- Update SimulationPlayer to enhance reset handling and progress display - Modify useDelayHandler to incorporate animation speed and improve delay management - Revamp useSpawnHandler to utilize state for active spawns and optimize spawn logic - Integrate reset functionality in Products and Simulator components - Implement execution order and sequence determination in new utility functions - Add trigger extraction logic for better event handling
101 lines
3.5 KiB
TypeScript
101 lines
3.5 KiB
TypeScript
import { extractTriggersFromPoint } from "./extractTriggersFromPoint";
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export function determineExecutionSequences(products: productsSchema): PointsScheme[][] {
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// Create maps for all points
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const pointMap = new Map<string, PointsScheme>();
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const allPoints: PointsScheme[] = [];
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// First pass: collect all points
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products.forEach(product => {
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product.eventDatas.forEach(event => {
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if (event.type === 'transfer') {
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event.points.forEach(point => {
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pointMap.set(point.uuid, point);
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allPoints.push(point);
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});
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} else if (event.type === 'vehicle' ||
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event.type === 'machine' ||
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event.type === 'storageUnit' ||
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event.type === 'roboticArm') {
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pointMap.set(event.point.uuid, event.point);
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allPoints.push(event.point);
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}
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});
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});
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// Build complete dependency graph
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const dependencyGraph = new Map<string, string[]>();
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const reverseDependencyGraph = new Map<string, string[]>();
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const triggeredPoints = new Set<string>();
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allPoints.forEach(point => {
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const triggers = extractTriggersFromPoint(point);
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const dependencies: string[] = [];
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triggers.forEach(trigger => {
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const targetUuid = trigger.triggeredAsset?.triggeredPoint?.pointUuid;
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if (targetUuid && pointMap.has(targetUuid)) {
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dependencies.push(targetUuid);
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triggeredPoints.add(targetUuid);
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if (!reverseDependencyGraph.has(targetUuid)) {
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reverseDependencyGraph.set(targetUuid, []);
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}
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reverseDependencyGraph.get(targetUuid)!.push(point.uuid);
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}
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});
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dependencyGraph.set(point.uuid, dependencies);
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});
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// Identify independent root points (points that trigger others but aren't triggered themselves)
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const rootPoints = allPoints.filter(point => {
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const hasOutgoingTriggers = extractTriggersFromPoint(point).some(
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t => t.triggeredAsset?.triggeredPoint?.pointUuid
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);
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return hasOutgoingTriggers && !triggeredPoints.has(point.uuid);
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});
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// For each root point, build its complete trigger chain
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const executionSequences: PointsScheme[][] = [];
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function buildSequence(startUuid: string): PointsScheme[] {
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const sequence: PointsScheme[] = [];
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const visited = new Set<string>();
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function traverse(uuid: string) {
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if (visited.has(uuid)) return;
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visited.add(uuid);
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const point = pointMap.get(uuid);
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if (point) {
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sequence.push(point);
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}
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// Follow forward dependencies
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const nextPoints = dependencyGraph.get(uuid) || [];
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nextPoints.forEach(nextUuid => traverse(nextUuid));
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}
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traverse(startUuid);
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return sequence;
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}
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// Build sequences for all root points
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rootPoints.forEach(root => {
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executionSequences.push(buildSequence(root.uuid));
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});
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// Handle any triggered points not reachable from roots (isolated chains)
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const processedPoints = new Set(
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executionSequences.flat().map(p => p.uuid)
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);
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allPoints.forEach(point => {
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if (triggeredPoints.has(point.uuid) && !processedPoints.has(point.uuid)) {
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executionSequences.push(buildSequence(point.uuid));
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}
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});
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return executionSequences;
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} |