2025-04-25 14:10:15 +00:00
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import React, { useEffect, useRef, useState } from 'react'
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2025-04-23 06:59:16 +00:00
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import IKInstance from '../ikInstance/ikInstance';
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import RoboticArmAnimator from '../animator/roboticArmAnimator';
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2025-04-29 13:31:06 +00:00
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import { usePauseButtonStore, usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
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2025-04-24 04:17:44 +00:00
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import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
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2025-04-25 14:10:15 +00:00
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import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_4.glb";
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import { useThree } from "@react-three/fiber";
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import { useFloorItems } from '../../../../../store/store';
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import useModuleStore from '../../../../../store/useModuleStore';
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import * as THREE from "three";
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2025-04-29 13:31:06 +00:00
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function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
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2025-04-24 04:17:44 +00:00
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const [currentPhase, setCurrentPhase] = useState<(string)>("init");
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const [path, setPath] = useState<[number, number, number][]>([]);
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const [ikSolver, setIkSolver] = useState<any>(null);
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const { scene } = useThree();
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const restPosition = new THREE.Vector3(0, 1.75, -1.6);
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const targetBone = "Target";
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const groupRef = useRef<any>(null);
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const pauseTimeRef = useRef<number | null>(null);
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const isPausedRef = useRef<boolean>(false);
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let startTime: number;
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//zustand
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2025-04-25 14:10:15 +00:00
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const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
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const { floorItems } = useFloorItems();
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2025-04-29 13:31:06 +00:00
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const { activeModule } = useModuleStore();
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const { isPlaying } = usePlayButtonStore();
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const { isReset, setReset } = useResetButtonStore();
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const { isPaused } = usePauseButtonStore();
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function firstFrame() {
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startTime = performance.now();
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step();
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}
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function step() {
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if (isPausedRef.current) {
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if (!pauseTimeRef.current) {
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pauseTimeRef.current = performance.now();
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}
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requestAnimationFrame(() => step());
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return;
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}
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if (pauseTimeRef.current) {
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const pauseDuration = performance.now() - pauseTimeRef.current;
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startTime += pauseDuration;
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pauseTimeRef.current = null;
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}
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const elapsedTime = performance.now() - startTime;
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if (elapsedTime < 1500) {
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// Wait until 1500ms has passed
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requestAnimationFrame(step);
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return;
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}
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if(currentPhase==="picking"){
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setArmBotActive(armBot.modelUuid, true);
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setArmBotState(armBot.modelUuid, "running");
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setCurrentPhase("start-to-end");
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startTime=0
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const startPoint = armBot.point.actions[0].process.startPoint;
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const endPoint = armBot.point.actions[0].process.endPoint;
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if (startPoint && endPoint) {
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let curve = createCurveBetweenTwoPoints(
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new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
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new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
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if (curve) {
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logStatus(armBot.modelUuid, "picking the object");
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setPath(curve.points.map(point => [point.x, point.y, point.z]))
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}
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}
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logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
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}else if(currentPhase==="dropping"){
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setArmBotActive(armBot.modelUuid, true);
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setArmBotState(armBot.modelUuid, "running");
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setCurrentPhase("end-to-rest");
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startTime=0;
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const endPoint = armBot.point.actions[0].process.endPoint;
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if (endPoint) {
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let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
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if (curve) {
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logStatus(armBot.modelUuid, "dropping the object");
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
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}
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}
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useEffect(() => {
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isPausedRef.current = isPaused;
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}, [isPaused]);
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useEffect(() => {
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let armItems = floorItems?.filter((val: any) =>
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val.modelUuid === "3abf5d46-b59e-4e6b-9c02-a4634b64b82d"
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);
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// Get the first matching item
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let armItem = armItems?.[0];
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if (armItem) {
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const targetMesh = scene?.getObjectByProperty("uuid", armItem.modelUuid);
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if (targetMesh) {
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targetMesh.visible = activeModule !== "simulation"
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}
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}
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const targetBones = ikSolver?.mesh.skeleton.bones.find(
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(b: any) => b.name === targetBone
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);
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if (isReset) {
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logStatus(armBot.modelUuid, "Simulation Play Reset Successfully")
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removeCurrentAction(armBot.modelUuid)
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setArmBotActive(armBot.modelUuid, true)
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setArmBotState(armBot.modelUuid, "running")
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setCurrentPhase("init-to-rest");
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isPausedRef.current=false
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pauseTimeRef.current=null
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isPausedRef.current=false
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startTime=0
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if (targetBones) {
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let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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setReset(false);
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logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
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}
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if (isPlaying) {
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//Moving armBot from initial point to rest position.
