Dwinzo_dev/app/src/modules/simulation/path/pathConnector.tsx

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import { useFrame, useThree } from '@react-three/fiber';
import React, { useEffect, useState } from 'react';
import * as THREE from 'three';
import * as Types from '../../../types/world/worldTypes';
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import { QuadraticBezierLine } from '@react-three/drei';
import { useIsConnecting, useSimulationPaths } from '../../../store/store';
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import useModuleStore from '../../../store/useModuleStore';
import { usePlayButtonStore } from '../../../store/usePlayButtonStore';
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function PathConnector({ pathsGroupRef }: { pathsGroupRef: React.MutableRefObject<THREE.Group> }) {
const { activeModule } = useModuleStore();
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const { gl, raycaster, scene, pointer, camera } = useThree();
const { setIsConnecting } = useIsConnecting();
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const { simulationPaths, setSimulationPaths } = useSimulationPaths();
const { isPlaying } = usePlayButtonStore();
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const [firstSelected, setFirstSelected] = useState<{
pathUUID: string;
sphereUUID: string;
position: THREE.Vector3;
isCorner: boolean;
} | null>(null);
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const [currentLine, setCurrentLine] = useState<{ start: THREE.Vector3, end: THREE.Vector3, mid: THREE.Vector3 } | null>(null);
const [helperlineColor, setHelperLineColor] = useState<string>('red');
const updatePathConnections = (
fromPathUUID: string,
fromPointUUID: string,
toPathUUID: string,
toPointUUID: string
) => {
const updatedPaths = simulationPaths.map(path => {
if (path.type === 'Conveyor') {
if (path.modeluuid === fromPathUUID) {
return {
...path,
points: path.points.map(point => {
if (point.uuid === fromPointUUID) {
const newTarget = {
pathUUID: toPathUUID,
pointUUID: toPointUUID
};
const existingTargets = point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === newTarget.pathUUID &&
target.pointUUID === newTarget.pointUUID
)) {
return {
...point,
connections: {
...point.connections,
targets: [...existingTargets, newTarget]
}
};
}
}
return point;
})
};
}
else if (path.modeluuid === toPathUUID) {
return {
...path,
points: path.points.map(point => {
if (point.uuid === toPointUUID) {
const reverseTarget = {
pathUUID: fromPathUUID,
pointUUID: fromPointUUID
};
const existingTargets = point.connections.targets || [];
if (!existingTargets.some(target =>
target.pathUUID === reverseTarget.pathUUID &&
target.pointUUID === reverseTarget.pointUUID
)) {
return {
...point,
connections: {
...point.connections,
targets: [...existingTargets, reverseTarget]
}
};
}
}
return point;
})
};
}
}
// In the updatePathConnections function, modify the Vehicle handling section:
else if (path.type === 'Vehicle') {
// Handle outgoing connections from Vehicle
if (path.modeluuid === fromPathUUID && path.points.uuid === fromPointUUID) {
const newTarget = {
pathUUID: toPathUUID,
pointUUID: toPointUUID
};
const existingTargets = path.points.connections.targets || [];
// Check if target is a Conveyor
const toPath = simulationPaths.find(p => p.modeluuid === toPathUUID);
if (toPath?.type !== 'Conveyor') {
console.log("Vehicle can only connect to Conveyors");
return path;
}
// Check if already has a connection
if (existingTargets.length >= 1) {
console.log("Vehicle can have only one connection");
return path;
}
if (!existingTargets.some(target =>
target.pathUUID === newTarget.pathUUID &&
target.pointUUID === newTarget.pointUUID
)) {
return {
...path,
points: {
...path.points,
connections: {
...path.points.connections,
targets: [...existingTargets, newTarget]
}
}
};
}
}
// Handle incoming connections to Vehicle
else if (path.modeluuid === toPathUUID && path.points.uuid === toPointUUID) {
const reverseTarget = {
pathUUID: fromPathUUID,
pointUUID: fromPointUUID
};
const existingTargets = path.points.connections.targets || [];
// Check if source is a Conveyor
const fromPath = simulationPaths.find(p => p.modeluuid === fromPathUUID);
if (fromPath?.type !== 'Conveyor') {
console.log("Vehicle can only connect to Conveyors");
return path;
}
// Check if already has a connection
if (existingTargets.length >= 1) {
console.log("Vehicle can have only one connection");
return path;
}
if (!existingTargets.some(target =>
