multiple action state updated

This commit is contained in:
Gomathi 2025-05-03 10:05:25 +05:30
parent 39c86b6fc1
commit 0e4005f31e
6 changed files with 125 additions and 128 deletions

View File

@ -31,8 +31,6 @@ function PointsCreator() {
selectedEventSphere.userData.modelUuid
);
if (eventData) {
setSelectedEventData(eventData, selectedEventSphere.userData.pointUuid);
} else {
@ -215,7 +213,6 @@ function PointsCreator() {
);
}}
onPointerMissed={() => {
// clearSelectedEventSphere();
setTransformMode(null);
}}
position={new THREE.Vector3(...event.point.position)}

View File

@ -55,11 +55,9 @@ function RoboticArmAnimator({
for (let i = 0; i < segments; i++) {
// Calculate angle for current segment
const angle = (i / segments) * Math.PI * 2;
// Calculate x and z coordinates (y remains the same for a flat ring)
const x = Math.cos(angle) * radius;
const z = Math.sin(angle) * radius;
points.push([x, 1.5, z]);
}
return points;

View File

@ -8,7 +8,9 @@ import { useThree } from "@react-three/fiber";
import { useFloorItems } from '../../../../../store/store';
import useModuleStore from '../../../../../store/useModuleStore';
import * as THREE from "three";
import { useSelectedAction } from '../../../../../store/simulation/useSimulationStore';
import { useSelectedAction, useSelectedProduct } from '../../../../../store/simulation/useSimulationStore';
import { useProductStore } from '../../../../../store/simulation/useProductStore';
function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
@ -24,17 +26,19 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
let startTime: number;
//zustand
const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
const { products, getActionByUuid } = useProductStore();
const { selectedProduct } = useSelectedProduct();
const { floorItems } = useFloorItems();
const { activeModule } = useModuleStore();
const { isPlaying } = usePlayButtonStore();
const { isReset, setReset } = useResetButtonStore();
const { isPaused } = usePauseButtonStore();
const { selectedAction } = useSelectedAction();
const { selectedAction } = useSelectedAction();
function firstFrame() {
startTime = performance.now();
step();
}
}
function step() {
if (isPausedRef.current) {
if (!pauseTimeRef.current) {
@ -54,70 +58,70 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
requestAnimationFrame(step);
return;
}
if(currentPhase==="picking"){
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("start-to-end");
startTime=0
const startPoint = armBot.point.actions[0].process.startPoint;
const endPoint = armBot.point.actions[0].process.endPoint;
if (startPoint && endPoint) {
let curve = createCurveBetweenTwoPoints(
new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
if (curve) {
logStatus(armBot.modelUuid, "picking the object");
setPath(curve.points.map(point => [point.x, point.y, point.z]))
}
if (currentPhase === "picking") {
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("start-to-end");
startTime = 0
const startPoint = armBot.point.actions[0].process.startPoint;
const endPoint = armBot.point.actions[0].process.endPoint;
if (startPoint && endPoint) {
let curve = createCurveBetweenTwoPoints(
new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
if (curve) {
logStatus(armBot.modelUuid, "picking the object");
setPath(curve.points.map(point => [point.x, point.y, point.z]))
}
logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
}else if(currentPhase==="dropping"){
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("end-to-rest");
startTime=0;
const endPoint = armBot.point.actions[0].process.endPoint;
if (endPoint) {
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
if (curve) {
logStatus(armBot.modelUuid, "dropping the object");
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
}
}
useEffect(() => {
logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
} else if (currentPhase === "dropping") {
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("end-to-rest");
startTime = 0;
const endPoint = armBot.point.actions[0].process.endPoint;
if (endPoint) {
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
if (curve) {
logStatus(armBot.modelUuid, "dropping the object");
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
}
}
useEffect(() => {
isPausedRef.current = isPaused;
}, [isPaused]);
useEffect(() => {
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
if (targetMesh) {
targetMesh.visible = activeModule !== "simulation"
}
const targetMesh = scene?.getObjectByProperty("uuid", armBot.modelUuid);
if (targetMesh) {
targetMesh.visible = activeModule !== "simulation"
}
const targetBones = ikSolver?.mesh.skeleton.bones.find(
(b: any) => b.name === targetBone
);
if (isReset) {
logStatus(armBot.modelUuid, "Simulation Play Reset Successfully")
removeCurrentAction(armBot.modelUuid)
setArmBotActive(armBot.modelUuid, true)
setArmBotState(armBot.modelUuid, "running")
setCurrentPhase("init-to-rest");
isPausedRef.current=false
pauseTimeRef.current=null
isPausedRef.current=false
startTime=0
isPausedRef.current = false
pauseTimeRef.current = null
isPausedRef.current = false
startTime = 0
if (targetBones) {
let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
let curve = createCurveBetweenTwoPoints(targetBones.position, targetBones.position)
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
@ -126,10 +130,10 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
}
if (isPlaying) {
//Moving armBot from initial point to rest position.
if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "init") {
setArmBotActive(armBot.modelUuid, true)
setArmBotState(armBot.modelUuid, "running")
setCurrentPhase("init-to-rest");
@ -145,18 +149,19 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && !armBot.currentAction) {
logStatus(armBot.modelUuid, "Waiting to trigger CurrentAction")
const timeoutId = setTimeout(() => {
let actionId=armBot.point.actions[0].actionUuid
addCurrentAction(armBot.modelUuid,actionId);
// addCurrentAction(armBot.modelUuid, selectedAction?.actionId);
addCurrentAction(armBot.modelUuid, selectedAction?.actionId);
console.log('selectedAction?.actionId: ', selectedAction?.actionId);
}, 3000);
return () => clearTimeout(timeoutId);
}
else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && armBot.currentAction) {
if (armBot.currentAction) {
setArmBotActive(armBot.modelUuid, true);
setArmBotState(armBot.modelUuid, "running");
setCurrentPhase("rest-to-start");
let actiondata = getActionByUuid(selectedProduct.productId, selectedAction.actionId)
console.log('actiondata: ', actiondata);
const startPoint = armBot.point.actions[0].process.startPoint;
if (startPoint) {
let curve = createCurveBetweenTwoPoints(restPosition, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
@ -211,7 +216,7 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
setCurrentPhase("init");
setPath([])
removeCurrentAction(armBot.modelUuid)
}
}, [currentPhase, armBot, isPlaying, ikSolver, isReset])
@ -258,14 +263,14 @@ function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
}
const logStatus = (id: string, status: string) => {
//
}
return (
<>
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} armBot={armBot} groupRef={groupRef} />
<RoboticArmAnimator HandleCallback={HandleCallback} restPosition={restPosition} ikSolver={ikSolver} targetBone={targetBone} armBot={armBot}
logStatus={logStatus} path={path}currentPhase={currentPhase} />
logStatus={logStatus} path={path} currentPhase={currentPhase} />
</>
)
}

