added pause-play-rest-exit functionality

This commit is contained in:
Poovizhi99 2025-04-29 10:20:58 +05:30
parent 4b4fe53ee4
commit 3e1fc1c919
3 changed files with 300 additions and 366 deletions

View File

@ -17,10 +17,9 @@ interface VehicleAnimatorProps {
}
function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetail, reset }: VehicleAnimatorProps) {
const { decrementVehicleLoad, vehicles } = useVehicleStore();
const { decrementVehicleLoad } = useVehicleStore();
const { isPaused } = usePauseButtonStore();
const { isPlaying, setIsPlaying } = usePlayButtonStore();
const { activeModule } = useModuleStore();
const { isPlaying } = usePlayButtonStore();
const { speed } = useAnimationPlaySpeed();
const { isReset, setReset } = useResetButtonStore();
const [restRotation, setRestingRotation] = useState<boolean>(true);
@ -31,11 +30,8 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
const movingForward = useRef<boolean>(true);
const completedRef = useRef<boolean>(false);
let startTime: number;
let pausedTime: number;
let fixedInterval: number;
let coveredDistance = progressRef.current;
let accumulatedDistance = 0;
let index = 0;
const isPausedRef = useRef(false);
const pauseTimeRef = useRef<number | null>(null);
@ -54,8 +50,9 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
setProgress(0);
completedRef.current = false;
}, [currentPath]);
useEffect(() => {
if (isReset) {
if (isReset || !isPlaying) {
reset();
setCurrentPath([]);
setProgress(0);
@ -74,30 +71,8 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
}
}
}, [isReset])
}, [isReset, isPlaying])
useEffect(() => {
console.log('isPlaying: ', isPlaying);
if (!isPlaying) {
reset();
setCurrentPath([]);
setProgress(0);
completedRef.current = false;
movingForward.current = true;
progressRef.current = 0;
startTime = 0;
coveredDistance = 0;
setReset(false);
setRestingRotation(true);
decrementVehicleLoad(agvDetail.modelUuid, 0);
const object = scene.getObjectByProperty('uuid', agvUuid);
if (object) {
object.position.set(agvDetail.position[0], agvDetail.position[1], agvDetail.position[2])
let objectRotation = agvDetail.point.rotation
object.rotation.set(objectRotation[0], objectRotation[1], objectRotation[2]);
}
}
}, [isPlaying])
useFrame((_, delta) => {
const object = scene.getObjectByProperty('uuid', agvUuid);
@ -106,6 +81,8 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
let totalDistance = 0;
const distances = [];
let accumulatedDistance = 0;
let index = 0;
for (let i = 0; i < currentPath.length - 1; i++) {
const start = new THREE.Vector3(...currentPath[i]);
@ -115,11 +92,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
totalDistance += segmentDistance;
}
while (
index < distances.length &&
coveredDistance > accumulatedDistance + distances[index]
) {
while (index < distances.length && coveredDistance > accumulatedDistance + distances[index]) {
accumulatedDistance += distances[index];
index++;
}
@ -178,85 +151,54 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
}
}
});
let pauseTime: number = 0;
useEffect(() => {
// Update the pause state in the ref
isPausedRef.current = isPaused;
}, [isPaused]);
function firstFrame() {
const unLoadDuration = agvDetail.point.action.unLoadDuration;
const droppedMaterial = agvDetail.currentLoad;
fixedInterval = ((unLoadDuration / droppedMaterial) * 1000) / speed;
// fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
startTime = performance.now();
step(droppedMaterial);
}
function step(droppedMaterial: number) {
if (isPausedRef.current) {
// Handle pause logic
if (!pauseTimeRef.current) {
pauseTimeRef.current = performance.now(); // Set pause time only once
pauseTimeRef.current = performance.now();
}
requestAnimationFrame(() => step(droppedMaterial)); // Continue calling step during pause
requestAnimationFrame(() => step(droppedMaterial));
return;
}
if (pauseTimeRef.current) {
// Adjust start time after resuming from pause
const pauseDuration = performance.now() - pauseTimeRef.current;
startTime += pauseDuration;
pauseTimeRef.current = null; // Clear pause time
pauseTimeRef.current = null;
}
const elapsedTime = performance.now() - startTime; // Calculate elapsed time
const elapsedTime = performance.now() - startTime;
const unLoadDuration = agvDetail.point.action.unLoadDuration;
fixedInterval = ((unLoadDuration / agvDetail.currentLoad) * (1000 / speed));
if (elapsedTime >= fixedInterval) {
console.log('elapsedTime: ', elapsedTime);
let droppedMat = droppedMaterial - 1;
decrementVehicleLoad(agvDetail.modelUuid, 1); // Decrement vehicle load
decrementVehicleLoad(agvDetail.modelUuid, 1);
if (droppedMat > 0) {
// Reset start time for the next step
startTime = performance.now();
requestAnimationFrame(() => step(droppedMat)); // Continue with the next step
requestAnimationFrame(() => step(droppedMat));
} else {
return; // Exit when all materials are dropped
return;
}
} else {
requestAnimationFrame(() => step(droppedMaterial)); // Continue animation
requestAnimationFrame(() => step(droppedMaterial));
}
}
// function firstFrame() {
// const unLoadDuration = agvDetail.point.action.unLoadDuration;
// const droppedMaterial = agvDetail.currentLoad;
// fixedInterval = (unLoadDuration / droppedMaterial) * 1000;
// startTime = performance.now();
// step(droppedMaterial);
// }
// function step(droppedMaterial: number) {
// const elapsedTime = (performance.now() - startTime) * speed;
// if (elapsedTime >= fixedInterval) {
//
//
// let droppedMat = droppedMaterial - 1;
// decrementVehicleLoad(agvDetail.modelUuid, 1);
// if (droppedMat === 0) return;
// startTime = performance.now();
// requestAnimationFrame(() => step(droppedMat));
// } else {
// requestAnimationFrame(() => step(droppedMaterial));
// }
// }
return (
<>
{currentPath.length > 0 && (

