added stationed-pickup and pickup to drop functionality added
This commit is contained in:
parent
71effecb32
commit
70a99316ba
|
@ -1,61 +1,179 @@
|
|||
import { useFrame, useThree } from '@react-three/fiber';
|
||||
import React, { useEffect, useState } from 'react'
|
||||
import React, { useEffect, useRef, useState } from 'react';
|
||||
import { useFloorItems } from '../../../../../store/store';
|
||||
import * as THREE from 'three';
|
||||
import { Line } from '@react-three/drei';
|
||||
import { useAnimationPlaySpeed, usePauseButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
|
||||
|
||||
interface VehicleAnimatorProps {
|
||||
path: [number, number, number][];
|
||||
handleCallBack: () => void;
|
||||
currentPhase: string;
|
||||
agvUuid: number
|
||||
agvUuid: number;
|
||||
agvDetail: any;
|
||||
}
|
||||
|
||||
|
||||
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid }: VehicleAnimatorProps) {
|
||||
const [progress, setProgress] = useState<number>(0)
|
||||
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail }: VehicleAnimatorProps) {
|
||||
const { updateVehicleLoad, vehicles } = useVehicleStore();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
const { speed } = useAnimationPlaySpeed();
|
||||
const { isReset } = useResetButtonStore();
|
||||
const [restRotation, setRestingRotation] = useState<boolean>(true);
|
||||
const [progress, setProgress] = useState<number>(0);
|
||||
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
|
||||
const { scene } = useThree();
|
||||
const progressRef = useRef<number>(0);
|
||||
const movingForward = useRef<boolean>(true);
|
||||
const completedRef = useRef<boolean>(false);
|
||||
let startTime: number;
|
||||
let pausedTime: number;
|
||||
let fixedInterval: number;
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
if (currentPhase === 'stationed-pickup' && path.length > 0) {
|
||||
setCurrentPath(path);
|
||||
} else if (currentPhase === 'pickup-drop' && path.length > 0) {
|
||||
setCurrentPath(path);
|
||||
} else if (currentPhase === 'drop-pickup' && path.length > 0) {
|
||||
setCurrentPath(path);
|
||||
}
|
||||
}, [currentPhase, path]);
|
||||
|
||||
useEffect(() => {
|
||||
setProgress(0);
|
||||
completedRef.current = false;
|
||||
}, [currentPath]);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
if (!object || currentPath.length < 2) return;
|
||||
if (isPaused) return;
|
||||
|
||||
let totalDistance = 0;
|
||||
const distances = [];
|
||||
|
||||
for (let i = 0; i < currentPath.length - 1; i++) {
|
||||
const start = new THREE.Vector3(...currentPath[i]);
|
||||
const end = new THREE.Vector3(...currentPath[i + 1]);
|
||||
const segmentDistance = start.distanceTo(end);
|
||||
distances.push(segmentDistance);
|
||||
totalDistance += segmentDistance;
|
||||
}
|
||||
|
||||
}, [currentPhase, path])
|
||||
useFrame((_, delta) => {
|
||||
if (!path || path.length < 2) return;
|
||||
let coveredDistance = progressRef.current;
|
||||
let accumulatedDistance = 0;
|
||||
let index = 0;
|
||||
|
||||
const object = scene.getObjectByProperty("uuid", agvUuid)
|
||||
if (!object) return;
|
||||
while (
|
||||
index < distances.length &&
|
||||
coveredDistance > accumulatedDistance + distances[index]
|
||||
) {
|
||||
accumulatedDistance += distances[index];
|
||||
index++;
|
||||
}
|
||||
|
||||
setProgress(prev => {
|
||||
const next = prev + delta * 0.1; // speed
|
||||
return next >= 1 ? 1 : next;
|
||||
if (index < distances.length) {
|
||||
const start = new THREE.Vector3(...currentPath[index]);
|
||||
const end = new THREE.Vector3(...currentPath[index + 1]);
|
||||
const segmentDistance = distances[index];
|
||||
|
||||
