Refactor simulation types and update imports
- Renamed simulation type imports from `simulation` to `simulationTypes` across multiple files for consistency. - Consolidated simulation type definitions into a new `simulationTypes.d.ts` file. - Updated relevant components (e.g., `ArmBot`, `IkInstances`, `PathConnector`, etc.) to use the new type definitions. - Removed the old `simulation.d.ts` file to clean up the codebase. - Adjusted function signatures and state management in components to align with the new type structure.
This commit is contained in:
parent
ca3028985f
commit
5cef9bdb8a
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@ -2,7 +2,7 @@ import React, { useRef, useMemo, useCallback, useState } from "react";
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import { InfoIcon, AddIcon, RemoveIcon, ResizeHeightIcon } from "../../../icons/ExportCommonIcons";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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import { useSelectedActionSphere, useSimulationStates, useSocketStore } from "../../../../store/store";
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import * as SimulationTypes from '../../../../types/simulation';
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import * as SimulationTypes from '../../../../types/simulationTypes';
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import LabledDropdown from "../../../ui/inputs/LabledDropdown";
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import { handleResize } from "../../../../functions/handleResizePannel";
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@ -224,19 +224,28 @@ const ArmBotMechanics: React.FC = () => {
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}, [selectedPoint, selectedProcessIndex, handleProcessChange]);
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const handleTriggerSelect = useCallback((displayName: string, index: number) => {
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const selected = connectedTriggers.find(t => t.displayName === displayName);
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const availableOptions = getFilteredTriggerOptions(index);
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const selectedDisplayIndex = availableOptions.indexOf(displayName);
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const filteredTriggers = connectedTriggers.filter(trigger =>
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!selectedPoint?.actions.processes
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?.filter((_, i) => i !== index)
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.map(p => p.triggerId)
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.includes(trigger.uuid)
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);
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const selected = filteredTriggers[selectedDisplayIndex];
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if (!selected || !selectedPoint?.actions.processes) return;
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const oldProcess = selectedPoint.actions.processes[index];
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const updatedProcesses = [...selectedPoint.actions.processes];
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// Only reset start/end if new trigger invalidates them (your logic can expand this)
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updatedProcesses[index] = {
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...oldProcess,
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triggerId: selected.uuid,
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startPoint: oldProcess.startPoint || "", // preserve if exists
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endPoint: oldProcess.endPoint || "" // preserve if exists
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startPoint: oldProcess.startPoint || "",
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endPoint: oldProcess.endPoint || ""
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};
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handleProcessChange(updatedProcesses);
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@ -298,8 +307,10 @@ const ArmBotMechanics: React.FC = () => {
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<InputWithDropDown
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key={`speed-${selectedPoint.uuid}`}
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label="ArmBot Speed"
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min={0.1}
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step={0.1}
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value={selectedPoint.actions.speed.toString()}
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onChange={(value) => handleSpeedChange(parseInt(value))}
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onChange={(value) => handleSpeedChange(parseFloat(value))}
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/>
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<div className="actions">
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@ -17,7 +17,7 @@ import {
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useSocketStore,
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} from "../../../../store/store";
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import * as THREE from "three";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import InputToggle from "../../../ui/inputs/InputToggle";
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import { setFloorItemApi } from "../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
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import { setEventApi } from "../../../../services/factoryBuilder/assest/floorAsset/setEventsApt";
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@ -2,7 +2,7 @@ import React, { useRef, useMemo, useCallback } from "react";
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import { InfoIcon } from "../../../icons/ExportCommonIcons";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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import { useSelectedActionSphere, useSimulationStates, useSocketStore } from "../../../../store/store";
