"updated smooth animation"
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1406efd808
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@ -14,12 +14,14 @@ import {
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} from "../../../store/store";
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import { useFrame, useThree } from "@react-three/fiber";
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import { useSubModuleStore } from "../../../store/useModuleStore";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
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function PathCreation({
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pathsGroupRef,
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}: {
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pathsGroupRef: React.MutableRefObject<THREE.Group>;
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}) {
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const { isPlaying } = usePlayButtonStore();
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const { renderDistance } = useRenderDistance();
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const { setSubModule } = useSubModuleStore();
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const { setSelectedActionSphere, selectedActionSphere } =
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@ -66,7 +68,7 @@ function PathCreation({
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const distance = new THREE.Vector3(
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...group.position.toArray()
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).distanceTo(camera.position);
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group.visible = distance <= renderDistance;
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group.visible = ((distance <= renderDistance) && !isPlaying);
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}
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});
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});
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@ -193,7 +195,7 @@ function PathCreation({
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};
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return (
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<group name="simulation-simulationPaths-group" ref={pathsGroupRef}>
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<group visible={!isPlaying} name="simulation-simulationPaths-group" ref={pathsGroupRef}>
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{simulationPaths.map((path) => {
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if (path.type === "Conveyor") {
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const points = path.points.map(
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@ -0,0 +1,7 @@
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import React from "react";
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const Mesh: React.FC = () => {
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return <mesh></mesh>;
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};
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export default Mesh;
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File diff suppressed because it is too large
Load Diff
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@ -19,7 +19,7 @@ function Simulation() {
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const [processes, setProcesses] = useState([]);
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useEffect(() => {
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// console.log('simulationPaths: ', simulationPaths);
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console.log('simulationPaths: ', simulationPaths);
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}, [simulationPaths]);
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// useEffect(() => {
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