play-pause-rest actions
This commit is contained in:
parent
29d38b4b40
commit
4b4fe53ee4
|
@ -21,6 +21,7 @@ const SimulationPlayer: React.FC = () => {
|
|||
// Button functions
|
||||
const handleReset = () => {
|
||||
setReset(true);
|
||||
// setReset(!isReset);
|
||||
setSpeed(1);
|
||||
};
|
||||
const handlePlayStop = () => {
|
||||
|
|
|
@ -66,7 +66,7 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
|
|||
}
|
||||
//Waiting for trigger.
|
||||
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && !robot.currentAction) {
|
||||
console.log("trigger");
|
||||
|
||||
setTimeout(() => {
|
||||
addCurrentAction(robot.modelUuid, 'action-003');
|
||||
}, 3000);
|
||||
|
@ -133,28 +133,28 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
|
|||
|
||||
const HandleCallback = () => {
|
||||
if (robot.isActive && robot.state == "running" && currentPhase == "init-to-rest") {
|
||||
console.log("Callback triggered: rest");
|
||||
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
setCurrentPhase("rest");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "rest-to-start") {
|
||||
console.log("Callback triggered: pick.");
|
||||
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
setCurrentPhase("picking");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "start-to-end") {
|
||||
console.log("Callback triggered: drop.");
|
||||
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
setCurrentPhase("dropping");
|
||||
setPath([])
|
||||
}
|
||||
else if (robot.isActive && robot.state == "running" && currentPhase == "end-to-rest") {
|
||||
console.log("Callback triggered: rest, cycle completed.");
|
||||
|
||||
setArmBotActive(robot.modelUuid, false)
|
||||
setArmBotState(robot.modelUuid, "idle")
|
||||
setCurrentPhase("rest");
|
||||
|
@ -163,7 +163,7 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
|
|||
}
|
||||
}
|
||||
const logStatus = (id: string, status: string) => {
|
||||
console.log(id +","+ status);
|
||||
|
||||
}
|
||||
|
||||
return (
|
||||
|
|
|
@ -1,10 +1,11 @@
|
|||
import { useEffect, useRef, useState } from 'react'
|
||||
import { useFrame, useThree } from '@react-three/fiber';
|
||||
import { useFloorItems } from '../../../../../store/store';
|
||||
import { useActiveTool, useFloorItems } from '../../../../../store/store';
|
||||
import * as THREE from 'three';
|
||||
import { Line } from '@react-three/drei';
|
||||
import { useAnimationPlaySpeed, usePauseButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
|
||||
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
|
||||
import useModuleStore from '../../../../../store/useModuleStore';
|
||||
|
||||
interface VehicleAnimatorProps {
|
||||
path: [number, number, number][];
|
||||
|
@ -18,8 +19,10 @@ interface VehicleAnimatorProps {
|
|||
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
|
||||
const { decrementVehicleLoad, vehicles } = useVehicleStore();
|
||||
const { isPaused } = usePauseButtonStore();
|
||||
const { isPlaying, setIsPlaying } = usePlayButtonStore();
|
||||
const { activeModule } = useModuleStore();
|
||||
const { speed } = useAnimationPlaySpeed();
|
||||
const { isReset } = useResetButtonStore();
|
||||
const { isReset, setReset } = useResetButtonStore();
|
||||
const [restRotation, setRestingRotation] = useState<boolean>(true);
|
||||
const [progress, setProgress] = useState<number>(0);
|
||||
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
|
||||
|
@ -30,6 +33,12 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
let startTime: number;
|
||||
let pausedTime: number;
|
||||
let fixedInterval: number;
|
||||
let coveredDistance = progressRef.current;
|
||||
let accumulatedDistance = 0;
|
||||
let index = 0;
|
||||
const isPausedRef = useRef(false);
|
||||
const pauseTimeRef = useRef<number | null>(null);
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
if (currentPhase === 'stationed-pickup' && path.length > 0) {
|
||||
|
@ -45,118 +54,52 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
setProgress(0);
|
||||
completedRef.current = false;
|
||||
}, [currentPath]);
|
||||
// useEffect(() => {
|
||||
// console.log('isReset: ', isReset);
|
||||
// if (isReset) {
|
||||
// reset();
|
||||
// setCurrentPath([]);
|
||||
// setProgress(0);
|
||||
// completedRef.current = false;
|
