feat: Enhance simulation with StaticMachine integration and ArmBot updates

- Added StaticMachine component to manage static machine states and interactions.
- Implemented StaticMachineInstances for handling individual machine behaviors.
- Updated ArmBot and related components to support interactions with static machines.
- Refactored process handling to include ArmBot actions and trigger management.
- Improved type definitions for simulation types to accommodate new features.
This commit is contained in:
Jerald-Golden-B 2025-04-15 18:34:43 +05:30
parent 5cef9bdb8a
commit 5b42bd9c40
15 changed files with 437 additions and 135 deletions

View File

@ -225,7 +225,6 @@ async function handleModelLoad(
eventData as SimulationTypes.ConveyorEventsSchema
]);
console.log('data: ', data);
socket.emit("v2:model-asset:add", data);
} else if (res.type === "Vehicle") {
@ -365,7 +364,7 @@ async function handleModelLoad(
uuid: pointUUID,
position: res.points.position as [number, number, number],
rotation: res.points.rotation as [number, number, number],
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', speed: 1, processes: [] },
actions: { uuid: THREE.MathUtils.generateUUID(), name: 'Action 1', speed: 0.2, processes: [] },
triggers: { uuid: THREE.MathUtils.generateUUID(), name: 'Trigger 1', type: 'OnComplete' },
connections: { source: { modelUUID: model.uuid, pointUUID: pointUUID }, targets: [] },
}

View File

@ -332,8 +332,8 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
} else if (eventData.type === 'StaticMachine' && eventData) {
const createStaticMachinePoint = () => {
const pointUUID = THREE.MathUtils.generateUUID();
const vehiclePoint = (eventData as SimulationTypes.StaticMachineEventsSchema)?.points;
const hasActions = vehiclePoint?.actions !== undefined;
const staticMachinePoint = (eventData as SimulationTypes.StaticMachineEventsSchema)?.points;
const hasActions = staticMachinePoint?.actions !== undefined;
const defaultAction = {
uuid: THREE.MathUtils.generateUUID(),
@ -344,11 +344,11 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
return {
uuid: pointUUID,
position: vehiclePoint?.position,
// rotation: vehiclePoint?.rotation,
position: staticMachinePoint?.position,
rotation: staticMachinePoint?.rotation,
actions: hasActions
? {
...vehiclePoint.actions,
...staticMachinePoint.actions,
uuid: THREE.MathUtils.generateUUID()
}
: defaultAction,
@ -410,8 +410,8 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
} else if (eventData.type === 'ArmBot' && eventData) {
const createArmBotPoint = () => {
const pointUUID = THREE.MathUtils.generateUUID();
const vehiclePoint = (eventData as SimulationTypes.ArmBotEventsSchema)?.points;
const hasActions = vehiclePoint?.actions !== undefined;
const armBotPoint = (eventData as SimulationTypes.ArmBotEventsSchema)?.points;
const hasActions = armBotPoint?.actions !== undefined;
const defaultAction = {
uuid: THREE.MathUtils.generateUUID(),
@ -422,18 +422,19 @@ const CopyPasteControls = ({ itemsGroupRef, copiedObjects, setCopiedObjects, pas
return {
uuid: pointUUID,
position: vehiclePoint?.position,
// rotation: vehiclePoint?.rotation,
position: armBotPoint?.position,
rotation: armBotPoint?.rotation,
actions: hasActions
? {
...vehiclePoint.actions,
uuid: THREE.MathUtils.generateUUID()
...armBotPoint.actions,
uuid: THREE.MathUtils.generateUUID(),
processes: []
}
: defaultAction,
triggers: {
uuid: THREE.MathUtils.generateUUID(),
name: vehiclePoint.triggers.name,
type: vehiclePoint.triggers.type,
name: armBotPoint.triggers.name,
type: armBotPoint.triggers.type,
},
connections: {
source: { modelUUID: obj.uuid, pointUUID },

