added stationed-pickup and pickup to drop functionality added

This commit is contained in:
Poovizhi99 2025-04-25 17:57:38 +05:30
parent 71effecb32
commit 70a99316ba
4 changed files with 288 additions and 131 deletions

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@ -1,61 +1,179 @@
import { useFrame, useThree } from '@react-three/fiber';
import React, { useEffect, useState } from 'react'
import React, { useEffect, useRef, useState } from 'react';
import { useFloorItems } from '../../../../../store/store';
import * as THREE from 'three';
import { Line } from '@react-three/drei';
import { useAnimationPlaySpeed, usePauseButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
interface VehicleAnimatorProps {
path: [number, number, number][];
handleCallBack: () => void;
currentPhase: string;
agvUuid: number
agvUuid: number;
agvDetail: any;
}
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid }: VehicleAnimatorProps) {
const [progress, setProgress] = useState<number>(0)
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail }: VehicleAnimatorProps) {
const { updateVehicleLoad, vehicles } = useVehicleStore();
const { isPaused } = usePauseButtonStore();
const { speed } = useAnimationPlaySpeed();
const { isReset } = useResetButtonStore();
const [restRotation, setRestingRotation] = useState<boolean>(true);
const [progress, setProgress] = useState<number>(0);
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
const { scene } = useThree();
const progressRef = useRef<number>(0);
const movingForward = useRef<boolean>(true);
const completedRef = useRef<boolean>(false);
let startTime: number;
let pausedTime: number;
let fixedInterval: number;
useEffect(() => {
if (currentPhase === 'stationed-pickup' && path.length > 0) {
setCurrentPath(path);
} else if (currentPhase === 'pickup-drop' && path.length > 0) {
setCurrentPath(path);
} else if (currentPhase === 'drop-pickup' && path.length > 0) {
setCurrentPath(path);
}
}, [currentPhase, path]);
useEffect(() => {
setProgress(0);
completedRef.current = false;
}, [currentPath]);
useFrame((_, delta) => {
const object = scene.getObjectByProperty('uuid', agvUuid);
if (!object || currentPath.length < 2) return;
if (isPaused) return;
let totalDistance = 0;
const distances = [];
for (let i = 0; i < currentPath.length - 1; i++) {
const start = new THREE.Vector3(...currentPath[i]);
const end = new THREE.Vector3(...currentPath[i + 1]);
const segmentDistance = start.distanceTo(end);
distances.push(segmentDistance);
totalDistance += segmentDistance;
}
}, [currentPhase, path])
useFrame((_, delta) => {
if (!path || path.length < 2) return;
let coveredDistance = progressRef.current;
let accumulatedDistance = 0;
let index = 0;
const object = scene.getObjectByProperty("uuid", agvUuid)
if (!object) return;
while (
index < distances.length &&
coveredDistance > accumulatedDistance + distances[index]
) {
accumulatedDistance += distances[index];
index++;
}
setProgress(prev => {
const next = prev + delta * 0.1; // speed
return next >= 1 ? 1 : next;
if (index < distances.length) {
const start = new THREE.Vector3(...currentPath[index]);
const end = new THREE.Vector3(...currentPath[index + 1]);
const segmentDistance = distances[index];
const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
const rotationSpeed = 2.0;
const currentAngle = object.rotation.y;
let angleDifference = targetAngle - currentAngle;
if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
const maxRotationStep = rotationSpeed * delta;
object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
const isAligned = Math.abs(angleDifference) < 0.01;
if (isAligned) {
progressRef.current += delta * (speed * agvDetail.speed);
coveredDistance = progressRef.current;