||||
// decrementVehicleLoad(agvDetail.modelUuid, 0)
|
||||
// }
|
||||
// }, [isReset])
|
||||
|
||||
// useFrame((_, delta) => {
|
||||
// const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
// if (!object || currentPath.length < 2) return;
|
||||
// if (isPaused) return;
|
||||
|
||||
// let totalDistance = 0;
|
||||
// const distances = [];
|
||||
|
||||
// for (let i = 0; i < currentPath.length - 1; i++) {
|
||||
// const start = new THREE.Vector3(...currentPath[i]);
|
||||
// const end = new THREE.Vector3(...currentPath[i + 1]);
|
||||
// const segmentDistance = start.distanceTo(end);
|
||||
// distances.push(segmentDistance);
|
||||
// totalDistance += segmentDistance;
|
||||
// }
|
||||
|
||||
// let coveredDistance = progressRef.current;
|
||||
// let accumulatedDistance = 0;
|
||||
// let index = 0;
|
||||
|
||||
// while (
|
||||
// index < distances.length &&
|
||||
// coveredDistance > accumulatedDistance + distances[index]
|
||||
// ) {
|
||||
// accumulatedDistance += distances[index];
|
||||
// index++;
|
||||
// }
|
||||
|
||||
// if (index < distances.length) {
|
||||
// const start = new THREE.Vector3(...currentPath[index]);
|
||||
// const end = new THREE.Vector3(...currentPath[index + 1]);
|
||||
// const segmentDistance = distances[index];
|
||||
|
||||
// const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
|
||||
// const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
|
||||
// const rotationSpeed = 2.0;
|
||||
// const currentAngle = object.rotation.y;
|
||||
|
||||
// let angleDifference = targetAngle - currentAngle;
|
||||
// if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
|
||||
// if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
|
||||
|
||||
// const maxRotationStep = rotationSpeed * delta;
|
||||
// object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
|
||||
|
||||
// const isAligned = Math.abs(angleDifference) < 0.01;
|
||||
|
||||
// if (isAligned) {
|
||||
// progressRef.current += delta * (speed * agvDetail.speed);
|
||||
// coveredDistance = progressRef.current;
|
||||
|
||||
// const t = (coveredDistance - accumulatedDistance) / segmentDistance;
|
||||
// const position = start.clone().lerp(end, t);
|
||||
// object.position.copy(position);
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (progressRef.current >= totalDistance) {
|
||||
// if (restRotation) {
|
||||
// const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
|
||||
// object.quaternion.slerp(targetQuaternion, delta * 2);
|
||||
// const angleDiff = object.quaternion.angleTo(targetQuaternion);
|
||||
// if (angleDiff < 0.01) {
|
||||
// let objectRotation = agvDetail.point.rotation
|
||||
// object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
|
||||
// setRestingRotation(false);
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (progressRef.current >= totalDistance) {
|
||||
// setRestingRotation(true);
|
||||
// progressRef.current = 0;
|
||||
// movingForward.current = !movingForward.current;
|
||||
// setCurrentPath([]);
|
||||
// handleCallBack();
|
||||
// if (currentPhase === 'pickup-drop') {
|
||||
// requestAnimationFrame(firstFrame);
|
||||
// }
|
||||
// }
|
||||
// });
|
||||
useEffect(() => {
|
||||
console.log('isReset: ', isReset);
|
||||
if (isReset) {
|
||||
reset();
|
||||
setCurrentPath([]);
|
||||
setProgress(0);
|
||||
progressRef.current = 0;
|
||||
completedRef.current = false;
|
||||
movingForward.current = true;
|
||||
setRestingRotation(false);
|
||||
progressRef.current = 0;
|
||||
startTime = 0;
|
||||
coveredDistance = 0;
|
||||
setReset(false);
|
||||
setRestingRotation(true);
|
||||
decrementVehicleLoad(agvDetail.modelUuid, 0);
|
||||
console.log('agvDetail: ', vehicles);
|
||||
const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
if (object) {
|
||||
object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]);
|
||||
let objectRotation = agvDetail.point.rotation
|
||||
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
|
||||
}
|
||||
}, [isReset]);
|
||||
}
|
||||
}, [isReset])
|
||||
|
||||
useEffect(() => {
|
||||
console.log('isPlaying: ', isPlaying);
|
||||
if (!isPlaying) {
|
||||
reset();
|
||||
setCurrentPath([]);
|
||||
setProgress(0);
|
||||
completedRef.current = false;
|
||||
movingForward.current = true;
