added functionalities for vehicle

This commit is contained in:
Poovizhi99 2025-04-23 12:25:52 +05:30
parent bcc908bfca
commit 4ad5e1255b
4 changed files with 97 additions and 14 deletions
app/src/modules/simulation/vehicle

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@ -1,6 +1,38 @@
import React from 'react'
import { useFrame, useThree } from '@react-three/fiber';
import React, { useEffect, useState } from 'react'
function VehicleAnimator() {
interface VehicleAnimatorProps {
path: [number, number, number][];
handleCallBack: () => void;
currentPhase: string;
agvUuid: number
}
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid }: VehicleAnimatorProps) {
const [currentPath, setCurrentPath] = useState<[number, number, number][]>([]);
const { scene } = useThree();
useEffect(() => {
if (currentPhase === 'stationed-pickup' && path.length > 0) {
setCurrentPath(path);
}
}, [currentPhase, path])
useFrame(() => {
if (currentPath.length === 0) return;
const object = scene.getObjectByProperty("uuid", agvUuid);
if (!object) return;
})
return (
<>
</>

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@ -1,14 +1,67 @@
import React from 'react'
import React, { useCallback, useEffect, useState } from 'react'
import VehicleAnimator from '../animator/vehicleAnimator'
import * as THREE from "three";
import { NavMeshQuery } from '@recast-navigation/core';
import { useNavMesh } from '../../../../../store/store';
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore';
function VehicleInstance({ agvDetails }: any) {
return (
<>
const { navMesh } = useNavMesh();
const { isPlaying } = usePlayButtonStore();
const { setVehicleActive, setVehicleState } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<(string)>("stationed");
const [path, setPath] = useState<[number, number, number][]>([]);
<VehicleAnimator />
const computePath = useCallback((start: any, end: any) => {
</>
)
try {
const navMeshQuery = new NavMeshQuery(navMesh);
const { path: segmentPath } = navMeshQuery.computePath(start, end);
return (
segmentPath?.map(
({ x, y, z }) => [x, y + 0.1, z] as [number, number, number]
) || []
);
} catch {
return [];
}
}, [navMesh]);
useEffect(() => {
// const pickupToDropPath = computePath(pickup, drop);
// const dropToPickupPath = computePath(drop, pickup);
if (isPlaying) {
if (!agvDetails.isActive && agvDetails.state == "idle" && currentPhase == "stationed") {
const toPickupPath = computePath(new THREE.Vector3(agvDetails.position[0], agvDetails.position[1], agvDetails.position[2]), agvDetails.point.action.pickUpPoint);
setPath(toPickupPath)
setVehicleActive(agvDetails.modelUuid, true)
setVehicleState(agvDetails.modelUuid, "running")
setCurrentPhase("stationed-pickup")
//
}
}
}, [agvDetails, currentPhase, path, isPlaying])
function handleCallBack() {
if (currentPhase === "stationed-pickup") {
setVehicleActive(agvDetails.modelUuid, false)
setVehicleState(agvDetails.modelUuid, "idle")
setCurrentPhase("picking")
setPath([])
}
}
return (
<>
<VehicleAnimator path={path} handleCallBack={handleCallBack} currentPhase={currentPhase} agvUuid={agvDetails?.modelUUID} />
</>
)
}
export default VehicleInstance

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@ -5,12 +5,9 @@ function VehicleInstances({ vehicles }: any) {
return (
<>
{vehicles.map((val: any) =>
<VehicleInstance agvDetails={val} />
)
}
{vehicles.map((val: any, i: any) =>
<VehicleInstance agvDetails={val} key={i} />
)}
</>
)

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@ -163,6 +163,7 @@ function Vehicles() {
useEffect(() => {
addVehicle('123', vehicleStatusSample[0]);
addVehicle('123', vehicleStatusSample[1]);
addVehicle('123', vehicleStatusSample[2]);
}, [])
useEffect(() => {