fix: prevent speed change when no action sphere is selected in VehicleMechanics
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@ -62,7 +62,22 @@ const VehicleMechanics: React.FC = () => {
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}, [handleActionUpdate]);
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}, [handleActionUpdate]);
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const handleSpeedChange = React.useCallback((speed: number) => {
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const handleSpeedChange = React.useCallback((speed: number) => {
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if (!selectedActionSphere?.point?.uuid) return;
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const updatedPaths = simulationPaths.map((path) => {
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if (path.type === "Vehicle" && path.point.uuid === selectedActionSphere.point.uuid) {
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return {
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...path,
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point: {
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...path.point,
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speed: speed
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}
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};
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}
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return path;
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});
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setSimulationPaths(updatedPaths);
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}, [selectedActionSphere?.point?.uuid, simulationPaths, setSimulationPaths]);
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}, [selectedActionSphere?.point?.uuid, simulationPaths, setSimulationPaths]);
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return (
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return (
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