Debugged agv and conveyor interaction.
This commit is contained in:
parent
8ed035b969
commit
1256f33342
|
@ -2020,7 +2020,7 @@
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"version": "0.8.1",
|
||||
"resolved": "https://registry.npmjs.org/@cspotcode/source-map-support/-/source-map-support-0.8.1.tgz",
|
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"integrity": "sha512-IchNf6dN4tHoMFIn/7OE8LWZ19Y6q/67Bmf6vnGREv8RSbBVb9LPJxEcnwrcwX6ixSvaiGoomAUvu4YSxXrVgw==",
|
||||
"dev": true,
|
||||
"devOptional": true,
|
||||
"dependencies": {
|
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"@jridgewell/trace-mapping": "0.3.9"
|
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},
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|
@ -2032,7 +2032,7 @@
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|||
"version": "0.3.9",
|
||||
"resolved": "https://registry.npmjs.org/@jridgewell/trace-mapping/-/trace-mapping-0.3.9.tgz",
|
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"integrity": "sha512-3Belt6tdc8bPgAtbcmdtNJlirVoTmEb5e2gC94PnkwEW9jI6CAHUeoG85tjWP5WquqfavoMtMwiG4P926ZKKuQ==",
|
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"dev": true,
|
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"devOptional": true,
|
||||
"dependencies": {
|
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"@jridgewell/resolve-uri": "^3.0.3",
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"@jridgewell/sourcemap-codec": "^1.4.10"
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|
@ -4135,6 +4135,26 @@
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"url": "https://github.com/sponsors/gregberge"
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}
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},
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||||
"node_modules/@testing-library/dom": {
|
||||
"version": "10.4.0",
|
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"resolved": "https://registry.npmjs.org/@testing-library/dom/-/dom-10.4.0.tgz",
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"integrity": "sha512-pemlzrSESWbdAloYml3bAJMEfNh1Z7EduzqPKprCH5S341frlpYnUEW0H72dLxa6IsYr+mPno20GiSm+h9dEdQ==",
|
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"license": "MIT",
|
||||
"peer": true,
|
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"dependencies": {
|
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"@babel/code-frame": "^7.10.4",
|
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"@babel/runtime": "^7.12.5",
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"@types/aria-query": "^5.0.1",
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"aria-query": "5.3.0",
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"chalk": "^4.1.0",
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"dom-accessibility-api": "^0.5.9",
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"lz-string": "^1.5.0",
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"pretty-format": "^27.0.2"
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},
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"engines": {
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"node": ">=18"
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}
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},
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"node_modules/@testing-library/jest-dom": {
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"version": "5.17.0",
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"resolved": "https://registry.npmjs.org/@testing-library/jest-dom/-/jest-dom-5.17.0.tgz",
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@ -4246,25 +4266,25 @@
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"version": "1.0.11",
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"resolved": "https://registry.npmjs.org/@tsconfig/node10/-/node10-1.0.11.tgz",
|
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"integrity": "sha512-DcRjDCujK/kCk/cUe8Xz8ZSpm8mS3mNNpta+jGCA6USEDfktlNvm1+IuZ9eTcDbNk41BHwpHHeW+N1lKCz4zOw==",
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"dev": true
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"devOptional": true
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},
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"node_modules/@tsconfig/node12": {
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"version": "1.0.11",
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"resolved": "https://registry.npmjs.org/@tsconfig/node12/-/node12-1.0.11.tgz",
|
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"integrity": "sha512-cqefuRsh12pWyGsIoBKJA9luFu3mRxCA+ORZvA4ktLSzIuCUtWVxGIuXigEwO5/ywWFMZ2QEGKWvkZG1zDMTag==",
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"dev": true
|
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"devOptional": true
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},
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"node_modules/@tsconfig/node14": {
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"version": "1.0.3",
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"resolved": "https://registry.npmjs.org/@tsconfig/node14/-/node14-1.0.3.tgz",
|
||||
"integrity": "sha512-ysT8mhdixWK6Hw3i1V2AeRqZ5WfXg1G43mqoYlM2nc6388Fq5jcXyr5mRsqViLx/GJYdoL0bfXD8nmF+Zn/Iow==",
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"dev": true
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"devOptional": true
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},
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"node_modules/@tsconfig/node16": {
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"version": "1.0.4",
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"resolved": "https://registry.npmjs.org/@tsconfig/node16/-/node16-1.0.4.tgz",
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"integrity": "sha512-vxhUy4J8lyeyinH7Azl1pdd43GJhZH/tP2weN8TntQblOY+A0XbT8DJk1/oCPuOOyg/Ja757rG0CgHcWC8OfMA==",
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"dev": true
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"devOptional": true
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},
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"node_modules/@turf/along": {
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"version": "7.2.0",
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|
@ -9007,7 +9027,7 @@
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"version": "1.1.1",
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"resolved": "https://registry.npmjs.org/create-require/-/create-require-1.1.1.tgz",
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"integrity": "sha512-dcKFX3jn0MpIaXjisoRvexIJVEKzaq7z2rZKxf+MSr9TkdmHmsU4m2lcLojrj/FHl8mk5VxMmYA+ftRkP/3oKQ==",
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"dev": true
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"devOptional": true
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},
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"node_modules/cross-env": {
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"version": "7.0.3",
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|
@ -9884,7 +9904,7 @@
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"version": "4.0.2",
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"resolved": "https://registry.npmjs.org/diff/-/diff-4.0.2.tgz",
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"integrity": "sha512-58lmxKSA4BNyLz+HHMUzlOEpg09FV+ev6ZMe3vJihgdxzgcwZ8VoEEPmALCZG9LmqfVoNMMKpttIYTVG6uDY7A==",