View File

@ -1,4 +1,4 @@
import React, { useCallback, useEffect, useState } from 'react';
import React, { useCallback, useEffect, useRef, useState } from 'react';
import VehicleAnimator from '../animator/vehicleAnimator';
import * as THREE from 'three';
import { NavMeshQuery } from '@recast-navigation/core';
@ -8,11 +8,11 @@ import { useVehicleStore } from '../../../../../store/simulation/useVehicleStore
function VehicleInstance({ agvDetail }: any) {
const { navMesh } = useNavMesh();
const { isPlaying, setIsPlaying } = usePlayButtonStore();
const { isReset } = useResetButtonStore();
const { isPlaying } = usePlayButtonStore();
const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
const [path, setPath] = useState<[number, number, number][]>([]);
let isIncrememtable = useRef(true);
const computePath = useCallback(
(start: any, end: any) => {
@ -30,8 +30,9 @@ function VehicleInstance({ agvDetail }: any) {
);
function vehicleStatus(modelId: string, status: string) {
// console.log(`AGV ${modelId}: ${status}`);
console.log(`AGV ${modelId}: ${status}`);
}
// Function to reset everything
function reset() {
setCurrentPhase('stationed');
@ -40,15 +41,14 @@ function VehicleInstance({ agvDetail }: any) {
setPath([]);
}
// useEffect(() => {
// console.log('isReset: ', isReset);
// if (isReset) {
// reset();
// }
// }, [isReset]);
const increment = () => {
if (isIncrememtable.current) {
console.log('called');
incrementVehicleLoad(agvDetail.modelUuid, 2);
isIncrememtable.current = false;
}
}
useEffect(() => {
if (isPlaying) {
@ -58,19 +58,15 @@ function VehicleInstance({ agvDetail }: any) {
agvDetail.point.action.pickUpPoint
);
setPath(toPickupPath);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('stationed-pickup');
setVehicleState(agvDetail.modelUuid, 'running');
setVehicleActive(agvDetail.modelUuid, true);
vehicleStatus(agvDetail.modelUuid, 'Started from station, heading to pickup');
return;
} else if (
!agvDetail.isActive &&
agvDetail.state === 'idle' &&
currentPhase === 'picking'
) {
} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'picking') {
setTimeout(() => {
incrementVehicleLoad(agvDetail.modelUuid, 2);
increment();
}, 5000);
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity) {
@ -79,49 +75,46 @@ function VehicleInstance({ agvDetail }: any) {
agvDetail.point.action.unLoadPoint
);
setPath(toDrop);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('pickup-drop');
setVehicleState(agvDetail.modelUuid, 'running');
setVehicleActive(agvDetail.modelUuid, true);
vehicleStatus(agvDetail.modelUuid, 'Started from pickup point, heading to drop point');
}
} else if (
!agvDetail.isActive &&
agvDetail.state === 'idle' &&
currentPhase === 'dropping' &&
agvDetail.currentLoad === 0
) {
} else if (!agvDetail.isActive && agvDetail.state === 'idle' && currentPhase === 'dropping' && agvDetail.currentLoad === 0) {
const dropToPickup = computePath(
agvDetail.point.action.unLoadPoint,
agvDetail.point.action.pickUpPoint
);
setPath(dropToPickup);
setVehicleActive(agvDetail.modelUuid, true);
setVehicleState(agvDetail.modelUuid, 'running');
setCurrentPhase('drop-pickup');
setVehicleState(agvDetail.modelUuid, 'running');
setVehicleActive(agvDetail.modelUuid, true);
vehicleStatus(agvDetail.modelUuid, 'Started from dropping point, heading to pickup point');
isIncrememtable.current = true;
}
} else {
reset()
}
}, [vehicles, currentPhase, path, isPlaying, isReset]);
}, [vehicles, currentPhase, path, isPlaying]);
function handleCallBack() {
if (currentPhase === 'stationed-pickup') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('picking');
setVehicleState(agvDetail.modelUuid, 'idle');
setVehicleActive(agvDetail.modelUuid, false);
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point, waiting for material');
setPath([]);
} else if (currentPhase === 'pickup-drop') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('dropping');
setVehicleState(agvDetail.modelUuid, 'idle');
setVehicleActive(agvDetail.modelUuid, false);
vehicleStatus(agvDetail.modelUuid, 'Reached drop point');
setPath([]);
} else if (currentPhase === 'drop-pickup') {
setVehicleActive(agvDetail.modelUuid, false);
setVehicleState(agvDetail.modelUuid, 'idle');
setCurrentPhase('picking');
setVehicleState(agvDetail.modelUuid, 'idle');
setVehicleActive(agvDetail.modelUuid, false);
setPath([]);
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point again, cycle complete');
}

View File

@ -97,7 +97,6 @@ function Vehicles() {
}
}
},
{
modelUuid: "e729a4f1-11d2-4778-8d6a-468f1b4f6b79",
modelName: "forklift",
@ -151,7 +150,7 @@ function Vehicles() {
}, [])
useEffect(() => {
console.log('vehicles: ', vehicles);
// console.log('vehicles: ', vehicles);
}, [vehicles])