Dwinzo_dev/app/src/modules/builder/agv/agv.tsx

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import { useEffect, useRef, useState } from "react";
import { useSimulationStates } from "../../../store/store";
import PolygonGenerator from "./polygonGenerator";
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import PathNavigator from "./pathNavigator";
import NavMeshDetails from "./navMeshDetails";
import * as CONSTANTS from "../../../types/world/worldConstants";
import * as Types from "../../../types/world/worldTypes";
type AgvProps = {
lines: Types.RefLines
};
type PathPoints = {
modelUuid: string;
modelSpeed: number;
bufferTime: number;
points: { x: number; y: number; z: number }[];
hitCount: number;
};
const Agv = ({ lines }: AgvProps) => {
let groupRef = useRef() as Types.RefGroup;
const [pathPoints, setPathPoints] = useState<PathPoints[]>([]);
const { simulationStates } = useSimulationStates();
const [navMesh, setNavMesh] = useState();
useEffect(() => {
if (simulationStates.length > 0) {
const agvModels = simulationStates.filter((val) => val.modelName === "agv" && val.type === "Vehicle");
const newPathPoints = agvModels.filter((model: any) => model.points && model.points.actions && typeof model.points.actions.start === "object" && typeof model.points.actions.end === "object" && "x" in model.points.actions.start && "y" in model.points.actions.start && "x" in model.points.actions.end && "y" in model.points.actions.end)
.map((model: any) => ({
modelUuid: model.modeluuid,
modelSpeed: model.points.speed,
bufferTime: model.points.actions.buffer,
hitCount: model.points.actions.hitCount,
points: [
{ x: model.position[0], y: model.position[1], z: model.position[2], },
{ x: model.points.actions.start.x, y: 0, z: model.points.actions.start.y, },
{ x: model.points.actions.end.x, y: 0, z: model.points.actions.end.y, },
],
}));
setPathPoints(newPathPoints);
}
}, [simulationStates]);
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return (
<>
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<PolygonGenerator groupRef={groupRef} lines={lines} />
<NavMeshDetails lines={lines} setNavMesh={setNavMesh} groupRef={groupRef} />
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{pathPoints.map((pair, i) => (
<PathNavigator
navMesh={navMesh}
selectedPoints={pair.points}
id={pair.modelUuid}
key={i}
speed={pair.modelSpeed}
bufferTime={pair.bufferTime}
hitCount={pair.hitCount}
/>
))}
{pathPoints.map((pair, i) => (
<group key={i}>
<mesh position={[pair.points[1].x, pair.points[1].y, pair.points[1].z,]} >
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
<mesh position={[pair.points[2].x, pair.points[2].y, pair.points[2].z,]} >
<sphereGeometry args={[0.3, 15, 15]} />
<meshStandardMaterial color="red" />
</mesh>
</group>
))}
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<group ref={groupRef} visible={false} name="Meshes">
<mesh rotation-x={CONSTANTS.planeConfig.rotation} position={CONSTANTS.planeConfig.position3D} name="Plane" receiveShadow>
<planeGeometry args={[300, 300]} />
<meshBasicMaterial color={CONSTANTS.planeConfig.color} />
</mesh>
</group>
</>
);
};
export default Agv;