|
||||
progressRef.current = 0;
|
||||
startTime = 0;
|
||||
coveredDistance = 0;
|
||||
setReset(false);
|
||||
setRestingRotation(true);
|
||||
decrementVehicleLoad(agvDetail.modelUuid, 0);
|
||||
const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
if (object) {
|
||||
object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2])
|
||||
let objectRotation = agvDetail.point.rotation
|
||||
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
|
||||
}
|
||||
}
|
||||
}, [isPlaying])
|
||||
|
||||
useFrame((_, delta) => {
|
||||
// If reset is active, don't run anything in frame
|
||||
if (isReset) return;
|
||||
|
||||
const object = scene.getObjectByProperty('uuid', agvUuid);
|
||||
if (!object || currentPath.length < 2) return;
|
||||
if (isPaused) return;
|
||||
|
@ -172,11 +115,11 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
totalDistance += segmentDistance;
|
||||
}
|
||||
|
||||
let coveredDistance = progressRef.current;
|
||||
let accumulatedDistance = 0;
|
||||
let index = 0;
|
||||
|
||||
while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
|
||||
while (
|
||||
index < distances.length &&
|
||||
coveredDistance > accumulatedDistance + distances[index]
|
||||
) {
|
||||
accumulatedDistance += distances[index];
|
||||
index++;
|
||||
}
|
||||
|
@ -188,17 +131,16 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
|
||||
const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
|
||||
const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
|
||||
|
||||
const rotationSpeed = speed;
|
||||
const currentAngle = object.rotation.y;
|
||||
|
||||
let angleDifference = targetAngle - currentAngle;
|
||||
if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
|
||||
if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
|
||||
|
||||
const rotationSpeed = 2.0;
|
||||
const maxRotationStep = rotationSpeed * delta;
|
||||
const rotationStep = Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
|
||||
object.rotation.y += rotationStep;
|
||||
|
||||
object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
|
||||
const isAligned = Math.abs(angleDifference) < 0.01;
|
||||
|
||||
if (isAligned) {
|
||||
|
@ -217,11 +159,15 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
object.quaternion.slerp(targetQuaternion, delta * 2);
|
||||
const angleDiff = object.quaternion.angleTo(targetQuaternion);
|
||||
if (angleDiff < 0.01) {
|
||||
const objectRotation = agvDetail.point.rotation;
|
||||
let objectRotation = agvDetail.point.rotation
|
||||
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
|
||||
setRestingRotation(false);
|
||||
}
|
||||
} else {
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (progressRef.current >= totalDistance) {
|
||||
setRestingRotation(true);
|
||||
progressRef.current = 0;
|
||||
movingForward.current = !movingForward.current;
|
||||
|
@ -231,32 +177,86 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
|
|||
requestAnimationFrame(firstFrame);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
let pauseTime: number = 0;
|
||||
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
// Update the pause state in the ref
|
||||
isPausedRef.current = isPaused;
|
||||
}, [isPaused]);
|
||||
function firstFrame() {
|
||||
const unLoadDuration = agvDetail.point.action.unLoadDuration;
|
||||
const droppedMaterial = agvDetail.currentLoad;
|
||||
fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
|
||||
fixedInterval = ((unLoadDuration / droppedMaterial) * 1000) / speed;
|
||||
// fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
|
||||
startTime = performance.now();
|
||||
step(droppedMaterial);
|
||||
}
|
||||
|
||||
function step(droppedMaterial: number) {
|
||||
const elapsedTime = (performance.now() - startTime) * speed;
|
||||
if (isPausedRef.current) {
|
||||
// Handle pause logic
|
||||
if (!pauseTimeRef.current) {
|
||||
pauseTimeRef.current = performance.now(); // Set pause time only once
|
||||
}
|
||||
requestAnimationFrame(() => step(droppedMaterial)); // Continue calling step during pause
|
||||
return;
|
||||
}
|
||||
|
||||
if (pauseTimeRef.current) {
|
||||
// Adjust start time after resuming from pause
|
||||
const pauseDuration = performance.now() - pauseTimeRef.current;
|
||||
startTime += pauseDuration;
|
||||