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"dev": true,
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"devOptional": true,
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"engines": {
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"node": ">=0.3.1"
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}
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|
@ -15247,7 +15267,7 @@
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"version": "1.3.6",
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"resolved": "https://registry.npmjs.org/make-error/-/make-error-1.3.6.tgz",
|
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"integrity": "sha512-s8UhlNe7vPKomQhC1qFelMokr/Sc3AgNbso3n74mVPA5LTZwkB9NlXf4XPamLxJE8h0gh73rM94xvwRT2CVInw==",
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"dev": true
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"devOptional": true
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},
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"node_modules/makeerror": {
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"version": "1.0.12",
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|
@ -20715,7 +20735,7 @@
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"version": "10.9.2",
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"resolved": "https://registry.npmjs.org/ts-node/-/ts-node-10.9.2.tgz",
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"integrity": "sha512-f0FFpIdcHgn8zcPSbf1dRevwt047YMnaiJM3u2w2RewrB+fob/zePZcrOyQoLMMO7aBIddLcQIEK5dYjkLnGrQ==",
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"dev": true,
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"devOptional": true,
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"dependencies": {
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"@cspotcode/source-map-support": "^0.8.0",
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"@tsconfig/node10": "^1.0.7",
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@ -20758,7 +20778,7 @@
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"version": "8.3.4",
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"resolved": "https://registry.npmjs.org/acorn-walk/-/acorn-walk-8.3.4.tgz",
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"integrity": "sha512-ueEepnujpqee2o5aIYnvHU6C0A42MNdsIDeqy5BydrkuC5R1ZuUFnm27EeFJGoEHJQgn3uleRvmTXaJgfXbt4g==",
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"dev": true,
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"devOptional": true,
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"dependencies": {
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"acorn": "^8.11.0"
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},
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@ -20770,7 +20790,7 @@
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"version": "4.1.3",
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"resolved": "https://registry.npmjs.org/arg/-/arg-4.1.3.tgz",
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"integrity": "sha512-58S9QDqG0Xx27YwPSt9fJxivjYl432YCwfDMfZ+71RAqUrZef7LrKQZ3LHLOwCS4FLNBplP533Zx895SeOCHvA==",
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"dev": true
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"devOptional": true
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},
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"node_modules/tsconfig-paths": {
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"version": "3.15.0",
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@ -21266,7 +21286,7 @@
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"version": "3.0.1",
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"resolved": "https://registry.npmjs.org/v8-compile-cache-lib/-/v8-compile-cache-lib-3.0.1.tgz",
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"integrity": "sha512-wa7YjyUGfNZngI/vtK0UHAN+lgDCxBPCylVXGp0zu59Fz5aiGtNXaq3DhIov063MorB+VfufLh3JlF2KdTK3xg==",
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"dev": true
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"devOptional": true
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},
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"node_modules/v8-to-istanbul": {
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"version": "8.1.1",
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@ -22325,7 +22345,7 @@
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"version": "3.1.1",
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"resolved": "https://registry.npmjs.org/yn/-/yn-3.1.1.tgz",
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"integrity": "sha512-Ux4ygGWsu2c7isFWe8Yu1YluJmqVhxqK2cLXNQA5AcC3QfbGNpM7fu0Y8b/z16pXLnFxZYvWhd3fhBY9DLmC6Q==",
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"dev": true,
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"devOptional": true,
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"engines": {
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"node": ">=6"
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}
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@ -98,7 +98,7 @@ const GlobalProperties: React.FC = () => {
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// setPlaneValue({ height: value * 100, width: value * 100 });
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}
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function updatedGrid(value: number) {
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console.log(" (value * 100) / 4 : ", (value * 100) / 4);
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// console.log(" (value * 100) / 4 : ", (value * 100) / 4);
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setGridValue({ size: value * 100, divisions: (value * 100) / 4 });
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setPlaneValue({ height: value * 100, width: value * 100 });
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}
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@ -32,7 +32,7 @@ const ZoneProperties: React.FC = () => {
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if (response.message === "updated successfully") {
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setEdit(false);
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} else {
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console.log(response);
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// console.log(response);
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}
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} catch (error) {
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@ -63,7 +63,7 @@ const ZoneProperties: React.FC = () => {
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)
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);
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}else{
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console.log(response?.message);
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// console.log(response?.message);
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}
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}
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function handleVectorChange(key: "zoneViewPortTarget" | "zoneViewPortPosition", newValue: [number, number, number]) {
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@ -85,7 +85,7 @@ const RealTimeVisulization: React.FC = () => {
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const organization = email?.split("@")[1]?.split(".")[0];
