This commit is contained in:
SreeNath14 2025-04-16 12:09:18 +05:30
parent b46b468e1c
commit 43d21a522c
1 changed files with 118 additions and 55 deletions

View File

@ -9,7 +9,6 @@ import { useProcessAnimation } from "./useProcessAnimations";
import ProcessObject from "./processObject";
import { ProcessData } from "./types";
interface ArmBotState {
uuid: string;
position: [number, number, number];
@ -21,7 +20,12 @@ interface ArmBotState {
source: { modelUUID: string; pointUUID: string };
targets: { modelUUID: string; pointUUID: string }[];
};
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
actions: {
uuid: string;
name: string;
speed: number;
processes: { triggerId: string; startPoint: string; endPoint: string }[];
};
isActive?: boolean;
}
interface ProcessContainerProps {
@ -39,7 +43,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
agvRef,
MaterialRef,
armBots,
setArmBots
setArmBots,
}) => {
const gltf = useLoader(GLTFLoader, crate) as GLTF;
const groupRef = useRef<THREE.Group>(null);
@ -114,7 +118,6 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
// In processAnimator.tsx - only the relevant spawn logic part that needs fixes
// Add this function to ProcessAnimator component
const isConnectedToActiveArmBot = useCallback(
(processId: any) => {
@ -123,7 +126,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
if (!armbot.isActive) return false;
// Check if this armbot is connected to the process
return armbot.connections?.targets?.some((connection: any) => {
return armbot.connections?.targets?.some((connection) => {
// Find the process that owns this modelUUID
const connectedProcess = processes.find((p) =>
p.paths?.some((path) => path.modeluuid === connection.modelUUID)
@ -135,8 +138,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
[armBots, processes]
);
// In processAnimator.tsx - only the relevant spawn logic part that needs fixes
// First useFrame for spawn logic
useFrame(() => {
// Spawn logic frame
const currentTime =
@ -149,12 +151,15 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
const processState = newStates[process.id];
if (!processState) return;
// Check connection status
const isConnected = isConnectedToActiveArmBot(process.id);
if (processState.isProcessDelaying) {
// Existing delay handling logic...
return;
}
if (isConnectedToActiveArmBot(process.id)) {
if (isConnected) {
newStates[process.id] = {
...processState,
nextSpawnTime: Infinity, // Prevent future spawns
@ -163,17 +168,24 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
}
const spawnPoint = findSpawnPoint(process);
if (!spawnPoint || !spawnPoint.actions) return;
if (!spawnPoint || !spawnPoint.actions) {
console.log(
`Process ${process.id} has no valid spawn point or actions`
);
return;
}
const spawnAction = spawnPoint.actions.find(
(a) => a.isUsed && a.type === "Spawn"
);
if (!spawnAction) return;
if (!spawnAction) {
return;
}
const spawnInterval =
typeof spawnAction.spawnInterval === "number"
? spawnAction.spawnInterval
: parseFloat(spawnAction.spawnInterval as string) || 0;
: parseFloat(spawnAction.spawnInterval || "0") || 0;
// Check if this is a zero interval spawn and we already spawned an object
if (
@ -195,6 +207,15 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
baseMaterials
);
// Initialize state properly to ensure animation
newObject.state = {
...newObject.state,
isAnimating: true,
isDelaying: false,
delayComplete: false,
progress: 0.005, // Start with tiny progress to ensure animation begins
};
// Update state with the new object and flag for zero interval
newStates[process.id] = {
...processState,
@ -217,6 +238,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
});
});
// Second useFrame for animation logic
useFrame((_, delta) => {
// Animation logic frame
const currentTime =
@ -227,9 +249,19 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
processedProcesses.forEach((process) => {
const processState = newStates[process.id];
if (!processState) return;
if (!processState) {
return;
}
if (isConnectedToActiveArmBot(process.id)) {
// Check connection status with debugging
const isConnected = isConnectedToActiveArmBot(process.id);
console.log(
`Process ${process.id} animation - connected:`,
isConnected
);
if (isConnected) {
// Stop all animations when connected to active arm bot
newStates[process.id] = {
...processState,
spawnedObjects: Object.entries(processState.spawnedObjects).reduce(
@ -252,6 +284,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
return;
}
// Process delay handling
if (processState.isProcessDelaying) {
const effectiveDelayTime =
processState.processDelayDuration / speedRef.current;
@ -260,6 +293,9 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
currentTime - processState.processDelayStartTime >=
effectiveDelayTime
) {
console.log(
`Process ${process.id} delay completed, resuming animation`
);
newStates[process.id] = {
...processState,
isProcessDelaying: false,
@ -283,26 +319,42 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
{}
),
};
return newStates;
return;
} else {
return newStates;
return;
}
}
// Ensure we have a valid path to follow
