Dwinzo_dev/app/src/modules/simulation/machine/instances/machineInstance/machineInstance.tsx

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import React, { useEffect, useRef, useState } from 'react'
import { useMachineStore } from '../../../../../store/simulation/useMachineStore';
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import MachineAnimator from '../animator/machineAnimator';
function MachineInstance({ machineDetail }: any) {
const [currentPhase, setCurrentPhase] = useState<string>('idle');
let isIncrememtable = useRef<boolean>(true);
const { isPlaying } = usePlayButtonStore();
const { machines, addCurrentAction, setMachineState, setMachineActive } = useMachineStore();
const reset = () => {
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setCurrentPhase("idle");
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setMachineState(machineDetail.modelUuid, 'idle');
setMachineActive(machineDetail.modelUuid, false);
isIncrememtable.current = true;
}
const increment = () => {
if (isIncrememtable.current) {
addCurrentAction(machineDetail.modelUuid, "machine-action-2468-1357-8024")
isIncrememtable.current = false;
}
}
function machineStatus(modelId: string, status: string) {
// console.log(`${modelId} , ${status}`);
}
useEffect(() => {
if (isPlaying) {
if (!machineDetail.isActive && machineDetail.state === "idle" && currentPhase == "idle" && !machineDetail.currentAction) {
setTimeout(() => {
increment();
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}, 5000);
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machineStatus(machineDetail.modelUuid, 'Machine is idle and waiting for next instruction.')
} else if (!machineDetail.isActive && machineDetail.state === "idle" && currentPhase == "idle" && machineDetail.currentAction) {
setCurrentPhase("processing");
setMachineState(machineDetail.modelUuid, 'running');
setMachineActive(machineDetail.modelUuid, true);
machineStatus(machineDetail.modelUuid, "Machine started processing")
}
}
}, [currentPhase, isPlaying, machines])
function handleCallBack() {
if (currentPhase == "processing") {
setMachineState(machineDetail.modelUuid, 'idle');
setMachineActive(machineDetail.modelUuid, false);
setCurrentPhase("idle")
isIncrememtable.current = true;
machineStatus(machineDetail.modelUuid, "Machine has completed the processing")
}
}
// console.log('currentPhase: ', currentPhase);
return (
<>
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<MachineAnimator processingTime={machineDetail.point.action.processTime} handleCallBack={handleCallBack} currentPhase={currentPhase} machineUuid={machineDetail.modelUuid} machineStatus={machineStatus} reset={reset} />
</>
)
}
export default MachineInstance