View File

@ -246,7 +246,7 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
return {
uuid: pointUUID,
position: vehiclePoint?.position,
// rotation: vehiclePoint?.rotation,
rotation: vehiclePoint?.rotation,
actions: hasActions
? {
...vehiclePoint.actions,
@ -311,8 +311,8 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
} else if (eventData.type === 'StaticMachine' && eventData) {
const createStaticMachinePoint = () => {
const pointUUID = THREE.MathUtils.generateUUID();
const vehiclePoint = (eventData as SimulationTypes.StaticMachineEventsSchema)?.points;
const hasActions = vehiclePoint?.actions !== undefined;
const staticMachinePoint = (eventData as SimulationTypes.StaticMachineEventsSchema)?.points;
const hasActions = staticMachinePoint?.actions !== undefined;
const defaultAction = {
uuid: THREE.MathUtils.generateUUID(),
@ -323,11 +323,11 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
return {
uuid: pointUUID,
position: vehiclePoint?.position,
// rotation: vehiclePoint?.rotation,
position: staticMachinePoint?.position,
rotation: staticMachinePoint?.rotation,
actions: hasActions
? {
...vehiclePoint.actions,
...staticMachinePoint.actions,
uuid: THREE.MathUtils.generateUUID()
}
: defaultAction,
@ -389,8 +389,8 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
} else if (eventData.type === 'ArmBot' && eventData) {
const createArmBotPoint = () => {
const pointUUID = THREE.MathUtils.generateUUID();
const vehiclePoint = (eventData as SimulationTypes.ArmBotEventsSchema)?.points;
const hasActions = vehiclePoint?.actions !== undefined;
const armBotPoint = (eventData as SimulationTypes.ArmBotEventsSchema)?.points;
const hasActions = armBotPoint?.actions !== undefined;
const defaultAction = {
uuid: THREE.MathUtils.generateUUID(),
@ -401,18 +401,19 @@ const DuplicationControls = ({ itemsGroupRef, duplicatedObjects, setDuplicatedOb
return {
uuid: pointUUID,
position: vehiclePoint?.position,
// rotation: vehiclePoint?.rotation,
position: armBotPoint?.position,
rotation: armBotPoint?.rotation,
actions: hasActions
? {
...vehiclePoint.actions,
uuid: THREE.MathUtils.generateUUID()
...armBotPoint.actions,
uuid: THREE.MathUtils.generateUUID(),
processes: []
}
: defaultAction,
triggers: {
uuid: THREE.MathUtils.generateUUID(),
name: vehiclePoint.triggers.name,
type: vehiclePoint.triggers.type,
name: armBotPoint.triggers.name,
type: armBotPoint.triggers.type,
},
connections: {
source: { modelUUID: obj.uuid, pointUUID },

View File

@ -15,27 +15,38 @@ interface ArmBotState {
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
}
interface StaticMachineState {
uuid: string;
status: string;
actions: { uuid: string; name: string; buffer: number; material: string; };
machineTriggerId: string;
connectedArmBot: string;
}
interface ArmBotProps {
armBots: ArmBotState[];
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
}
const ArmBot = ({ armBots, setArmBots }: ArmBotProps) => {
const ArmBot = ({ armBots, setArmBots, setStaticMachines }: ArmBotProps) => {
const { activeModule } = useModuleStore();
const { scene } = useThree();
const { simulationStates } = useSimulationStates();
useEffect(() => {
const filtered = simulationStates.filter((s): s is SimulationTypes.ArmBotEventsSchema => s.type === "ArmBot");
const initialStates: ArmBotState[] = filtered.map(bot => ({
uuid: bot.modeluuid,
position: bot.position,
rotation: bot.rotation,
status: "idle",
material: "default",
triggerId: '',
actions: bot.points.actions
}));
const initialStates: ArmBotState[] = filtered
.filter(bot => bot.points.connections.targets.length > 0)
.map(bot => ({
uuid: bot.modeluuid,
position: bot.position,
rotation: bot.rotation,
status: "idle",
material: "default",
triggerId: '',
actions: bot.points.actions
}));
setArmBots(initialStates);
}, [simulationStates]);
@ -57,6 +68,7 @@ const ArmBot = ({ armBots, setArmBots }: ArmBotProps) => {
index={i}
armBot={bot}
setArmBots={setArmBots}
setStaticMachines={setStaticMachines}
/>
))}
</>