const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
|
||||
const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
|
||||
const rotationSpeed = 2.0;
|
||||
const currentAngle = object.rotation.y;
|
||||
|
||||
let angleDifference = targetAngle - currentAngle;
|
||||
if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
|
||||
if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
|
||||
|
||||
const maxRotationStep = rotationSpeed * delta;
|
||||
object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
|
||||
|
||||
const isAligned = Math.abs(angleDifference) < 0.01;
|
||||
|
||||
if (isAligned) {
|
||||
progressRef.current += delta * (speed * agvDetail.speed);
|
||||
coveredDistance = progressRef.current;
|
||||
|
||||
const t = (coveredDistance - accumulatedDistance) / segmentDistance;
|
||||
const position = start.clone().lerp(end, t);
|
||||
object.position.copy(position);
|
||||
}
|
||||
}
|
||||
|
||||
if (progressRef.current >= totalDistance) {
|
||||
if (restRotation) {
|
||||
const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
|
||||
object.quaternion.slerp(targetQuaternion, delta * 2);
|
||||
const angleDiff = object.quaternion.angleTo(targetQuaternion);
|
||||
if (angleDiff < 0.01) {
|
||||
let objectRotation = agvDetail.point.rotation
|
||||
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
|
||||
setRestingRotation(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (progressRef.current >= totalDistance) {
|
||||
setRestingRotation(true);
|
||||
progressRef.current = 0;
|
||||
movingForward.current = !movingForward.current;
|
||||
setCurrentPath([]);
|
||||
handleCallBack();
|
||||
if (currentPhase === 'pickup-drop') {
|
||||
requestAnimationFrame(firstFrame);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
const totalSegments = path.length - 1;
|
||||
const segmentIndex = Math.floor(progress * totalSegments);
|
||||
const t = progress * totalSegments - segmentIndex;
|
||||
function firstFrame() {
|
||||
const unLoadDuration = agvDetail.point.action.unLoadDuration;
|
||||
const droppedMaterial = agvDetail.currentLoad;
|
||||
fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
|
||||
if (!isPaused) {
|
||||
step(droppedMaterial);
|
||||
} else {
|
||||
pausedTime = performance.now();
|
||||
step(droppedMaterial);
|
||||
}
|
||||
}
|
||||
|
||||
const start = path[segmentIndex];
|
||||
const end = path[segmentIndex + 1] || start;
|
||||
function step(droppedMaterial: number) {
|
||||
if (!isPaused) {
|
||||
startTime = performance.now();
|
||||
const elapsedTime = performance.now() - startTime - pausedTime;
|
||||
if (elapsedTime >= fixedInterval) {
|
||||
let droppedMat = droppedMaterial - 1;
|
||||
updateVehicleLoad(agvDetail.modelUuid, droppedMat);
|
||||
if (droppedMat === 0) return;
|
||||
startTime = performance.now();
|
||||
pausedTime = 0;
|
||||
requestAnimationFrame(() => step(droppedMat));
|
||||
} else {
|
||||
requestAnimationFrame(() => step(droppedMaterial));
|
||||
}
|
||||
} else {
|
||||
requestAnimationFrame(() => firstFrame);
|
||||
}
|
||||
}
|
||||
|
||||
// Directly set position without creating a new Vector3
|
||||
object.position.x = start[0] + (end[0] - start[0]) * t;
|
||||
object.position.y = start[1] + (end[1] - start[1]) * t;
|
||||
object.position.z = start[2] + (end[2] - start[2]) * t;
|
||||
});
|
||||
// useFrame(() => {
|
||||
// if (currentPath.length === 0) return;
|
||||
// const object = scene.getObjectByProperty("uuid", agvUuid);
|
||||
// if (!object) return;
|
||||
|
||||
|
||||
|
||||
// })
|
||||
return (
|
||||
<>
|
||||
{currentPath.length > 0 && (
|
||||
<>
|
||||
<Line points={currentPath} color="blue" lineWidth={3} />
