added function for find area
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2e19637173
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19e5b9f311
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@ -0,0 +1,17 @@
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import { Vector2 } from "three";
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export function computeAreaFrom3DPoints(points3D: any) {
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// Project 3D points onto XZ plane
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const projected = points3D.map((p: any) => new Vector2(p[0], p[2]));
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// Shoelace formula for 2D polygon
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let area = 0;
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const n = projected.length;
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for (let i = 0; i < n - 1; i++) {
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const curr = projected[i];
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const next = projected[i + 1];
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area += curr.x * next.y - next.x * curr.y;
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}
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return Math.abs(area) / 2;
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}
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@ -1,5 +1,5 @@
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import React, { useState, useEffect, useMemo, useRef } from "react";
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import { Line, Sphere } from "@react-three/drei";
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import { Html, Line, Sphere } from "@react-three/drei";
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import { useThree, useFrame } from "@react-three/fiber";
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import * as THREE from "three";
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import {
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@ -17,6 +17,8 @@ import {
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import { getZonesApi } from "../../../services/factoryBuilder/zones/getZonesApi";
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import * as CONSTANTS from "../../../types/world/worldConstants";
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import * as turf from '@turf/turf';
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import { computeAreaFrom3DPoints } from "../functions/computeAreaFrom3DPoints";
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const ZoneGroup: React.FC = () => {
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const { camera, pointer, gl, raycaster, scene, controls } = useThree();
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@ -526,11 +528,12 @@ const ZoneGroup: React.FC = () => {
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}
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});
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return (
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<group ref={groupsRef} name="zoneGroup">
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<group name="zones" visible={!toggleView}>
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{zones.map((zone: any) => (
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<group key={zone.zoneId} name={zone.zoneName} visible={false}>
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{zones.map((zone: any, index: number) => (
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<group key={`${zone.zoneId}-${index}`} name={zone.zoneName} visible={false}>
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{zone.points
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.slice(0, -1)
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.map((point: [number, number, number], index: number) => {
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@ -549,7 +552,7 @@ const ZoneGroup: React.FC = () => {
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const midpoint = new THREE.Vector3(
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(point1.x + point2.x) / 2,
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CONSTANTS.zoneConfig.height / 2 +
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(zone.layer - 1) * CONSTANTS.zoneConfig.height,
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(zone.layer - 1) * CONSTANTS.zoneConfig.height,
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(point1.z + point2.z) / 2
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);
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@ -592,7 +595,60 @@ const ZoneGroup: React.FC = () => {
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}}
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/>
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))}
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</group>
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<group name="zoneArea">
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{zones.map((zone: any, index: any) => {
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const points3D = zone.points;
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const coords2D = points3D.map((p: any) => [p[0], p[2]]);
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if (
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coords2D.length < 3 ||
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coords2D[0][0] !== coords2D[coords2D.length - 1][0] ||
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coords2D[0][1] !== coords2D[coords2D.length - 1][1]
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) {
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coords2D.push(coords2D[0]);
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}
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const polygon = turf.polygon([coords2D]);
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const center2D = turf.center(polygon).geometry.coordinates;
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const sumY = points3D.reduce((sum: number, p: any) => sum + p[1], 0);
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const avgY = sumY / points3D.length;
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const area = computeAreaFrom3DPoints(points3D);
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const formattedArea = `${area.toFixed(2)} m²`;
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const htmlPosition: [number, number, number] = [
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center2D[0],
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avgY + CONSTANTS.zoneConfig.height,
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center2D[1]
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];
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return (
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<Html
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// data
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key={`${index}-${zone}`}
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position={htmlPosition}
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// class
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wrapperClass="distance-text-wrapper"
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className="distance-text"
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// other
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zIndexRange={[1, 0]}
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prepend
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center
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sprite
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>
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<div
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className={`distance area line-${zone}`}
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key={`${index}-${zone}`}
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>
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{zone.zoneName} ({formattedArea})
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</div>
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</Html>
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);
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})}
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</group>
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<group name="zonePoints" visible={toggleView}>
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{zones
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.filter((zone: any) => zone.layer === activeLayer)
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@ -624,6 +680,7 @@ const ZoneGroup: React.FC = () => {
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/>
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)}
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</group>
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</group>
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);
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};
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@ -19,6 +19,9 @@
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border-radius: #{$border-radius-medium};
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box-shadow: var(--box-shadow-light);
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}
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.area{
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background: #008cff;
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}
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}
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.pointer-none {
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