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if (!armBot?.isActive && armBot?.state == "idle" && currentPhase == "init") {
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setArmBotActive(armBot.modelUuid, true)
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setArmBotState(armBot.modelUuid, "running")
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setCurrentPhase("init-to-rest");
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if (targetBones) {
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let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.")
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}
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//Waiting for trigger.
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else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && !armBot.currentAction) {
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logStatus(armBot.modelUuid, "Waiting to trigger CurrentAction")
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const timeoutId = setTimeout(() => {
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addCurrentAction(armBot.modelUuid, 'action-003');
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}, 3000);
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return () => clearTimeout(timeoutId);
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}
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else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && armBot.currentAction) {
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if (armBot.currentAction) {
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setArmBotActive(armBot.modelUuid, true);
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setArmBotState(armBot.modelUuid, "running");
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setCurrentPhase("rest-to-start");
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const startPoint = armBot.point.actions[0].process.startPoint;
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if (startPoint) {
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let curve = createCurveBetweenTwoPoints(restPosition, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
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if (curve) {
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setPath(curve.points.map(point => [point.x, point.y, point.z]));
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}
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}
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}
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logStatus(armBot.modelUuid, "Moving armBot from rest point to start position.")
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}
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else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "picking" && armBot.currentAction) {
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requestAnimationFrame(firstFrame);
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("start-to-end");
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// const startPoint = armBot.point.actions[0].process.startPoint;
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// const endPoint = armBot.point.actions[0].process.endPoint;
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// if (startPoint && endPoint) {
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// let curve = createCurveBetweenTwoPoints(
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// new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
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// new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]));
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// if (curve) {
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// setTimeout(() => {
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// logStatus(armBot.modelUuid, "picking the object");
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// setPath(curve.points.map(point => [point.x, point.y, point.z]));
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// }, 1500)
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// }
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// }
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// logStatus(armBot.modelUuid, "Moving armBot from start point to end position.")
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}
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else if (armBot && !armBot.isActive && armBot.state === "idle" && currentPhase === "dropping" && armBot.currentAction) {
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requestAnimationFrame(firstFrame);
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("end-to-rest");
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// const endPoint = armBot.point.actions[0].process.endPoint;
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// if (endPoint) {
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// let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition);
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// if (curve) {
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// setTimeout(() => {
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// logStatus(armBot.modelUuid, "dropping the object");
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// setPath(curve.points.map(point => [point.x, point.y, point.z]));
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// }, 1500)
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// }
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// }
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// logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.")