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try {
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const response = await getZone2dData(organization);
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console.log('response: ', response);
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// console.log('response: ', response);
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if (!Array.isArray(response)) {
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return;
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@ -41,7 +41,7 @@ const FleetEfficiencyComponent = ({object}: any) => {
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socket.on("lastOutput", (response) => {
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const responseData = response.input1;
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console.log(responseData);
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// console.log(responseData);
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if (typeof responseData === "number") {
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console.log("It's a number!");
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@ -1,111 +1,103 @@
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import { useEffect, useState } from "react";
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import { Line } from "@react-three/drei";
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import {
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useNavMesh,
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usePlayAgv,
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useSimulationStates,
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useNavMesh,
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usePlayAgv,
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useSimulationStates,
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} from "../../../store/store";
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import PathNavigator from "./pathNavigator";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
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import { usePlayButtonStore, useResetButtonStore } from "../../../store/usePlayButtonStore";
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type PathPoints = {
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modelUuid: string;
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modelSpeed: number;
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bufferTime: number;
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points: { x: number; y: number; z: number }[];
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hitCount: number;
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modelUuid: string;
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modelSpeed: number;
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bufferTime: number;
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points: { x: number; y: number; z: number }[];
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hitCount: number;
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};
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interface ProcessContainerProps {
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processes: any[];
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agvRef: any;
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MaterialRef: any;
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processes: any[];
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agvRef: any;
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MaterialRef: any;
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}
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const Agv: React.FC<ProcessContainerProps> = ({
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processes,
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agvRef,
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MaterialRef,
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processes,
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agvRef,
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MaterialRef,
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}) => {
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const [pathPoints, setPathPoints] = useState<PathPoints[]>([]);
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const { simulationStates } = useSimulationStates();
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const { navMesh } = useNavMesh();
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const { isPlaying } = usePlayButtonStore();
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const { PlayAgv, setPlayAgv } = usePlayAgv();
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const [pathPoints, setPathPoints] = useState<PathPoints[]>([]);
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const { simulationStates } = useSimulationStates();
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const { navMesh } = useNavMesh();
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const { isPlaying } = usePlayButtonStore();
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const { isReset, setReset } = useResetButtonStore();
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useEffect(() => {
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if (!isPlaying || isReset) {
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agvRef.current = [];
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}
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}, [isPlaying, isReset])
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useEffect(() => {
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if (simulationStates.length > 0) {
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const agvModels = simulationStates.filter(
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(val) => val.modelName === "agv" && val.type === "Vehicle"
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);
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useEffect(() => {
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if (simulationStates.length > 0) {
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const agvModels = simulationStates.filter(
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(val) => val.modelName === "agv" && val.type === "Vehicle"
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);
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const newPathPoints = agvModels
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.filter(
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(model: any) =>
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model.points &&
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model.points.actions &&
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typeof model.points.actions.start === "object" &&
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typeof model.points.actions.end === "object" &&
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"x" in model.points.actions.start &&
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"y" in model.points.actions.start &&
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"x" in model.points.actions.end &&
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"y" in model.points.actions.end
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)