View File

@ -172,7 +172,6 @@ function RoboticArm() {
}, [selectedProduct, products]);
useEffect(() => {
}, [armBots])
useEffect(() => {

View File

@ -24,10 +24,7 @@ const PickDropPoints: React.FC<PickDropProps> = ({
handlePointerDown,
isSelected,
}) => {
const groupRef = useRef<THREE.Group>(null);
return (
<group
ref={groupRef}

View File

@ -1,5 +1,5 @@
import React, { useCallback, useEffect, useState } from 'react';
import { useSelectedEventData, useSelectedEventSphere, useSelectedProduct } from '../../../../store/simulation/useSimulationStore';
import { useSelectedAction, useSelectedEventData, useSelectedEventSphere, useSelectedProduct } from '../../../../store/simulation/useSimulationStore';
import { useArmBotStore } from '../../../../store/simulation/useArmBotStore';
import { useGLTF } from '@react-three/drei';
import { useThree } from '@react-three/fiber';
@ -24,6 +24,7 @@ const ArmBotUI = () => {
const { selectedProduct } = useSelectedProduct();
const { armBots, updateStartPoint, updateEndPoint } = useArmBotStore();
const { scene } = useThree();
const { selectedAction } = useSelectedAction();
const armUiPick = useGLTF(armPick) as any;
const armUiDrop = useGLTF(armDrop) as any;
@ -37,43 +38,40 @@ const ArmBotUI = () => {
if (selectedEventData?.data.type === "roboticArm") {
const selectedArmBot = getEventByModelUuid(selectedProduct.productId, selectedEventData.data.modelUuid);
if (selectedArmBot) {
if (selectedArmBot.type === "roboticArm") {
if (selectedArmBot?.type === "roboticArm") {
setSelectedArmBotData(selectedArmBot);
const defaultPositions = getDefaultPositions(selectedArmBot.modelUuid);
const matchingAction = armBots?.flatMap((robot: ArmBotStatus) => robot.point.actions)
.find((action) => action.actionUuid === selectedAction.actionId);
if (matchingAction) {
const startPoint = matchingAction.process.startPoint;
const pickPosition = (!startPoint || (Array.isArray(startPoint) && startPoint.every(v => v === 0)))
? defaultPositions.pick
: startPoint;
setSelectedArmBotData(selectedArmBot);
const endPoint = matchingAction.process.endPoint;
const dropPosition = (!endPoint || (Array.isArray(endPoint) && endPoint.every(v => v === 0)))
? defaultPositions.drop
: endPoint;
const defaultPositions = getDefaultPositions(selectedArmBot.modelUuid);
selectedArmBot?.point?.actions?.forEach((action: any) => {
if (action.actionType === "pickAndPlace") {
const startPoint = action.process.startPoint;
const pickPosition = (!startPoint || (Array.isArray(startPoint) && startPoint.every(v => v === 0)))
? defaultPositions.pick
: startPoint;
const endPoint = action.process.endPoint;
const dropPosition = (!endPoint || (Array.isArray(endPoint) && endPoint.every(v => v === 0)))
? defaultPositions.drop
: endPoint;
setStartPosition(pickPosition);
setEndPosition(dropPosition)
}
});
setStartPosition(pickPosition);
setEndPosition(dropPosition);
}
}
}
}, [selectedEventData, selectedProduct, getEventByModelUuid]);
}, [selectedEventData, selectedProduct, getEventByModelUuid, selectedAction]);
function getDefaultPositions(modelUuid: string): Positions {