View File

@ -30,13 +30,22 @@ interface ArmBotState {
};
}
interface StaticMachineState {
uuid: string;
status: string;
actions: { uuid: string; name: string; buffer: number; material: string; };
machineTriggerId: string;
connectedArmBot: string;
}
interface ArmbotInstancesProps {
index: number;
armBot: ArmBotState;
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
}
export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot, setArmBots }) => {
export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot, setArmBots, setStaticMachines }) => {
const { scene } = useThree();
const [processes, setProcesses] = useState<Process[]>([]);
@ -61,7 +70,7 @@ export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot,
setArmBots((prevArmBots) => {
return prevArmBots.map(bot => {
if (bot.uuid === armBot.uuid) {
return { ...bot, status };
return { ...bot, status, triggerId: status === 'idle' ? '' : armBot.triggerId };
}
return bot;
});
@ -72,10 +81,13 @@ export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot,
<IkInstances
key={index}
uuid={armBot.uuid}
selectedTrigger={armBot.triggerId}
modelUrl={armModel}
position={armBot.position}
rotation={armBot.rotation}
processes={processes}
armBot={armBot}
setStaticMachines={setStaticMachines}
updateArmBotStatus={updateArmBotStatus}
/>
);

View File

@ -2,6 +2,35 @@ import { useEffect, useMemo, useState, useRef } from "react";
import { useFrame } from "@react-three/fiber";
import * as THREE from "three";
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
import { useSimulationStates } from "../../../store/store";
interface StaticMachineState {
uuid: string;
status: string;
actions: { uuid: string; name: string; buffer: number; material: string; };
machineTriggerId: string;
connectedArmBot: string;
}
interface ArmBotState {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
status: string;
material: string;
triggerId: string;
actions: {
uuid: string;
name: string;
speed: number;
processes: {
triggerId: string;
startPoint: string;
endPoint: string;
}[];
};
}
type IKAnimationControllerProps = {
ikSolver: any;
@ -16,6 +45,8 @@ type IKAnimationControllerProps = {
uuid: string;
logStatus: (status: string) => void;
groupRef: React.RefObject<THREE.Group>;
armBot: ArmBotState;
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
updateArmBotStatus: (status: string) => void;
}
@ -27,6 +58,8 @@ const IKAnimationController = ({
uuid,
logStatus,
groupRef,
armBot,
setStaticMachines,
updateArmBotStatus
}: IKAnimationControllerProps) => {
const [progress, setProgress] = useState(0);
@ -36,6 +69,7 @@ const IKAnimationController = ({
const restSpeed = 0.1;
const restPosition = new THREE.Vector3(0, 2, 1.6);
const { isPlaying } = usePlayButtonStore();
const { simulationStates } = useSimulationStates();
// Track previous states for comparison
const prevStateRef = useRef({
@ -120,54 +154,56 @@ const IKAnimationController = ({
};
const processedCurves = useMemo(() => {
return process.map((p) => {
const tempLift = 0.5;
const localStart = groupRef.current?.worldToLocal(p.startPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
const localEnd = groupRef.current?.worldToLocal(p.endPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
if (isPlaying)
return process.map((p) => {
const tempLift = 0.5;
const localStart = groupRef.current?.worldToLocal(p.startPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
const localEnd = groupRef.current?.worldToLocal(p.endPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
if (localStart && localEnd) {
if (localStart && localEnd) {
const mid = new THREE.Vector3(
(localStart.x + localEnd.x) / 1,