const t = (coveredDistance - accumulatedDistance) / segmentDistance;
const position = start.clone().lerp(end, t);
object.position.copy(position);
}
}
if (progressRef.current >= totalDistance) {
if (restRotation) {
const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
object.quaternion.slerp(targetQuaternion, delta * 2);
const angleDiff = object.quaternion.angleTo(targetQuaternion);
if (angleDiff < 0.01) {
let objectRotation = agvDetail.point.rotation
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
setRestingRotation(false);
}
return;
}
}
if (progressRef.current >= totalDistance) {
setRestingRotation(true);
progressRef.current = 0;
movingForward.current = !movingForward.current;
setCurrentPath([]);
handleCallBack();
if (currentPhase === 'pickup-drop') {
requestAnimationFrame(firstFrame);
}
}
});
const totalSegments = path.length - 1;
const segmentIndex = Math.floor(progress * totalSegments);
const t = progress * totalSegments - segmentIndex;
function firstFrame() {
const unLoadDuration = agvDetail.point.action.unLoadDuration;
const droppedMaterial = agvDetail.currentLoad;
fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
if (!isPaused) {
step(droppedMaterial);
} else {
pausedTime = performance.now();
step(droppedMaterial);
}
}
const start = path[segmentIndex];
const end = path[segmentIndex + 1] || start;
function step(droppedMaterial: number) {
if (!isPaused) {
startTime = performance.now();
const elapsedTime = performance.now() - startTime - pausedTime;
if (elapsedTime >= fixedInterval) {
let droppedMat = droppedMaterial - 1;
updateVehicleLoad(agvDetail.modelUuid, droppedMat);
if (droppedMat === 0) return;
startTime = performance.now();
pausedTime = 0;
requestAnimationFrame(() => step(droppedMat));
} else {
requestAnimationFrame(() => step(droppedMaterial));
}
} else {
requestAnimationFrame(() => firstFrame);
}
}
// Directly set position without creating a new Vector3
object.position.x = start[0] + (end[0] - start[0]) * t;
object.position.y = start[1] + (end[1] - start[1]) * t;
object.position.z = start[2] + (end[2] - start[2]) * t;
});
// useFrame(() => {
// if (currentPath.length === 0) return;
// const object = scene.getObjectByProperty("uuid", agvUuid);
// if (!object) return;
// })
return (
<>
{currentPath.length > 0 && (
<>
<Line points={currentPath} color="blue" lineWidth={3} />
{currentPath.map((point, index) => (
<mesh key={index} position={point}>
<sphereGeometry args={[0.1, 16, 16]} />
<meshStandardMaterial color="red" />
</mesh>
))}
</>
)
)}
</>
);
}
export default VehicleAnimator
export default VehicleAnimator;

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@ -1,67 +1,122 @@
import React, { useCallback, useEffect, useState } from 'react'
import VehicleAnimator from '../animator/vehicleAnimator'
import * as THREE from "three";
import React, { useCallback, useEffect, useState } from 'react';
import VehicleAnimator from '../animator/vehicleAnimator';
import * as THREE from 'three';
import { NavMeshQuery } from '@recast-navigation/core';
import { useNavMesh } from '../../../../../store/store';
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
function VehicleInstance({ agvDetails }: any) {
function VehicleInstance({ agvDetail }: any) {
const { navMesh } = useNavMesh();
const { isPlaying } = usePlayButtonStore();
const { setVehicleActive, setVehicleState } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<(string)>("stationed");
const { vehicles, setVehicleActive, setVehicleState, updateVehicleLoad } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
const [path, setPath] = useState<[number, number, number][]>([]);
const computePath = useCallback((start: any, end: any) => {