pauseTimeRef.current = null; // Clear pause time
|
||||
}
|
||||
|
||||
const elapsedTime = performance.now() - startTime; // Calculate elapsed time
|
||||
|
||||
if (elapsedTime >= fixedInterval) {
|
||||
console.log('fixedInterval: ', fixedInterval);
|
||||
console.log('elapsedTime: ', elapsedTime);
|
||||
|
||||
|
||||
let droppedMat = droppedMaterial - 1;
|
||||
decrementVehicleLoad(agvDetail.modelUuid, 1);
|
||||
if (droppedMat === 0) return;
|
||||
decrementVehicleLoad(agvDetail.modelUuid, 1); // Decrement vehicle load
|
||||
|
||||
if (droppedMat > 0) {
|
||||
// Reset start time for the next step
|
||||
startTime = performance.now();
|
||||
requestAnimationFrame(() => step(droppedMat));
|
||||
requestAnimationFrame(() => step(droppedMat)); // Continue with the next step
|
||||
} else {
|
||||
requestAnimationFrame(() => step(droppedMaterial));
|
||||
|
||||
return; // Exit when all materials are dropped
|
||||
}
|
||||
} else {
|
||||
requestAnimationFrame(() => step(droppedMaterial)); // Continue animation
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// function firstFrame() {
|
||||
// const unLoadDuration = agvDetail.point.action.unLoadDuration;
|
||||
// const droppedMaterial = agvDetail.currentLoad;
|
||||
// fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
|
||||
// startTime = performance.now();
|
||||
// step(droppedMaterial);
|
||||
// }
|
||||
|
||||
// function step(droppedMaterial: number) {
|
||||
// const elapsedTime = (performance.now() - startTime) * speed;
|
||||
// if (elapsedTime >= fixedInterval) {
|
||||
//
|
||||
//
|
||||
// let droppedMat = droppedMaterial - 1;
|
||||
// decrementVehicleLoad(agvDetail.modelUuid, 1);
|
||||
// if (droppedMat === 0) return;
|
||||
// startTime = performance.now();
|
||||
// requestAnimationFrame(() => step(droppedMat));
|
||||
// } else {
|
||||
// requestAnimationFrame(() => step(droppedMaterial));
|
||||
// }
|
||||
// }
|
||||
|
||||
return (
|
||||
<>
|
||||
{currentPath.length > 0 && (
|
||||
|
|
|
@ -29,17 +29,27 @@ function VehicleInstance({ agvDetail }: any) {
|
|||
[navMesh]
|
||||
);
|
||||
|
||||
function vehicleStatus(modelid: string, status: string) {
|
||||
// console.log(`AGV ${modelid}: ${status}`);
|
||||
function vehicleStatus(modelId: string, status: string) {
|
||||
// console.log(`AGV ${modelId}: ${status}`);
|
||||
}
|
||||
// Function to reset everything
|
||||
function reset() {
|
||||
console.log("runs");
|
||||
setCurrentPhase('stationed');
|
||||
setVehicleActive(agvDetail.modelUuid, false);
|
||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||
setPath([]);
|
||||
setCurrentPhase('stationed')
|
||||
}
|
||||
|
||||
// useEffect(() => {
|
||||
// console.log('isReset: ', isReset);
|
||||
// if (isReset) {
|
||||
// reset();
|
||||
// }
|
||||
// }, [isReset]);
|
||||
|
||||
|
||||
|
||||
|
||||
useEffect(() => {
|
||||
if (isPlaying) {
|
||||
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
|
||||
|
@ -90,6 +100,8 @@ function VehicleInstance({ agvDetail }: any) {
|
|||
setCurrentPhase('drop-pickup');
|
||||
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
|
||||
}
|
||||
} else {
|
||||
reset()
|
||||
}
|
||||
}, [vehicles, currentPhase, path, isPlaying, isReset]);
|
||||
|
||||
|
|
|
@ -2,11 +2,12 @@ import React, { useEffect } from 'react'
|
|||
import VehicleInstances from './instances/vehicleInstances';
|
||||
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
|
||||
import { useFloorItems } from '../../../store/store';
|
||||
|
||||
import { useSelectedEventSphere } from '../../../store/simulation/useSimulationStore';
|
||||
import * as THREE from "three"
|
||||
function Vehicles() {
|
||||
|
||||
const { vehicles, addVehicle } = useVehicleStore();
|
||||
|
||||
const { selectedEventSphere, setSelectedEventSphere, clearSelectedEventSphere } = useSelectedEventSphere();
|
||||
const { floorItems } = useFloorItems();
|
||||
|
||||
const vehicleStatusSample: VehicleEventSchema[] = [
|
||||
|
@ -95,7 +96,9 @@ function Vehicles() {
|
|||
]
|
||||
}
|
||||
}
|
||||
}, {
|
||||
},
|
||||
|
||||
{
|
||||
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
|
||||
modelName: "forklift",
|
||||
position: [98.85729337188162, 0, 38.36616546567653],
|
||||
|
|
Loading…
Reference in New Issue