Math.max(localStart.y, localEnd.y) + 0.8,
(localStart.z + localEnd.z) / 0.9
);
const mid = new THREE.Vector3(
(localStart.x + localEnd.x) / 1,
Math.max(localStart.y, localEnd.y) + 0.8,
(localStart.z + localEnd.z) / 0.9
);
const points = [
restPosition.clone(),
localStart.clone(),
mid.clone(),
localEnd.clone(),
restPosition.clone(),
];
const curve = new THREE.CatmullRomCurve3(points);
const restToStartDist = points[0].distanceTo(points[1]);
const startToEndDist = points[1].distanceTo(points[3]);
const endToRestDist = points[3].distanceTo(points[4]);
const points = [
restPosition.clone(),
localStart.clone(),
mid.clone(),
localEnd.clone(),
restPosition.clone(),
];
const curve = new THREE.CatmullRomCurve3(points);
const restToStartDist = points[0].distanceTo(points[1]);
const startToEndDist = points[1].distanceTo(points[3]);
const endToRestDist = points[3].distanceTo(points[4]);
const totalDist = restToStartDist + startToEndDist + endToRestDist;
const restToStartRange = [0, restToStartDist / totalDist];
const startToEndRange = [
restToStartRange[1],
restToStartRange[1] + startToEndDist / totalDist,
];
const endToRestRange = [startToEndRange[1], 1];
const totalDist = restToStartDist + startToEndDist + endToRestDist;
const restToStartRange = [0, restToStartDist / totalDist];
const startToEndRange = [
restToStartRange[1],
restToStartRange[1] + startToEndDist / totalDist,
];
const endToRestRange = [startToEndRange[1], 1];
return {
trigger: p.triggerId,
curve,
speed: p.speed,
restToStartRange,
startToEndRange,
endToRestRange,
};
}
});
}, [process, groupRef]);
return {
trigger: p.triggerId,
curve,
speed: p.speed,
restToStartRange,
startToEndRange,
endToRestRange,
};
}
});
}, [process, groupRef, isPlaying]);
const activeCurve = useMemo(() => {
return processedCurves.find((c) => c?.trigger === selectedTrigger);
}, [processedCurves, selectedTrigger]);
if (isPlaying && processedCurves)
return processedCurves.find((c) => c?.trigger === selectedTrigger);
}, [processedCurves, selectedTrigger, isPlaying]);
// Initial movement to rest position
useFrame((_, delta) => {
@ -195,7 +231,7 @@ const IKAnimationController = ({
// Main animation loop
useFrame((_, delta) => {
if (!ikSolver || !activeCurve || isInitializing) return;
if (!ikSolver || !activeCurve || isInitializing || !isPlaying) return;
const { curve, speed, restToStartRange, startToEndRange, endToRestRange } = activeCurve;
const targetBone = ikSolver.mesh.skeleton.bones.find(
@ -213,6 +249,35 @@ const IKAnimationController = ({
} else if (progress >= startToEndRange[0] && progress < startToEndRange[1]) {
currentSpeed = speed;
currentStatus = "moving"; // Moving between points
if (1 - progress < 0.05) {
// Find the process that matches the current trigger
const currentProcess = process.find(p => p.triggerId === selectedTrigger);
if (currentProcess) {
const triggerId = currentProcess.triggerId;
const endPoint = armBot.actions.processes.find((process) => process.triggerId === triggerId)?.endPoint;
// Search simulationStates for a StaticMachine that has a point matching this endPointId
const matchedStaticMachine = simulationStates.find(
(state) =>
state.type === "StaticMachine" &&
state.points?.uuid === endPoint// check for static machine with matching point uuid
) as any;
if (matchedStaticMachine) {
setStaticMachines((machines) => {
return machines.map((machine) => {
if (machine.uuid === matchedStaticMachine.modeluuid) {
return { ...machine, status: "running" };
} else {
return machine;
}
});
});
}
}
}
} else if (progress >= endToRestRange[0] && progress < 1) {
currentSpeed = restSpeed;
currentStatus = "moving"; // Returning to rest