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import * as SimulationTypes from '../../../../types/simulation';
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import * as SimulationTypes from '../../../../types/simulationTypes';
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import LabledDropdown from "../../../ui/inputs/LabledDropdown";
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import { setEventApi } from "../../../../services/factoryBuilder/assest/floorAsset/setEventsApt";
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@ -2,7 +2,7 @@ import React, { useRef, useMemo } from "react";
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import { InfoIcon } from "../../../icons/ExportCommonIcons";
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import InputWithDropDown from "../../../ui/inputs/InputWithDropDown";
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import { useEditingPoint, useEyeDropMode, usePreviewPosition, useSelectedActionSphere, useSimulationStates, useSocketStore } from "../../../../store/store";
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import * as SimulationTypes from '../../../../types/simulation';
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import * as SimulationTypes from '../../../../types/simulationTypes';
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import PositionInput from "../customInput/PositionInputs";
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import { setEventApi } from "../../../../services/factoryBuilder/assest/floorAsset/setEventsApt";
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import LabeledButton from "../../../ui/inputs/LabledButton";
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@ -4,7 +4,8 @@ import RenameInput from "./RenameInput";
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type InputWithDropDownProps = {
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label: string;
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value: string;
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min?: number
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min?: number;
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step?: number;
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defaultValue?: string;
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options?: string[]; // Array of dropdown options
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activeOption?: string; // The currently active dropdown option
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@ -18,6 +19,7 @@ const InputWithDropDown: React.FC<InputWithDropDownProps> = ({
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label,
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value,
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min,
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step,
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defaultValue,
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options,
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activeOption,
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@ -45,6 +47,7 @@ const InputWithDropDown: React.FC<InputWithDropDownProps> = ({
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<div className="input default" id={separatedWords}>
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<input
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min={min}
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step={step}
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type="number"
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defaultValue={value}
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onChange={(e) => {
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@ -5,7 +5,7 @@ import { toast } from 'react-toastify';
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import TempLoader from './tempLoader';
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import { DRACOLoader } from 'three/examples/jsm/loaders/DRACOLoader';
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import * as Types from "../../../../types/world/worldTypes";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import { retrieveGLTF, storeGLTF } from '../../../../utils/indexDB/idbUtils';
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import { Socket } from 'socket.io-client';
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@ -2,7 +2,7 @@ import { toast } from 'react-toastify';
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import * as THREE from 'three';
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import * as Types from "../../../../types/world/worldTypes";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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// import { deleteFloorItem } from '../../../../services/factoryBuilder/assest/floorAsset/deleteFloorItemApi';
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import { Socket } from 'socket.io-client';
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import { getFloorAssets } from '../../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
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@ -5,7 +5,7 @@ import * as THREE from 'three';
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import * as CONSTANTS from '../../../types/world/worldConstants';
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import { toast } from 'react-toastify';
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import * as Types from "../../../types/world/worldTypes";
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import * as SimulationTypes from "../../..//types/simulation";
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import * as SimulationTypes from "../../../types/simulationTypes";
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import { initializeDB, retrieveGLTF, storeGLTF } from '../../../utils/indexDB/idbUtils';
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import { getCamera } from '../../../services/factoryBuilder/camera/getCameraApi';
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import { getFloorAssets } from '../../../services/factoryBuilder/assest/floorAsset/getFloorItemsApi';