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.map((model: any) => ({
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modelUuid: model.modeluuid,
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modelSpeed: model.points.speed,
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bufferTime: model.points.actions.buffer,
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hitCount: model.points.actions.hitCount,
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points: [
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{ x: model.position[0], y: model.position[1], z: model.position[2], },
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{ x: model.points.actions.start.x, y: 0, z: model.points.actions.start.y, },
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{ x: model.points.actions.end.x, y: 0, z: model.points.actions.end.y, },
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],
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}));
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const newPathPoints = agvModels
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.filter(
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(model: any) =>
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model.points &&
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model.points.actions &&
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typeof model.points.actions.start === "object" &&
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typeof model.points.actions.end === "object" &&
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"x" in model.points.actions.start &&
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"y" in model.points.actions.start &&
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"x" in model.points.actions.end &&
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"y" in model.points.actions.end
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)
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.map((model: any) => ({
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modelUuid: model.modeluuid,
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modelSpeed: model.points.speed,
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bufferTime: model.points.actions.buffer,
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hitCount: model.points.actions.hitCount,
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points: [
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{
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x: model.position[0],
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y: model.position[1],
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z: model.position[2],
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},
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{
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x: model.points.actions.start.x,
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y: 0,
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z: model.points.actions.start.y,
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},
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{
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x: model.points.actions.end.x,
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y: 0,
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z: model.points.actions.end.y,
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},
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],
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}));
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setPathPoints(newPathPoints);
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}
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}, [simulationStates]);
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setPathPoints(newPathPoints);
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}
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}, [simulationStates]);
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return (
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<>
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{pathPoints.map((pair, i) => (
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<group key={i} visible={!isPlaying}>
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<PathNavigator
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navMesh={navMesh}
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pathPoints={pair.points}
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id={pair.modelUuid}
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speed={pair.modelSpeed}
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bufferTime={pair.bufferTime}
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hitCount={pair.hitCount}
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processes={processes}
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agvRef={agvRef}
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MaterialRef={MaterialRef}
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/>
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return (
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<>
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{pathPoints.map((pair, i) => (
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<group key={i} visible={!isPlaying}>
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<PathNavigator
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navMesh={navMesh}
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pathPoints={pair.points}
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id={pair.modelUuid}
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speed={pair.modelSpeed}
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bufferTime={pair.bufferTime}
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hitCount={pair.hitCount}
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processes={processes}
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agvRef={agvRef}
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MaterialRef={MaterialRef}
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/>
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{pair.points.slice(1).map((point, idx) => (
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<mesh position={[point.x, point.y, point.z]} key={idx}>
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<sphereGeometry args={[0.3, 15, 15]} />
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<meshStandardMaterial color="red" />
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</mesh>
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))}
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</group>
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))}
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</>
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);
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{pair.points.slice(1).map((point, idx) => (
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<mesh position={[point.x, point.y, point.z]} key={idx}>
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<sphereGeometry args={[0.3, 15, 15]} />
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<meshStandardMaterial color="red" />
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</mesh>
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))}
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</group>
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))}