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@ -8,23 +8,55 @@ import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSol
import IKAnimationController from "./IKAnimationController";
import { TransformControls } from "@react-three/drei";
interface StaticMachineState {
uuid: string;
status: string;
actions: { uuid: string; name: string; buffer: number; material: string; };
machineTriggerId: string;
connectedArmBot: string;
}
interface ArmBotState {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
status: string;
material: string;
triggerId: string;
actions: {
uuid: string;
name: string;
speed: number;
processes: {
triggerId: string;
startPoint: string;
endPoint: string;
}[];
};
}
const IkInstances = ({
uuid,
selectedTrigger,
modelUrl,
processes,
position,
rotation,
armBot,
setStaticMachines,
updateArmBotStatus
}: {
uuid: string;
selectedTrigger: string;
modelUrl: string;
processes: any;
position: [number, number, number];
rotation: [number, number, number];
armBot: ArmBotState;
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
updateArmBotStatus: (status: string) => void;
}) => {
const [ikSolver, setIkSolver] = useState<any>(null);
const [selectedTrigger, setSelectedTrigger] = useState<string>("");
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
const draco = new DRACOLoader();
draco.setDecoderPath("https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/");
@ -82,17 +114,6 @@ const IkInstances = ({
}, [gltf]);
useEffect(() => {
const triggers = ["9f4a9b8b-e60d-4754-8c99-d71979da0e71", "b77b4f0a-ce55-4fe0-a181-a43ab3d01c83"];
let index = 0;
const cycleTriggers = setInterval(() => {
setSelectedTrigger(triggers[index]);
index = (index + 1) % triggers.length;
}, 10000);
return () => clearInterval(cycleTriggers);
}, []);
const logStatus = (status: string) => {
// console.log(status);
@ -119,6 +140,8 @@ const IkInstances = ({
uuid={uuid}
logStatus={logStatus}
groupRef={groupRef}
armBot={armBot}
setStaticMachines={setStaticMachines}
updateArmBotStatus={updateArmBotStatus}
/>
</>

View File

@ -11,11 +11,23 @@ import { ProcessData } from "./types";
import { useSimulationStates } from "../../../store/store";
import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
interface ArmBotState {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
status: string;
material: string;
triggerId: string;
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
}
interface ProcessContainerProps {
processes: ProcessData[];
setProcesses: React.Dispatch<React.SetStateAction<any[]>>;
agvRef: any;
MaterialRef: any;
armBots: ArmBotState[];
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
}
const ProcessAnimator: React.FC<ProcessContainerProps> = ({
@ -23,6 +35,8 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
setProcesses,
agvRef,
MaterialRef,
armBots,
setArmBots
}) => {
const gltf = useLoader(GLTFLoader, crate) as GLTF;
const groupRef = useRef<THREE.Group>(null);
@ -42,7 +56,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
getPointDataForAnimationIndex,
processes: processedProcesses,
checkAndCountTriggers,
} = useProcessAnimation(processes, setProcesses, agvRef);
} = useProcessAnimation(processes, setProcesses, agvRef, armBots, setArmBots);
const baseMaterials = useMemo(() => ({
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),

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@ -2,11 +2,23 @@ import React, { useState } from "react";
import ProcessCreator from "./processCreator";
import ProcessAnimator from "./processAnimator";
interface ArmBotState {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
status: string;
material: string;
triggerId: string;
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
}
interface ProcessContainerProps {
processes: any[];
setProcesses: React.Dispatch<React.SetStateAction<any[]>>;
agvRef: any;
MaterialRef: any;
armBots: ArmBotState[];
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
}
const ProcessContainer: React.FC<ProcessContainerProps> = ({
@ -14,6 +26,8 @@ const ProcessContainer: React.FC<ProcessContainerProps> = ({
setProcesses,
agvRef,
MaterialRef,
armBots,
setArmBots
}) => {
return (
<>
@ -23,6 +37,8 @@ const ProcessContainer: React.FC<ProcessContainerProps> = ({
setProcesses={setProcesses}
agvRef={agvRef}
MaterialRef={MaterialRef}
armBots={armBots}
setArmBots={setArmBots}
/>
</>
);