const modelData = getEventByModelUuid(selectedProduct.productId, modelUuid);
if (modelData?.type === "roboticArm") {
const baseX = modelData.point.position?.[0] || 0;
const baseY = modelData.point.position?.[1] || 0;;
const baseZ = modelData.point.position?.[2] || 0;
return {
pick: [baseX, baseY , baseZ + 0.5],
drop: [baseX, baseY , baseZ - 0.5],
pick: [baseX, baseY, baseZ + 0.5],
drop: [baseX, baseY, baseZ - 0.5],
default: [baseX, baseY, baseZ],
};
}
@ -118,13 +116,10 @@ const ArmBotUI = () => {
if (actionType === "pick") {
updatedProcess.startPoint = getLocalPosition(modelUuid, worldPositionArray);
// updatedProcess.startPoint = worldPositionArray
setStartPosition(updatedProcess.startPoint)
updateStartPoint(modelUuid, actionUuid, updatedProcess.startPoint);
} else if (actionType === "drop") {
updatedProcess.endPoint = getLocalPosition(modelUuid, worldPositionArray);
// updatedProcess.endPoint = worldPositionArray
setEndPosition(updatedProcess.endPoint)
updateEndPoint(modelUuid, actionUuid, updatedProcess.endPoint);
}
@ -143,47 +138,53 @@ const ArmBotUI = () => {
useEffect(() => {
}, [armBots])
}, [armBots])
const { handlePointerDown } = useDraggableGLTF(updatePointToState);
if (!selectedArmBotData || !Array.isArray(selectedArmBotData.point?.actions)) {
return null; // avoid rendering if no data yet
}
return (
<>
{selectedArmBotData.point.actions.map((action: any) => (
<React.Fragment key={action.actionUuid}>
<group
position={new THREE.Vector3(...selectedArmBotData.position)}
rotation={new THREE.Euler(...selectedArmBotData.rotation)}
>
<PickDropPoints
position={startPosition}
modelUuid={selectedArmBotData.modelUuid}
pointUuid={selectedArmBotData.point.uuid}
actionType="pick"
actionUuid={action.actionUuid}
gltfScene={armUiPick.scene}
handlePointerDown={handlePointerDown}
isSelected={true}
/>
<PickDropPoints
position={endPosition}
modelUuid={selectedArmBotData.modelUuid}
pointUuid={selectedArmBotData.point.uuid}
actionType="drop"
actionUuid={action.actionUuid}
gltfScene={armUiDrop.scene}
handlePointerDown={handlePointerDown}
isSelected={true}
/>
</group>
</React.Fragment>
))}
{selectedArmBotData.point.actions.map((action: any) => {
if (action.actionUuid === selectedAction.actionId) {
return (
<React.Fragment key={action.actionUuid}>
<group
position={new THREE.Vector3(...selectedArmBotData.position)}
rotation={new THREE.Euler(...selectedArmBotData.rotation)}
>
<PickDropPoints
position={startPosition}
modelUuid={selectedArmBotData.modelUuid}
pointUuid={selectedArmBotData.point.uuid}
actionType="pick"
actionUuid={action.actionUuid}
gltfScene={armUiPick.scene}
handlePointerDown={handlePointerDown}
isSelected={true}
/>
<PickDropPoints
position={endPosition}
modelUuid={selectedArmBotData.modelUuid}
pointUuid={selectedArmBotData.point.uuid}
actionType="drop"
actionUuid={action.actionUuid}
gltfScene={armUiDrop.scene}
handlePointerDown={handlePointerDown}
isSelected={true}
/>
</group>
</React.Fragment>
);
} else {
return null; // important! must return something
}
})}
</>
);
};
export default ArmBotUI;