Dwinzo_dev/app/src/modules/builder/geomentries/lines/drawWall.ts

242 lines
7.4 KiB
TypeScript

import * as THREE from "three";
import * as CONSTANTS from "../../../../types/world/worldConstants";
import addPointToScene from "../points/addPointToScene";
import addLineToScene from "./addLineToScene";
import splitLine from "./splitLine";
import removeReferenceLine from "./removeReferenceLine";
import getClosestIntersection from "./getClosestIntersection";
import * as Types from "../../../../types/world/worldTypes";
import arrayLineToObject from "./lineConvertions/arrayLineToObject";
// import { setLine } from '../../../../services/factoryBuilder/lines/setLineApi';
import { Socket } from "socket.io-client";
import { getUserData } from "../../../../functions/getUserData";
async function drawWall(
raycaster: THREE.Raycaster,
plane: Types.RefMesh,
floorPlanGroupPoint: Types.RefGroup,
snappedPoint: Types.RefVector3,
isSnapped: Types.RefBoolean,
isSnappedUUID: Types.RefString,
line: Types.RefLine,
ispreSnapped: Types.RefBoolean,
anglesnappedPoint: Types.RefVector3,
isAngleSnapped: Types.RefBoolean,
lines: Types.RefLines,
floorPlanGroupLine: Types.RefGroup,
floorPlanGroup: Types.RefGroup,
ReferenceLineMesh: Types.RefMesh,
LineCreated: Types.RefBoolean,
currentLayerPoint: Types.RefMeshArray,
dragPointControls: Types.RefDragControl,
setNewLines: any,
setDeletedLines: any,
activeLayer: Types.Number,
socket: Socket<any>,
projectId?: string
): Promise<void> {
const { userId, organization, email } = getUserData();
////////// Creating lines Based on the positions clicked //////////
////////// Allows the user lines that represents walls and roof, floor if forms a polygon //////////
if (!plane.current) return;
let intersects = raycaster.intersectObject(plane.current, true);
let intersectsLines = raycaster.intersectObjects(
floorPlanGroupLine.current.children,
true
);
let intersectsPoint = raycaster.intersectObjects(
floorPlanGroupPoint.current.children,
true
);
const VisibleintersectsPoint = intersectsPoint.find(
(intersect) => intersect.object.visible
);
const visibleIntersect = intersectsLines.find(
(intersect) =>
intersect.object.visible &&
intersect.object.name !== CONSTANTS.lineConfig.referenceName &&
intersect.object.userData.linePoints[0][3] ===
CONSTANTS.lineConfig.wallName
);
if (
(intersectsPoint.length === 0 || VisibleintersectsPoint === undefined) &&
intersectsLines.length > 0 &&
!isSnapped.current &&
!ispreSnapped.current
) {
////////// Clicked on a preexisting Line //////////
if (visibleIntersect && intersects) {
let IntersectsPoint = new THREE.Vector3(
intersects[0].point.x,
0.01,
intersects[0].point.z
);
if (isAngleSnapped.current && anglesnappedPoint.current) {
IntersectsPoint = anglesnappedPoint.current;
}
if (visibleIntersect.object instanceof THREE.Mesh) {
const ThroughPoint =
visibleIntersect.object.geometry.parameters.path.getPoints(
CONSTANTS.lineConfig.lineIntersectionPoints
);
let intersectionPoint = getClosestIntersection(
ThroughPoint,
IntersectsPoint
);
if (intersectionPoint) {
const newLines = splitLine(
visibleIntersect,
intersectionPoint,
currentLayerPoint,
floorPlanGroupPoint,
dragPointControls,
isSnappedUUID,
lines,
setDeletedLines,
floorPlanGroupLine,
socket,
CONSTANTS.pointConfig.wallOuterColor,
CONSTANTS.lineConfig.wallColor,
CONSTANTS.lineConfig.wallName,
projectId
);
setNewLines([newLines[0], newLines[1]]);
(line.current as Types.Line).push([
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
isSnappedUUID.current!,
activeLayer,
CONSTANTS.lineConfig.wallName,
]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
userId,
};
socket.emit("v1:Line:create", input);
setNewLines([newLines[0], newLines[1], line.current]);
lines.current.push(line.current as Types.Line);
addLineToScene(
line.current[0][0],
line.current[1][0],
CONSTANTS.lineConfig.wallColor,
line.current,
floorPlanGroupLine
);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
return;
}
}
}
}
if (intersects && intersects.length > 0) {
////////// Clicked on a emply place or a point //////////
let intersectionPoint = intersects[0].point;
if (
isAngleSnapped.current &&
line.current.length > 0 &&
anglesnappedPoint.current
) {
intersectionPoint = anglesnappedPoint.current;
}
if (isSnapped.current && line.current.length > 0 && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (ispreSnapped.current && snappedPoint.current) {
intersectionPoint = snappedPoint.current;
}
if (!isSnapped.current && !ispreSnapped.current) {
addPointToScene(
intersectionPoint,
CONSTANTS.pointConfig.wallOuterColor,
currentLayerPoint,
floorPlanGroupPoint,
dragPointControls,
isSnappedUUID,
CONSTANTS.lineConfig.wallName
);
} else {
ispreSnapped.current = false;
isSnapped.current = false;
}
(line.current as Types.Line).push([
new THREE.Vector3(intersectionPoint.x, 0.01, intersectionPoint.z),
isSnappedUUID.current!,
activeLayer,
CONSTANTS.lineConfig.wallName,
]);
if (line.current.length >= 2 && line.current[0] && line.current[1]) {
const data = arrayLineToObject(line.current as Types.Line);
//REST
// setLine(organization, data.layer!, data.line!, data.type!);
//SOCKET
const input = {
organization,
layer: data.layer,
line: data.line,
type: data.type,
socketId: socket.id,
projectId,
userId,
};
socket.emit("v1:Line:create", input);
setNewLines([line.current]);
lines.current.push(line.current as Types.Line);
addLineToScene(
line.current[0][0],
line.current[1][0],
CONSTANTS.lineConfig.wallColor,
line.current,
floorPlanGroupLine
);
let lastPoint = line.current[line.current.length - 1];
line.current = [lastPoint];
}
if (isSnapped.current) {
removeReferenceLine(floorPlanGroup, ReferenceLineMesh, LineCreated, line);
}
}
}
export default drawWall;