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@ -21,15 +21,15 @@ export interface PointAction {
}
export interface ProcessPoint {
uuid: string;
uuid: string;
position: number[];
rotation: number[];
actions: PointAction[];
rotation: number[];
actions: PointAction[];
connections: {
source: { modelUUID: string; pointUUID: string };
targets: { modelUUID: string; pointUUID: string }[];
source: { modelUUID: string; pointUUID: string };
targets: { modelUUID: string; pointUUID: string }[];
};
triggers?: Trigger[];
triggers?: Trigger[];
}
export interface ProcessPath {
modeluuid: string;
@ -38,7 +38,7 @@ export interface ProcessPath {
pathPosition: number[];
pathRotation: number[];
speed: number;
type: "Conveyor" | "Vehicle";
type: "Conveyor" | "Vehicle" | "ArmBot";
isActive: boolean
}

View File

@ -39,10 +39,22 @@ interface PlayAgvState {
setPlayAgv: (data: any) => void;
}
interface ArmBotState {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
status: string;
material: string;
triggerId: string;
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
}
export const useProcessAnimation = (
processes: ProcessData[],
setProcesses: React.Dispatch<React.SetStateAction<any[]>>,
agvRef: any
agvRef: any,
armBots: ArmBotState[],
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>
) => {
// State and refs initialization
const { isPlaying, setIsPlaying } = usePlayButtonStore();
@ -438,6 +450,8 @@ export const useProcessAnimation = (
[handleMaterialSwap]
);
const deferredArmBotUpdates = useRef<{ uuid: string; triggerId: string }[]>([]);
// Trigger counting system
const checkAndCountTriggers = useCallback(
(
@ -457,46 +471,54 @@ export const useProcessAnimation = (
const point = getPointDataForAnimationIndex(process, currentPointIndex);
if (!point?.triggers) return prev;
const onHitTriggers = point.triggers.filter(
(t: Trigger) => t.type === "On-Hit" && t.isUsed
);
const onHitTriggers = point.triggers.filter((t: Trigger) => t.type === "On-Hit" && t.isUsed);
if (onHitTriggers.length === 0) return prev;
let newTriggerCounts = { ...processState.triggerCounts };
const newTriggerLogs = [...processState.triggerLogs];
let shouldLog = false;
// Find all vehicle paths for this process
const vehiclePaths = process.paths.filter(
(path) => path.type === "Vehicle"
);
const vehiclePaths = process.paths.filter((path) => path.type === "Vehicle");
const armBotPaths = process.paths.filter((path) => path.type === "ArmBot");
// Check if any vehicle is active for this process
const activeVehicles = vehiclePaths.filter(path => {
const activeVehicles = vehiclePaths.filter((path) => {
const vehicleId = path.modeluuid;
const vehicleEntry = agvRef.current.find(
(v: any) => v.vehicleId === vehicleId && v.processId === processId
);
const vehicleEntry = agvRef.current.find((v: any) => v.vehicleId === vehicleId && v.processId === processId);
return vehicleEntry?.isActive;
});
// Only count triggers if no vehicles are active for this process
// Check if any ArmBot is active for this process
// const activeArmBots = armBotPaths.filter((path) => {
// const armBotId = path.modeluuid;
// const armBotEntry = armBots.find((a: any) => a.uuid === armBotId);
// return armBotEntry;
// });
// Only count triggers if no vehicles and no ArmBots are active for this process
if (activeVehicles.length === 0) {
onHitTriggers.forEach((trigger: Trigger) => {
const triggerKey = `${point.uuid}-${trigger.uuid}`;
newTriggerCounts[triggerKey] = (newTriggerCounts[triggerKey] || 0) + 1;
shouldLog = true;
newTriggerLogs.push({
timestamp: currentTime,
pointId: point.uuid,
objectId,
triggerId: trigger.uuid,
const connections = point.connections?.targets || [];
connections.forEach((connection) => {
const connectedModelUUID = connection.modelUUID;
const matchingArmPath = armBotPaths.find((path) => path.modeluuid === connectedModelUUID);
if (matchingArmPath) {
deferredArmBotUpdates.current.push({
uuid: connectedModelUUID,
triggerId: trigger.uuid,
});
}
});
});
}
let processTotalHits = Object.values(newTriggerCounts).reduce((a, b) => a + b, 0);
// Handle logic for vehicles and ArmBots when a trigger is hit
if (shouldLog) {
vehiclePaths.forEach((vehiclePath) => {
if (vehiclePath.points?.length > 0) {
@ -506,7 +528,10 @@ export const useProcessAnimation = (
if (maxHitCount !== undefined) {
const vehicleId = vehiclePath.modeluuid;
let vehicleEntry = agvRef.current.find((v: any) => v.vehicleId === vehicleId && v.processId === processId);
let vehicleEntry = agvRef.current.find(
(v: any) =>
v.vehicleId === vehicleId && v.processId === processId
);
if (!vehicleEntry) {
vehicleEntry = {
@ -515,14 +540,13 @@ export const useProcessAnimation = (
maxHitCount: maxHitCount,
isActive: false,
hitCount: 0,
status: 'stationed'
status: "stationed",
};
agvRef.current.push(vehicleEntry);
}
// if (!vehicleEntry.isActive && vehicleEntry.status === 'picking') {
if (!vehicleEntry.isActive) {
vehicleEntry.hitCount = processTotalHits;
vehicleEntry.hitCount++;
vehicleEntry.lastUpdated = currentTime;
if (vehicleEntry.hitCount >= vehicleEntry.maxHitCount) {
@ -546,9 +570,21 @@ export const useProcessAnimation = (
},
};
});
},
[]
);
}, []);
useEffect(() => {
if (deferredArmBotUpdates.current.length > 0) {
const updates = [...deferredArmBotUpdates.current];
deferredArmBotUpdates.current = [];
setArmBots((prev) =>
prev.map((bot) => {
const update = updates.find((u) => u.uuid === bot.uuid);
return update ? { ...bot, triggerId: update.triggerId } : bot;
})
);
}
}, [animationStates]);
// Utility functions
const hasNonInheritActions = useCallback(

