Refactor log status messages to use material names instead of IDs for improved readability and context
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e44876fc38
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@ -1,4 +1,4 @@
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import React, { useEffect, useState } from "react";
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import React, { useState } from "react";
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import Card from "./Card";
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import AssetPreview from "./AssetPreview";
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@ -48,17 +48,18 @@ const CardsContainer: React.FC<ModelsProps> = ({ models }) => {
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<div className="cards-wrapper-container">
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{models.length > 0 &&
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models.map((assetDetail) => (
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<Card
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key={assetDetail._id}
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assetName={assetDetail?.filename}
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uploadedOn={assetDetail.uploadDate}
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price={assetDetail?.price}
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rating={4.5}
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views={800}
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onSelectCard={handleCardSelect}
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image={assetDetail.thumbnail}
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description={assetDetail.description}
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/>
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<React.Fragment key={assetDetail._id}>
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<Card
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assetName={assetDetail?.filename}
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uploadedOn={assetDetail.uploadDate}
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price={assetDetail?.price}
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rating={4.5}
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views={800}
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onSelectCard={handleCardSelect}
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image={assetDetail.thumbnail}
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description={assetDetail.description}
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/>
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</React.Fragment>
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))}
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{/* <RenderOverlay> */}
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{selectedCard && (
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@ -1,7 +1,6 @@
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import React, { useEffect, useState } from "react";
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import FilterSearch from "./FilterSearch";
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import CardsContainer from "./CardsContainer";
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import { fetchAssets } from "../../services/marketplace/fetchAssets";
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import { getAssetImages } from "../../services/factoryBuilder/assest/assets/getAssetImages";
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import SkeletonUI from "../../components/templates/SkeletonUI";
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interface ModelData {
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@ -14,7 +14,7 @@ export function useDefaultHandler() {
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const material = getMaterialById(materialId);
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if (!material) return;
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defaultLogStatus(material.materialId, `performed Default action`);
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defaultLogStatus(material.materialName, `performed Default action`);
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}, [getMaterialById]);
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@ -16,7 +16,7 @@ export function useDespawnHandler() {
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removeMaterial(material.materialId);
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deSpawnLogStatus(material.materialId, `Despawned`);
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deSpawnLogStatus(material.materialName, `Despawned`);
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}, [getMaterialById, removeMaterial]);
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@ -142,7 +142,7 @@ export function useSpawnHandler() {
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if (elapsed >= adjustedInterval) {
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const createdMaterial = createNewMaterial(material, action);
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if (createdMaterial) {
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spawnLogStatus(createdMaterial.materialId, `[${elapsed.toFixed(2)}ms] Spawned ${material} (1/${totalCount})`);
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spawnLogStatus(createdMaterial.materialName, `[${elapsed.toFixed(2)}ms] Spawned ${material} (1/${totalCount})`);
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}
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spawn.lastSpawnTime = currentTime;
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spawn.spawnCount = 1;
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@ -162,7 +162,7 @@ export function useSpawnHandler() {
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const count = spawn.spawnCount + 1;
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const createdMaterial = createNewMaterial(material, action);
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if (createdMaterial) {
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spawnLogStatus(createdMaterial.materialId, `[${timeSinceLast.toFixed(2)}ms] Spawned ${material} (${count}/${totalCount})`);
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spawnLogStatus(createdMaterial.materialName, `[${timeSinceLast.toFixed(2)}ms] Spawned ${material} (${count}/${totalCount})`);
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}
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spawn.lastSpawnTime = currentTime;
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spawn.spawnCount = count;
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@ -16,7 +16,7 @@ export function useSwapHandler() {
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if (!material) return;
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setMaterial(material.materialId, newMaterialType);
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swapLogStatus(material.materialId, `Swapped to ${newMaterialType}`);
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swapLogStatus(material.materialName, `Swapped to ${newMaterialType}`);
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}, [getMaterialById, setMaterial]);
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@ -29,8 +29,8 @@ export function useProcessHandler() {
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addCurrentAction(modelUuid, action.actionUuid, newMaterialType, material.materialId);
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processLogStatus(material.materialId, `Swapped to ${newMaterialType}`);
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processLogStatus(material.materialId, `starts Process action`);
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processLogStatus(material.materialName, `Swapped to ${newMaterialType}`);
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processLogStatus(material.materialName, `starts Process action`);
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}, [getMaterialById]);
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@ -31,7 +31,7 @@ export function usePickAndPlaceHandler() {
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material.materialId
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);
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pickAndPlaceLogStatus(material.materialId, `is going to be picked by armBot ${modelUuid}`);
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pickAndPlaceLogStatus(material.materialName, `is going to be picked by armBot ${modelUuid}`);
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}, [getMaterialById, getModelUuidByActionUuid, selectedProduct.productId, addCurrentAction]);
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@ -27,7 +27,7 @@ export function useStoreHandler() {
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addCurrentMaterial(modelUuid, material.materialType, material.materialId);
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updateCurrentLoad(modelUuid, 1);
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storeLogStatus(material.materialId, `performed Store action`);
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storeLogStatus(material.materialName, `performed Store action`);
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}, [getMaterialById]);
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@ -27,7 +27,7 @@ export function useTravelHandler() {
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incrementVehicleLoad(modelUuid, 1);
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addCurrentMaterial(modelUuid, material.materialType, material.materialId);
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travelLogStatus(material.materialId, `is triggering travel from ${modelUuid}`);
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travelLogStatus(material.materialName, `is triggering travel from ${modelUuid}`);
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}, [addCurrentMaterial, getMaterialById, getModelUuidByActionUuid, incrementVehicleLoad, selectedProduct.productId]);
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