|
||||
{currentPath.map((point, index) => (
|
||||
<mesh key={index} position={point}>
|
||||
<sphereGeometry args={[0.1, 16, 16]} />
|
||||
<meshStandardMaterial color="red" />
|
||||
</mesh>
|
||||
))}
|
||||
</>
|
||||
)
|
||||
)}
|
||||
</>
|
||||
);
|
||||
}
|
||||
|
||||
export default VehicleAnimator
|
||||
export default VehicleAnimator;
|
|
@ -1,67 +1,122 @@
|
|||
import React, { useCallback, useEffect, useState } from 'react'
|
||||
import VehicleAnimator from '../animator/vehicleAnimator'
|
||||
import * as THREE from "three";
|
||||
import React, { useCallback, useEffect, useState } from 'react';
|
||||
import VehicleAnimator from '../animator/vehicleAnimator';
|
||||
import * as THREE from 'three';
|
||||
import { NavMeshQuery } from '@recast-navigation/core';
|
||||
import { useNavMesh } from '../../../../../store/store';
|
||||
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
|
||||
|
||||
function VehicleInstance({ agvDetails }: any) {
|
||||
function VehicleInstance({ agvDetail }: any) {
|
||||
const { navMesh } = useNavMesh();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { setVehicleActive, setVehicleState } = useVehicleStore();
|
||||
const [currentPhase, setCurrentPhase] = useState<(string)>("stationed");
|
||||
const { vehicles, setVehicleActive, setVehicleState, updateVehicleLoad } = useVehicleStore();
|
||||
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
|
||||
const [path, setPath] = useState<[number, number, number][]>([]);
|
||||
|
||||
const computePath = useCallback((start: any, end: any) => {
|
||||
|
||||
|
||||
const computePath = useCallback(
|
||||
(start: any, end: any) => {
|
||||
try {
|
||||
const navMeshQuery = new NavMeshQuery(navMesh);
|
||||
const { path: segmentPath } = navMeshQuery.computePath(start, end);
|
||||
return (
|
||||
segmentPath?.map(
|
||||
({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]
|
||||
) || []
|
||||
segmentPath?.map(({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]) || []
|
||||
);
|
||||
} catch {
|
||||
return [];
|
||||
}
|
||||
}, [navMesh]);
|
||||
},
|
||||
[navMesh]
|
||||
);
|
||||
|
||||
function vehicleStatus(modelid: string, status: string) {
|
||||
// console.log(`AGV ${modelid}: ${status}`);
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
// const pickupToDropPath = computePath(pickup, drop);
|
||||
// const dropToPickupPath = computePath(drop, pickup);
|
||||
|
||||
if (isPlaying) {
|
||||
if (!agvDetails.isActive && agvDetails.state == "idle" && currentPhase == "stationed") {
|
||||
const toPickupPath = computePath(new THREE.Vector3(agvDetails.position[0], agvDetails.position[1], agvDetails.position[2]), agvDetails.point.action.pickUpPoint);
|
||||
setPath(toPickupPath)
|
||||
setVehicleActive(agvDetails.modelUuid, true)
|
||||
setVehicleState(agvDetails.modelUuid, "running")
|
||||
setCurrentPhase("stationed-pickup")
|
||||
//
|
||||
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
|
||||
const toPickupPath = computePath(
|
||||
new THREE.Vector3(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]),
|
||||
agvDetail.point.action.pickUpPoint
|
||||
);
|
||||
setPath(toPickupPath);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('stationed-pickup');
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from station, heading to pickup');
|
||||
return;
|
||||
} else if (
|
||||
!agvDetail.isActive &&
|
||||
agvDetail.state === 'idle' &&
|
||||
currentPhase === 'picking'
|
||||
) {
|
||||
setTimeout(() => {
|
||||
updateVehicleLoad(agvDetail.modelUuid, 2);
|
||||
}, 5000);
|
||||
|
||||
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity) {
|
||||