View File

@ -6,6 +6,7 @@ import useModuleStore from "../../store/useModuleStore";
import ProcessContainer from "./process/processContainer";
import Agv from "../builder/agv/agv";
import ArmBot from "./armbot/ArmBot";
import StaticMachine from "./staticMachine/staticMachine";
interface ArmBotState {
uuid: string;
@ -17,10 +18,19 @@ interface ArmBotState {
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
}
interface StaticMachineState {
uuid: string;
status: string;
actions: { uuid: string; name: string; buffer: number; material: string; };
machineTriggerId: string;
connectedArmBot: string;
}
function Simulation() {
const { activeModule } = useModuleStore();
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
const [armBots, setArmBots] = useState<ArmBotState[]>([]);
const [staticMachines, setStaticMachines] = useState<StaticMachineState[]>([]);
const [processes, setProcesses] = useState<any[]>([]);
const agvRef = useRef([]);
const MaterialRef = useRef([]);
@ -38,6 +48,8 @@ function Simulation() {
setProcesses={setProcesses}
agvRef={agvRef}
MaterialRef={MaterialRef}
armBots={armBots}
setArmBots={setArmBots}
/>
<Agv
@ -48,7 +60,8 @@ function Simulation() {
</>
)}
<ArmBot armBots={armBots} setArmBots={setArmBots} />
<StaticMachine setArmBots={setArmBots} staticMachines={staticMachines} setStaticMachines={setStaticMachines} />
<ArmBot armBots={armBots} setArmBots={setArmBots} setStaticMachines={setStaticMachines} />
</>
);
}