const computePath = useCallback(
(start: any, end: any) => {
try {
const navMeshQuery = new NavMeshQuery(navMesh);
const { path: segmentPath } = navMeshQuery.computePath(start, end);
return (
segmentPath?.map(
({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]
) || []
segmentPath?.map(({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]) || []
);
} catch {
return [];
}
}, [navMesh]);
},
[navMesh]
);
function vehicleStatus(modelid: string, status: string) {
// console.log(`AGV ${modelid}: ${status}`);
}
useEffect(() => {
// const pickupToDropPath = computePath(pickup, drop);
// const dropToPickupPath = computePath(drop, pickup);
if (isPlaying) {
if (!agvDetails.isActive && agvDetails.state == "idle" && currentPhase == "stationed") {
const toPickupPath = computePath(new THREE.Vector3(agvDetails.position[0], agvDetails.position[1], agvDetails.position[2]), agvDetails.point.action.pickUpPoint);
setPath(toPickupPath)
setVehicleActive(agvDetails.modelUuid, true)
setVehicleState(agvDetails.modelUuid, "running")
setCurrentPhase("stationed-pickup")
//
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
const toPickupPath = computePath(
new THREE.Vector3(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]),
agvDetail.point.action.pickUpPoint
);
setPath(toPickupPath);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('stationed-pickup');
vehicleStatus(agvDetail.modelUuid, 'Started from station, heading to pickup');
return;
} else if (
!agvDetail.isActive &&
agvDetail.state === 'idle' &&
currentPhase === 'picking'
) {
setTimeout(() => {
updateVehicleLoad(agvDetail.modelUuid, 2);
}, 5000);
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity) {
const toDrop = computePath(
agvDetail.point.action.pickUpPoint,
agvDetail.point.action.unLoadPoint
);
setPath(toDrop);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('pickup-drop');
vehicleStatus(agvDetail.modelUuid, 'Started from pickup point, heading to drop point');
}
} else if (
!agvDetail.isActive &&
agvDetail.state === 'idle' &&
currentPhase === 'dropping' &&
agvDetail.currentLoad === 0
) {
const dropToPickup = computePath(
agvDetail.point.action.unLoadPoint,
agvDetail.point.action.pickUpPoint
);
setPath(dropToPickup);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('drop-pickup');
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
}
}
}, [agvDetails, currentPhase, path, isPlaying])
}, [vehicles, currentPhase, path, isPlaying]);
function handleCallBack() {
if (currentPhase === "stationed-pickup") {
setVehicleActive(agvDetails.modelUuid, false)
setVehicleState(agvDetails.modelUuid, "idle")
setCurrentPhase("picking")
setPath([])
if (currentPhase === 'stationed-pickup') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('picking');
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point, waiting for material');
setPath([]);
} else if (currentPhase === 'pickup-drop') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('dropping');
vehicleStatus(agvDetail.modelUuid, 'Reached drop point');
setPath([]);
} else if (currentPhase === 'drop-pickup') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('picking');
setPath([]);
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point again, cycle complete');
}
}
return (
<>
<VehicleAnimator path={path} handleCallBack={handleCallBack} currentPhase={currentPhase} agvUuid={agvDetails?.modelUuid} />
<VehicleAnimator
path={path}
handleCallBack={handleCallBack}
currentPhase={currentPhase}
agvUuid={agvDetail?.modelUuid}
agvDetail={agvDetail}
/>
</>
)
);
}
export default VehicleInstance
export default VehicleInstance;

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@ -1,12 +1,14 @@
import React from 'react'
