play-pause-rest actions
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@ -21,6 +21,7 @@ const SimulationPlayer: React.FC = () => {
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// Button functions
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// Button functions
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const handleReset = () => {
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const handleReset = () => {
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setReset(true);
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setReset(true);
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// setReset(!isReset);
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setSpeed(1);
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setSpeed(1);
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};
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};
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const handlePlayStop = () => {
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const handlePlayStop = () => {
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@ -66,7 +66,7 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
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}
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}
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//Waiting for trigger.
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//Waiting for trigger.
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && !robot.currentAction) {
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else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && !robot.currentAction) {
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console.log("trigger");
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setTimeout(() => {
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setTimeout(() => {
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addCurrentAction(robot.modelUuid, 'action-003');
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addCurrentAction(robot.modelUuid, 'action-003');
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}, 3000);
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}, 3000);
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@ -133,28 +133,28 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
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const HandleCallback = () => {
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const HandleCallback = () => {
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if (robot.isActive && robot.state == "running" && currentPhase == "init-to-rest") {
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if (robot.isActive && robot.state == "running" && currentPhase == "init-to-rest") {
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console.log("Callback triggered: rest");
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setArmBotActive(robot.modelUuid, false)
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setArmBotActive(robot.modelUuid, false)
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setArmBotState(robot.modelUuid, "idle")
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setArmBotState(robot.modelUuid, "idle")
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setCurrentPhase("rest");
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setCurrentPhase("rest");
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setPath([])
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setPath([])
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}
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}
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else if (robot.isActive && robot.state == "running" && currentPhase == "rest-to-start") {
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else if (robot.isActive && robot.state == "running" && currentPhase == "rest-to-start") {
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console.log("Callback triggered: pick.");
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setArmBotActive(robot.modelUuid, false)
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setArmBotActive(robot.modelUuid, false)
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setArmBotState(robot.modelUuid, "idle")
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setArmBotState(robot.modelUuid, "idle")
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setCurrentPhase("picking");
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setCurrentPhase("picking");
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setPath([])
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setPath([])
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}
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}
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else if (robot.isActive && robot.state == "running" && currentPhase == "start-to-end") {
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else if (robot.isActive && robot.state == "running" && currentPhase == "start-to-end") {
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console.log("Callback triggered: drop.");
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setArmBotActive(robot.modelUuid, false)
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setArmBotActive(robot.modelUuid, false)
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setArmBotState(robot.modelUuid, "idle")
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setArmBotState(robot.modelUuid, "idle")
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setCurrentPhase("dropping");
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setCurrentPhase("dropping");
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setPath([])
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setPath([])
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}
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}
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else if (robot.isActive && robot.state == "running" && currentPhase == "end-to-rest") {
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else if (robot.isActive && robot.state == "running" && currentPhase == "end-to-rest") {
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console.log("Callback triggered: rest, cycle completed.");
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setArmBotActive(robot.modelUuid, false)
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setArmBotActive(robot.modelUuid, false)
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setArmBotState(robot.modelUuid, "idle")
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setArmBotState(robot.modelUuid, "idle")
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setCurrentPhase("rest");
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setCurrentPhase("rest");
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@ -163,7 +163,7 @@ function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
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}
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}
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}
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}
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const logStatus = (id: string, status: string) => {
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const logStatus = (id: string, status: string) => {
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console.log(id +","+ status);
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}
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}
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return (
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return (
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@ -1,10 +1,11 @@
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import { useEffect, useRef, useState } from 'react'
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import { useEffect, useRef, useState } from 'react'
