Dwinzo_dev/app/src/components/ui/componets/zoneCameraTarget.tsx

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import { useEffect, useMemo, useRef, useState } from "react";
import { useThree } from "@react-three/fiber";
import * as THREE from "three";
import { useSelectedZoneStore } from "../../../store/useZoneStore";
export default function ZoneCentreTarget() {
const { selectedZone, setSelectedZone } = useSelectedZoneStore();
const [previousZoneCentre, setPreviousZoneCentre] = useState<number[] | null>(null);
const sphereRef = useRef<THREE.Mesh>(null);
const { camera, controls }: any = useThree();
useEffect(() => {
if (
selectedZone.zoneViewPortTarget &&
JSON.stringify(previousZoneCentre) !== JSON.stringify(selectedZone.zoneViewPortTarget)
) {
setPreviousZoneCentre(selectedZone.zoneViewPortTarget);
}
}, [selectedZone.zoneViewPortTarget, previousZoneCentre]);
const centrePoint = useMemo(() => {
if (!previousZoneCentre || !selectedZone.zoneViewPortTarget) return null;
return previousZoneCentre.map((value, index) =>
(value + selectedZone.zoneViewPortTarget[index]) / 2
);
}, [previousZoneCentre, selectedZone.zoneViewPortTarget]);
useEffect(() => {
if (selectedZone.zoneName !== "") {
if (sphereRef.current) {
sphereRef.current.position.set(selectedZone.zoneViewPortTarget[0], selectedZone.zoneViewPortTarget[1], selectedZone.zoneViewPortTarget[2]);
}
if (centrePoint) {
if (centrePoint.length > 0) {
let camPosition = new THREE.Vector3(...selectedZone.zoneViewPortPosition);
let CamTarget = new THREE.Vector3(...selectedZone.zoneViewPortTarget);
const direction = new THREE.Vector3().subVectors(CamTarget, camPosition).normalize();
const worldUp = new THREE.Vector3(0, 0, 1);
const right = new THREE.Vector3().crossVectors(worldUp, direction).normalize();
const up = new THREE.Vector3().crossVectors(direction, right).normalize();
const offsetPosition = up.clone().multiplyScalar(20);
camPosition.add(offsetPosition);
const setCam = async () => {
controls.setLookAt(centrePoint[0], 100, centrePoint[2], ...centrePoint, true);
setTimeout(() => {
controls?.setLookAt(
...camPosition.toArray(),
selectedZone.zoneViewPortTarget[0],
selectedZone.zoneViewPortTarget[1],
selectedZone.zoneViewPortTarget[2],
true
);
}, 400)
};
setCam();
} else {
let camPosition = new THREE.Vector3(...selectedZone.zoneViewPortPosition);
let CamTarget = new THREE.Vector3(...selectedZone.zoneViewPortTarget);
const direction = new THREE.Vector3().subVectors(CamTarget, camPosition).normalize();
const worldUp = new THREE.Vector3(0, 0, 1);
const right = new THREE.Vector3().crossVectors(worldUp, direction).normalize();
const up = new THREE.Vector3().crossVectors(direction, right).normalize();
const offsetPosition = up.clone().multiplyScalar(20);
camPosition.add(offsetPosition);
const setCam = async () => {
controls?.setLookAt(
...camPosition.toArray(),
selectedZone.zoneViewPortTarget[0],
selectedZone.zoneViewPortTarget[1],
selectedZone.zoneViewPortTarget[2],
true
);
};
setCam();
}
}
}
}, [selectedZone.zoneViewPortTarget, camera, controls]);
return (
<> </>
);
}