added pause-play-rest-exit functionality
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4b4fe53ee4
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@ -17,10 +17,9 @@ interface VehicleAnimatorProps {
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}
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function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
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const { decrementVehicleLoad, vehicles } = useVehicleStore();
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const { decrementVehicleLoad } = useVehicleStore();
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const { isPaused } = usePauseButtonStore();
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const { isPlaying, setIsPlaying } = usePlayButtonStore();
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const { activeModule } = useModuleStore();
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const { isPlaying } = usePlayButtonStore();
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const { speed } = useAnimationPlaySpeed();
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const { isReset, setReset } = useResetButtonStore();
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const [restRotation, setRestingRotation] = useState<boolean>(true);
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@ -31,11 +30,8 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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const movingForward = useRef<boolean>(true);
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const completedRef = useRef<boolean>(false);
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let startTime: number;
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let pausedTime: number;
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let fixedInterval: number;
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let coveredDistance = progressRef.current;
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let accumulatedDistance = 0;
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let index = 0;
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const isPausedRef = useRef(false);
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const pauseTimeRef = useRef<number | null>(null);
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@ -54,8 +50,9 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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setProgress(0);
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completedRef.current = false;
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}, [currentPath]);
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useEffect(() => {
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if (isReset) {
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if (isReset || !isPlaying) {
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reset();
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setCurrentPath([]);
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setProgress(0);
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@ -74,30 +71,8 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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}
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}
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}, [isReset])
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}, [isReset, isPlaying])
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useEffect(() => {
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console.log('isPlaying: ', isPlaying);
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if (!isPlaying) {
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reset();
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setCurrentPath([]);
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setProgress(0);
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completedRef.current = false;
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movingForward.current = true;
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progressRef.current = 0;
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startTime = 0;
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coveredDistance = 0;
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setReset(false);
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setRestingRotation(true);
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decrementVehicleLoad(agvDetail.modelUuid, 0);
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const object = scene.getObjectByProperty('uuid', agvUuid);
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if (object) {
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object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2])
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let objectRotation = agvDetail.point.rotation
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object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
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}
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}
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}, [isPlaying])
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useFrame((_, delta) => {
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const object = scene.getObjectByProperty('uuid', agvUuid);
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@ -106,6 +81,8 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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let totalDistance = 0;
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const distances = [];
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let accumulatedDistance = 0;
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let index = 0;
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for (let i = 0; i < currentPath.length - 1; i++) {
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const start = new THREE.Vector3(...currentPath[i]);
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@ -115,11 +92,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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totalDistance += segmentDistance;
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}
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while (
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index < distances.length &&
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coveredDistance > accumulatedDistance + distances[index]
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) {
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while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
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accumulatedDistance += distances[index];
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index++;
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}
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@ -178,85 +151,54 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
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}
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}
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});
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let pauseTime: number = 0;
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useEffect(() => {
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// Update the pause state in the ref
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isPausedRef.current = isPaused;
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}, [isPaused]);
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function firstFrame() {
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const unLoadDuration = agvDetail.point.action.unLoadDuration;
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const droppedMaterial = agvDetail.currentLoad;
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fixedInterval = ((unLoadDuration / droppedMaterial) * 1000) / speed;
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// fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
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startTime = performance.now();
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step(droppedMaterial);
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}
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function step(droppedMaterial: number) {
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if (isPausedRef.current) {
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// Handle pause logic
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if (!pauseTimeRef.current) {
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pauseTimeRef.current = performance.now(); // Set pause time only once
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pauseTimeRef.current = performance.now();
