simulation #66
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@ -73,7 +73,7 @@ const Assets: React.FC = () => {
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try {
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const filt = await fetchAssets();
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setFiltereredAssets(filt);
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} catch {}
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} catch { }
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};
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filteredAssets();
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}, [categoryAssets]);
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@ -135,7 +135,7 @@ const Assets: React.FC = () => {
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const res = await getCategoryAsset(asset);
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setCategoryAssets(res);
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setFiltereredAssets(res);
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} catch (error) {}
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} catch (error) { }
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}
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};
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return (
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@ -234,6 +234,7 @@ const Assets: React.FC = () => {
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src={categoryInfo?.categoryImage || ""}
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alt={category}
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className="category-image"
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draggable={false}
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/>
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<div className="category-name">{category}</div>
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</div>
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@ -62,19 +62,25 @@ const ZoneProperties: React.FC = () => {
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: zone
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)
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);
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}else{
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} else {
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// console.log(response?.message);
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}
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}
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function handleVectorChange(key: "zoneViewPortTarget" | "zoneViewPortPosition", newValue: [number, number, number]) {
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setSelectedZone((prev) => ({ ...prev, [key]: newValue }));
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}
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const checkZoneNameDuplicate = (name: string) => {
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return zones.some(
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(zone: any) =>
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zone.zoneName.trim().toLowerCase() === name.trim().toLowerCase() &&
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zone.zoneId !== selectedZone.zoneId
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);
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};
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return (
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<div className="zone-properties-container">
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<div className="header">
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<RenameInput value={selectedZone.zoneName} onRename={handleZoneNameChange} />
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<RenameInput value={selectedZone.zoneName} onRename={handleZoneNameChange} checkDuplicate={checkZoneNameDuplicate} />
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<div className="button" onClick={handleEditView}>
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{Edit ? "Cancel" : "Edit"}
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</div>
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@ -62,7 +62,7 @@ const BarChartInput = (props: Props) => {
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fetchSavedInputes();
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}, [selectedChartId.id]);
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}, [selectedChartId]);
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// Sync Zustand state when component mounts
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useEffect(() => {
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@ -138,7 +138,7 @@ const BarChartInput = (props: Props) => {
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<div className="inputs-wrapper">
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<div className="datas">
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<div className="datas__label">Title</div>
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<RenameInput value={selectedChartId?.title || "untited"} onRename={handleNameChange}/>
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<RenameInput value={widgetName || selectedChartId?.title} onRename={handleNameChange}/>
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</div>
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{[...Array(3)].map((_, index) => {
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const inputKey = `input${index + 1}`;
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@ -152,6 +152,7 @@ const BarChartInput = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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@ -23,6 +23,10 @@ const FleetEfficiencyInputComponent = (props: Props) => {
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const organization = email?.split("@")[1]?.split(".")[0]
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const [isLoading, setLoading] = useState<boolean>(true);
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const isSelected = () => {
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}
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useEffect(() => {
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const fetchZoneData = async () => {
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try {
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@ -139,7 +143,7 @@ const FleetEfficiencyInputComponent = (props: Props) => {
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<div className="inputs-wrapper">
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<div className="datas">
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<div className="datas__label">Title</div>
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<RenameInput value={selectedChartId?.header || "untited"} onRename={handleNameChange}/>
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<RenameInput value={widgetName || selectedChartId?.header} onRename={handleNameChange}/>
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</div>
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{[...Array(1)].map((_, index) => {
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const inputKey = `input${index + 1}`;
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@ -153,6 +157,7 @@ const FleetEfficiencyInputComponent = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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@ -139,7 +139,7 @@ const FlotingWidgetInput = (props: Props) => {
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<div className="inputs-wrapper">
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<div className="datas">
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<div className="datas__label">Title</div>
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<RenameInput value={selectedChartId?.header || "untited"} onRename={handleNameChange}/>
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<RenameInput value={widgetName || selectedChartId?.header} onRename={handleNameChange}/>
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</div>
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{[...Array(6)].map((_, index) => {
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const inputKey = `input${index + 1}`;
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@ -153,6 +153,7 @@ const FlotingWidgetInput = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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@ -257,7 +257,7 @@ const LineGrapInput = (props: Props) => {
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<div className="inputs-wrapper">
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<div className="datas">
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<div className="datas__label">Title</div>
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<RenameInput value={selectedChartId?.title || "untited"} onRename={handleNameChange}/>
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<RenameInput value={widgetName || selectedChartId?.title} onRename={handleNameChange}/>
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</div>
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{[...Array(4)].map((_, index) => {
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const inputKey = `input${index + 1}`;
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@ -271,6 +271,7 @@ const LineGrapInput = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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@ -138,7 +138,7 @@ const PieChartInput = (props: Props) => {