const path =
process.animationPath?.map((p) => new THREE.Vector3(p.x, p.y, p.z)) ||
[];
if (path.length < 2) return;
if (path.length < 2) {
console.log(
`Process ${process.id} has insufficient path points: ${path.length}`
);
return;
}
const updatedObjects = { ...processState.spawnedObjects };
let animationOccurring = false; // Track if any animation is happening
Object.entries(processState.spawnedObjects).forEach(
([objectId, obj]) => {
if (!obj.visible) return;
if (!obj.visible) {
return;
}
const currentRef = gltf?.scene ? obj.ref.current : obj.ref.current;
if (!currentRef) return;
if (!currentRef) {
console.log(
`No reference for object ${objectId}, skipping animation`
);
return;
}
// Initialize position for new objects
if (
obj.position &&
obj.state.currentIndex === 0 &&
@ -313,11 +365,22 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
const stateRef = obj.state;
// Ensure animation state is properly set for objects
if (!stateRef.isAnimating && !stateRef.isDelaying && !isConnected) {
stateRef.isAnimating = true;
stateRef.progress =
stateRef.progress > 0 ? stateRef.progress : 0.005;
}
// Handle delay logic
if (stateRef.isDelaying) {
const effectiveDelayTime =
stateRef.currentDelayDuration / speedRef.current;
if (currentTime - stateRef.delayStartTime >= effectiveDelayTime) {
console.log(
`Delay complete for object ${objectId}, resuming animation`
);
stateRef.isDelaying = false;
stateRef.delayComplete = true;
stateRef.isAnimating = true;
@ -343,8 +406,17 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
}
}
if (!stateRef.isAnimating) return;
// Skip non-animating objects
if (!stateRef.isAnimating) {
console.log(
`Object ${objectId} not animating, skipping animation updates`
);
return;
}
animationOccurring = true; // Mark that animation is happening
// Handle point actions
const currentPointData = getPointDataForAnimationIndex(
process,
stateRef.currentIndex
@ -369,42 +441,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
const nextPointIdx = stateRef.currentIndex + 1;
const isLastPoint = nextPointIdx >= path.length;
// if (isLastPoint) {
// if (currentPointData?.actions) {
// const shouldStop = !hasNonInheritActions(
// currentPointData.actions
// );
// if (shouldStop) {
// return;
// }
// }
// }
// if (isLastPoint) {
// if (currentPointData?.actions) {
// const hasNonInherit = hasNonInheritActions(
// currentPointData.actions
// );
// if (!hasNonInherit) {
// // Remove the object if all actions are inherit
// updatedObjects[objectId] = {
// ...obj,
// visible: false,
// state: { ...stateRef, isAnimating: false },
// };
// return;
// }
// } else {
// // No actions at last point - remove the object
// updatedObjects[objectId] = {
// ...obj,
// visible: false,
// state: { ...stateRef, isAnimating: false },
// };
// return;
// }
// }
// Handle objects at the last point
if (isLastPoint) {
const isAgvPicking = agvRef.current.some(
(agv: any) =>
@ -417,6 +454,9 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
if (shouldHide) {
if (isAgvPicking) {
console.log(
`AGV picking at last point for object ${objectId}, hiding object`
);
updatedObjects[objectId] = {
...obj,
visible: false,
@ -442,6 +482,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
}
}
// Handle stacked objects when AGV picks
if (tempStackedObjectsRef.current[objectId]) {
const isAgvPicking = agvRef.current.some(
(agv: any) =>
@ -459,9 +500,12 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
isAnimating: false,
},
};
return;
}
}
// Handle normal animation progress for objects not at last point
if (!isLastPoint) {
const nextPoint = path[nextPointIdx];
const distance =
@ -469,13 +513,21 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
const effectiveSpeed = stateRef.speed * speedRef.current;
const movement = effectiveSpeed * delta;
// Ensure progress is always moving forward
if (stateRef.delayComplete && stateRef.progress < 0.01) {
stateRef.progress = 0.05;
stateRef.delayComplete = false;
console.log(
`Boosting progress for object ${objectId} after delay`
);
} else {
stateRef.progress += movement / distance;
console.log(
`Object ${objectId} progress: ${stateRef.progress.toFixed(3)}`
);
}
// Handle point transition
if (stateRef.progress >= 1) {
stateRef.currentIndex = nextPointIdx;
stateRef.progress = 0;
@ -494,7 +546,10 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
process,
stateRef.currentIndex
);
// No action needed with newPointData here - will be handled in next frame
} else {
// Update position with lerp
currentRef.position.lerpVectors(
path[stateRef.currentIndex],
nextPoint,
@ -507,6 +562,13 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
}
);
// Log if no animation is occurring when it should
if (!animationOccurring && !isConnected) {
console.log(
`Warning: No animation occurring for process ${process.id} despite not being connected`
);
}
newStates[process.id] = {
...processState,
spawnedObjects: updatedObjects,
@ -516,6 +578,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
return newStates;
});
});
if (!processedProcesses || processedProcesses.length === 0) {
return null;
}