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@ -228,7 +228,6 @@ function processEventData(item: SimulationTypes.EventData, setSimulationStates:
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} else if (item.eventData?.type === 'StaticMachine') {
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const data: any = item.eventData;
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item.eventData.points.position = [0, 1.5, 1]
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data.modeluuid = item.modeluuid;
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data.modelName = item.modelname;
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data.position = item.position;
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@ -5,7 +5,7 @@ import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore,
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import { toast } from "react-toastify";
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import * as Types from "../../../../types/world/worldTypes";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import { detectModifierKeys } from "../../../../utils/shortcutkeys/detectModifierKeys";
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const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pastedObjects, setpastedObjects, selectionGroup, setDuplicatedObjects, movedObjects, setMovedObjects, rotatedObjects, setRotatedObjects, boundingBoxRef }: any) => {
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@ -5,7 +5,7 @@ import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore,
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import { toast } from "react-toastify";
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import * as Types from "../../../../types/world/worldTypes";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import { setFloorItemApi } from "../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
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import { detectModifierKeys } from "../../../../utils/shortcutkeys/detectModifierKeys";
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@ -5,7 +5,7 @@ import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore,
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import { toast } from "react-toastify";
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import * as Types from "../../../../types/world/worldTypes";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import { detectModifierKeys } from "../../../../utils/shortcutkeys/detectModifierKeys";
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function MoveControls({ movedObjects, setMovedObjects, itemsGroupRef, copiedObjects, setCopiedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects, selectionGroup, rotatedObjects, setRotatedObjects, boundingBoxRef }: any) {
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@ -5,7 +5,7 @@ import { useFloorItems, useSelectedAssets, useSimulationStates, useSocketStore,
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// import { setFloorItemApi } from '../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi';
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import { toast } from "react-toastify";
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import * as Types from "../../../../types/world/worldTypes";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import { setFloorItemApi } from "../../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
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function RotateControls({ rotatedObjects, setRotatedObjects, movedObjects, setMovedObjects, itemsGroupRef, copiedObjects, setCopiedObjects, pastedObjects, setpastedObjects, duplicatedObjects, setDuplicatedObjects, selectionGroup, boundingBoxRef }: any) {
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@ -8,7 +8,7 @@ import BoundingBox from "./boundingBoxHelper";
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import { toast } from "react-toastify";
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// import { deleteFloorItem } from '../../../../services/factoryBuilder/assest/floorAsset/deleteFloorItemApi';
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import * as Types from "../../../../types/world/worldTypes";
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import * as SimulationTypes from "../../../../types/simulation";
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import * as SimulationTypes from "../../../../types/simulationTypes";
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import DuplicationControls from "./duplicationControls";
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import CopyPasteControls from "./copyPasteControls";
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setDuplicatedObjects([]);
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setSelectedAssets([]);
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};
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const updateBackend = async (updatedPaths: (SimulationTypes.ConveyorEventsSchema | SimulationTypes.VehicleEventsSchema | SimulationTypes.StaticMachineEventsSchema | SimulationTypes.ArmBotEventsSchema)[]) => {
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if (updatedPaths.length === 0) return;
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const email = localStorage.getItem("email");
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@ -2,7 +2,7 @@ import React, { useEffect, useState } from "react";
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import { useThree } from "@react-three/fiber";
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import useModuleStore from "../../../store/useModuleStore";
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import { useSimulationStates } from "../../../store/store";
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import * as SimulationTypes from '../../../types/simulation';
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import * as SimulationTypes from '../../../types/simulationTypes';
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import { ArmbotInstances } from "./ArmBotInstances";
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interface ArmBotState {