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}
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requestAnimationFrame(() => step(droppedMaterial)); // Continue calling step during pause
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requestAnimationFrame(() => step(droppedMaterial));
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return;
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}
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if (pauseTimeRef.current) {
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// Adjust start time after resuming from pause
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const pauseDuration = performance.now() - pauseTimeRef.current;
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startTime += pauseDuration;
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pauseTimeRef.current = null; // Clear pause time
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pauseTimeRef.current = null;
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}
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const elapsedTime = performance.now() - startTime; // Calculate elapsed time
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const elapsedTime = performance.now() - startTime;
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const unLoadDuration = agvDetail.point.action.unLoadDuration;
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fixedInterval = ((unLoadDuration / agvDetail.currentLoad) * (1000 / speed));
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if (elapsedTime >= fixedInterval) {
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console.log('elapsedTime: ', elapsedTime);
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let droppedMat = droppedMaterial - 1;
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decrementVehicleLoad(agvDetail.modelUuid, 1); // Decrement vehicle load
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decrementVehicleLoad(agvDetail.modelUuid, 1);
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if (droppedMat > 0) {
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// Reset start time for the next step
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startTime = performance.now();
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requestAnimationFrame(() => step(droppedMat)); // Continue with the next step
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requestAnimationFrame(() => step(droppedMat));
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} else {
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return; // Exit when all materials are dropped
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return;
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}
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} else {
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requestAnimationFrame(() => step(droppedMaterial)); // Continue animation
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requestAnimationFrame(() => step(droppedMaterial));
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}
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}
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// function firstFrame() {
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// const unLoadDuration = agvDetail.point.action.unLoadDuration;
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// const droppedMaterial = agvDetail.currentLoad;
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// fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
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// startTime = performance.now();
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// step(droppedMaterial);
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// }
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// function step(droppedMaterial: number) {
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// const elapsedTime = (performance.now() - startTime) * speed;
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// if (elapsedTime >= fixedInterval) {
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//
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//
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// let droppedMat = droppedMaterial - 1;
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// decrementVehicleLoad(agvDetail.modelUuid, 1);
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// if (droppedMat === 0) return;
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// startTime = performance.now();
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// requestAnimationFrame(() => step(droppedMat));
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// } else {
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// requestAnimationFrame(() => step(droppedMaterial));
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// }
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// }
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return (
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<>
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{currentPath.length > 0 && (
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@ -1,4 +1,4 @@
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import React, { useCallback, useEffect, useState } from 'react';
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import React, { useCallback, useEffect, useRef, useState } from 'react';
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import VehicleAnimator from '../animator/vehicleAnimator';
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import * as THREE from 'three';
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import { NavMeshQuery } from '@recast-navigation/core';
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@ -8,11 +8,11 @@ import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore
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function VehicleInstance({ agvDetail }: any) {
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const { navMesh } = useNavMesh();
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const { isPlaying, setIsPlaying } = usePlayButtonStore();
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const { isReset } = useResetButtonStore();
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const { isPlaying } = usePlayButtonStore();
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const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad } = useVehicleStore();
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const [currentPhase, setCurrentPhase] = useState<string>('stationed');
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const [path, setPath] = useState<[number, number, number][]>([]);
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let isIncrememtable = useRef(true);
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const computePath = useCallback(
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(start: any, end: any) => {
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@ -30,8 +30,9 @@ function VehicleInstance({ agvDetail }: any) {
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);
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function vehicleStatus(modelId: string, status: string) {
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// console.log(`AGV ${modelId}: ${status}`);
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console.log(`AGV ${modelId}: ${status}`);
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}
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// Function to reset everything
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function reset() {
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setCurrentPhase('stationed');
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@ -40,15 +41,14 @@ function VehicleInstance({ agvDetail }: any) {
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setPath([]);
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}
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// useEffect(() => {
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// console.log('isReset: ', isReset);
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// if (isReset) {
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// reset();
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// }
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// }, [isReset]);
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const increment = () => {
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if (isIncrememtable.current) {
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console.log('called');
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incrementVehicleLoad(agvDetail.modelUuid, 2);
