updated navmesh invisible state
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dc1101db53
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3953b1813f
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@ -12,11 +12,9 @@ interface RawNavMesh {
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interface NavMesh {
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raw: RawNavMesh;
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}
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// interface LineProps{
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// lines
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// planes:
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// }
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export default function Agv({ }) {
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export default function Agv({ lines, plane }: any) {
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console.log("planes: ", plane);
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console.log("lines: ", lines);
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const { scene } = useThree();
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const groupRef = useRef<THREE.Group | null>(null);
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const [navMesh, setNavMesh] = useState<RecastNavMesh | null>(null);
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@ -1567,7 +1565,12 @@ export default function Agv({ }) {
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return (
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<>
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<PolygonGenerator groupRef={groupRef} processPoint={processPoint} />
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<PolygonGenerator
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groupRef={groupRef}
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processPoint={processPoint}
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lines={lines}
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plane={plane}
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/>
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<NavMeshDetails setNavMesh={setNavMesh} />
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{pathPoints.map((pair, i) => (
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<PathNavigator navMesh={navMesh} pathPoints={pair} key={i} />
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@ -155,7 +155,7 @@ export default function NavMeshDetails({ setNavMesh }: MeshState) {
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// Draw the debug visualization
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const debugDrawer = new DebugDrawer();
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debugDrawer.drawNavMesh(navMesh);
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scene.add(debugDrawer); // Uncomment if you want to add the debug drawer to the scene
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// scene.add(debugDrawer); // Uncomment if you want to add the debug drawer to the scene
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} catch (error) {}
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};
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@ -17,26 +17,34 @@ type LineData = {
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type PolygonGeneratorProps = {
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processPoint: LineData[];
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groupRef: React.RefObject<THREE.Group>;
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lines: any;
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plane: any;
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};
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export default function PolygonGenerator({
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processPoint,
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groupRef,
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lines,
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plane,
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}: PolygonGeneratorProps) {
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const { scene } = useThree();
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let lines : Types.Lines;
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// console.log("storedFloorItems: ", lines);
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console.log(
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"lines: ",
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lines.current.map((val: any) => val)
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);
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console.log("planes: ", plane);
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// console.log("storedFloorItems: ", lines);
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// useEffect(() => {
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// if (!groupRef?.current) return;
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// const groundGeometry = new THREE.BoxGeometry(80, 1, 60);
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// const groundMaterial = new THREE.MeshBasicMaterial({ color: "#99ff99" });
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// const groundMesh = new THREE.Mesh(groundGeometry, groundMaterial);
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// groundMesh.position.set(-10, -0.5, 3);
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// groundMesh.name = "GroundMesh";
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// groupRef.current.add(groundMesh);
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// scene.add(groupRef.current);
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// }, [groupRef, scene]);
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useEffect(() => {
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if (!groupRef?.current) return;
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// const groundGeometry = new THREE.BoxGeometry(80, 1, 60);
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// const groundMaterial = new THREE.MeshBasicMaterial({ color: "#99ff99" });
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// const groundMesh = new THREE.Mesh(groundGeometry, groundMaterial);
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// groundMesh.position.set(-10, -0.5, 3);
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// groundMesh.name = "GroundMesh";
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groupRef.current.add(plane);
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scene.add(groupRef.current);
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}, [groupRef, scene]);
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useEffect(() => {
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if (!processPoint) return;
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@ -97,7 +105,10 @@ export default function PolygonGenerator({
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const height = 3;
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const geometry = new THREE.BoxGeometry(width, height, depth);
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const material = new THREE.MeshBasicMaterial({ color: "#ff66cc" });
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const material = new THREE.MeshBasicMaterial({
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color: "#ff66cc",
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visible: false,
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});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.position.set((minX + maxX) / 2, height / 2, (minZ + maxZ) / 2);
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@ -359,8 +359,7 @@ export default function World() {
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<DrieHtmlTemp itemsGroup={itemsGroup} />
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<Agv />
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{/* <Agv lines={lines} plane={plane} /> */}
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<Agv lines={lines} plane={plane} />
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</>
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);
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}
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