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import { useFrame, useThree } from '@react-three/fiber';
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import { useFrame, useThree } from '@react-three/fiber';
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import { useFloorItems } from '../../../../../store/store';
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import { useActiveTool, useFloorItems } from '../../../../../store/store';
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { Line } from '@react-three/drei';
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import { Line } from '@react-three/drei';
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import { useAnimationPlaySpeed, usePauseButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useAnimationPlaySpeed, usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
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import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
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import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
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import useModuleStore from '../../../../../store/useModuleStore';
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interface VehicleAnimatorProps {
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interface VehicleAnimatorProps {
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path: [number, number, number][];
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path: [number, number, number][];
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@ -18,8 +19,10 @@ interface VehicleAnimatorProps {
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function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
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function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
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const { decrementVehicleLoad, vehicles } = useVehicleStore();
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const { decrementVehicleLoad, vehicles } = useVehicleStore();
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const { isPaused } = usePauseButtonStore();
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const { isPaused } = usePauseButtonStore();
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const { isPlaying, setIsPlaying } = usePlayButtonStore();
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const { activeModule } = useModuleStore();
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const { speed } = useAnimationPlaySpeed();
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const { speed } = useAnimationPlaySpeed();
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const { isReset } = useResetButtonStore();
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const { isReset, setReset } = useResetButtonStore();
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const [restRotation, setRestingRotation] = useState<boolean>(true);
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const [restRotation, setRestingRotation] = useState<boolean>(true);
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const [progress, setProgress] = useState<number>(0);
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const [progress, setProgress] = useState<number>(0);
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const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
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const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
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@ -30,6 +33,12 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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let startTime: number;
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let startTime: number;
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let pausedTime: number;
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let pausedTime: number;
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let fixedInterval: number;
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let fixedInterval: number;
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let coveredDistance = progressRef.current;
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let accumulatedDistance = 0;
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let index = 0;
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const isPausedRef = useRef(false);
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const pauseTimeRef = useRef<number | null>(null);
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useEffect(() => {
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useEffect(() => {
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if (currentPhase === 'stationed-pickup' && path.length > 0) {
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if (currentPhase === 'stationed-pickup' && path.length > 0) {
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@ -45,118 +54,52 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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setProgress(0);
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setProgress(0);
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completedRef.current = false;
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completedRef.current = false;
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}, [currentPath]);
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}, [currentPath]);
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// useEffect(() => {
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// console.log('isReset: ', isReset);
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// if (isReset) {
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// reset();
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// setCurrentPath([]);
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// setProgress(0);
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// completedRef.current = false;
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// decrementVehicleLoad(agvDetail.modelUuid, 0)
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// }
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// }, [isReset])
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// useFrame((_, delta) => {
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// const object = scene.getObjectByProperty('uuid', agvUuid);
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// if (!object || currentPath.length < 2) return;
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// if (isPaused) return;
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// let totalDistance = 0;
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// const distances = [];
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// for (let i = 0; i < currentPath.length - 1; i++) {
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// const start = new THREE.Vector3(...currentPath[i]);
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// const end = new THREE.Vector3(...currentPath[i + 1]);
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// const segmentDistance = start.distanceTo(end);
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// distances.push(segmentDistance);
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// totalDistance += segmentDistance;
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// }
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// let coveredDistance = progressRef.current;
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// let accumulatedDistance = 0;
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// let index = 0;
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// while (
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// index < distances.length &&
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// coveredDistance > accumulatedDistance + distances[index]
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// ) {