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status: string;
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material: string;
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triggerId: string;
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connections: any
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actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
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}
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const ArmBot: React.FC = () => {
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interface ArmBotProps {
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armBots: ArmBotState[];
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setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
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}
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const ArmBot = ({ armBots, setArmBots }: ArmBotProps) => {
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const { activeModule } = useModuleStore();
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const { scene } = useThree();
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const { simulationStates } = useSimulationStates();
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const [armBots, setArmBots] = useState<ArmBotState[]>([]);
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useEffect(() => {
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const filtered = simulationStates.filter((s): s is SimulationTypes.ArmBotEventsSchema => s.type === "ArmBot");
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@ -30,7 +34,7 @@ const ArmBot: React.FC = () => {
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status: "idle",
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material: "default",
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triggerId: '',
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connections: bot.points.connections
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actions: bot.points.actions
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}));
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setArmBots(initialStates);
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}, [simulationStates]);
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@ -1,5 +1,15 @@
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import IkInstances from "./IkInstances";
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import armModel from "../../../assets/gltf-glb/rigged/ik_arm_4.glb";
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import { useEffect, useState } from "react";
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import { useThree } from "@react-three/fiber";
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import { Vector3 } from "three";
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interface Process {
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triggerId: string;
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startPoint?: Vector3;
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endPoint?: Vector3;
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speed: number;
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}
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interface ArmBotState {
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uuid: string;
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status: string;
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material: string;
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triggerId: string;
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connections: any
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actions: {
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uuid: string;
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name: string;
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speed: number;
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processes: {
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triggerId: string;
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startPoint: string;
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endPoint: string;
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}[];
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};
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}
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interface ArmbotInstancesProps {
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index: number;
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armBot: ArmBotState;
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setArmBots: (armBots: ArmBotState[]) => void;
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setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
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}
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export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot, setArmBots }) => {
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const { scene } = useThree();
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const [processes, setProcesses] = useState<Process[]>([]);
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useEffect(() => {
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if (armBot.actions.processes.length > 0) {
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const mappedProcesses = armBot.actions.processes.map((process) => {
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return {
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triggerId: process.triggerId,
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startPoint: scene.getObjectByProperty('uuid', process.startPoint)?.getWorldPosition(new Vector3()),
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endPoint: scene.getObjectByProperty('uuid', process.endPoint)?.getWorldPosition(new Vector3()),
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speed: armBot.actions.speed
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};
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});
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setProcesses(mappedProcesses);
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} else {