View File

@ -0,0 +1,77 @@
import React, { useEffect } from 'react'
import * as SimulationTypes from '../../../types/simulationTypes';
import { useSimulationStates } from '../../../store/store';
import StaticMachineInstances from './staticMachineInstances';
interface ArmBotState {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
status: string;
material: string;
triggerId: string;
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
}
interface StaticMachineState {
uuid: string;
status: string;
actions: { uuid: string; name: string; buffer: number; material: string; };
machineTriggerId: string;
connectedArmBot: string;
}
type StaticMachineProps = {
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
staticMachines: StaticMachineState[];
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
}
function StaticMachine({ setArmBots, staticMachines, setStaticMachines }: StaticMachineProps) {
const { simulationStates } = useSimulationStates();
useEffect(() => {
const filtered = simulationStates.filter((s): s is SimulationTypes.StaticMachineEventsSchema => s.type === "StaticMachine");
const initialStates: StaticMachineState[] = filtered
.filter(machine => machine.points.connections.targets.length > 0)
.map(machine => ({
uuid: machine.modeluuid,
status: "idle",
actions: machine.points.actions,
machineTriggerId: machine.points.triggers.uuid,
connectedArmBot: machine.points.connections.targets[0].modelUUID
}));
setStaticMachines(initialStates);
}, [simulationStates]);
const updateArmBotTriggerAndMachineStatus = (armBotUuid: string, triggerId: string, machineId: string) => {
setArmBots((prevArmBots) => {
return prevArmBots.map(bot => {
if (bot.uuid === armBotUuid) {
return { ...bot, triggerId: triggerId };
}
return bot;
});
});
setStaticMachines((prevStaticMachines) => {
return prevStaticMachines.map(machine => {
if (machine.uuid === machineId) {
return { ...machine, status: "idle" };
} else {
return machine;
}
});
});
}
return (
<>
{staticMachines.map((machine, index) => (
<StaticMachineInstances key={index} machine={machine} updateArmBotTriggerAndMachineStatus={updateArmBotTriggerAndMachineStatus} />
))}
</>
)
}
export default StaticMachine;

View File

@ -0,0 +1,33 @@
import React, { useEffect } from 'react'
import { useAnimationPlaySpeed } from '../../../store/usePlayButtonStore';
interface StaticMachineState {
uuid: string;
status: string;
actions: { uuid: string; name: string; buffer: number; material: string; };
machineTriggerId: string;
connectedArmBot: string;
}
type StaticMachineInstancesProps = {
machine: StaticMachineState,
updateArmBotTriggerAndMachineStatus: (armBotUuid: string, triggerId: string, machineId: string) => void;
}
function StaticMachineInstances({ machine, updateArmBotTriggerAndMachineStatus }: StaticMachineInstancesProps) {
const { speed } = useAnimationPlaySpeed();
useEffect(() => {
if (machine.status === 'running') {
setTimeout(() => {
updateArmBotTriggerAndMachineStatus(machine.connectedArmBot, machine.machineTriggerId, machine.uuid);
}, machine.actions.buffer * 1000 * speed);
}
}, [machine])
return (
<></>
)
}
export default StaticMachineInstances

View File

@ -64,7 +64,7 @@ interface StaticMachineEventsSchema {
uuid: string;
position: [number, number, number];
rotation: [number, number, number];
actions: { uuid: string; name: string; buffer: number | string; material: string; isUsed: boolean; };
actions: { uuid: string; name: string; buffer: number; material: string; };
triggers: { uuid: string; name: string; type: string };
connections: {
source: { modelUUID: string; pointUUID: string };
@ -103,7 +103,7 @@ export type EventData = {
isLocked: boolean;
isVisible: boolean;
eventData?:
| {
{
type: "Conveyor";
points: {
uuid: string;