Dwinzo_dev/app/src/modules/simulation/roboticArm/instances/armInstance/roboticArmInstance.tsx

182 lines
8.3 KiB
TypeScript

import React, { useEffect, useRef, useState } from 'react'
import IKInstance from '../ikInstance/ikInstance';
import RoboticArmAnimator from '../animator/roboticArmAnimator';
import { usePlayButtonStore } from '../../../../../store/usePlayButtonStore';
import { useArmBotStore } from '../../../../../store/simulation/useArmBotStore';
import armModel from "../../../../../assets/gltf-glb/rigged/ik_arm_4.glb";
import { useThree } from "@react-three/fiber";
import { useFloorItems } from '../../../../../store/store';
import useModuleStore from '../../../../../store/useModuleStore';
import { Vector3 } from "three";
import * as THREE from "three";
interface Process {
triggerId: string;
startPoint?: Vector3;
endPoint?: Vector3;
speed: number;
}
function RoboticArmInstance({ robot }: { robot: ArmBotStatus }) {
const { isPlaying } = usePlayButtonStore();
const [currentPhase, setCurrentPhase] = useState<(string)>("init");
const { scene } = useThree();
const targetBone = "Target";
const { activeModule } = useModuleStore();
const [ikSolver, setIkSolver] = useState<any>(null);
const { addCurrentAction, setArmBotActive, setArmBotState, removeCurrentAction } = useArmBotStore();
const { floorItems } = useFloorItems();
const groupRef = useRef<any>(null);
const [processes, setProcesses] = useState<Process[]>([]);
const [armBotCurvePoints, setArmBotCurvePoints] = useState({ start: [], end: [] })
const restPosition = new THREE.Vector3(0, 2, 1.6);
let armBotCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null)
const [path, setPath] = useState<[number, number, number][]>([]);
useEffect(() => {
let armItems = floorItems?.filter((val: any) =>
val.modeluuid === "3abf5d46-b59e-4e6b-9c02-a4634b64b82d"
);
// Get the first matching item
let armItem = armItems?.[0];
if (armItem) {
const targetMesh = scene?.getObjectByProperty("uuid", armItem.modeluuid);
if (targetMesh) {
targetMesh.visible = activeModule !== "simulation"
}
}
const targetBones = ikSolver?.mesh.skeleton.bones.find(
(b: any) => b.name === targetBone
);
if (isPlaying) {
//Moving armBot from initial point to rest position.
if (!robot?.isActive && robot?.state == "idle" && currentPhase == "init") {
setArmBotActive(robot.modelUuid, true)
setArmBotState(robot.modelUuid, "running")
setCurrentPhase("init-to-rest");
if (targetBones) {
let curve = createCurveBetweenTwoPoints(targetBones.position, restPosition)
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
logStatus(robot.modelUuid, "Starting from init to rest")
}
//Waiting for trigger.
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && !robot.currentAction) {
console.log("trigger");
setTimeout(() => {
addCurrentAction(robot.modelUuid, 'action-003');
}, 3000);
}
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "rest" && robot.currentAction) {
if (robot.currentAction) {
setArmBotActive(robot.modelUuid, true);
setArmBotState(robot.modelUuid, "running");
setCurrentPhase("rest-to-start");
const startPoint = robot.point.actions[0].process.startPoint;
if (startPoint) {
let curve = createCurveBetweenTwoPoints(restPosition, new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]));
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
}
logStatus(robot.modelUuid, "Starting from rest to start")
}
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "picking" && robot.currentAction) {
setArmBotActive(robot.modelUuid, true);
setArmBotState(robot.modelUuid, "running");
setCurrentPhase("start-to-end");
const startPoint = robot.point.actions[0].process.startPoint;
const endPoint = robot.point.actions[0].process.endPoint;
if (startPoint && endPoint) {
let curve = createCurveBetweenTwoPoints(
new THREE.Vector3(startPoint[0], startPoint[1], startPoint[2]),
new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2])
);
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
logStatus(robot.modelUuid, "Starting from start to end")
}
else if (robot && !robot.isActive && robot.state === "idle" && currentPhase === "dropping" && robot.currentAction) {
setArmBotActive(robot.modelUuid, true);
setArmBotState(robot.modelUuid, "running");
setCurrentPhase("end-to-rest");
const endPoint = robot.point.actions[0].process.endPoint;
if (endPoint) {
let curve = createCurveBetweenTwoPoints(new THREE.Vector3(endPoint[0], endPoint[1], endPoint[2]), restPosition
);
if (curve) {
setPath(curve.points.map(point => [point.x, point.y, point.z]));
}
}
logStatus(robot.modelUuid, "Starting from end to rest")
}
}
}, [currentPhase, robot, isPlaying, ikSolver])
function createCurveBetweenTwoPoints(p1: any, p2: any) {
const mid = new THREE.Vector3().addVectors(p1, p2).multiplyScalar(0.5);
mid.y += 0.5;
const points = [p1, mid, p2];
return new THREE.CatmullRomCurve3(points);
}
const HandleCallback = () => {
if (robot.isActive && robot.state == "running" && currentPhase == "init-to-rest") {
console.log("Callback triggered: rest");
setArmBotActive(robot.modelUuid, false)
setArmBotState(robot.modelUuid, "idle")
setCurrentPhase("rest");
setPath([])
}
else if (robot.isActive && robot.state == "running" && currentPhase == "rest-to-start") {
console.log("Callback triggered: pick.");
setArmBotActive(robot.modelUuid, false)
setArmBotState(robot.modelUuid, "idle")
setCurrentPhase("picking");
setPath([])
}
else if (robot.isActive && robot.state == "running" && currentPhase == "start-to-end") {
console.log("Callback triggered: drop.");
setArmBotActive(robot.modelUuid, false)
setArmBotState(robot.modelUuid, "idle")
setCurrentPhase("dropping");
setPath([])
}
else if (robot.isActive && robot.state == "running" && currentPhase == "end-to-rest") {
console.log("Callback triggered: rest, cycle completed.");
setArmBotActive(robot.modelUuid, false)
setArmBotState(robot.modelUuid, "idle")
setCurrentPhase("rest");
setPath([])
removeCurrentAction(robot.modelUuid)
}
}
const logStatus = (id: string, status: string) => {
console.log(id +","+ status);
}
return (
<>
<IKInstance modelUrl={armModel} setIkSolver={setIkSolver} ikSolver={ikSolver} robot={robot} groupRef={groupRef} processes={processes}
setArmBotCurvePoints={setArmBotCurvePoints} />
<RoboticArmAnimator armUuid={robot?.modelUuid} HandleCallback={HandleCallback}
currentPhase={currentPhase} targetBone={targetBone} ikSolver={ikSolver} robot={robot}
logStatus={logStatus} groupRef={groupRef} processes={processes} armBotCurveRef={armBotCurveRef} path={path} />
</>
)
}
export default RoboticArmInstance;