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setProcesses([]);
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}
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}, [armBot, scene]);
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const updateArmBotStatus = (status: string) => {
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setArmBots((prevArmBots) => {
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return prevArmBots.map(bot => {
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if (bot.uuid === armBot.uuid) {
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return { ...bot, status };
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}
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return bot;
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});
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});
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};
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return (
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<IkInstances key={index} modelUrl={armModel} position={armBot.position} rotation={armBot.rotation} />
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<IkInstances
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key={index}
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uuid={armBot.uuid}
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modelUrl={armModel}
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position={armBot.position}
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rotation={armBot.rotation}
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processes={processes}
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updateArmBotStatus={updateArmBotStatus}
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/>
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);
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};
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@ -1,96 +1,245 @@
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import { useEffect, useMemo, useState } from "react";
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import { useEffect, useMemo, useState, useRef } from "react";
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import { useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
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type IKAnimationControllerProps = {
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ikSolver: any;
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process: {
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triggerId: string;
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startPoint: THREE.Vector3;
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endPoint: THREE.Vector3;
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speed: number;
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}[];
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selectedTrigger: string;
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targetBoneName: string;
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uuid: string;
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logStatus: (status: string) => void;
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groupRef: React.RefObject<THREE.Group>;
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updateArmBotStatus: (status: string) => void;
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}
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const IKAnimationController = ({
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ikSolver,
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process,
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selectedTrigger,
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targetBoneName,
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}: {
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ikSolver: any;
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process: {
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trigger: string;
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start: THREE.Vector3;
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end: THREE.Vector3;
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speed: number;
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}[];
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selectedTrigger: string;
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targetBoneName: string;
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}) => {
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uuid,
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logStatus,
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groupRef,
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updateArmBotStatus
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}: IKAnimationControllerProps) => {
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const [progress, setProgress] = useState(0);
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const [initialProgress, setInitialProgress] = useState(0);
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const [needsInitialMovement, setNeedsInitialMovement] = useState(true);
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const [isInitializing, setIsInitializing] = useState(true);
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const restSpeed = 0.1;
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const restPosition = new THREE.Vector3(0, 2, 1.6);
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const { isPlaying } = usePlayButtonStore();
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// Track previous states for comparison
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const prevStateRef = useRef({
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isInitializing: true,
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needsInitialMovement: true,
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selectedTrigger: "",
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progress: 0
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});
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// Track previous status for comparison
