Dwinzo_beta/app/src/modules/builder/geomentries/pillars/addPillar.ts

24 lines
930 B
TypeScript

import * as THREE from 'three';
import * as CONSTANTS from '../../world/worldConstants';
import * as Types from "../../world/worldTypes";
function addPillar(
referencePole: Types.RefMesh,
floorGroup: Types.RefGroup
): void {
////////// Add Pillars to the scene based on the reference. current poles position and scale //////////
if (referencePole.current) {
let pole: THREE.Mesh;
const geometry = referencePole.current.userData.geometry.clone();
const material = new THREE.MeshStandardMaterial({ color: CONSTANTS.columnConfig.defaultColor });
pole = new THREE.Mesh(geometry, material);
pole.rotateX(Math.PI / 2);
pole.name = "Pole";
pole.position.set(referencePole.current.userData.position.x, referencePole.current.userData.position.y, referencePole.current.userData.position.z);
floorGroup.current.add(pole);
}
}
export default addPillar;