target.pathUUID === reverseTarget.pathUUID &&
target.pointUUID === reverseTarget.pointUUID
)) {
return {
...path,
points: {
...path.points,
connections: {
...path.points.connections,
targets: [...existingTargets, reverseTarget]
}
}
};
}
}
return path;
}
return path;
});
setSimulationPaths(updatedPaths);
};
const handleAddConnection = (fromPathUUID: string, fromUUID: string, toPathUUID: string, toUUID: string) => {
updatePathConnections(fromPathUUID, fromUUID, toPathUUID, toUUID);
setFirstSelected(null);
setCurrentLine(null);
setIsConnecting(false);
};
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useEffect(() => {
const canvasElement = gl.domElement;
let drag = false;
let MouseDown = false;
const onMouseDown = () => {
MouseDown = true;
drag = false;
};
const onMouseUp = () => {
MouseDown = false;
};
const onMouseMove = () => {
if (MouseDown) {
drag = true;
}
};
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const onContextMenu = (evt: MouseEvent) => {
evt.preventDefault();
if (drag || evt.button === 0) return;
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(pathsGroupRef.current.children, true);
if (intersects.length > 0) {
const intersected = intersects[0].object;
if (intersected.name.includes("events-sphere")) {
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const pathUUID = intersected.userData.path.modeluuid;
const sphereUUID = intersected.uuid;
const worldPosition = new THREE.Vector3();
intersected.getWorldPosition(worldPosition);
let isStartOrEnd = false;
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if (intersected.userData.path.points && intersected.userData.path.points.length > 1) {
isStartOrEnd = intersected.userData.path.points.length > 0 && (
sphereUUID === intersected.userData.path.points[0].uuid ||
sphereUUID === intersected.userData.path.points[intersected.userData.path.points.length - 1].uuid
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);
} else if (intersected.userData.path.points) {
isStartOrEnd = sphereUUID === intersected.userData.path.points.uuid;
}
if (pathUUID) {
const firstPath = simulationPaths.find(p => p.modeluuid === firstSelected?.pathUUID);
const secondPath = simulationPaths.find(p => p.modeluuid === pathUUID);
// Prevent vehicle-to-vehicle connections
if (firstPath && secondPath && firstPath.type === 'Vehicle' && secondPath.type === 'Vehicle') {
console.log("Cannot connect two vehicle paths together");
return;
}
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// Prevent conveyor middle point to conveyor connections
if (firstPath && secondPath &&
firstPath.type === 'Conveyor' &&
secondPath.type === 'Conveyor' &&
!firstSelected?.isCorner) {
console.log("Conveyor middle points can only connect to non-conveyor paths");
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return;
}
// Check if this specific connection already exists
const isDuplicateConnection = firstSelected
? simulationPaths.some(path => {
if (path.modeluuid === firstSelected.pathUUID) {
if (path.type === 'Conveyor') {
const point = path.points.find(p => p.uuid === firstSelected.sphereUUID);
return point?.connections.targets.some(t =>
t.pathUUID === pathUUID && t.pointUUID === sphereUUID
);
} else if (path.type === 'Vehicle') {
return path.points.connections.targets.some(t =>
t.pathUUID === pathUUID && t.pointUUID === sphereUUID
);
}
}
return false;
})
: false;
if (isDuplicateConnection) {
console.log("These points are already connected. Ignoring.");
return;
}
// For Vehicles, check if they're already connected to anything
if (intersected.userData.path.type === 'Vehicle') {
console.log('intersected: ', intersected);
const vehicleConnections = intersected.userData.path.points.connections.targets.length;
if (vehicleConnections >= 1) {
console.log("Vehicle can only have one connection");
return;
}
}
// For non-Vehicle paths, check if already connected
if (intersected.userData.path.type !== 'Vehicle') {
const isAlreadyConnected = simulationPaths.some(path => {
if (path.type === 'Conveyor') {
return path.points.some(point =>
point.uuid === sphereUUID &&
point.connections.targets.length > 0
);
}
return false;
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});
if (isAlreadyConnected) {
console.log("Conveyor point is already connected. Ignoring.");
return;
}
}
if (firstSelected) {
// Check if trying to connect Vehicle to non-Conveyor
if ((firstPath?.type === 'Vehicle' && secondPath?.type !== 'Conveyor') ||
(secondPath?.type === 'Vehicle' && firstPath?.type !== 'Conveyor')) {