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const prevStatusRef = useRef("");
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const initialCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null);
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const initialStartPositionRef = useRef<THREE.Vector3 | null>(null);
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useEffect(() => {
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setProgress(0);
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}, [selectedTrigger]);
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const processedCurves = useMemo(() => {
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const restPosition = new THREE.Vector3(0.2, 2.3, 1.6);
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return process.map((p) => {
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const mid = new THREE.Vector3(
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(p.start.x + p.end.x) / 1,
|
||||
Math.max(p.start.y, p.end.y) + 0.8,
|
||||
(p.start.z + p.end.z) / 0.9
|
||||
useEffect(() => {
|
||||
if (ikSolver) {
|
||||
const targetBone = ikSolver.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBoneName
|
||||
);
|
||||
const points = [
|
||||
restPosition.clone(),
|
||||
p.start.clone(),
|
||||
mid.clone(),
|
||||
p.end.clone(),
|
||||
restPosition.clone(),
|
||||
];
|
||||
const curve = new THREE.CatmullRomCurve3(points);
|
||||
const restToStartDist = points[0].distanceTo(points[1]);
|
||||
const startToEndDist = points[1].distanceTo(points[3]);
|
||||
const endToRestDist = points[3].distanceTo(points[4]);
|
||||
if (targetBone) {
|
||||
initialStartPositionRef.current = targetBone.position.clone();
|
||||
calculateInitialCurve(targetBone.position);
|
||||
logStatus(`[Arm ${uuid}] Initializing IK system, starting position: ${targetBone.position.toArray()}`);
|
||||
}
|
||||
}
|
||||
}, [ikSolver]);
|
||||
|
||||
const totalDist = restToStartDist + startToEndDist + endToRestDist;
|
||||
const restToStartRange = [0, restToStartDist / totalDist];
|
||||
const startToEndRange = [
|
||||
restToStartRange[1],
|
||||
restToStartRange[1] + startToEndDist / totalDist,
|
||||
];
|
||||
const endToRestRange = [startToEndRange[1], 1];
|
||||
// Log state changes
|
||||
useEffect(() => {
|
||||
const prev = prevStateRef.current;
|
||||
|
||||
return {
|
||||
trigger: p.trigger,
|
||||
curve,
|
||||
speed: p.speed,
|
||||
restToStartRange,
|
||||
startToEndRange,
|
||||
endToRestRange,
|
||||
};
|
||||
if (prev.isInitializing !== isInitializing) {
|
||||
if (!isInitializing) {
|
||||
logStatus(`[Arm ${uuid}] Completed initialization, now at rest position`);
|
||||
}
|
||||
}
|
||||
|
||||
if (prev.needsInitialMovement !== needsInitialMovement && !needsInitialMovement) {
|
||||
logStatus(`[Arm ${uuid}] Reached rest position, ready for animation`);
|
||||
}
|
||||
|
||||
if (prev.selectedTrigger !== selectedTrigger) {
|
||||
logStatus(`[Arm ${uuid}] Processing new trigger: ${selectedTrigger}`);
|
||||
}
|
||||
|
||||
// Update previous state
|
||||
prevStateRef.current = {
|
||||
isInitializing,
|
||||
needsInitialMovement,
|
||||
selectedTrigger,
|
||||
progress
|
||||
};
|
||||
}, [isInitializing, needsInitialMovement, selectedTrigger, progress]);
|
||||
|
||||
const calculateInitialCurve = (startPosition: THREE.Vector3) => {
|
||||
const direction = new THREE.Vector3().subVectors(restPosition, startPosition);
|
||||
const distance = direction.length();
|
||||
direction.normalize();
|
||||
|
||||
const perpendicular = new THREE.Vector3(-direction.z, 0, direction.x).normalize();
|
||||
|
||||
const midHeight = 0.5;
|
||||
const tiltAmount = 1;
|
||||
const mid = new THREE.Vector3()
|
||||
.addVectors(startPosition, restPosition)
|
||||
.multiplyScalar(0.5)
|
||||
.add(perpendicular.clone().multiplyScalar(distance * 0.3 * tiltAmount))
|
||||
.add(new THREE.Vector3(0, midHeight, 0));
|
||||
|
||||
initialCurveRef.current = new THREE.CatmullRomCurve3([
|
||||
startPosition,
|
||||
new THREE.Vector3().lerpVectors(startPosition, mid, 0.33),
|
||||
mid,
|
||||
new THREE.Vector3().lerpVectors(mid, restPosition, 0.66),
|
||||
restPosition
|
||||
]);
|
||||
};
|
||||
|
||||
const processedCurves = useMemo(() => {
|
||||
return process.map((p) => {
|
||||
const tempLift = 0.5;
|
||||
const localStart = groupRef.current?.worldToLocal(p.startPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
|
||||
const localEnd = groupRef.current?.worldToLocal(p.endPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
|
||||
|
||||
if (localStart && localEnd) {
|
||||
|
||||
const mid = new THREE.Vector3(
|
||||
(localStart.x + localEnd.x) / 1,
|
||||
Math.max(localStart.y, localEnd.y) + 0.8,
|
||||
(localStart.z + localEnd.z) / 0.9
|
||||
);
|
||||
|
||||
const points = [
|
||||
restPosition.clone(),
|
||||
localStart.clone(),
|
||||
mid.clone(),
|
||||
localEnd.clone(),
|
||||
restPosition.clone(),
|
||||
];
|
||||
const curve = new THREE.CatmullRomCurve3(points);
|
||||
const restToStartDist = points[0].distanceTo(points[1]);
|
||||
const startToEndDist = points[1].distanceTo(points[3]);
|
||||
const endToRestDist = points[3].distanceTo(points[4]);
|
||||
|
||||
const totalDist = restToStartDist + startToEndDist + endToRestDist;
|
||||
const restToStartRange = [0, restToStartDist / totalDist];
|
||||
const startToEndRange = [
|
||||
restToStartRange[1],
|
||||
restToStartRange[1] + startToEndDist / totalDist,
|
||||
];
|
||||
const endToRestRange = [startToEndRange[1], 1];
|
||||
|
||||
return {
|
||||
trigger: p.triggerId,
|
||||
curve,
|
||||
speed: p.speed,
|
||||
restToStartRange,
|
||||
startToEndRange,
|
||||
endToRestRange,
|
||||
};
|
||||
}
|
||||
});
|
||||
}, [process]);
|
||||
}, [process, groupRef]);
|
||||
|
||||
const activeCurve = useMemo(() => {
|
||||
return processedCurves.find((c) => c.trigger === selectedTrigger);
|
||||
return processedCurves.find((c) => c?.trigger === selectedTrigger);
|
||||
}, [processedCurves, selectedTrigger]);
|
||||
|
||||
// Initial movement to rest position
|
||||
useFrame((_, delta) => {
|
||||
if (!ikSolver || !activeCurve) return;
|
||||
if (!ikSolver || !needsInitialMovement || !isInitializing || !initialCurveRef.current) return;
|
