background: startSimulation ? '#ff320e' : '',
padding: "10px",
borderRadius: "5px"
}}
>
{startSimulation ? 'Stop Simulation' : 'Start Simulation'}
</button>
// return (
// <>
// {activeModule === "simulation" && (
// <div style={{ zIndex: 10, position: "fixed", width: '260px' }}>
// {!ToggleView && (
// <>
// <button
// onClick={() => setStartSimulation(!startSimulation)}
// style={{
// marginTop: "10px",
// background: startSimulation ? '#ff320e' : '',
// padding: "10px",
// borderRadius: "5px"
// }}
// >
// {startSimulation ? 'Stop Simulation' : 'Start Simulation'}
// </button>
<div style={{ zIndex: "10", position: "relative" }}>
{!ToggleView && <button onClick={createPath} style={{ marginTop: "10px", background: activeButton === 'addMaterialPath' ? '#ff320e' : '' }}> Add Material Path</button>}
</div>
// <div style={{ zIndex: "10", position: "relative" }}>
// {!ToggleView && <button onClick={createPath} style={{ marginTop: "10px", background: activeButton === 'addMaterialPath' ? '#ff320e' : '' }}> Add Material Path</button>}
// </div>
{selectedPath && (
<div style={{ marginTop: "10px" }}>
<label>Path Speed:</label>
<input
style={{ width: '50px' }}
type="number"
value={selectedPath.path.speed}
min="0.1"
step="0.1"
onChange={(e) => handleSpeedChange(parseFloat(e.target.value))}
/>
</div>
)}
// {selectedPath && (
// <div style={{ marginTop: "10px" }}>
// <label>Path Speed:</label>
// <input
// style={{ width: '50px' }}
// type="number"
// value={selectedPath.path.speed}
// min="0.1"
// step="0.1"
// onChange={(e) => handleSpeedChange(parseFloat(e.target.value))}
// />
// </div>
// )}
{selectedActionSphere && (
<div style={{ marginTop: "10px" }}>
<button onClick={handleAddAction}>Add Action</button>
<button onClick={handleAddTrigger}>Add Trigger</button>
// {selectedActionSphere && (
// <div style={{ marginTop: "10px" }}>
// <button onClick={handleAddAction}>Add Action</button>
// <button onClick={handleAddTrigger}>Add Trigger</button>
{selectedPoint?.actions.map((action) => (
<div key={action.uuid} style={{ marginTop: "10px" }}>
<select value={action.type} onChange={(e) => handleActionSelect(action.uuid, e.target.value)}>
<option value="Inherit">Inherit</option>
<option value="Spawn">Spawn Point</option>
<option value="Swap">Swap Material</option>
<option value="Despawn">Despawn Point</option>
<option value="Delay">Delay</option>
</select>
<button onClick={() => handleDeleteAction(action.uuid)}>Delete Action</button>
<label>
<input
type="checkbox"
checked={action.isUsed}
onChange={() => handleActionToggle(action.uuid)}
/>
</label>
// {selectedPoint?.actions.map((action) => (
// <div key={action.uuid} style={{ marginTop: "10px" }}>
// <select value={action.type} onChange={(e) => handleActionSelect(action.uuid, e.target.value)}>
// <option value="Inherit">Inherit</option>
// <option value="Spawn">Spawn Point</option>
// <option value="Swap">Swap Material</option>
// <option value="Despawn">Despawn Point</option>
// <option value="Delay">Delay</option>
// </select>
// <button onClick={() => handleDeleteAction(action.uuid)}>Delete Action</button>
// <label>
// <input
// type="checkbox"
// checked={action.isUsed}
// onChange={() => handleActionToggle(action.uuid)}
// />
// </label>
{(action.type === 'Spawn' || action.type === 'Swap') && (
<div style={{ marginTop: "10px" }}>
<select value={action.material} onChange={(e) => handleMaterialSelect(action.uuid, e.target.value)}>
<option value="Inherit">Inherit</option>
<option value="Crate">Crate</option>
<option value="Box">Box</option>
</select>
</div>
)}
// {(action.type === 'Spawn' || action.type === 'Swap') && (
// <div style={{ marginTop: "10px" }}>
// <select value={action.material} onChange={(e) => handleMaterialSelect(action.uuid, e.target.value)}>
// <option value="Inherit">Inherit</option>
// <option value="Crate">Crate</option>
// <option value="Box">Box</option>
// </select>
// </div>
// )}
{action.type === 'Delay' && (
<div style={{ marginTop: "10px" }}>
<label>Delay Time:</label>
<input
style={{ width: '50px' }}
type="text"
value={isNaN(Number(action.delay)) || action.delay === "Inherit" ? "Inherit" : action.delay}
min="1"
onChange={(e) => handleDelayChange(action.uuid, parseInt(e.target.value) || 'Inherit')}
/>
// {action.type === 'Delay' && (
// <div style={{ marginTop: "10px" }}>
// <label>Delay Time:</label>
// <input
// style={{ width: '50px' }}
// type="text"
// value={isNaN(Number(action.delay)) || action.delay === "Inherit" ? "Inherit" : action.delay}
// min="1"
// onChange={(e) => handleDelayChange(action.uuid, parseInt(e.target.value) || 'Inherit')}
// />
</div>
)}
// </div>
// )}
{action.type === 'Spawn' && (
<div style={{ marginTop: "10px" }}>
<label>Spawn Interval:</label>
<input
style={{ width: '50px' }}
type="text"
value={isNaN(Number(action.spawnInterval)) || action.spawnInterval === "Inherit" ? "Inherit" : action.spawnInterval}
min="1"
onChange={(e) => handleSpawnIntervalChange(action.uuid, parseInt(e.target.value) || 'Inherit')}
/>
// {action.type === 'Spawn' && (
// <div style={{ marginTop: "10px" }}>
// <label>Spawn Interval:</label>
// <input
// style={{ width: '50px' }}
// type="text"
// value={isNaN(Number(action.spawnInterval)) || action.spawnInterval === "Inherit" ? "Inherit" : action.spawnInterval}
// min="1"
// onChange={(e) => handleSpawnIntervalChange(action.uuid, parseInt(e.target.value) || 'Inherit')}
// />
</div>
)}
<hr style={{ margin: "10px 0", borderColor: "#ccc" }} />
</div>
))}
// </div>
// )}
// <hr style={{ margin: "10px 0", borderColor: "#ccc" }} />
// </div>
// ))}
<hr style={{ margin: "10px 0", border: "1px solid black" }} />
// <hr style={{ margin: "10px 0", border: "1px solid black" }} />
{selectedPoint?.triggers.map((trigger) => (
<div key={trigger.uuid} style={{ marginTop: "10px" }}>
<select value={trigger.type} onChange={(e) => handleTriggerSelect(trigger.uuid, e.target.value)}>
<option value="">Select Trigger Type</option>
<option value="On-Hit">On Hit</option>
<option value="Buffer">Buffer</option>
</select>
<button onClick={() => handleDeleteTrigger(trigger.uuid)}>Delete Trigger</button>
<label>
<input
type="checkbox"
checked={trigger.isUsed}
onChange={() => handleTriggerToggle(trigger.uuid)}
/>
</label>
<hr style={{ margin: "10px 0", borderColor: "#ccc" }} />
</div>
))}
// {selectedPoint?.triggers.map((trigger) => (
// <div key={trigger.uuid} style={{ marginTop: "10px" }}>
// <select value={trigger.type} onChange={(e) => handleTriggerSelect(trigger.uuid, e.target.value)}>
// <option value="">Select Trigger Type</option>
// <option value="On-Hit">On Hit</option>
// <option value="Buffer">Buffer</option>
// </select>
// <button onClick={() => handleDeleteTrigger(trigger.uuid)}>Delete Trigger</button>
// <label>
// <input
// type="checkbox"
// checked={trigger.isUsed}
// onChange={() => handleTriggerToggle(trigger.uuid)}
// />
// </label>
// <hr style={{ margin: "10px 0", borderColor: "#ccc" }} />
// </div>
// ))}
</div>
)}
// </div>
// )}
{selectedPath && (
<div style={{ marginTop: "10px" }}>
<button
onClick={handleResetPath}
style={{ padding: "10px", borderRadius: "5px", background: "#ff0000", color: "#fff" }}
>
Reset Path
</button>
</div>
)}
</>
)}
</div>
)}
</>
);
}
// {selectedPath && (
// <div style={{ marginTop: "10px" }}>
// <button
// onClick={handleResetPath}
// style={{ padding: "10px", borderRadius: "5px", background: "#ff0000", color: "#fff" }}
// >
// Reset Path
// </button>
// </div>
// )}
// </>
// )}
// </div>
// )}
// </>
// );
// }
export default SimulationUI;
// export default SimulationUI;