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</>
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);
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};
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export default Agv;
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|
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@ -5,7 +5,6 @@ import { NavMeshQuery } from "@recast-navigation/core";
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import { Line } from "@react-three/drei";
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import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
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import { usePlayAgv } from "../../../store/store";
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import crate from "../../../assets/gltf-glb/crate_box.glb";
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interface PathNavigatorProps {
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navMesh: any;
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|
@ -38,30 +37,12 @@ export default function PathNavigator({
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MaterialRef,
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}: PathNavigatorProps) {
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const [currentPhase, setCurrentPhase] = useState<Phase>("initial");
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//
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||||
const [path, setPath] = useState<[number, number, number][]>([]);
|
||||
const PickUpDrop = useRef([]);
|
||||
|
||||
// const [currentPhase, setCurrentPhase] = useState<"initial" | "loop">(
|
||||
// "initial"
|
||||
// );
|
||||
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>(
|
||||
[]
|
||||
);
|
||||
|
||||
const [pickupDropPath, setPickupDropPath] = useState<
|
||||
[number, number, number][]
|
||||
>([]);
|
||||
const [dropPickupPath, setDropPickupPath] = useState<
|
||||
[number, number, number][]
|
||||
>([]);
|
||||
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(
|
||||
null
|
||||
);
|
||||
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(
|
||||
null
|
||||
);
|
||||
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>([]);
|
||||
const [pickupDropPath, setPickupDropPath] = useState<[number, number, number][]>([]);
|
||||
const [dropPickupPath, setDropPickupPath] = useState<[number, number, number][]>([]);
|
||||
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(null);
|
||||
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(null);
|
||||
const [boxVisible, setBoxVisible] = useState(false);
|
||||
|
||||
const distancesRef = useRef<number[]>([]);
|
||||
|
@ -70,11 +51,20 @@ export default function PathNavigator({
|
|||
const isWaiting = useRef(false);
|
||||
const timeoutRef = useRef<NodeJS.Timeout | null>(null);
|
||||
const hasStarted = useRef(false);
|
||||
const hasReachedPickup = useRef(false);
|
||||
|
||||
const { scene } = useThree();
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { PlayAgv, setPlayAgv } = usePlayAgv();
|
||||
|
||||
const boxRef = useRef<THREE.Mesh | null>(null);
|
||||
|
||||
const baseMaterials = useMemo(() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial({ color: 0xcccccc })
|
||||
}), []);
|
||||
|
||||
useEffect(() => {
|
||||
const object = scene.getObjectByProperty("uuid", id);
|
||||
if (object) {
|
||||
|
@ -105,12 +95,16 @@ export default function PathNavigator({
|
|||
|
||||
setPath([]);
|
||||
setCurrentPhase("initial");
|
||||
setToPickupPath([]);
|
||||
setPickupDropPath([]);
|
||||
setDropPickupPath([]);
|
||||
setBoxVisible(false);
|
||||
distancesRef.current = [];
|
||||
totalDistanceRef.current = 0;
|
||||
progressRef.current = 0;
|
||||
isWaiting.current = false;
|
||||
hasStarted.current = false;
|
||||
hasReachedPickup.current = false;
|
||||
|
||||
if (initialPosition && initialRotation) {
|
||||
const object = scene.getObjectByProperty("uuid", id);
|
||||
|
@ -130,27 +124,16 @@ export default function PathNavigator({
|
|||
|
||||
const [pickup, drop] = pathPoints.slice(-2);
|
||||
|
||||
PickUpDrop.current = pathPoints.slice(-2);
|
||||
|
||||
const object = scene.getObjectByProperty("uuid", id);
|
||||
|
||||
if (!object) return;
|
||||
|
||||
const currentPosition = {
|
||||
x: object.position.x,
|
||||
y: object.position.y,
|
||||
z: object.position.z,
|
||||
};
|
||||
const currentPosition = object.position;
|
||||
|
||||
const toPickupPath = computePath(currentPosition, pickup);
|
||||
const pickupToDropPath = computePath(pickup, drop);
|
||||
const dropToPickupPath = computePath(drop, pickup);
|
||||
|
||||
if (
|
||||
toPickupPath.length &&
|
||||
pickupToDropPath.length &&
|
||||
dropToPickupPath.length
|
||||
) {
|
||||
if (toPickupPath.length && pickupToDropPath.length && dropToPickupPath.length) {
|
||||
setPickupDropPath(pickupToDropPath);
|
||||
setDropPickupPath(dropToPickupPath);
|
||||
setToPickupPath(toPickupPath);
|
||||
|
@ -177,25 +160,9 @@ export default function PathNavigator({
|
|||
isWaiting.current = false;
|
||||
}, [path]);
|
||||
|
||||
// Add these refs outside the useFrame if not already present:
|
||||
const startPointReached = useRef(false);
|
||||
|
||||
const baseMaterials = useMemo(
|
||||
() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
// Default: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial(),
|
||||
}),
|
||||
[]
|
||||
);
|
||||
|
||||
// Example usage:
|
||||
const targetModelUUID = id; // Replace with your target ID
|
||||
const matchedProcess = findProcessByTargetModelUUID(
|
||||
processes,
|
||||
targetModelUUID
|
||||
);
|
||||
function logAgvStatus(id: string, status: string) {
|
||||
// console.log(`AGV ${id}: ${status}`);
|
||||
}
|
||||
|
||||
function findProcessByTargetModelUUID(processes: any, targetModelUUID: any) {
|
||||
for (const process of processes) {
|
||||
|
@ -206,75 +173,55 @@ export default function PathNavigator({
|
|||
(target: any) => target.modelUUID === targetModelUUID
|
||||
)
|
||||
) {
|
||||
//
|
||||
return process.id; // Return the process if a match is found
|
||||
return process.id;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return null; // Return null if no match is found
|
||||
return null;
|
||||
}
|
||||
|
||||
useFrame((_, delta) => {});
|
||||
const boxRef = useRef<THREE.Mesh | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
if (!scene || !boxRef || !processes) return;
|
||||
if (!scene || !boxRef || !processes || !MaterialRef.current) return;
|
||||
|
||||
// 1. Find the existing object by UUID
|
||||
const existingObject = scene.getObjectByProperty("uuid", id);
|
||||
if (!existingObject) return;
|
||||
|
||||
// 2. Find the process that targets this object's modelUUID
|
||||
if (boxRef.current?.parent) {
|
||||
boxRef.current.parent.remove(boxRef.current);
|
||||
boxRef.current = null;
|
||||
}
|
||||
|
||||
if (boxVisible) {
|
||||
const matchedProcess = findProcessByTargetModelUUID(processes, id);
|
||||
|
||||
// 3. Determine the material (from materialref) if a process is matched
|
||||
let materialType = "Default";
|
||||
let materialType: "Box" | "Crate" | "Default" = "Default";
|
||||
|
||||
if (matchedProcess) {
|
||||
const materialEntry = MaterialRef.current.find((item: any) =>
|
||||
item.objects.some((obj: any) => obj.processId === matchedProcess)
|
||||
);
|
||||
console.log("materialEntry: ", materialEntry);
|
||||
if (materialEntry) {
|
||||
materialType = materialEntry.material; // "Box" or "Crate"
|
||||