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// accumulatedDistance += distances[index];
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// index++;
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// }
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// if (index < distances.length) {
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// const start = new THREE.Vector3(...currentPath[index]);
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// const end = new THREE.Vector3(...currentPath[index + 1]);
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// const segmentDistance = distances[index];
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// const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
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// const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
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// const rotationSpeed = 2.0;
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// const currentAngle = object.rotation.y;
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// let angleDifference = targetAngle - currentAngle;
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// if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
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// if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
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// const maxRotationStep = rotationSpeed * delta;
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// object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
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// const isAligned = Math.abs(angleDifference) < 0.01;
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// if (isAligned) {
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// progressRef.current += delta * (speed * agvDetail.speed);
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// coveredDistance = progressRef.current;
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// const t = (coveredDistance - accumulatedDistance) / segmentDistance;
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// const position = start.clone().lerp(end, t);
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// object.position.copy(position);
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// }
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// }
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// if (progressRef.current >= totalDistance) {
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// if (restRotation) {
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// const targetQuaternion = new THREE.Quaternion().setFromEuler(new THREE.Euler(0, 0, 0));
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// object.quaternion.slerp(targetQuaternion, delta * 2);
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// const angleDiff = object.quaternion.angleTo(targetQuaternion);
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// if (angleDiff < 0.01) {
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// let objectRotation = agvDetail.point.rotation
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// object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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// setRestingRotation(false);
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// }
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// return;
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// }
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// }
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// if (progressRef.current >= totalDistance) {
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// setRestingRotation(true);
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// progressRef.current = 0;
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// movingForward.current = !movingForward.current;
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// setCurrentPath([]);
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// handleCallBack();
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// if (currentPhase === 'pickup-drop') {
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// requestAnimationFrame(firstFrame);
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// }
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// }
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// });
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useEffect(() => {
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useEffect(() => {
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console.log('isReset: ', isReset);
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if (isReset) {
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if (isReset) {
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reset();
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reset();
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setCurrentPath([]);
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setCurrentPath([]);
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setProgress(0);
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setProgress(0);
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progressRef.current = 0;
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completedRef.current = false;
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completedRef.current = false;
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movingForward.current = true;
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movingForward.current = true;
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setRestingRotation(false);
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progressRef.current = 0;
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startTime = 0;
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coveredDistance = 0;
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setReset(false);
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setRestingRotation(true);
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decrementVehicleLoad(agvDetail.modelUuid, 0);
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decrementVehicleLoad(agvDetail.modelUuid, 0);
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console.log('agvDetail: ', vehicles);
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const object = scene.getObjectByProperty('uuid', agvUuid);
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if (object) {
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object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2]);
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let objectRotation = agvDetail.point.rotation
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object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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}
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}
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}
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}, [isReset]);
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}, [isReset])
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useEffect(() => {
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console.log('isPlaying: ', isPlaying);
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if (!isPlaying) {
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reset();
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setCurrentPath([]);
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setProgress(0);
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completedRef.current = false;
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movingForward.current = true;
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progressRef.current = 0;
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startTime = 0;
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coveredDistance = 0;
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setReset(false);