View File

@ -64,7 +64,6 @@ const Project: React.FC = () => {
{activeModule === "market" && <MarketPlace />}
<RealTimeVisulization />
{activeModule !== "market" && <Tools />}
{/* <SimulationUI /> */}
{isPlaying && activeModule === "simulation" && <SimulationPlayer />}
</div>
);

View File

@ -6,10 +6,7 @@ const MqttEvents = () => {
const { setTouch, setTemperature, setHumidity } = useDrieUIValue();
useEffect(() => {
const client = mqtt.connect("ws://192.168.0.193:1884", {
username: "gabby",
password: "gabby"
});
const client = mqtt.connect(`ws://${process.env.REACT_APP_SERVER_MQTT_URL}`);
client.subscribe("touch");
client.subscribe("temperature");

View File

@ -0,0 +1,22 @@
let BackEnd_url = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
export const getAssetDetails = async (filename: string) => {
try {
const response = await fetch(`${BackEnd_url}/api/v1/assetDetails`, {
method: "POST",
headers: {
"Content-Type": "application/json",
},
body: JSON.stringify({ filename }),
});
if (!response.ok) {
throw new Error("Failed to fetch asset details");
}
const result = await response.json();
return result;
} catch (error: any) {
// console.error("Error fetching category:", error.message);
throw new Error(error.message);
}
};