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}
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} else {
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logStatus(armBot.modelUuid, "Simulation Play Stopped")
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setArmBotActive(armBot.modelUuid, false)
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setArmBotState(armBot.modelUuid, "idle")
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setCurrentPhase("init");
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setPath([])
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removeCurrentAction(armBot.modelUuid)
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}
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}, [currentPhase, armBot, isPlaying, ikSolver, isReset])
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function createCurveBetweenTwoPoints(p1: any, p2: any) {
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const mid = new THREE.Vector3().addVectors(p1, p2).multiplyScalar(0.5);
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// mid.y += 0.5;
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const points = [p1, mid, p2];
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return new THREE.CatmullRomCurve3(points);
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}
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const HandleCallback = () => {
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if (armBot.isActive && armBot.state == "running" && currentPhase == "init-to-rest") {
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logStatus(armBot.modelUuid, "Callback triggered: rest");
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setArmBotActive(armBot.modelUuid, false)
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setArmBotState(armBot.modelUuid, "idle")
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setCurrentPhase("rest");
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setPath([])
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}
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else if (armBot.isActive && armBot.state == "running" && currentPhase == "rest-to-start") {
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logStatus(armBot.modelUuid, "Callback triggered: pick.");
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setArmBotActive(armBot.modelUuid, false)
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setArmBotState(armBot.modelUuid, "idle")
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setCurrentPhase("picking");
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setPath([])
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}
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else if (armBot.isActive && armBot.state == "running" && currentPhase == "start-to-end") {
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logStatus(armBot.modelUuid, "Callback triggered: drop.");
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setArmBotActive(armBot.modelUuid, false)
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setArmBotState(armBot.modelUuid, "idle")
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setCurrentPhase("dropping");
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setPath([])
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}
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else if (armBot.isActive && armBot.state == "running" && currentPhase == "end-to-rest") {
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logStatus(armBot.modelUuid, "Callback triggered: rest, cycle completed.");
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setArmBotActive(armBot.modelUuid, false)
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setArmBotState(armBot.modelUuid, "idle")
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setCurrentPhase("rest");
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setPath([])
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removeCurrentAction(armBot.modelUuid)
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}
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}
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const logStatus = (id: string, status: string) => {
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// console.log('status: ', status);
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}
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return (
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<>
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<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} armBot={armBot} groupRef={groupRef} />
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<RoboticArmAnimator HandleCallback={HandleCallback} restPosition={restPosition} ikSolver={ikSolver} targetBone={targetBone} armBot={armBot}
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logStatus={logStatus} path={path}currentPhase={currentPhase} />
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</>
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)
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}
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export default RoboticArmInstance;
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// import React, { useEffect, useRef, useState } from 'react';
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// import IKInstance from '../ikInstance/ikInstance';
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// import RoboticArmAnimator from '../animator/roboticArmAnimator';
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// import { usePlayButtonStore, useResetButtonStore } from '../../../../../store/usePlayButtonStore';
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// import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
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// import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_4.glb";
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// import { useThree } from "@react-three/fiber";
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// import { useFloorItems } from '../../../../../store/store';
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// import useModuleStore from '../../../../../store/useModuleStore';
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// import * as THREE from "three";
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// function RoboticArmInstance({ armBot }: { armBot: ArmBotStatus }) {
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// const [currentPhase, setCurrentPhase] = useState<string>("init");
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// const [path, setPath] = useState<[number, number, number][]>([]);
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// const [ikSolver, setIkSolver] = useState<any>(null);
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// const { scene } = useThree();
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// const restPosition = new THREE.Vector3(0, 1, -1.6);
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// const targetBone = "Target";
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// const groupRef = useRef<any>(null);
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// // Zustand Stores
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// const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
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// const { floorItems } = useFloorItems();
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// const { activeModule } = useModuleStore();
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// const { isPlaying } = usePlayButtonStore();
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// const { isReset, setReset } = useResetButtonStore();
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// // Generate path according to constraints
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// const generateArmPath = (
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// startPoint: [number, number, number],
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// endPoint: [number, number, number],
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// restPos: THREE.Vector3 = new THREE.Vector3(0, 1, -1.6)
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// ): [number, number, number][] => {
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// const path: [number, number, number][] = [];
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// const startVec = new THREE.Vector3(...startPoint);
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// const endVec = new THREE.Vector3(...endPoint);
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// // Helper functions
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// const addLinePoints = (from: THREE.Vector3, to: THREE.Vector3, segments: number) => {
