Dwinzo_dev/app/src/components/ui/simulation/simulationPlayer.tsx

365 lines
13 KiB
TypeScript

import React, { useState, useRef, useEffect } from "react";
import { ExitIcon, PlayStopIcon, ResetIcon } from "../../icons/SimulationIcons";
import { useActiveTool } from "../../../store/store";
import {
useAnimationPlaySpeed,
usePauseButtonStore,
usePlayButtonStore,
useResetButtonStore,
} from "../../../store/usePlayButtonStore";
import {
DailyProductionIcon,
EndIcon,
ExpandIcon,
HourlySimulationIcon,
MonthlyROI,
SpeedIcon,
StartIcon,
} from "../../icons/ExportCommonIcons";
import { getAvatarColor } from "../../../modules/collaboration/functions/getAvatarColor";
const SimulationPlayer: React.FC = () => {
const MAX_SPEED = 8; // Maximum speed
const [expand, setExpand] = useState(true);
const { speed, setSpeed } = useAnimationPlaySpeed();
const [playSimulation, setPlaySimulation] = useState(false);
const { setIsPlaying } = usePlayButtonStore();
const sliderRef = useRef<HTMLDivElement>(null);
const isDragging = useRef(false);
const { setActiveTool } = useActiveTool();
const { isPaused, setIsPaused } = usePauseButtonStore();
const { isReset, setReset } = useResetButtonStore();
// Button functions
const handleReset = () => {
setReset(!isReset);
setSpeed(1);
};
const handlePlayStop = () => {
setIsPaused(!isPaused);
setPlaySimulation(!playSimulation);
};
const handleExit = () => {
setPlaySimulation(false);
setIsPlaying(false);
setActiveTool("cursor");
};
// Slider functions starts
const handleSpeedChange = (event: React.ChangeEvent<HTMLInputElement>) => {
setSpeed(parseFloat(event.target.value));
};
const calculateHandlePosition = () => {
return ((speed - 0.5) / (MAX_SPEED - 0.5)) * 100;
};
const handleMouseDown = () => {
isDragging.current = true;
document.addEventListener("mousemove", handleMouseMove);
document.addEventListener("mouseup", handleMouseUp);
};
const handleMouseMove = (e: MouseEvent) => {
if (!isDragging.current || !sliderRef.current) return;
const sliderRect = sliderRef.current.getBoundingClientRect();
const offsetX = e.clientX - sliderRect.left;
const percentage = Math.min(Math.max(offsetX / sliderRect.width, 0), 1);
const newValue = 0.5 + percentage * (50 - 0.5);
setSpeed(parseFloat(newValue.toFixed(1)));
};
const handleMouseUp = () => {
isDragging.current = false;
document.removeEventListener("mousemove", handleMouseMove);
document.removeEventListener("mouseup", handleMouseUp);
};
useEffect(() => {
return () => {
document.removeEventListener("mousemove", handleMouseMove);
document.removeEventListener("mouseup", handleMouseUp);
};
}, []);
// Slider function ends
// UI-Part
const hourlySimulation = 25;
const dailyProduction = 75;
const monthlyROI = 50;
const process = [
{ name: "process 1", completed: 0 }, // 0% completed
{ name: "process 2", completed: 20 }, // 20% completed
{ name: "process 3", completed: 40 }, // 40% completed
{ name: "process 4", completed: 60 }, // 60% completed
{ name: "process 5", completed: 80 }, // 80% completed
{ name: "process 6", completed: 100 }, // 100% completed
{ name: "process 7", completed: 0 }, // 0% completed
{ name: "process 8", completed: 50 }, // 50% completed
{ name: "process 9", completed: 90 }, // 90% completed
{ name: "process 10", completed: 30 }, // 30% completed
];
// Move getRandomColor out of render
const getRandomColor = () => {
const letters = "0123456789ABCDEF";
let color = "#";
for (let i = 0; i < 6; i++) {
color += letters[Math.floor(Math.random() * 16)];
}
return color;
};
const intervals = [10, 20, 30, 40, 50, 60]; // in minutes
const totalSegments = intervals.length;
const progress = 20; // percent (example)
const processPlayerRef = useRef<HTMLDivElement>(null);
const processWrapperRef = useRef<HTMLDivElement>(null);
const [playerPosition, setPlayerPosition] = useState(20); // initial position
const handleProcessMouseDown = (e: React.MouseEvent) => {
if (!processWrapperRef.current) return;
const rect = processWrapperRef.current.getBoundingClientRect();
let x = e.clientX - rect.left;
x = Math.max(0, Math.min(x, rect.width));
setPlayerPosition(x);
const onMouseMove = (e: MouseEvent) => {
if (!processWrapperRef.current) return;
const newRect = processWrapperRef.current.getBoundingClientRect();
let newX = e.clientX - newRect.left;
newX = Math.max(0, Math.min(newX, newRect.width));
setPlayerPosition(newX);
const progressPercent = (newX / newRect.width) * 100;
console.log(`Dragging at progress: ${progressPercent.toFixed(1)}%`);
};
const onMouseUp = () => {
document.removeEventListener("mousemove", onMouseMove);
document.removeEventListener("mouseup", onMouseUp);
};