materialType = materialEntry.material;
|
||||
}
|
||||
}
|
||||
|
||||
// 4. Create the box mesh with the assigned material
|
||||
const boxGeometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
|
||||
const boxMaterial = baseMaterials[materialType as MaterialType];
|
||||
const boxMesh = new THREE.Mesh(boxGeometry, boxMaterial);
|
||||
const boxMesh = new THREE.Mesh(boxGeometry, baseMaterials[materialType]);
|
||||
boxMesh.position.y = 1;
|
||||
boxMesh.name = `box-${id}`;
|
||||
|
||||
// 5. Add to scene and cleanup
|
||||
existingObject.add(boxMesh);
|
||||
boxRef.current = boxMesh;
|
||||
}
|
||||
|
||||
if (!startPointReached.current && boxVisible) {
|
||||
setBoxVisible(false);
|
||||
}
|
||||
return () => {
|
||||
if (boxRef.current?.parent) {
|
||||
boxRef.current.parent.remove(boxRef.current);
|
||||
}
|
||||
boxRef.current = null;
|
||||
};
|
||||
}, [
|
||||
processes,
|
||||
MaterialRef,
|
||||
boxVisible,
|
||||
findProcessByTargetModelUUID,
|
||||
startPointReached,
|
||||
]);
|
||||
}, [processes, MaterialRef, boxVisible, scene, id, baseMaterials]);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
const currentAgv = (agvRef.current || []).find(
|
||||
(agv: AGVData) => agv.vehicleId === id
|
||||
);
|
||||
const currentAgv = (agvRef.current || []).find((agv: AGVData) => agv.vehicleId === id);
|
||||
|
||||
if (!scene || !id || !isPlaying) return;
|
||||
|
||||
|
@ -283,7 +230,6 @@ export default function PathNavigator({
|
|||
|
||||
if (isPlaying && !hasStarted.current) {
|
||||
hasStarted.current = false;
|
||||
startPointReached.current = false;
|
||||
progressRef.current = 0;
|
||||
isWaiting.current = false;
|
||||
if (timeoutRef.current) {
|
||||
|
@ -295,10 +241,9 @@ export default function PathNavigator({
|
|||
const isAgvReady = () => {
|
||||
if (!agvRef.current || agvRef.current.length === 0) return false;
|
||||
if (!currentAgv) return false;
|
||||
return hitCount === currentAgv.expectedHitCount;
|
||||
return currentAgv.isActive && hitCount >= currentAgv.maxHitCount;
|
||||
};
|
||||
|
||||
// Step 1: Snap to start point on first play
|
||||
if (isPlaying && !hasStarted.current && toPickupPath.length > 0) {
|
||||
setBoxVisible(false);
|
||||
const startPoint = new THREE.Vector3(...toPickupPath[0]);
|
||||
|
@ -311,146 +256,132 @@ export default function PathNavigator({
|
|||
}
|
||||
|
||||
hasStarted.current = true;
|
||||
startPointReached.current = true;
|
||||
progressRef.current = 0;
|
||||
|
||||
hasReachedPickup.current = false;
|
||||
setToPickupPath(toPickupPath.slice(-1));
|
||||
|
||||
logAgvStatus(id, "Started from station, heading to pickup");
|
||||
return;
|
||||
}
|
||||
|
||||
// Step 2: Wait at start point for AGV readiness
|
||||
if (isPlaying && startPointReached.current && path.length === 0) {
|
||||
if (!isAgvReady()) {
|
||||
return; // Prevent transitioning to the next phase if AGV is not ready
|
||||
if (isPlaying && currentPhase === "initial" && !hasReachedPickup.current) {
|
||||
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||
|
||||
if (reached) {
|
||||
hasReachedPickup.current = true;
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'picking';
|
||||
}
|
||||
logAgvStatus(id, "Reached pickup point, Waiting for material");
|
||||
}
|
||||
|
||||
setBoxVisible(true);
|
||||
|
||||
setPath([...toPickupPath]); // Start path transition once the AGV is ready
|
||||
setCurrentPhase("toDrop");
|
||||
progressRef.current = 0;
|
||||
console.log("startPointReached: ", startPointReached.current);
|
||||
startPointReached.current = false;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (path.length < 2) return;
|
||||
if (isPlaying && currentAgv?.isActive && currentPhase === "initial") {
|
||||
if (!isAgvReady()) return;
|
||||
setTimeout(() => {
|
||||
setBoxVisible(true);
|
||||
setPath([...pickupDropPath]);
|
||||
setCurrentPhase("toDrop");
|
||||
progressRef.current = 0;
|
||||
logAgvStatus(id, "Started from pickup point, heading to drop point");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'toDrop';
|
||||
}
|
||||
}, 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPlaying && currentPhase === "toDrop") {
|
||||
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||
|
||||
if (reached && !isWaiting.current) {
|
||||
isWaiting.current = true;
|
||||
logAgvStatus(id, "Reached drop point");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'droping';
|
||||
}
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
setPath([...dropPickupPath]);
|
||||
setCurrentPhase("toPickup");
|
||||
progressRef.current = 0;
|
||||
isWaiting.current = false;
|
||||
setBoxVisible(false);
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'toPickup';
|
||||
}
|
||||
logAgvStatus(id, "Started from droping point, heading to pickup point");
|
||||
}, bufferTime * 1000);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPlaying && currentPhase === "toPickup") {
|
||||
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||
|
||||
if (reached) {
|
||||
if (currentAgv) {
|
||||
currentAgv.isActive = false;
|
||||
}
|
||||
setCurrentPhase("initial");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'picking';
|
||||
}
|
||||
logAgvStatus(id, "Reached pickup point again, cycle complete");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||
});
|
||||
|
||||
function moveAlongPath(
|
||||
object: THREE.Object3D,
|
||||
path: [number, number, number][],
|
||||
distances: number[],
|
||||
speed: number,
|
||||
delta: number,
|
||||
progressRef: React.MutableRefObject<number>
|
||||
): boolean {
|
||||
if (path.length < 2) return false;
|
||||
|
||||
progressRef.current += delta * speed;
|
||||
|
||||
let covered = progressRef.current;
|
||||
let accumulated = 0;
|
||||
let index = 0;
|
||||
|
||||
if (distancesRef.current.length !== path.length - 1) {
|
||||
distancesRef.current = [];
|
||||
totalDistanceRef.current = 0;
|
||||
for (; index < distances.length; index++) {
|
||||
const dist = distances[index];
|
||||
if (accumulated + dist >= covered) break;
|
||||
accumulated += dist;
|
||||
}
|
||||
|
||||
for (let i = 0; i < path.length - 1; i++) {
|
||||
const start = new THREE.Vector3(...path[i]);
|
||||
const end = new THREE.Vector3(...path[i + 1]);
|
||||
const distance = start.distanceTo(end);
|
||||
distancesRef.current.push(distance);
|
||||
totalDistanceRef.current += distance;
|
||||
if (index >= path.length - 1) {
|
||||
if (path.length > 1) {
|
||||
const lastDirection = new THREE.Vector3(...path[path.length - 1])
|
||||
.sub(new THREE.Vector3(...path[path.length - 2]))
|
||||
.normalize();
|
||||
object.rotation.y = Math.atan2(lastDirection.x, lastDirection.z);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
while (
|
||||
index < distancesRef.current.length &&
|
||||
covered > accumulated + distancesRef.current[index]
|
||||
) {
|
||||
accumulated += distancesRef.current[index];
|
||||
index++;
|
||||
}
|
||||
|
||||
// AGV has completed its path
|
||||
if (index >= distancesRef.current.length) {
|
||||
progressRef.current = totalDistanceRef.current;
|
||||
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
if (!isAgvReady()) {
|
||||
isWaiting.current = false;
|
||||
return;
|
||||
}
|
||||
|
||||
let nextPath = [];
|
||||
let nextPhase = currentPhase;
|
||||
|
||||
if (currentPhase === "toDrop") {
|
||||
nextPath = dropPickupPath;
|
||||
nextPhase = "toPickup";
|
||||
setBoxVisible(false);
|
||||
} else if (currentPhase === "toPickup") {
|
||||
// When returning to start point (toPickup phase completed)
|
||||