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// for (let i = 0; i <= segments; i++) {
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// const t = i / segments;
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// const point = new THREE.Vector3().lerpVectors(from, to, t);
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// path.push([point.x, point.y, point.z]);
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// }
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// };
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// const addCurveFromTo = (from: THREE.Vector3, to: THREE.Vector3, segments: number = 15) => {
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// const mid = new THREE.Vector3()
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// .addVectors(from, to)
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// .multiplyScalar(0.5)
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// .setY(Math.max(from.y, to.y) + 0.5);
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// const curve = new THREE.CatmullRomCurve3([from, mid, to]);
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// const points = curve.getPoints(segments);
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// for (const p of points) {
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// path.push([p.x, p.y, p.z]);
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// }
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// };
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// // Step 1: Move vertically to align Y with start point
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// const step1Start = startVec.clone().setY(restPos.y);
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// const step1End = startVec.clone();
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// addLinePoints(step1Start, step1End, 10);
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// // Step 2: Move horizontally XZ to reach start point
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// const step2Start = step1End.clone();
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// const step2End = startVec.clone(); // ✅ Fixed here
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// addLinePoints(step2Start, step2End, 10);
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// addLinePoints(step1End, step2End, 10);
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// // Optional Step 3: Move to rest/midpoint if needed
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// const distanceToRest = startVec.distanceTo(restPos);
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// if (distanceToRest > 1) {
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// addCurveFromTo(step2End, restPos, 15);
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// }
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// // Step 4: Move up/down to align Y with end point
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// const step4Start = endVec.clone().setY(restPos.y);
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// const step4End = endVec.clone();
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// addLinePoints(step4Start, step4End, 10);
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// // Step 5: Move horizontally XZ to end point
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// addLinePoints(step4End, endVec.clone(), 10);
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// // Step 6: Return to rest or mid-position after dropping
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// const finalRestHeight = restPos.clone().setY(endVec.y + 0.5);
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// addCurveFromTo(endVec, finalRestHeight, 15);
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// return path;
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// };
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// useEffect(() => {
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// let armItems = floorItems?.filter((val: any) =>
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// val.modeluuid === armBot.modelUuid
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// );
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// let armItem = armItems?.[0];
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// if (armItem) {
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// const targetMesh = scene?.getObjectByProperty("uuid", armItem.modeluuid);
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// if (targetMesh) {
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// targetMesh.visible = activeModule !== "simulation";
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// }
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// }
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// const targetBones = ikSolver?.mesh.skeleton.bones.find(
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// (b: any) => b.name === targetBone
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// );
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// if (isReset) {
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// logStatus(armBot.modelUuid, "Simulation Play Reset Successfully");
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// removeCurrentAction(armBot.modelUuid);
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("init-to-rest");
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// if (targetBones) {
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// const startPoint = new THREE.Vector3(targetBones.position.x, targetBones.position.y, targetBones.position.z);
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// const curve = new THREE.CatmullRomCurve3([
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// startPoint,
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// startPoint.clone().setY(restPosition.y + 0.5),
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// restPosition.clone(),
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// ]);
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// setPath(curve.getPoints(30).map(p => [p.x, p.y, p.z]));
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// }
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// setReset(false);
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// logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.");
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// }
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// if (isPlaying) {
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// // Phase 1: Initial -> Rest
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// if (!armBot.isActive && armBot.state === "idle" && currentPhase === "init") {
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("init-to-rest");
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// if (targetBones) {
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// const startPoint = new THREE.Vector3(targetBones.position.x, targetBones.position.y, targetBones.position.z);
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// const curve = new THREE.CatmullRomCurve3([
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// startPoint,
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// startPoint.clone().setY(restPosition.y + 0.5),
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// restPosition.clone(),
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// ]);
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// setPath(curve.getPoints(30).map(p => [p.x, p.y, p.z]));
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// }
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// logStatus(armBot.modelUuid, "Moving armBot from initial point to rest position.");
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// }
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// // Phase 2: Wait for trigger
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// else if (!armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && !armBot.currentAction) {
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// logStatus(armBot.modelUuid, "Waiting to trigger CurrentAction");
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// const timeoutId = setTimeout(() => {
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// addCurrentAction(armBot.modelUuid, 'action-003');
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// }, 3000);
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// return () => clearTimeout(timeoutId);
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// }
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// // Phase 3: Rest -> Start Point
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// else if (!armBot.isActive && armBot.state === "idle" && currentPhase === "rest" && armBot.currentAction) {
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("rest-to-start");