document.addEventListener("mousemove", onMouseMove);
document.addEventListener("mouseup", onMouseUp);
};
return (
<div className="simulation-player-wrapper">
<div className={`simulation-player-container ${expand ? "open" : ""}`}>
<div className="controls-container">
<div className="production-details">
{/* hourlySimulation */}
<div className="hourly-wrapper production-wrapper">
<div className="header">
<div className="icon">
<HourlySimulationIcon />
</div>
<div className="label">Hourly Simulation</div>
</div>
<div className="progress-wrapper">
<div
className="progress"
style={{ width: hourlySimulation }}
></div>
</div>
</div>
{/* dailyProduction */}
<div className="dailyProduction-wrapper production-wrapper">
<div className="header">
<div className="icon">
<DailyProductionIcon />
</div>
<div className="label">Daily Production</div>
</div>
<div className="progress-wrapper">
<div
className="progress"
style={{ width: dailyProduction }}
></div>
</div>
</div>
{/* monthlyROI */}
<div className="monthlyROI-wrapper production-wrapper">
<div className="header">
<div className="icon">
<MonthlyROI />
</div>
<div className="label">Monthly ROI</div>
</div>
<div className="progress-wrapper">
<div className="progress" style={{ width: monthlyROI }}></div>
</div>{" "}
</div>
</div>
<div className="controls-wrapper">
<button
className="simulation-button-container"
onClick={() => {
handleReset();
}}
>
<ResetIcon />
Reset
</button>
<button
className="simulation-button-container"
onClick={() => {
handlePlayStop();
}}
>
<PlayStopIcon />
{playSimulation ? "Play" : "Stop"}
</button>
<button
className="simulation-button-container"
onClick={() => {
handleExit();
}}
>
<ExitIcon />
Exit
</button>
<button
className="expand-icon-container"
onClick={() => setExpand(!expand)}
>
<ExpandIcon isActive={!expand} />
</button>
</div>
</div>
<div className="progresser-wrapper">
<div className="time-displayer">
<div className="start-time-wrappper">
<div className="icon">
<StartIcon />
</div>
<div className="time-wrapper">
<div className="date">23 April ,25</div>
<div className="time">04:41 PM</div>
</div>
</div>
<div className="time-progresser">
<div className="timeline">
{intervals.map((label, index) => {
const segmentProgress = (index / totalSegments) * 100;
const isFilled = progress >= segmentProgress;
return (
<React.Fragment key={index}>
<div className="label-dot-wrapper">
<div className="label">{label} mins</div>
<div
className={`dot ${isFilled ? "filled" : ""}`}
></div>
</div>
{index < intervals.length - 1 && (
<div
className={`line ${
progress >= ((index + 1) / totalSegments) * 100
? "filled"
: ""
}`}
></div>
)}
</React.Fragment>
);
})}
</div>
</div>
<div className="end-time-wrappper">
<div className="time-wrapper">
<div className="time">00:10:20</div>
</div>
<div className="icon">
<EndIcon />
</div>
</div>
</div>
<div className="speed-control-container">
<div className="min-value">
<div className="icon">
<SpeedIcon />
</div>
Speed
</div>
<div className="slider-container" ref={sliderRef}>
<div className="speed-label mix-value">0.5X</div>
<div className="marker marker-10"></div>
<div className="marker marker-20"></div>
<div className="marker marker-30"></div>
<div className="marker marker-40"></div>
<div className="marker marker-50"></div>
<div className="marker marker-60"></div>
<div className="marker marker-70"></div>
<div className="marker marker-80"></div>
<div className="marker marker-90"></div>
<div className="custom-slider">
<button
className={`slider-handle ${isDragging ? "dragging" : ""}`}
style={{ left: `${calculateHandlePosition()}%` }}
onMouseDown={handleMouseDown}
>
{speed.toFixed(1)}x
</button>
<input
type="range"
min="0.5"
max={MAX_SPEED}
step="0.1"
value={speed}
onChange={handleSpeedChange}
className="slider-input"
/>
</div>
<div className="speed-label max-value">4x</div>
</div>
</div>
</div>
<div className="processDisplayer">
<div className="start-displayer timmer">00:00</div>
<div className="end-displayer timmer">24:00</div>
<div
className="process-player"
style={{ left: playerPosition, position: "absolute" }}
></div>
<div
className="process-wrapper"
style={{ padding: expand ? "0px" : "5px 35px" }}
>
<div
className="process-container"
ref={processWrapperRef}
onMouseDown={handleProcessMouseDown}
>
{process.map((item, index) => (
<div
key={index}
className="process"
style={{
width: `${item.completed}%`,
backgroundColor: getAvatarColor(index),
}}
>
<div
className="process-player"
ref={processPlayerRef}
style={{ left: playerPosition, position: "absolute" }}
></div>
</div>
))}
</div>
</div>
</div>
</div>
</div>
);
};
export default SimulationPlayer;