// Set position to toPickupPath[1] instead of [0]
|
||||
if (toPickupPath.length > 1) {
|
||||
object.position.copy(new THREE.Vector3(...toPickupPath[1]));
|
||||
// Also set rotation towards the next point if available
|
||||
if (toPickupPath.length > 2) {
|
||||
const nextPoint = new THREE.Vector3(...toPickupPath[2]);
|
||||
const direction = nextPoint
|
||||
.clone()
|
||||
.sub(object.position)
|
||||
.normalize();
|
||||
object.rotation.y = Math.atan2(direction.x, direction.z);
|
||||
}
|
||||
}
|
||||
|
||||
// Reset the path and mark start point as reached
|
||||
setPath([]);
|
||||
startPointReached.current = true;
|
||||
progressRef.current = 0;
|
||||
distancesRef.current = [];
|
||||
|
||||
// Stop the AGV by setting isplaying to false
|
||||
if (currentAgv) {
|
||||
currentAgv.isplaying = false;
|
||||
}
|
||||
|
||||
// Clear timeout and return to prevent further movement
|
||||
if (timeoutRef.current) {
|
||||
clearTimeout(timeoutRef.current);
|
||||
timeoutRef.current = null;
|
||||
}
|
||||
return;
|
||||
} else {
|
||||
nextPath = pickupDropPath;
|
||||
nextPhase = "toDrop";
|
||||
setBoxVisible(true);
|
||||
}
|
||||
|
||||
setPath([...nextPath]);
|
||||
setCurrentPhase(nextPhase);
|
||||
progressRef.current = 0;
|
||||
isWaiting.current = false;
|
||||
distancesRef.current = [];
|
||||
|
||||
// Reset hit count for the next cycle
|
||||
if (agvRef.current) {
|
||||
agvRef.current = agvRef.current.map((agv: AGVData) =>
|
||||
agv.vehicleId === id ? { ...agv, hitCount: 0 } : agv
|
||||
);
|
||||
}
|
||||
}, bufferTime * 1000);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
// Step 4: Interpolate position and rotation
|
||||
const start = new THREE.Vector3(...path[index]);
|
||||
const end = new THREE.Vector3(...path[index + 1]);
|
||||
const dist = distancesRef.current[index];
|
||||
|
||||
if (!dist || dist === 0) return;
|
||||
const dist = distances[index];
|
||||
|
||||
const t = THREE.MathUtils.clamp((covered - accumulated) / dist, 0, 1);
|
||||
object.position.copy(start.clone().lerp(end, t));
|
||||
|
||||
const direction = new THREE.Vector3().subVectors(end, start).normalize();
|
||||
object.rotation.y = Math.atan2(direction.x, direction.z);
|
||||
});
|
||||
if (dist > 0.1) {
|
||||
const targetDirection = end.clone().sub(start).normalize();
|
||||
const targetRotationY = Math.atan2(targetDirection.x, targetDirection.z);
|
||||
|
||||
const rotationSpeed = Math.min(5 * delta, 1);
|
||||
object.rotation.y = THREE.MathUtils.lerp(object.rotation.y, targetRotationY, rotationSpeed);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
return () => {
|
||||
|
|
|
@ -20,7 +20,6 @@ async function loadInitialFloorItems(
|
|||
const organization = (email!.split("@")[1]).split(".")[0];
|
||||
|
||||
const items = await getFloorAssets(organization);
|
||||
console.log('items: ', items);
|
||||
localStorage.setItem("FloorItems", JSON.stringify(items));
|
||||
await initializeDB();
|
||||
|
||||
|
|
|
@ -14,7 +14,6 @@ import CopyPasteControls from "./copyPasteControls";
|
|||
import MoveControls from "./moveControls";
|
||||
import RotateControls from "./rotateControls";
|
||||
import useModuleStore from "../../../../store/useModuleStore";
|
||||
import { detectModifierKeys } from "../../../../utils/shortcutkeys/detectModifierKeys";
|
||||
|
||||
const SelectionControls: React.FC = () => {
|
||||
const { camera, controls, gl, scene, pointer } = useThree();
|
||||
|
@ -102,13 +101,12 @@ const SelectionControls: React.FC = () => {
|
|||
};
|
||||
|
||||
const onKeyDown = (event: KeyboardEvent) => {
|
||||
const keyCombination = detectModifierKeys(event);
|
||||
if (movedObjects.length > 0 || rotatedObjects.length > 0) return;
|
||||
if (keyCombination === "ESCAPE") {
|
||||
if (event.key.toLowerCase() === "escape") {
|
||||
event.preventDefault();
|
||||
clearSelection();
|
||||
}
|
||||
if (keyCombination === "DELETE") {
|
||||
if (event.key.toLowerCase() === "delete") {
|
||||
event.preventDefault();
|
||||
deleteSelection();
|
||||
}
|
||||
|
|
|
@ -26,6 +26,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
}) => {
|
||||
const gltf = useLoader(GLTFLoader, crate) as GLTF;
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
const tempStackedObjectsRef = useRef<Record<string, boolean>>({});
|
||||
|
||||
const {
|
||||
animationStates,
|
||||
|
@ -43,27 +44,19 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
checkAndCountTriggers,
|
||||
} = useProcessAnimation(processes, setProcesses, agvRef);
|
||||
|
||||
const baseMaterials = useMemo(
|
||||
() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
// Default: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial(),
|
||||
}),
|
||||
[]
|
||||
);
|
||||
const baseMaterials = useMemo(() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial(),
|
||||
}), []);
|
||||
|
||||
useEffect(() => {
|
||||
// Update material references for all spawned objects
|
||||
Object.entries(animationStates).forEach(([processId, processState]) => {
|
||||
Object.keys(processState.spawnedObjects).forEach((objectId) => {
|
||||
const entry = {
|
||||
processId,
|
||||
objectId,
|
||||
};
|
||||
const entry = { processId, objectId, };
|
||||
|
||||
const materialType =
|
||||
processState.spawnedObjects[objectId]?.currentMaterialType;
|
||||
const materialType = processState.spawnedObjects[objectId]?.currentMaterialType;
|
||||
|
||||
if (!materialType) {
|
||||
return;
|
||||
|
@ -72,17 +65,13 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
const matRefArray = MaterialRef.current;
|
||||
|
||||
// Find existing material group
|
||||
const existing = matRefArray.find(
|
||||
(entryGroup: { material: string; objects: any[] }) =>
|
||||
entryGroup.material === materialType
|
||||
const existing = matRefArray.find((entryGroup: { material: string; objects: any[] }) =>
|
||||
entryGroup.material === materialType
|
||||
);
|
||||
|
||||
if (existing) {
|
||||
// Check if this processId + objectId already exists
|
||||
const alreadyExists = existing.objects.some(
|
||||
(o: any) =>
|
||||
o.processId === entry.processId && o.objectId === entry.objectId
|
||||
);
|
||||
const alreadyExists = existing.objects.some((o: any) => o.processId === entry.processId && o.objectId === entry.objectId);
|
||||
|
||||
if (!alreadyExists) {
|
||||
existing.objects.push(entry);
|
||||
|
@ -102,8 +91,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
|
||||
useFrame(() => {
|
||||
// Spawn logic frame
|
||||
const currentTime =
|
||||
clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
|
||||
const currentTime = clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
|
||||
|
||||
setAnimationStates((prev) => {
|
||||
const newStates = { ...prev };
|
||||
|
@ -131,10 +119,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
: parseFloat(spawnAction.spawnInterval as string) || 0;
|
||||
|
||||
// Check if this is a zero interval spawn and we already spawned an object
|
||||
if (
|
||||
spawnInterval === 0 &&
|
||||
processState.hasSpawnedZeroIntervalObject === true
|
||||
) {
|
||||
if (spawnInterval === 0 && processState.hasSpawnedZeroIntervalObject === true) {
|
||||
return; // Don't spawn more objects for zero interval
|
||||
}
|
||||
|
||||
|
@ -312,28 +297,81 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
// }
|
||||
// }
|
||||
|
||||
// if (isLastPoint) {
|
||||
// if (currentPointData?.actions) {
|
||||
// const hasNonInherit = hasNonInheritActions(
|
||||
// currentPointData.actions
|
||||
// );
|
||||
// if (!hasNonInherit) {
|
||||