import VehicleInstance from './instance/vehicleInstance'
import { useVehicleStore } from '../../../../store/simulation/useVehicleStore'
function VehicleInstances({ vehicles }: any) {
function VehicleInstances() {
const { vehicles } = useVehicleStore();
return (
<>
{vehicles.map((val: any, i: any) =>
<VehicleInstance agvDetails={val} key={i} />
<VehicleInstance agvDetail={val} key={i} />
)}
</>

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@ -1,34 +1,36 @@
import React, { useEffect } from 'react'
import VehicleInstances from './instances/vehicleInstances';
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
import { useFloorItems } from '../../../store/store';
function Vehicles() {
const { vehicles, addVehicle } = useVehicleStore();
const vehicleStatusSample: VehicleStatus[] = [
const { floorItems } = useFloorItems();
const vehicleStatusSample: VehicleEventSchema[] = [
{
modelUuid: "2c01ed76-359a-485b-83d4-052cfcdb9d89",
modelUuid: "9356f710-4727-4b50-bdb2-9c1e747ecc74",
modelName: "AGV",
position: [10, 0, 5],
position: [97.9252965204558, 0, 37.96138815638661],
rotation: [0, 0, 0],
state: "idle",
type: "vehicle",
speed: 2.5,
point: {
uuid: "point-789",
position: [93.42159216649789, 0, 23.790878603572857],
position: [0, 1, 0],
rotation: [0, 0, 0],
action: {
actionUuid: "action-456",
actionName: "Deliver to Zone A",
actionType: "travel",
material: "crate",
unLoadDuration: 15,
loadCapacity: 5,
pickUpPoint: { x: 5, y: 0, z: 3 },
unLoadPoint: { x: 20, y: 0, z: 10 },
unLoadDuration: 10,
loadCapacity: 2,
pickUpPoint: { x: 98.71483985219794, y: 0, z: 28.66321267938962 },
unLoadPoint: { x: 105.71483985219794, y: 0, z: 28.66321267938962 },
triggers: [
{
triggerUuid: "trig-001",
@ -50,18 +52,12 @@ function Vehicles() {
}
]
}
},
productId: "prod-890",
isActive: false,
idleTime: 0,
activeTime: 0,
currentLoad: 0,
distanceTraveled: 0
}
},
{
modelUuid: "311130b9-4f2e-425a-b3b5-5039cb348806",
modelUuid: "b06960bb-3d2e-41f7-a646-335f389c68b4",
modelName: "AGV",
position: [95.69567023145055, 0, 33.18042399595448],
position: [89.61609306554463, 0, 33.634136622267356],
rotation: [0, 0, 0],
state: "idle",
type: "vehicle",
@ -75,9 +71,9 @@ function Vehicles() {
actionName: "Deliver to Zone A",
actionType: "travel",
material: "crate",
unLoadDuration: 15,
loadCapacity: 5,
pickUpPoint: { x: 5, y: 0, z: 3 },
unLoadDuration: 10,
loadCapacity: 2,
pickUpPoint: { x: 90, y: 0, z: 28 },
unLoadPoint: { x: 20, y: 0, z: 10 },
triggers: [
{
@ -100,17 +96,11 @@ function Vehicles() {
}
]
}
},
productId: "prod-890",
isActive: false,
idleTime: 0,
activeTime: 0,
currentLoad: 0,
distanceTraveled: 0
}
}, {
modelUuid: "fa54132c-8333-4832-becb-5281f5e11549",
modelName: "AGV",
position: [102.71483985219794, 0, 23.66321267938962],
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
modelName: "forklift",
position: [98.85729337188162, 0, 38.36616546567653],
rotation: [0, 0, 0],
state: "idle",
type: "vehicle",
@ -126,7 +116,7 @@ function Vehicles() {
material: "crate",
unLoadDuration: 15,
loadCapacity: 5,
pickUpPoint: { x: 5, y: 0, z: 3 },
pickUpPoint: { x: 98.71483985219794, y: 0, z: 28.66321267938962 },
unLoadPoint: { x: 20, y: 0, z: 10 },
triggers: [
{
@ -149,13 +139,7 @@ function Vehicles() {
}
]
}
},
productId: "prod-890",
isActive: false,
idleTime: 0,
activeTime: 0,
currentLoad: 0,
distanceTraveled: 0
}
}
];
@ -163,7 +147,7 @@ function Vehicles() {
useEffect(() => {
addVehicle('123', vehicleStatusSample[0]);
addVehicle('123', vehicleStatusSample[1]);
addVehicle('123', vehicleStatusSample[2]);
// addVehicle('123', vehicleStatusSample[2]);
}, [])
useEffect(() => {
@ -173,9 +157,7 @@ function Vehicles() {
return (
<>
<VehicleInstances vehicles={vehicles} />
<VehicleInstances />
</>
)
}