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isIncrememtable.current = false;
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}
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}
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useEffect(() => {
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if (isPlaying) {
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@ -58,19 +58,15 @@ function VehicleInstance({ agvDetail }: any) {
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agvDetail.point.action.pickUpPoint
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);
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setPath(toPickupPath);
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setVehicleActive(agvDetail.modelUuid, true);
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setVehicleState(agvDetail.modelUuid, 'running');
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setCurrentPhase('stationed-pickup');
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setVehicleState(agvDetail.modelUuid, 'running');
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setVehicleActive(agvDetail.modelUuid, true);
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vehicleStatus(agvDetail.modelUuid, 'Started from station, heading to pickup');
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return;
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} else if (
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!agvDetail.isActive &&
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agvDetail.state === 'idle' &&
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currentPhase === 'picking'
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) {
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} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'picking') {
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setTimeout(() => {
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incrementVehicleLoad(agvDetail.modelUuid, 2);
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increment();
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}, 5000);
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if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity) {
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@ -79,49 +75,46 @@ function VehicleInstance({ agvDetail }: any) {
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agvDetail.point.action.unLoadPoint
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);
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setPath(toDrop);
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setVehicleActive(agvDetail.modelUuid, true);
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setVehicleState(agvDetail.modelUuid, 'running');
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setCurrentPhase('pickup-drop');
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setVehicleState(agvDetail.modelUuid, 'running');
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setVehicleActive(agvDetail.modelUuid, true);
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vehicleStatus(agvDetail.modelUuid, 'Started from pickup point, heading to drop point');
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}
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} else if (
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!agvDetail.isActive &&
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agvDetail.state === 'idle' &&
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currentPhase === 'dropping' &&
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agvDetail.currentLoad === 0
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) {
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} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'dropping' && agvDetail.currentLoad === 0) {
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const dropToPickup = computePath(
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agvDetail.point.action.unLoadPoint,
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agvDetail.point.action.pickUpPoint
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);
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setPath(dropToPickup);
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setVehicleActive(agvDetail.modelUuid, true);
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setVehicleState(agvDetail.modelUuid, 'running');
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setCurrentPhase('drop-pickup');
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setVehicleState(agvDetail.modelUuid, 'running');
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setVehicleActive(agvDetail.modelUuid, true);
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vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
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isIncrememtable.current = true;
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}
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} else {
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reset()
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}
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}, [vehicles, currentPhase, path, isPlaying, isReset]);
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}, [vehicles, currentPhase, path, isPlaying]);
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function handleCallBack() {
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if (currentPhase === 'stationed-pickup') {
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setVehicleActive(agvDetail.modelUuid, false);
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setVehicleState(agvDetail.modelUuid, 'idle');
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setCurrentPhase('picking');
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setVehicleState(agvDetail.modelUuid, 'idle');
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setVehicleActive(agvDetail.modelUuid, false);
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vehicleStatus(agvDetail.modelUuid, 'Reached pickup point, waiting for material');
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setPath([]);
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} else if (currentPhase === 'pickup-drop') {
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setVehicleActive(agvDetail.modelUuid, false);
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setVehicleState(agvDetail.modelUuid, 'idle');
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setCurrentPhase('dropping');
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setVehicleState(agvDetail.modelUuid, 'idle');
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setVehicleActive(agvDetail.modelUuid, false);
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vehicleStatus(agvDetail.modelUuid, 'Reached drop point');
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setPath([]);
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} else if (currentPhase === 'drop-pickup') {
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setVehicleActive(agvDetail.modelUuid, false);
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setVehicleState(agvDetail.modelUuid, 'idle');
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setCurrentPhase('picking');
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setVehicleState(agvDetail.modelUuid, 'idle');
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setVehicleActive(agvDetail.modelUuid, false);
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setPath([]);
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vehicleStatus(agvDetail.modelUuid, 'Reached pickup point again, cycle complete');
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}
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@ -97,7 +97,6 @@ function Vehicles() {
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}
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}
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},
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{
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modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
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modelName: "forklift",
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@ -151,7 +150,7 @@ function Vehicles() {
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}, [])
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useEffect(() => {
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console.log('vehicles: ', vehicles);
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// console.log('vehicles: ', vehicles);
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}, [vehicles])
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