const toDrop = computePath(
|
||||
agvDetail.point.action.pickUpPoint,
|
||||
agvDetail.point.action.unLoadPoint
|
||||
);
|
||||
setPath(toDrop);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('pickup-drop');
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from pickup point, heading to drop point');
|
||||
}
|
||||
} else if (
|
||||
!agvDetail.isActive &&
|
||||
agvDetail.state === 'idle' &&
|
||||
currentPhase === 'dropping' &&
|
||||
agvDetail.currentLoad === 0
|
||||
) {
|
||||
const dropToPickup = computePath(
|
||||
agvDetail.point.action.unLoadPoint,
|
||||
agvDetail.point.action.pickUpPoint
|
||||
);
|
||||
setPath(dropToPickup);
|
||||
setVehicleActive(agvDetail.modelUuid, true);
|
||||
setVehicleState(agvDetail.modelUuid, 'running');
|
||||
setCurrentPhase('drop-pickup');
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
|
||||
}
|
||||
}
|
||||
}, [agvDetails, currentPhase, path, isPlaying])
|
||||
}, [vehicles, currentPhase, path, isPlaying]);
|
||||
|
||||
function handleCallBack() {
|
||||
if (currentPhase === "stationed-pickup") {
|
||||
setVehicleActive(agvDetails.modelUuid, false)
|
||||
setVehicleState(agvDetails.modelUuid, "idle")
|
||||
setCurrentPhase("picking")
|
||||
setPath([])
|
||||
if (currentPhase === 'stationed-pickup') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('picking');
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point, waiting for material');
|
||||
setPath([]);
|
||||
} else if (currentPhase === 'pickup-drop') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('dropping');
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached drop point');
|
||||
setPath([]);
|
||||
} else if (currentPhase === 'drop-pickup') {
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setCurrentPhase('picking');
|
||||
setPath([]);
|
||||
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point again, cycle complete');
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return (
|
||||
<>
|
||||
|
||||
<VehicleAnimator path={path} handleCallBack={handleCallBack} currentPhase={currentPhase} agvUuid={agvDetails?.modelUuid} />
|
||||
|
||||
<VehicleAnimator
|
||||
path={path}
|
||||
handleCallBack={handleCallBack}
|
||||
currentPhase={currentPhase}
|
||||
agvUuid={agvDetail?.modelUuid}
|
||||
agvDetail={agvDetail}
|
||||
/>
|
||||
</>
|
||||
)
|
||||
);
|
||||
}
|
||||
|
||||
export default VehicleInstance
|
||||
export default VehicleInstance;
|
|
@ -1,12 +1,14 @@
|
|||
import React from 'react'
|
||||
import VehicleInstance from './instance/vehicleInstance'
|
||||
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore'
|
||||
|
||||
function VehicleInstances({ vehicles }: any) {
|
||||
function VehicleInstances() {
|
||||
const { vehicles } = useVehicleStore();
|
||||
return (
|
||||
<>
|
||||
|
||||
{vehicles.map((val: any, i: any) =>
|
||||
<VehicleInstance agvDetails={val} key={i} />
|
||||
<VehicleInstance agvDetail={val} key={i} />
|
||||
)}
|
||||
|
||||
</>
|
||||
|
|
|
@ -1,34 +1,36 @@
|
|||
import React, { useEffect } from 'react'
|
||||
import VehicleInstances from './instances/vehicleInstances';
|
||||
|
||||
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
|
||||
import { useFloorItems } from '../../../store/store';
|
||||
|
||||
function Vehicles() {
|
||||
|
||||
const { vehicles, addVehicle } = useVehicleStore();
|
||||
|
||||
const vehicleStatusSample: VehicleStatus[] = [
|
||||
const { floorItems } = useFloorItems();
|
||||
|
||||
const vehicleStatusSample: VehicleEventSchema[] = [
|
||||
{
|
||||
modelUuid: "2c01ed76-359a-485b-83d4-052cfcdb9d89",
|
||||
modelUuid: "9356f710-4727-4b50-bdb2-9c1e747ecc74",
|
||||
modelName: "AGV",
|