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// const startPoint = armBot.point.actions[0].process.startPoint;
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// if (startPoint) {
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// const start = new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]);
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// const curve = new THREE.CatmullRomCurve3([restPosition, restPosition.clone().setY(start.y), start]);
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// setPath(curve.getPoints(30).map(p => [p.x, p.y, p.z]));
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// }
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// logStatus(armBot.modelUuid, "Moving armBot from rest point to start position.");
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// }
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// // Phase 4: Start -> End (Pick & Move Object)
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// else if (!armBot.isActive && armBot.state === "idle" && currentPhase === "picking" && armBot.currentAction) {
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("start-to-end");
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// const startPoint = armBot.point.actions[0].process.startPoint;
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// const endPoint = armBot.point.actions[0].process.endPoint;
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// if (startPoint && endPoint) {
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// const path = generateArmPath(startPoint, endPoint, restPosition);
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// logStatus(armBot.modelUuid, "Waiting to pick.");
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// setTimeout(()=>{
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// setPath(path);
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// },3000)
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// }
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// logStatus(armBot.modelUuid, "Moving armBot from start point to end position.");
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// }
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// // Phase 5: End -> Rest (Drop & Return)
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// else if (!armBot.isActive && armBot.state === "idle" && currentPhase === "dropping" && armBot.currentAction) {
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// setArmBotActive(armBot.modelUuid, true);
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// setArmBotState(armBot.modelUuid, "running");
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// setCurrentPhase("end-to-rest");
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// const endPoint = armBot.point.actions[0].process.endPoint;
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// if (endPoint) {
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// const start = new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]);
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// const curve = new THREE.CatmullRomCurve3([start, start.clone().setY(restPosition.y), restPosition]);
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// logStatus(armBot.modelUuid, "Waiting to drop.");
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// setTimeout(()=>{
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// setPath(curve.getPoints(30).map(p => [p.x, p.y, p.z]));
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// },3000)
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// }
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// logStatus(armBot.modelUuid, "Moving armBot from end point to rest position.");
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// }
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// } else {
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// logStatus(armBot.modelUuid, "Simulation Play Stopped");
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// setArmBotActive(armBot.modelUuid, false);
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// setArmBotState(armBot.modelUuid, "idle");
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// setCurrentPhase("init");
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// setPath([]);
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// removeCurrentAction(armBot.modelUuid);
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// }
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// }, [currentPhase, armBot, isPlaying, ikSolver, isReset]);
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// const HandleCallback = () => {
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// if (armBot.isActive && armBot.state === "running" && currentPhase === "init-to-rest") {
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// logStatus(armBot.modelUuid, "Callback triggered: rest");
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// setArmBotActive(armBot.modelUuid, false);
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// setArmBotState(armBot.modelUuid, "idle");
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// setCurrentPhase("rest");
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// setPath([]);
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// } else if (armBot.isActive && armBot.state === "running" && currentPhase === "rest-to-start") {
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// logStatus(armBot.modelUuid, "Callback triggered: pick.");
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// setArmBotActive(armBot.modelUuid, false);
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// setArmBotState(armBot.modelUuid, "idle");
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// setCurrentPhase("picking");
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// setPath([]);
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// } else if (armBot.isActive && armBot.state === "running" && currentPhase === "start-to-end") {
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// logStatus(armBot.modelUuid, "Callback triggered: drop.");
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// setArmBotActive(armBot.modelUuid, false);
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// setArmBotState(armBot.modelUuid, "idle");
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// setCurrentPhase("dropping");
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// setPath([]);
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// } else if (armBot.isActive && armBot.state === "running" && currentPhase === "end-to-rest") {
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// logStatus(armBot.modelUuid, "Callback triggered: rest, cycle completed.");
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// setArmBotActive(armBot.modelUuid, false);
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// setArmBotState(armBot.modelUuid, "idle");
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// setCurrentPhase("rest");
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// setPath([]);
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// removeCurrentAction(armBot.modelUuid);
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// }
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// };
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// const logStatus = (id: string, status: string) => {
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// console.log( status);
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// // console.log(`status [${id}]: ${status}`);
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// };
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// return (
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// <>
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// <IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} armBot={armBot} groupRef={groupRef} />
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// <RoboticArmAnimator
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// HandleCallback={HandleCallback}
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// restPosition={restPosition}
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// ikSolver={ikSolver}
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// targetBone={targetBone}
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// armBot={armBot}
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// logStatus={logStatus}
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// path={path}
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// />
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// </>
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// );
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// }
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// export default RoboticArmInstance;
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