added material types for vehicle Model

This commit is contained in:
Poovizhi99 2025-05-05 15:29:37 +05:30
parent dd402184e4
commit 2a132b7f9f
3 changed files with 39 additions and 19 deletions

View File

@ -1,43 +1,61 @@
import { useEffect, useRef, useState } from 'react';
import { useThree, useFrame } from '@react-three/fiber';
import * as THREE from 'three';
import { MaterialModel } from '../../../materials/instances/material/materialModel';
import { Html } from '@react-three/drei';
type MaterialAnimatorProps = {
agvDetail: VehicleStatus;
};
const MaterialAnimator = ({ agvDetail }: MaterialAnimatorProps) => {
const meshRef = useRef<THREE.Mesh>(null!);
const [hasLoad, setHasLoad] = useState<boolean>(false);
const meshRef = useRef<any>(null!);
const [hasLoad, setHasLoad] = useState(false);
const { scene } = useThree();
const loadWorldPosition = new THREE.Vector3();
const offset = new THREE.Vector3(0, 1.1, 0);
const offset = new THREE.Vector3(0, 0.85, 0);
const [htmlPosition, setHtmlPosition] = useState<[number, number, number]>([0, 0, 0]);
const [htmlRotation, setHtmlRotation] = useState<[number, number, number]>([0, 0, 0]);
useEffect(() => {
setHasLoad(agvDetail.currentLoad > 0);
}, [agvDetail]);
}, [agvDetail.currentLoad]);
useFrame(() => {
if (!hasLoad) return;
if (!hasLoad || !meshRef.current) return;
const agvModel = scene.getObjectByProperty("uuid", agvDetail.modelUuid) as THREE.Object3D;
if (agvModel && meshRef.current) {
loadWorldPosition.copy(offset).applyMatrix4(agvModel.matrixWorld);
meshRef.current.position.copy(loadWorldPosition);
if (agvModel) {
const worldPosition = offset.clone().applyMatrix4(agvModel.matrixWorld);
meshRef.current.position.copy(worldPosition);
setHtmlPosition([worldPosition.x, worldPosition.y, worldPosition.z]);
meshRef.current.rotation.copy(agvModel.rotation);
setHtmlRotation([agvModel.rotation.x, agvModel.rotation.y, agvModel.rotation.z]);
}
});
return (
<>
{hasLoad && (
<mesh ref={meshRef}>
<boxGeometry args={[0.5, 0.5, 0.5]} />
<meshStandardMaterial color="green" />
</mesh>
<>
<MaterialModel
matRef={meshRef}
materialType={agvDetail.materialType || 'Default material'}
/>
<Html
position={htmlPosition}
rotation={htmlRotation}
style={{ backgroundColor: "pink", padding: "4px", borderRadius: "4px" }}
>
{agvDetail.currentLoad}
</Html>
</>
)}
</>
);
};
export default MaterialAnimator;

View File

@ -199,7 +199,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
return (
<>
{currentPath.length > 0 && (
<>
<group visible={false}>
<Line points={currentPath} color="blue" lineWidth={3} />
{currentPath.map((point, index) => (
<mesh key={index} position={point}>
@ -207,7 +207,7 @@ function VehicleAnimator({ path, handleCallBack, currentPhase, agvUuid, agvDetai
<meshStandardMaterial color="red" />
</mesh>
))}
</>
</group>
)}
</>
);

View File

@ -9,8 +9,9 @@ import MaterialAnimator from '../animator/materialAnimator';
function VehicleInstance({ agvDetail }: any) {
const { navMesh } = useNavMesh();
const vehicleRef: any = useRef();
const { isPlaying } = usePlayButtonStore();
const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad } = useVehicleStore();
const { vehicles, setVehicleActive, setVehicleState, incrementVehicleLoad, setMaterialType } = useVehicleStore();
const [currentPhase, setCurrentPhase] = useState<string>('stationed');
const [path, setPath] = useState<[number, number, number][]>([]);
let isIncrememtable = useRef<boolean>(true);
@ -45,8 +46,8 @@ function VehicleInstance({ agvDetail }: any) {
const increment = () => {
if (isIncrememtable.current) {
incrementVehicleLoad(agvDetail.modelUuid, 10);
setMaterialType(agvDetail.modelUuid, 'Material 1')
isIncrememtable.current = false;
}
}
@ -72,7 +73,7 @@ function VehicleInstance({ agvDetail }: any) {
}, 5000);
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity) {
if (agvDetail.currentLoad === agvDetail.point.action.loadCapacity && agvDetail.materialType) {
const toDrop = computePath(
agvDetail.point.action.pickUpPoint.position,
agvDetail.point.action.unLoadPoint.position
@ -119,6 +120,7 @@ function VehicleInstance({ agvDetail }: any) {
setVehicleState(agvDetail.modelUuid, 'idle');
setVehicleActive(agvDetail.modelUuid, false);
setPath([]);
setMaterialType(agvDetail.modelUuid, null)
vehicleStatus(agvDetail.modelUuid, 'Reached pickup point again, cycle complete');
}
}