||||
position: [10, 0, 5],
|
||||
position: [97.9252965204558, 0, 37.96138815638661],
|
||||
rotation: [0, 0, 0],
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
speed: 2.5,
|
||||
point: {
|
||||
uuid: "point-789",
|
||||
position: [93.42159216649789, 0, 23.790878603572857],
|
||||
position: [0, 1, 0],
|
||||
rotation: [0, 0, 0],
|
||||
action: {
|
||||
actionUuid: "action-456",
|
||||
actionName: "Deliver to Zone A",
|
||||
actionType: "travel",
|
||||
material: "crate",
|
||||
unLoadDuration: 15,
|
||||
loadCapacity: 5,
|
||||
pickUpPoint: { x: 5, y: 0, z: 3 },
|
||||
unLoadPoint: { x: 20, y: 0, z: 10 },
|
||||
unLoadDuration: 10,
|
||||
loadCapacity: 2,
|
||||
pickUpPoint: { x: 98.71483985219794, y: 0, z: 28.66321267938962 },
|
||||
unLoadPoint: { x: 105.71483985219794, y: 0, z: 28.66321267938962 },
|
||||
triggers: [
|
||||
{
|
||||
triggerUuid: "trig-001",
|
||||
|
@ -50,18 +52,12 @@ function Vehicles() {
|
|||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
productId: "prod-890",
|
||||
isActive: false,
|
||||
idleTime: 0,
|
||||
activeTime: 0,
|
||||
currentLoad: 0,
|
||||
distanceTraveled: 0
|
||||
}
|
||||
},
|
||||
{
|
||||
modelUuid: "311130b9-4f2e-425a-b3b5-5039cb348806",
|
||||
modelUuid: "b06960bb-3d2e-41f7-a646-335f389c68b4",
|
||||
modelName: "AGV",
|
||||
position: [95.69567023145055, 0, 33.18042399595448],
|
||||
position: [89.61609306554463, 0, 33.634136622267356],
|
||||
rotation: [0, 0, 0],
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
|
@ -75,9 +71,9 @@ function Vehicles() {
|
|||
actionName: "Deliver to Zone A",
|
||||
actionType: "travel",
|
||||
material: "crate",
|
||||
unLoadDuration: 15,
|
||||
loadCapacity: 5,
|
||||
pickUpPoint: { x: 5, y: 0, z: 3 },
|
||||
unLoadDuration: 10,
|
||||
loadCapacity: 2,
|
||||
pickUpPoint: { x: 90, y: 0, z: 28 },
|
||||
unLoadPoint: { x: 20, y: 0, z: 10 },
|
||||
triggers: [
|
||||
{
|
||||
|
@ -100,17 +96,11 @@ function Vehicles() {
|
|||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
productId: "prod-890",
|
||||
isActive: false,
|
||||
idleTime: 0,
|
||||
activeTime: 0,
|
||||
currentLoad: 0,
|
||||
distanceTraveled: 0
|
||||
}
|
||||
}, {
|
||||
modelUuid: "fa54132c-8333-4832-becb-5281f5e11549",
|
||||
modelName: "AGV",
|
||||
position: [102.71483985219794, 0, 23.66321267938962],
|
||||
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
|
||||
modelName: "forklift",
|
||||
position: [98.85729337188162, 0, 38.36616546567653],
|
||||
rotation: [0, 0, 0],
|
||||
state: "idle",
|
||||
type: "vehicle",
|
||||
|
@ -126,7 +116,7 @@ function Vehicles() {
|
|||
material: "crate",
|
||||
unLoadDuration: 15,
|
||||
loadCapacity: 5,
|
||||
pickUpPoint: { x: 5, y: 0, z: 3 },
|
||||
pickUpPoint: { x: 98.71483985219794, y: 0, z: 28.66321267938962 },
|
||||
unLoadPoint: { x: 20, y: 0, z: 10 },
|
||||
triggers: [
|
||||
{
|
||||
|
@ -149,13 +139,7 @@ function Vehicles() {
|
|||
}
|
||||
]
|
||||
}
|
||||
},
|
||||
productId: "prod-890",
|
||||
isActive: false,
|
||||
idleTime: 0,
|
||||
activeTime: 0,
|
||||
currentLoad: 0,
|
||||
distanceTraveled: 0
|
||||
}
|
||||
}
|
||||
];
|
||||
|
||||
|
@ -163,7 +147,7 @@ function Vehicles() {
|
|||
useEffect(() => {
|
||||
addVehicle('123', vehicleStatusSample[0]);
|
||||
addVehicle('123', vehicleStatusSample[1]);
|
||||
addVehicle('123', vehicleStatusSample[2]);
|
||||
// addVehicle('123', vehicleStatusSample[2]);
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
|
@ -173,9 +157,7 @@ function Vehicles() {
|
|||
|
||||
return (
|
||||
<>
|
||||
|
||||
<VehicleInstances vehicles={vehicles} />
|
||||
|
||||
<VehicleInstances />
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue