Files
Dwinzo_dev/app/src/modules/simulation/armbot/IkInstances.tsx
Jerald-Golden-B 37df5e8801 feat: Implement ArmBot simulation with IK animation and event handling
- Added ArmBot component to manage ArmBot instances in the simulation.
- Created ArmBotInstances component to render individual ArmBot models.
- Developed IKAnimationController for handling inverse kinematics during animations.
- Introduced IkInstances component to load and manage IK-enabled arm models.
- Defined simulation types for ArmBot events and connections in TypeScript.
- Enhanced type definitions for better clarity and maintainability.
2025-04-14 18:16:53 +05:30

128 lines
4.5 KiB
TypeScript

import * as THREE from "three";
import { useEffect, useMemo, useRef, useState } from "react";
import { useLoader } from "@react-three/fiber";
import { DRACOLoader } from "three/examples/jsm/loaders/DRACOLoader";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { clone } from "three/examples/jsm/utils/SkeletonUtils";
import { CCDIKSolver, CCDIKHelper, } from "three/examples/jsm/animation/CCDIKSolver";
import IKAnimationController from "./IKAnimationController";
const IkInstances = ({ modelUrl, position, rotation }: { modelUrl: string; position: [number, number, number]; rotation: [number, number, number]; }) => {
const [ikSolver, setIkSolver] = useState<any>(null);
const [selectedTrigger, setSelectedTrigger] = useState<string>("idle");
const gltf = useLoader(GLTFLoader, modelUrl, (loader) => {
const draco = new DRACOLoader();
draco.setDecoderPath(
"https://cdn.jsdelivr.net/npm/three@0.160.0/examples/jsm/libs/draco/"
);
loader.setDRACOLoader(draco);
});
const cloned = useMemo(() => clone(gltf.scene), [gltf]);
const groupRef = useRef<any>(null);
const [selectedArm, setSelectedArm] = useState<THREE.Group>();
const targetBoneName = "Target";
const skinnedMeshName = "link_0";
const process = useMemo(() => [
{
trigger: "Trigger1",
start: new THREE.Vector3(-0.75, 1.5, -2.2),
end: new THREE.Vector3(0, 1.2, 2.2),
speed: 0.25,
},
{
trigger: "Trigger2",
start: new THREE.Vector3(0, 1.2, 2.2),
end: new THREE.Vector3(0.75, 1.5, -2.2),
speed: 0.22,
}
], []);
useEffect(() => {
if (!gltf) return;
const OOI: any = {};
cloned.traverse((n: any) => {
if (n.name === targetBoneName) OOI.Target_Bone = n;
if (n.name === skinnedMeshName) OOI.Skinned_Mesh = n;
});
if (!OOI.Target_Bone || !OOI.Skinned_Mesh) return;
const iks = [
{
target: 7,
effector: 6,
links: [
{
index: 5,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(Math.PI / 2, 0, 0),
},
{
index: 4,
enabled: true,
rotationMin: new THREE.Vector3(-Math.PI / 2, 0, 0),
rotationMax: new THREE.Vector3(0, 0, 0),
},
{
index: 3,
enabled: true,
rotationMin: new THREE.Vector3(0, 0, 0),
rotationMax: new THREE.Vector3(2, 0, 0),
},
{ index: 1, enabled: true, limitation: new THREE.Vector3(0, 1, 0) },
{ index: 0, enabled: false, limitation: new THREE.Vector3(0, 0, 0) },
],
},
];
const solver = new CCDIKSolver(OOI.Skinned_Mesh, iks);
setIkSolver(solver);
const helper = new CCDIKHelper(OOI.Skinned_Mesh, iks, 0.05);
// groupRef.current.add(helper);
}, [gltf]);
useEffect(() => {
const triggers = ['Trigger1', 'Trigger2'];
let index = 0;
const cycleTriggers = setInterval(() => {
setSelectedTrigger(triggers[index]);
index = (index + 1) % triggers.length;
}, 10000);
return () => clearInterval(cycleTriggers);
}, []);
return (
<>
<group
ref={groupRef}
onClick={(e) => {
e.stopPropagation();
setSelectedArm(groupRef.current?.getObjectByName(targetBoneName))
}}
>
<primitive
object={cloned}
position={position}
rotation={rotation}
scale={[1, 1, 1]}
name={`arm-bot`}
/>
</group>
<IKAnimationController
ikSolver={ikSolver}
process={process}
selectedTrigger={selectedTrigger}
targetBoneName={targetBoneName}
/>
{/* {selectedArm && <TransformControls object={selectedArm} />} */}
</>
);
};
export default IkInstances;