||||
|
||||
const { curve, speed, startToEndRange } = activeCurve;
|
||||
const targetBone = ikSolver.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBoneName
|
||||
);
|
||||
if (!targetBone) return;
|
||||
|
||||
setInitialProgress((prev) => {
|
||||
const next = prev + delta * 0.5;
|
||||
if (next >= 1) {
|
||||
targetBone.position.copy(restPosition);
|
||||
setNeedsInitialMovement(false);
|
||||
setIsInitializing(false);
|
||||
return 1;
|
||||
}
|
||||
targetBone.position.copy(initialCurveRef.current!.getPoint(next));
|
||||
return next;
|
||||
});
|
||||
|
||||
ikSolver.update();
|
||||
});
|
||||
|
||||
// Main animation loop
|
||||
useFrame((_, delta) => {
|
||||
if (!ikSolver || !activeCurve || isInitializing) return;
|
||||
|
||||
const { curve, speed, restToStartRange, startToEndRange, endToRestRange } = activeCurve;
|
||||
const targetBone = ikSolver.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBoneName
|
||||
);
|
||||
if (!targetBone) return;
|
||||
|
||||
let currentSpeed = restSpeed;
|
||||
if (progress >= startToEndRange[0] && progress < startToEndRange[1]) {
|
||||
let currentStatus = "idle"; // Default status
|
||||
|
||||
// Determine current phase and status
|
||||
if (progress < restToStartRange[1]) {
|
||||
currentSpeed = restSpeed;
|
||||
currentStatus = "moving"; // Moving to start point
|
||||
} else if (progress >= startToEndRange[0] && progress < startToEndRange[1]) {
|
||||
currentSpeed = speed;
|
||||
currentStatus = "moving"; // Moving between points
|
||||
} else if (progress >= endToRestRange[0] && progress < 1) {
|
||||
currentSpeed = restSpeed;
|
||||
currentStatus = "moving"; // Returning to rest
|
||||
} else if (progress >= 1) {
|
||||
currentStatus = "idle"; // Completed cycle
|
||||
}
|
||||
|
||||
setProgress((prev) => {
|
||||
const next = prev + delta * currentSpeed;
|
||||
if (next >= 1) {
|
||||
targetBone.position.copy(curve.getPoint(1));
|
||||
return 1;
|
||||
}
|
||||
targetBone.position.copy(curve.getPoint(next));
|
||||
return next;
|
||||
});
|
||||
// Update status when it changes
|
||||
if (prevStatusRef.current !== currentStatus) {
|
||||
updateArmBotStatus(currentStatus);
|
||||
prevStatusRef.current = currentStatus;
|
||||
}
|
||||
|
||||
// Only update progress if we're not already at the end
|
||||
if (progress < 1) {
|
||||
setProgress((prev) => {
|
||||
const next = prev + delta * currentSpeed;
|
||||
return Math.min(next, 1); // Cap at 1
|
||||
});
|
||||
}
|
||||
|
||||
// Update bone position based on progress
|
||||
if (progress < 1) {
|
||||
targetBone.position.copy(curve.getPoint(progress));
|
||||
} else {
|
||||
targetBone.position.copy(curve.getPoint(1));
|
||||
}
|
||||
|
||||
ikSolver.update();
|
||||
});
|
||||
|
@ -98,4 +247,4 @@ const IKAnimationController = ({
|
|||
return null;
|
||||
};
|
||||
|
||||
export default IKAnimationController;
|
||||
export default IKAnimationController;
|
|
@ -1,43 +1,40 @@
|
|||
import * as THREE from "three";
|
||||
import { useEffect, useMemo, useRef, useState } from "react";
|
||||
import { useLoader } from "@react-three/fiber";
|
||||
import { useFrame, useLoader } from "@react-three/fiber";
|
||||
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
|
||||
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
|
||||
import { clone } from "three/examples/jsm/utils/SkeletonUtils";
|
||||
import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSolver";
|
||||
import IKAnimationController from "./IKAnimationController";
|
||||
import { TransformControls } from "@react-three/drei";
|
||||
|
||||
const IkInstances = ({ modelUrl, position, rotation }: { modelUrl: string; position: [number, number, number]; rotation: [number, number, number]; }) => {
|
||||
const IkInstances = ({
|
||||
uuid,
|
||||
modelUrl,
|
||||
processes,
|
||||
position,
|
||||
rotation,
|
||||
updateArmBotStatus
|
||||
}: {
|
||||
uuid: string;
|
||||
modelUrl: string;
|
||||
processes: any;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
updateArmBotStatus: (status: string) => void;
|
||||
}) => {
|
||||
const [ikSolver, setIkSolver] = useState<any>(null);
|
||||
const [selectedTrigger, setSelectedTrigger] = useState<string>("idle");
|
||||
const [selectedTrigger, setSelectedTrigger] = useState<string>("");
|
||||
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
|
||||
const draco = new DRACOLoader();
|
||||
draco.setDecoderPath(
|
||||
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/"
|
||||
);
|
||||
draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/");
|
||||
loader.setDRACOLoader(draco);
|
||||
});
|
||||
const cloned = useMemo(() => clone(gltf.scene), [gltf]);
|
||||
const groupRef = useRef<any>(null);
|
||||
const [selectedArm, setSelectedArm] = useState<THREE.Group>();
|
||||
const targetBoneName = "Target";
|
||||
const skinnedMeshName = "link_0";
|
||||
|
||||
const process = useMemo(() => [
|
||||
{
|
||||
trigger: "Trigger1",
|
||||
start: new THREE.Vector3(-0.75, 1.5, -2.2),
|
||||
end: new THREE.Vector3(0, 1.2, 2.2),
|
||||
speed: 0.25,
|
||||
},
|
||||
{
|
||||
trigger: "Trigger2",
|
||||
start: new THREE.Vector3(0, 1.2, 2.2),
|
||||
end: new THREE.Vector3(0.75, 1.5, -2.2),
|
||||
speed: 0.22,
|
||||
}
|
||||
], []);
|
||||
|
||||
useEffect(() => {
|
||||
if (!gltf) return;
|
||||
const OOI: any = {};
|
||||
|
@ -86,7 +83,7 @@ const IkInstances = ({ modelUrl, position, rotation }: { modelUrl: string; posit
|
|||
}, [gltf]);
|
||||
|
||||
useEffect(() => {
|
||||
const triggers = ['Trigger1', 'Trigger2'];
|
||||
const triggers = ["9f4a9b8b-e60d-4754-8c99-d71979da0e71", "b77b4f0a-ce55-4fe0-a181-a43ab3d01c83"];
|
||||
let index = 0;
|
||||
|
||||
const cycleTriggers = setInterval(() => {
|
||||
|
@ -97,30 +94,33 @@ const IkInstances = ({ modelUrl, position, rotation }: { modelUrl: string; posit
|
|||
return () => clearInterval(cycleTriggers);
|
||||
}, []);
|
||||
|
||||
const logStatus = (status: string) => {
|
||||
// console.log(status);
|
||||
}
|
||||
|
||||
return (
|
||||
<>
|
||||
<group
|
||||
ref={groupRef}
|
||||
onClick={(e) => {
|
||||
e.stopPropagation();
|
||||
setSelectedArm(groupRef.current?.getObjectByName(targetBoneName))
|
||||
}}
|
||||
position={position}
|
||||
rotation={rotation}
|
||||
>
|
||||
<primitive