console.log("Vehicle can only connect to Conveyors");
return;
}
// Prevent same-path connections
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if (firstSelected.pathUUID === pathUUID) {
console.log("Cannot connect spheres on the same path.");
return;
}
// At least one must be start/end point
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if (!firstSelected.isCorner && !isStartOrEnd) {
console.log("At least one of the selected spheres must be a start or end point.");
return;
}
// All checks passed - make the connection
handleAddConnection(
firstSelected.pathUUID,
firstSelected.sphereUUID,
pathUUID,
sphereUUID
);
} else {
// First selection - just store it
setFirstSelected({
pathUUID,
sphereUUID,
position: worldPosition,
isCorner: isStartOrEnd
});
setIsConnecting(true);
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}
}
}
} else {
// Clicked outside - cancel connection
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setFirstSelected(null);
setCurrentLine(null);
setIsConnecting(false);
}
};
if (activeModule === 'simulation') {
canvasElement.addEventListener("mousedown", onMouseDown);
canvasElement.addEventListener("mouseup", onMouseUp);
canvasElement.addEventListener("mousemove", onMouseMove);
canvasElement.addEventListener("contextmenu", onContextMenu);
} else {
setFirstSelected(null);
setCurrentLine(null);
setIsConnecting(false);
}
return () => {
canvasElement.removeEventListener("mousedown", onMouseDown);
canvasElement.removeEventListener("mouseup", onMouseUp);
canvasElement.removeEventListener("mousemove", onMouseMove);
canvasElement.removeEventListener("contextmenu", onContextMenu);
};
}, [camera, scene, raycaster, firstSelected, simulationPaths]);
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useFrame(() => {
if (firstSelected) {
raycaster.setFromCamera(pointer, camera);
const intersects = raycaster.intersectObjects(scene.children, true).filter((intersect) =>
!intersect.object.name.includes("Roof") &&
!intersect.object.name.includes("agv-collider") &&
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!intersect.object.name.includes("MeasurementReference") &&
!intersect.object.userData.isPathObject &&
!(intersect.object.type === "GridHelper")
);
let point: THREE.Vector3 | null = null;
let snappedSphere: { sphereUUID: string, position: THREE.Vector3, pathUUID: string, isCorner: boolean } | null = null;
let isInvalidConnection = false;
if (intersects.length > 0) {
point = intersects[0].point;
if (point.y < 0.05) {
point = new THREE.Vector3(point.x, 0.05, point.z);
}
}
const sphereIntersects = raycaster.intersectObjects(pathsGroupRef.current.children, true).filter((obj) =>
obj.object.name.includes("events-sphere")
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);
if (sphereIntersects.length > 0) {
const sphere = sphereIntersects[0].object;
const sphereUUID = sphere.uuid;
const spherePosition = new THREE.Vector3();
sphere.getWorldPosition(spherePosition);
const pathData = sphere.userData.path;
const pathUUID = pathData.modeluuid;
const firstPath = simulationPaths.find(p => p.modeluuid === firstSelected.pathUUID);
const secondPath = simulationPaths.find(p => p.modeluuid === pathUUID);
const isVehicleToVehicle = firstPath?.type === 'Vehicle' && secondPath?.type === 'Vehicle';
// Inside the useFrame hook, where we check for snapped spheres:
const isConnectable = (pathData.type === 'Vehicle' ||
(pathData.points.length > 0 && (
sphereUUID === pathData.points[0].uuid ||
sphereUUID === pathData.points[pathData.points.length - 1].uuid
))) &&
!isVehicleToVehicle &&
!(firstPath?.type === 'Conveyor' &&
pathData.type === 'Conveyor' &&
!firstSelected.isCorner);
// Check for duplicate connection (regardless of path type)
const isDuplicateConnection = simulationPaths.some(path => {
if (path.modeluuid === firstSelected.pathUUID) {
if (path.type === 'Conveyor') {
const point = path.points.find(p => p.uuid === firstSelected.sphereUUID);
return point?.connections.targets.some(t =>
t.pathUUID === pathUUID && t.pointUUID === sphereUUID
);
} else if (path.type === 'Vehicle') {
return path.points.connections.targets.some(t =>
t.pathUUID === pathUUID && t.pointUUID === sphereUUID
);
}
}
return false;
});
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// For non-Vehicle paths, check if already connected
const isNonVehicleAlreadyConnected = pathData.type !== 'Vehicle' &&
simulationPaths.some(path => {
if (path.type === 'Conveyor') {
return path.points.some(point =>