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setRestingRotation(true);
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decrementVehicleLoad(agvDetail.modelUuid, 0);
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const object = scene.getObjectByProperty('uuid', agvUuid);
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if (object) {
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object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2])
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let objectRotation = agvDetail.point.rotation
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object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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}
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}
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}, [isPlaying])
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useFrame((_, delta) => {
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useFrame((_, delta) => {
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// If reset is active, don't run anything in frame
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if (isReset) return;
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const object = scene.getObjectByProperty('uuid', agvUuid);
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const object = scene.getObjectByProperty('uuid', agvUuid);
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if (!object || currentPath.length < 2) return;
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if (!object || currentPath.length < 2) return;
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if (isPaused) return;
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if (isPaused) return;
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@ -172,11 +115,11 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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totalDistance += segmentDistance;
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totalDistance += segmentDistance;
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}
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}
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let coveredDistance = progressRef.current;
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let accumulatedDistance = 0;
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let index = 0;
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while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
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while (
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index < distances.length &&
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coveredDistance > accumulatedDistance + distances[index]
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) {
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accumulatedDistance += distances[index];
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accumulatedDistance += distances[index];
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index++;
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index++;
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}
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}
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@ -188,17 +131,16 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
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const currentDirection = new THREE.Vector3().subVectors(end, start).normalize();
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const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
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const targetAngle = Math.atan2(currentDirection.x, currentDirection.z);
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const rotationSpeed = speed;
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const currentAngle = object.rotation.y;
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const currentAngle = object.rotation.y;
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let angleDifference = targetAngle - currentAngle;
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let angleDifference = targetAngle - currentAngle;
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if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
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if (angleDifference > Math.PI) angleDifference -= 2 * Math.PI;
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if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
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if (angleDifference < -Math.PI) angleDifference += 2 * Math.PI;
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const rotationSpeed = 2.0;
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const maxRotationStep = rotationSpeed * delta;
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const maxRotationStep = rotationSpeed * delta;
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const rotationStep = Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
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object.rotation.y += Math.sign(angleDifference) * Math.min(Math.abs(angleDifference), maxRotationStep);
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object.rotation.y += rotationStep;
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const isAligned = Math.abs(angleDifference) < 0.01;
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const isAligned = Math.abs(angleDifference) < 0.01;
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if (isAligned) {
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if (isAligned) {
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@ -217,46 +159,104 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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object.quaternion.slerp(targetQuaternion, delta * 2);
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object.quaternion.slerp(targetQuaternion, delta * 2);
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const angleDiff = object.quaternion.angleTo(targetQuaternion);
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const angleDiff = object.quaternion.angleTo(targetQuaternion);
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if (angleDiff < 0.01) {
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if (angleDiff < 0.01) {
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const objectRotation = agvDetail.point.rotation;
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let objectRotation = agvDetail.point.rotation
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object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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setRestingRotation(false);
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setRestingRotation(false);
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}
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}
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} else {
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return;
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setRestingRotation(true);
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}
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progressRef.current = 0;
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}
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movingForward.current = !movingForward.current;
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setCurrentPath([]);
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if (progressRef.current >= totalDistance) {
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handleCallBack();
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setRestingRotation(true);
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if (currentPhase === 'pickup-drop') {
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progressRef.current = 0;
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requestAnimationFrame(firstFrame);