|
||||
object={cloned}
|
||||
position={position}
|
||||
rotation={rotation}
|
||||
scale={[1, 1, 1]}
|
||||
name={`arm-bot`}
|
||||
/>
|
||||
</group>
|
||||
<IKAnimationController
|
||||
ikSolver={ikSolver}
|
||||
process={process}
|
||||
process={processes}
|
||||
selectedTrigger={selectedTrigger}
|
||||
targetBoneName={targetBoneName}
|
||||
uuid={uuid}
|
||||
logStatus={logStatus}
|
||||
groupRef={groupRef}
|
||||
updateArmBotStatus={updateArmBotStatus}
|
||||
/>
|
||||
{/* {selectedArm && <TransformControls object={selectedArm} />} */}
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
|
|
@ -2,7 +2,7 @@ import { useFrame, useThree } from '@react-three/fiber';
|
|||
import React, { useEffect, useRef, useState } from 'react';
|
||||
import * as THREE from 'three';
|
||||
import * as Types from '../../../types/world/worldTypes';
|
||||
import * as SimulationTypes from '../../../types/simulation';
|
||||
import * as SimulationTypes from '../../../types/simulationTypes';
|
||||
import { QuadraticBezierLine } from '@react-three/drei';
|
||||
import { useDeleteTool, useIsConnecting, useRenderDistance, useSimulationStates, useSocketStore } from '../../../store/store';
|
||||
import useModuleStore from '../../../store/useModuleStore';
|
||||
|
@ -982,7 +982,6 @@ function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObjec
|
|||
setSimulationStates(updatedStates);
|
||||
};
|
||||
|
||||
|
||||
return (
|
||||
<group name='simulationConnectionGroup' visible={!isPlaying}>
|
||||
{simulationStates.flatMap(path => {
|
||||
|
|
|
@ -1,5 +1,5 @@
|
|||
import * as THREE from "three";
|
||||
import * as SimulationTypes from "../../../types/simulation";
|
||||
import * as SimulationTypes from "../../../types/simulationTypes";
|
||||
import { useRef, useState, useEffect, useMemo } from "react";
|
||||
import { Sphere, TransformControls } from "@react-three/drei";
|
||||
import {
|
||||
|
@ -66,45 +66,6 @@ function PathCreation({ pathsGroupRef, }: { pathsGroupRef: React.MutableRefObjec
|
|||
});
|
||||
});
|
||||
|
||||
const updateSimulationPaths = () => {
|
||||
if (!selectedActionSphere) return;
|
||||
|
||||
const updatedPaths = simulationStates.map((path) => {
|
||||
if (path.type === "Conveyor") {
|
||||
return {
|
||||
...path,
|
||||
points: path.points.map((point) =>
|
||||
point.uuid === selectedActionSphere.points.uuid
|
||||
? {
|
||||
...point,
|
||||
position: [
|
||||
selectedActionSphere.points.position.x,
|
||||
selectedActionSphere.points.position.y,
|
||||
selectedActionSphere.points.position.z,
|
||||
],
|
||||
rotation: [
|
||||
selectedActionSphere.points.rotation.x,
|
||||
selectedActionSphere.points.rotation.y,
|
||||
selectedActionSphere.points.rotation.z,
|
||||
],
|
||||
}
|
||||
: point
|
||||
),
|
||||
};
|
||||
} else {
|
||||
return path;
|
||||
}
|
||||
}) as SimulationTypes.ConveyorEventsSchema[];
|
||||
|
||||
const updatedPath = updatedPaths.find(
|
||||
(path) => path.type === "Conveyor" && path.points.some((point) => point.uuid === selectedActionSphere.points.uuid)
|
||||
);
|
||||
|
||||
// console.log("Updated Path:", updatedPath);
|
||||
|
||||
setSimulationStates(updatedPaths);
|
||||
};
|
||||
|
||||
useFrame(() => {
|
||||
if (eyeDropMode) {
|
||||
raycaster.setFromCamera(pointer, camera);
|
||||
|
@ -445,7 +406,6 @@ function PathCreation({ pathsGroupRef, }: { pathsGroupRef: React.MutableRefObjec
|
|||
ref={transformRef}
|
||||
object={selectedActionSphere.points}
|
||||
mode={transformMode}
|
||||
onMouseUp={updateSimulationPaths}
|
||||
/>
|
||||
)}
|
||||
</group>
|
||||
|
|
|
@ -458,7 +458,7 @@ import { useThree } from "@react-three/fiber";
|
|||
import {
|
||||
ConveyorEventsSchema,
|
||||
VehicleEventsSchema,
|
||||
} from "../../../types/simulation";
|
||||
} from "../../../types/simulationTypes";
|
||||
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||
|
||||
// Type definitions
|
||||
|
|
|
@ -7,39 +7,50 @@ import ProcessContainer from "./process/processContainer";
|
|||
import Agv from "../builder/agv/agv";
|
||||
import ArmBot from "./armbot/ArmBot";
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
}
|
||||
|
||||
function Simulation() {
|
||||
const { activeModule } = useModuleStore();
|
||||
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
|
||||
const [processes, setProcesses] = useState<any[]>([]);
|
||||
const agvRef = useRef([]);
|
||||
const MaterialRef = useRef([]);
|
||||
const { activeModule } = useModuleStore();
|
||||
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
|
||||
const [armBots, setArmBots] = useState<ArmBotState[]>([]);
|
||||
const [processes, setProcesses] = useState<any[]>([]);
|
||||
const agvRef = useRef([]);
|
||||
const MaterialRef = useRef([]);
|
||||
|
||||
return (
|
||||
<>
|
||||
{activeModule === "simulation" && (
|
||||
return (
|
||||
<>
|
||||
<PathCreation pathsGroupRef={pathsGroupRef} />
|
||||
{activeModule === "simulation" && (
|
||||
<>
|
||||
<PathCreation pathsGroupRef={pathsGroupRef} />
|
||||
|
||||
<PathConnector pathsGroupRef={pathsGroupRef} />
|
||||
<PathConnector pathsGroupRef={pathsGroupRef} />
|
||||
|
||||
<ProcessContainer
|
||||
processes={processes}
|
||||
setProcesses={setProcesses}
|
||||
agvRef={agvRef}
|
||||
MaterialRef={MaterialRef}
|
||||
/>
|
||||
<ProcessContainer
|
||||
processes={processes}
|
||||
setProcesses={setProcesses}
|
||||
agvRef={agvRef}
|
||||
MaterialRef={MaterialRef}
|
||||
/>
|
||||
|
||||
<Agv
|
||||
processes={processes}
|
||||
agvRef={agvRef}
|
||||
MaterialRef={MaterialRef}
|
||||
/>
|
||||
<Agv
|
||||
processes={processes}
|
||||
agvRef={agvRef}
|
||||
MaterialRef={MaterialRef}
|
||||
/>
|
||||
|
||||
</>
|
||||
)}
|
||||
<ArmBot armBots={armBots} setArmBots={setArmBots} />
|
||||
</>
|
||||
)}
|
||||
<ArmBot />
|
||||
</>
|
||||
);
|
||||
);
|
||||
}
|
||||
|
||||
export default Simulation;
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
import * as THREE from "three";
|
||||
import * as Types from "../types/world/worldTypes";
|
||||
import * as SimulationTypes from "../types/simulation";
|
||||
import * as SimulationTypes from "../types/simulationTypes";
|
||||
import { create } from "zustand";
|
||||
import { io } from "socket.io-client";
|
||||
|
||||
|
|
Loading…
Reference in New Issue