Dwinzo_dev/app/src/modules/builder/geomentries/walls/hideWalls.ts

45 lines
1.9 KiB
TypeScript

import * as THREE from 'three';
import * as Types from "../../../../types/world/worldTypes";
function hideWalls(
visibility: Types.Boolean,
scene: THREE.Scene,
camera: THREE.Camera
): void {
const wallNormal = new THREE.Vector3();
const cameraToWall = new THREE.Vector3();
const cameraDirection = new THREE.Vector3();
if (visibility === true) {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall") {
const wallMesh = child.children[0];
wallMesh.getWorldDirection(wallNormal);
cameraToWall.copy(wallMesh.position).sub(camera.position).normalize();
camera.getWorldDirection(cameraDirection);
const isFacingCamera = wallNormal.dot(cameraToWall) > 0;
const isInFrontOfCamera = cameraDirection.dot(cameraToWall) > -0.3;
if (wallMesh.material) {
wallMesh.material.visible = isFacingCamera && isInFrontOfCamera;
}
}
});
}
}
} else {
for (const children of scene.children) {
if (children.name === "Walls" && children.children[0]?.children.length > 0) {
children.children[0].children.forEach((child: any) => {
if (child.children[0]?.userData.WallType === "RoomWall" && child.children[0].material) {
child.children[0].material.visible = true;
}
});
}
}
}
}
export default hideWalls;