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movingForward.current = !movingForward.current;
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}
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setCurrentPath([]);
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handleCallBack();
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if (currentPhase === 'pickup-drop') {
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requestAnimationFrame(firstFrame);
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}
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}
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}
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}
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});
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});
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let pauseTime: number = 0;
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||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
// Update the pause state in the ref
|
||||||
|
isPausedRef.current = isPaused;
|
||||||
|
}, [isPaused]);
|
||||||
function firstFrame() {
|
function firstFrame() {
|
||||||
const unLoadDuration = agvDetail.point.action.unLoadDuration;
|
const unLoadDuration = agvDetail.point.action.unLoadDuration;
|
||||||
const droppedMaterial = agvDetail.currentLoad;
|
const droppedMaterial = agvDetail.currentLoad;
|
||||||
fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
|
fixedInterval = ((unLoadDuration / droppedMaterial) * 1000) / speed;
|
||||||
|
// fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
|
||||||
startTime = performance.now();
|
startTime = performance.now();
|
||||||
step(droppedMaterial);
|
step(droppedMaterial);
|
||||||
}
|
}
|
||||||
|
|
||||||
function step(droppedMaterial: number) {
|
function step(droppedMaterial: number) {
|
||||||
const elapsedTime = (performance.now() - startTime) * speed;
|
if (isPausedRef.current) {
|
||||||
|
// Handle pause logic
|
||||||
|
if (!pauseTimeRef.current) {
|
||||||
|
pauseTimeRef.current = performance.now(); // Set pause time only once
|
||||||
|
}
|
||||||
|
requestAnimationFrame(() => step(droppedMaterial)); // Continue calling step during pause
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (pauseTimeRef.current) {
|
||||||
|
// Adjust start time after resuming from pause
|
||||||
|
const pauseDuration = performance.now() - pauseTimeRef.current;
|
||||||
|
startTime += pauseDuration;
|
||||||
|
pauseTimeRef.current = null; // Clear pause time
|
||||||
|
}
|
||||||
|
|
||||||
|
const elapsedTime = performance.now() - startTime; // Calculate elapsed time
|
||||||
|
|
||||||
if (elapsedTime >= fixedInterval) {
|
if (elapsedTime >= fixedInterval) {
|
||||||
console.log('fixedInterval: ', fixedInterval);
|
|
||||||
console.log('elapsedTime: ', elapsedTime);
|
|
||||||
let droppedMat = droppedMaterial - 1;
|
let droppedMat = droppedMaterial - 1;
|
||||||
decrementVehicleLoad(agvDetail.modelUuid, 1);
|
decrementVehicleLoad(agvDetail.modelUuid, 1); // Decrement vehicle load
|
||||||
if (droppedMat === 0) return;
|
|
||||||
startTime = performance.now();
|
if (droppedMat > 0) {
|
||||||
requestAnimationFrame(() => step(droppedMat));
|
// Reset start time for the next step
|
||||||
|
startTime = performance.now();
|
||||||
|
requestAnimationFrame(() => step(droppedMat)); // Continue with the next step
|
||||||
|
} else {
|
||||||
|
|
||||||
|
return; // Exit when all materials are dropped
|
||||||
|
}
|
||||||
} else {
|
} else {
|
||||||
requestAnimationFrame(() => step(droppedMaterial));
|
requestAnimationFrame(() => step(droppedMaterial)); // Continue animation
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// function firstFrame() {
|
||||||
|
// const unLoadDuration = agvDetail.point.action.unLoadDuration;
|
||||||
|
// const droppedMaterial = agvDetail.currentLoad;
|
||||||
|
// fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
|
||||||
|
// startTime = performance.now();
|
||||||
|
// step(droppedMaterial);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// function step(droppedMaterial: number) {
|
||||||
|
// const elapsedTime = (performance.now() - startTime) * speed;
|
||||||
|
// if (elapsedTime >= fixedInterval) {
|
||||||
|
//
|
||||||
|
//
|
||||||
|
// let droppedMat = droppedMaterial - 1;
|
||||||
|
// decrementVehicleLoad(agvDetail.modelUuid, 1);
|
||||||
|
// if (droppedMat === 0) return;
|
||||||
|
// startTime = performance.now();
|
||||||
|
// requestAnimationFrame(() => step(droppedMat));
|
||||||
|
// } else {
|
||||||
|
// requestAnimationFrame(() => step(droppedMaterial));
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<>
|
<>
|
||||||
{currentPath.length > 0 && (
|
{currentPath.length > 0 && (
|
||||||
|
|
|
@ -29,17 +29,27 @@ function VehicleInstance({ agvDetail }: any) {
|
||||||
[navMesh]
|
[navMesh]
|
||||||
);
|
);
|
||||||
|
|
||||||
function vehicleStatus(modelid: string, status: string) {
|
function vehicleStatus(modelId: string, status: string) {
|
||||||
// console.log(`AGV ${modelid}: ${status}`);
|
// console.log(`AGV ${modelId}: ${status}`);
|
||||||
}
|
}
|
||||||
|
// Function to reset everything
|
||||||
function reset() {
|
function reset() {
|
||||||
console.log("runs");
|
setCurrentPhase('stationed');
|
||||||
setVehicleActive(agvDetail.modelUuid, false);
|
setVehicleActive(agvDetail.modelUuid, false);
|
||||||
setVehicleState(agvDetail.modelUuid, 'idle');
|
setVehicleState(agvDetail.modelUuid, 'idle');
|
||||||
setPath([]);
|
setPath([]);
|
||||||
setCurrentPhase('stationed')
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// useEffect(() => {
|
||||||
|
// console.log('isReset: ', isReset);
|
||||||
|
// if (isReset) {
|
||||||
|
// reset();
|
||||||
|
// }
|
||||||
|
// }, [isReset]);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
useEffect(() => {
|
useEffect(() => {
|
||||||
if (isPlaying) {
|
if (isPlaying) {
|
||||||
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
|
if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'stationed') {
|
||||||
|
@ -90,6 +100,8 @@ function VehicleInstance({ agvDetail }: any) {
|
||||||
setCurrentPhase('drop-pickup');
|
setCurrentPhase('drop-pickup');
|
||||||
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
|
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
reset()
|
||||||
}
|
}
|
||||||
}, [vehicles, currentPhase, path, isPlaying, isReset]);
|
}, [vehicles, currentPhase, path, isPlaying, isReset]);
|
||||||
|
|
||||||
|
|
|
@ -2,11 +2,12 @@ import React, { useEffect } from 'react'
|
||||||
import VehicleInstances from './instances/vehicleInstances';
|
import VehicleInstances from './instances/vehicleInstances';
|
||||||
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
|
import { useVehicleStore } from '../../../store/simulation/useVehicleStore';
|
||||||
import { useFloorItems } from '../../../store/store';
|
import { useFloorItems } from '../../../store/store';
|
||||||
|
import { useSelectedEventSphere } from '../../../store/simulation/useSimulationStore';
|
||||||
|
import * as THREE from "three"
|
||||||
function Vehicles() {
|
function Vehicles() {
|
||||||
|
|
||||||
const { vehicles, addVehicle } = useVehicleStore();
|
const { vehicles, addVehicle } = useVehicleStore();
|
||||||
|
const { selectedEventSphere, setSelectedEventSphere, clearSelectedEventSphere } = useSelectedEventSphere();
|
||||||
const { floorItems } = useFloorItems();
|
const { floorItems } = useFloorItems();
|
||||||
|
|
||||||
const vehicleStatusSample: VehicleEventSchema[] = [
|
const vehicleStatusSample: VehicleEventSchema[] = [
|
||||||
|
@ -95,7 +96,9 @@ function Vehicles() {
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}, {
|
},
|
||||||
|
|
||||||
|
{
|
||||||
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
|
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
|
||||||
modelName: "forklift",
|
modelName: "forklift",
|
||||||
position: [98.85729337188162, 0, 38.36616546567653],
|
position: [98.85729337188162, 0, 38.36616546567653],
|
||||||
|
|
Loading…
Reference in New Issue