point.uuid === sphereUUID &&
point.connections.targets.length > 0
);
}
return false;
});
// Check vehicle connection rules
const isVehicleAtMaxConnections = pathData.type === 'Vehicle' &&
pathData.points.connections.targets.length >= 1;
const isVehicleConnectingToNonConveyor =
(firstPath?.type === 'Vehicle' && secondPath?.type !== 'Conveyor') ||
(secondPath?.type === 'Vehicle' && firstPath?.type !== 'Conveyor');
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if (
!isDuplicateConnection &&
!isVehicleToVehicle &&
!isNonVehicleAlreadyConnected &&
!isVehicleAtMaxConnections &&
!isVehicleConnectingToNonConveyor &&
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firstSelected.sphereUUID !== sphereUUID &&
firstSelected.pathUUID !== pathUUID &&
(firstSelected.isCorner || isConnectable)
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) {
snappedSphere = {
sphereUUID,
position: spherePosition,
pathUUID,
isCorner: isConnectable
};
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} else {
isInvalidConnection = true;
}
}
if (snappedSphere) {
point = snappedSphere.position;
}
if (point) {
const distance = firstSelected.position.distanceTo(point);
const heightFactor = Math.max(0.5, distance * 0.2);
const midPoint = new THREE.Vector3(
(firstSelected.position.x + point.x) / 2,
Math.max(firstSelected.position.y, point.y) + heightFactor,
(firstSelected.position.z + point.z) / 2
);
setCurrentLine({
start: firstSelected.position,
end: point,
mid: midPoint,
});
if (sphereIntersects.length > 0) {
setHelperLineColor(isInvalidConnection ? 'red' : '#6cf542');
} else {
setHelperLineColor('yellow');
}
} else {
setCurrentLine(null);
setIsConnecting(false);
}
} else {
setCurrentLine(null);
setIsConnecting(false);
}
});
return (
<group name='simulationConnectionGroup' visible={!isPlaying} >
{simulationPaths.flatMap(path => {
if (path.type === 'Conveyor') {
return path.points.flatMap(point =>
point.connections.targets.map((target, index) => {
const targetPath = simulationPaths.find(p => p.modeluuid === target.pathUUID);
if (targetPath?.type === 'Vehicle') return null;
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', point.uuid);
const toSphere = pathsGroupRef.current?.getObjectByProperty('uuid', target.pointUUID);
if (fromSphere && toSphere) {
const fromWorldPosition = new THREE.Vector3();
const toWorldPosition = new THREE.Vector3();
fromSphere.getWorldPosition(fromWorldPosition);
toSphere.getWorldPosition(toWorldPosition);
const distance = fromWorldPosition.distanceTo(toWorldPosition);
const heightFactor = Math.max(0.5, distance * 0.2);
const midPoint = new THREE.Vector3(
(fromWorldPosition.x + toWorldPosition.x) / 2,
Math.max(fromWorldPosition.y, toWorldPosition.y) + heightFactor,
(fromWorldPosition.z + toWorldPosition.z) / 2
);
return (
<QuadraticBezierLine
key={`${point.uuid}-${target.pointUUID}-${index}`}
start={fromWorldPosition.toArray()}
end={toWorldPosition.toArray()}
mid={midPoint.toArray()}
color="white"
lineWidth={4}
dashed
dashSize={0.75}
dashScale={20}
/>
);
}
return null;
})
);
} else if (path.type === 'Vehicle') {
return path.points.connections.targets.map((target, index) => {
const fromSphere = pathsGroupRef.current?.getObjectByProperty('uuid', path.points.uuid);
const toSphere = pathsGroupRef.current?.getObjectByProperty('uuid', target.pointUUID);
if (fromSphere && toSphere) {
const fromWorldPosition = new THREE.Vector3();
const toWorldPosition = new THREE.Vector3();
fromSphere.getWorldPosition(fromWorldPosition);
toSphere.getWorldPosition(toWorldPosition);
const distance = fromWorldPosition.distanceTo(toWorldPosition);
const heightFactor = Math.max(0.5, distance * 0.2);
const midPoint = new THREE.Vector3(
(fromWorldPosition.x + toWorldPosition.x) / 2,
Math.max(fromWorldPosition.y, toWorldPosition.y) + heightFactor,
(fromWorldPosition.z + toWorldPosition.z) / 2
);
return (
<QuadraticBezierLine
key={`${path.points.uuid}-${target.pointUUID}-${index}`}
start={fromWorldPosition.toArray()}
end={toWorldPosition.toArray()}
mid={midPoint.toArray()}
color="orange"
lineWidth={4}
dashed
dashSize={0.75}
dashScale={20}
/>
);
}
return null;
});
}
return [];
})}
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{currentLine && (
<QuadraticBezierLine
start={currentLine.start.toArray()}
end={currentLine.end.toArray()}
mid={currentLine.mid.toArray()}
color={helperlineColor}
lineWidth={4}
dashed
dashSize={1}
dashScale={20}
/>
)}
</group>
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);
}
export default PathConnector;