View File

@ -6,6 +6,8 @@ export const fetchAssets = async () => {
throw new Error("Network response was not ok");
}
const result = await response.json();
const last10Assets = result.slice(-10);
console.log('last10Assets: ', last10Assets);
return result;
} catch (error) {
console.log("error: ", error);

View File

@ -0,0 +1,7 @@
let BackEnd_url = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
export const fetchGltfUrl = (filename: string) => {
if (filename) {
return `${BackEnd_url}/api/v1/getAssetFile/${filename}`;
}
return null; // or handle the case when filename is not provided
};

View File

@ -0,0 +1,4 @@
let BackEnd_url = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
export const getAssetDownload = (filename: any) => {
return `${BackEnd_url}/api/v1/getAssetFile/${filename}.gltf`;
};

View File

@ -0,0 +1,25 @@
let BackEnd_url = `http://${process.env.REACT_APP_SERVER_MARKETPLACE_URL}`;
export const getSortedAssets = async (category: any, orders: any) => {
try {
const response = await fetch(
`${BackEnd_url}/api/v1/categoryWise/${category}?sortBy=${orders}`,
{
method: "GET",
headers: {
"Content-Type": "application/json",
},
}
);
if (!response.ok) {
throw new Error(`Error: ${response.statusText}`);
}
const result = await response.json();
return result; // Return the result to be used later
} catch (error: any) {
console.error("Error fetching category:", error.message);
throw new Error(error.message);
}
};

View File

@ -2,7 +2,6 @@ import * as THREE from "three";
import * as Types from "../types/world/worldTypes";
import { create } from "zustand";
import { io } from "socket.io-client";
import { ComponentType, SVGProps } from "react";
export const useSocketStore = create<any>((set: any, get: any) => ({
socket: null,
@ -31,8 +30,8 @@ export const useSocketStore = create<any>((set: any, get: any) => ({
}));
export const useLoadingProgress = create<{ loadingProgress: number; setLoadingProgress: (x: number) => void }>((set) => ({
loadingProgress: 1,
setLoadingProgress: (x: number) => set({ loadingProgress: x }),
loadingProgress: 1,
setLoadingProgress: (x: number) => set({ loadingProgress: x }),
}));
export const useOrganization = create<any>((set: any) => ({
@ -311,30 +310,14 @@ export const useSelectedPath = create<any>((set: any) => ({
setSelectedPath: (x: any) => set({ selectedPath: x }),
}));
interface Path {
modeluuid: string;
modelName: string;
points: {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
actions: { uuid: string; name: string; type: string; material: string; delay: number | string; spawnInterval: number | string; isUsed: boolean }[] | [];
triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
}[];
pathPosition: [number, number, number];
pathRotation: [number, number, number];
speed: number;
}
interface SimulationPathsStore {
simulationPaths: Path[];
setSimulationPaths: (paths: Path[]) => void;
simulationPaths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[];
setSimulationPaths: (paths: (Types.ConveyorEventsSchema | Types.VehicleEventsSchema)[]) => void;
}
export const useSimulationPaths = create<SimulationPathsStore>((set) => ({
simulationPaths: [],
setSimulationPaths: (paths: Path[]) => set({ simulationPaths: paths }),
simulationPaths: [],
setSimulationPaths: (paths) => set({ simulationPaths: paths }),
}));
export const useIsConnecting = create<any>((set: any) => ({

View File

@ -126,6 +126,8 @@
display: flex;
max-height: 180px;
justify-content: center;
border-radius: #{$border-radius-medium};
overflow: hidden;
img{
height: inherit;
width: 100%;
@ -211,7 +213,7 @@
background-color: var(--background-color);
display: flex;
gap: 12px;
z-index: 100;
overflow: hidden;
border-radius: 20px;
}

View File

@ -285,3 +285,35 @@ interface ConnectionStore {
addConnection: (newConnection: PathConnection) => void;
removeConnection: (fromUUID: string, toUUID: string) => void;
}
interface ConveyorEventsSchema {
modeluuid: string;
modelName: string;
type: 'Conveyor';
points: {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
actions: { uuid: string; name: string; type: string; material: string; delay: number | string; spawnInterval: number | string; isUsed: boolean }[] | [];
triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
}[];
assetPosition: [number, number, number];
assetRotation: [number, number, number];
speed: number;
}
interface VehicleEventsSchema {
modeluuid: string;
modelName: string;
type: 'Vehicle';
point: {
uuid: string;
position: [number, number, number];
actions: { uuid: string; name: string; type: string; start: string, hitCount: number, end: string, buffer: number; isUsed: boolean }[] | [];
triggers: { uuid: string; name: string; type: string; isUsed: boolean }[] | [];
connections: { source: { pathUUID: string; pointUUID: string }; targets: { pathUUID: string; pointUUID: string }[] };
};
assetPosition: [number, number, number];
speed: number;
}