// // Remove the object if all actions are inherit
|
||||
// updatedObjects[objectId] = {
|
||||
// ...obj,
|
||||
// visible: false,
|
||||
// state: { ...stateRef, isAnimating: false },
|
||||
// };
|
||||
// return;
|
||||
// }
|
||||
// } else {
|
||||
// // No actions at last point - remove the object
|
||||
// updatedObjects[objectId] = {
|
||||
// ...obj,
|
||||
// visible: false,
|
||||
// state: { ...stateRef, isAnimating: false },
|
||||
// };
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
if (isLastPoint) {
|
||||
if (currentPointData?.actions) {
|
||||
const hasNonInherit = hasNonInheritActions(
|
||||
currentPointData.actions
|
||||
);
|
||||
if (!hasNonInherit) {
|
||||
// Remove the object if all actions are inherit
|
||||
const isAgvPicking = agvRef.current.some(
|
||||
(agv: any) => agv.processId === process.id && agv.status === "picking"
|
||||
);
|
||||
|
||||
const shouldHide = !currentPointData?.actions || !hasNonInheritActions(currentPointData.actions);
|
||||
|
||||
if (shouldHide) {
|
||||
if (isAgvPicking) {
|
||||
updatedObjects[objectId] = {
|
||||
...obj,
|
||||
visible: false,
|
||||
state: { ...stateRef, isAnimating: false },
|
||||
state: {
|
||||
...stateRef,
|
||||
isAnimating: false,
|
||||
},
|
||||
};
|
||||
} else {
|
||||
tempStackedObjectsRef.current[objectId] = true;
|
||||
|
||||
updatedObjects[objectId] = {
|
||||
...obj,
|
||||
visible: true,
|
||||
state: {
|
||||
...stateRef,
|
||||
isAnimating: true,
|
||||
},
|
||||
};
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
// No actions at last point - remove the object
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (tempStackedObjectsRef.current[objectId]) {
|
||||
const isAgvPicking = agvRef.current.some(
|
||||
(agv: any) => agv.processId === process.id && agv.status === "picking"
|
||||
);
|
||||
|
||||
if (isAgvPicking) {
|
||||
delete tempStackedObjectsRef.current[objectId];
|
||||
|
||||
updatedObjects[objectId] = {
|
||||
...obj,
|
||||
visible: false,
|
||||
state: { ...stateRef, isAnimating: false },
|
||||
state: {
|
||||
...stateRef,
|
||||
isAnimating: false,
|
||||
},
|
||||
};
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -57,7 +57,7 @@
|
|||
// pointActions: PointAction[][];
|
||||
// pointTriggers: PointTrigger[][];
|
||||
// speed: number;
|
||||
// isplaying: boolean;
|
||||
// isActive: boolean;
|
||||
// }
|
||||
|
||||
// interface ProcessCreatorProps {
|
||||
|
@ -147,7 +147,7 @@
|
|||
// pointActions: [],
|
||||
// pointTriggers: [], // Added point triggers array
|
||||
// speed: 1,
|
||||
// isplaying: false,
|
||||
// isActive: false,
|
||||
// });
|
||||
|
||||
// // Enhanced connection checking function
|
||||
|
@ -283,7 +283,7 @@
|
|||
// pointActions,
|
||||
// pointTriggers,
|
||||
// speed: processSpeed,
|
||||
// isplaying: false,
|
||||
// isActive: false,
|
||||
// };
|
||||
// },
|
||||
// [scene]
|
||||
|
@ -410,7 +410,7 @@
|
|||
// p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
|
||||
// )
|
||||
// .join(","),
|
||||
// isplaying: false,
|
||||
// isActive: false,
|
||||
// }));
|
||||
// }, [convertedPaths]);
|
||||
|
||||
|
@ -459,6 +459,7 @@ import {
|
|||
ConveyorEventsSchema,
|
||||
VehicleEventsSchema,
|
||||
} from "../../../types/world/worldTypes";
|
||||
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||
|
||||
// Type definitions
|
||||
export interface PointAction {
|
||||
|
@ -495,7 +496,7 @@ export interface SimulationPath {
|
|||
points: PathPoint[];
|
||||
pathPosition: [number, number, number];
|
||||
speed?: number;
|
||||
isplaying: boolean;
|
||||
isActive: boolean;
|
||||
}
|
||||
|
||||
export interface Process {
|
||||
|
@ -505,7 +506,7 @@ export interface Process {
|
|||
pointActions: PointAction[][];
|
||||
pointTriggers: PointTrigger[][];
|
||||
speed: number;
|
||||
isplaying: boolean;
|
||||
isActive: boolean;
|
||||
}
|
||||
|
||||
interface ProcessCreatorProps {
|
||||
|
@ -538,13 +539,13 @@ function convertToSimulationPath(
|
|||
actions: Array.isArray(point.actions)
|
||||
? point.actions.map(normalizeAction)
|
||||
: point.actions
|
||||
? [normalizeAction(point.actions)]
|
||||
: [],
|
||||
? [normalizeAction(point.actions)]
|
||||
: [],
|
||||
triggers: Array.isArray(point.triggers)
|
||||
? point.triggers.map(normalizeTrigger)
|
||||
: point.triggers
|
||||
? [normalizeTrigger(point.triggers)]
|
||||
: [],
|
||||
? [normalizeTrigger(point.triggers)]
|
||||
: [],
|
||||
connections: {
|
||||
targets: point.connections.targets.map((target) => ({
|
||||
modelUUID: target.modelUUID,
|
||||
|
@ -556,7 +557,7 @@ function convertToSimulationPath(
|
|||
typeof path.speed === "string"
|
||||
? parseFloat(path.speed) || 1
|
||||
: path.speed || 1,
|
||||
isplaying: false, // Added missing property
|
||||
isActive: false, // Added missing property
|
||||
};
|
||||
} else {
|
||||
// For vehicle paths, handle the case where triggers might not exist
|
||||
|
@ -570,8 +571,8 @@ function convertToSimulationPath(
|
|||
actions: Array.isArray(path.points.actions)
|
||||
? path.points.actions.map(normalizeAction)
|
||||
: path.points.actions
|
||||
? [normalizeAction(path.points.actions)]
|
||||
: [],
|
||||
? [normalizeAction(path.points.actions)]
|
||||
: [],
|
||||
triggers: [],
|
||||
connections: {
|
||||
targets: path.points.connections.targets.map((target) => ({
|
||||
|
@ -582,7 +583,7 @@ function convertToSimulationPath(
|
|||
],
|
||||
pathPosition: path.position,
|
||||
speed: path.points.speed || 1,
|
||||
isplaying: false,
|
||||
isActive: false,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -595,7 +596,7 @@ const createEmptyProcess = (): Process => ({
|
|||
pointActions: [],
|
||||
pointTriggers: [], // Added point triggers array
|
||||
speed: 1,
|
||||
isplaying: false,
|
||||
isActive: false,
|
||||
});
|
||||
|
||||
// Enhanced connection checking function
|
||||
|
@ -731,7 +732,7 @@ export function useProcessCreation() {
|
|||
pointActions,
|
||||
pointTriggers,
|
||||
speed: processSpeed,
|
||||
isplaying: false,
|
||||
isActive: false,
|
||||
};
|
||||
},
|
||||
[scene]
|
||||
|
@ -824,6 +825,7 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
|||
const { createProcessesFromPaths } = useProcessCreation();
|
||||
const prevPathsRef = useRef<SimulationPath[]>([]);
|
||||
const prevProcessesRef = useRef<Process[]>([]);
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
|
||||
const convertedPaths = useMemo((): SimulationPath[] => {
|
||||
if (!simulationStates) return [];
|
||||
|
@ -858,7 +860,7 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
|||
p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
|
||||
)
|
||||
.join(","),
|
||||
isplaying: false,
|
||||
isActive: false,
|
||||
}));
|
||||
}, [convertedPaths]);
|
||||
|
||||
|
|
|
@ -39,7 +39,7 @@ export interface ProcessPath {
|
|||
pathRotation: number[];
|
||||
speed: number;
|
||||
type: "Conveyor" | "Vehicle";
|
||||
isplaying: boolean
|
||||
isActive: boolean
|
||||
}
|
||||
|
||||
export interface ProcessData {
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -15,7 +15,6 @@ import Agv from "../builder/agv/agv";
|
|||
function Simulation() {
|
||||
const { activeModule } = useModuleStore();
|
||||
const pathsGroupRef = useRef() as React.MutableRefObject<THREE.Group>;
|
||||
const { simulationStates, setSimulationStates } = useSimulationStates();
|
||||
const [processes, setProcesses] = useState<any[]>([]);
|
||||
const agvRef = useRef([]);
|
||||
const MaterialRef = useRef([]);
|
||||
|
|
Loading…
Reference in New Issue