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<div className="inputs-wrapper">
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<div className="datas">
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<div className="datas__label">Title</div>
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<RenameInput value={selectedChartId?.title || "untited"} onRename={handleNameChange}/>
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<RenameInput value={widgetName || selectedChartId?.title} onRename={handleNameChange}/>
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</div>
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{[...Array(2)].map((_, index) => {
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const inputKey = `input${index + 1}`;
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@ -152,6 +152,7 @@ const PieChartInput = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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@ -132,7 +132,7 @@ const Progress1Input = (props: Props) => {
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<div className="inputs-wrapper">
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<div className="datas">
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<div className="datas__label">Title</div>
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<RenameInput value={selectedChartId?.title || "untited"} onRename={handleNameChange}/>
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<RenameInput value={widgetName || selectedChartId?.title} onRename={handleNameChange}/>
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</div>
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{[...Array(1)].map((_, index) => {
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const inputKey = `input${index + 1}`;
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@ -146,6 +146,7 @@ const Progress1Input = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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|
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@ -132,7 +132,7 @@ const Progress2Input = (props: Props) => {
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<div className="inputs-wrapper">
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<div className="datas">
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<div className="datas__label">Title</div>
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<RenameInput value={selectedChartId?.title || "untited"} onRename={handleNameChange}/>
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<RenameInput value={widgetName || selectedChartId?.title} onRename={handleNameChange}/>
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</div>
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{[...Array(2)].map((_, index) => {
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const inputKey = `input${index + 1}`;
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@ -146,6 +146,7 @@ const Progress2Input = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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|
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@ -139,7 +139,7 @@ const WarehouseThroughputInputComponent = (props: Props) => {
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<div className="inputs-wrapper">
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<div className="datas">
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<div className="datas__label">Title</div>
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<RenameInput value={selectedChartId?.header || "untited"} onRename={handleNameChange}/>
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<RenameInput value={widgetName || selectedChartId?.header} onRename={handleNameChange}/>
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</div>
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{[...Array(1)].map((_, index) => {
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const inputKey = `input${index + 1}`;
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@ -153,6 +153,7 @@ const WarehouseThroughputInputComponent = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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|
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@ -151,6 +151,7 @@ const Widget2InputCard3D = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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|
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@ -144,6 +144,7 @@ const Widget3InputCard3D = () => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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|
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@ -151,6 +151,7 @@ const Widget4InputCard3D = (props: Props) => {
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onUnselect={() => handleSelect(inputKey, null)}
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selectedValue={selections[inputKey]} // Load from Zustand
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isLoading={isLoading}
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allSelections={selections}
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/>
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<div className="icon">
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<AddIcon />
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|
|
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@ -1,145 +1,3 @@
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// import React, { useState, useRef, useEffect } from "react";
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// // Dropdown Item Component
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// const DropdownItem = ({
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// label,
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// href,
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// onClick,
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// }: {
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// label: string;
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// href?: string;
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// onClick?: () => void;
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// }) => (
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// <a
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// href={href || "#"}
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// className="dropdown-item"
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// onClick={(e) => {
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// e.preventDefault();
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// onClick?.();
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// }}
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// >
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// {label}
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// </a>
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// );
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// // Nested Dropdown Component
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// const NestedDropdown = ({
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// label,
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||||
// children,
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||||
// onSelect,
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||||
// }: {
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// label: string;
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// children: React.ReactNode;
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// onSelect: (selectedLabel: string) => void;
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// }) => {
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// const [open, setOpen] = useState(false);
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// return (
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// <div className="nested-dropdown">
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// {/* Dropdown Trigger */}
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// <div
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||||
// className={`dropdown-trigger ${open ? "open" : ""}`}
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// onClick={() => setOpen(!open)} // Toggle submenu on click
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// >
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||||
// {label} <span className="icon">{open ? "▼" : "▶"}</span>
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// </div>
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|
||||
// {/* Submenu */}
|
||||
// {open && (
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// <div className="submenu">
|
||||
// {React.Children.map(children, (child) => {
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||||
// if (React.isValidElement(child)) {
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// // Clone the element and pass the `onSelect` prop only if it's expected
|
||||
// return React.cloneElement(child as React.ReactElement<any>, { onSelect });
|
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// }
|
||||
// return child; // Return non-element children as-is
|
||||
// })}
|
||||
// </div>
|
||||
// )}
|
||||
// </div>
|
||||
// );
|
||||
// };
|
||||
|
||||
// // Recursive Function to Render Nested Data
|
||||
// const renderNestedData = (
|
||||
// data: Record<string, any>,
|
||||
// onSelect: (selectedLabel: string) => void
|
||||
// ) => {
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||||
// return Object.entries(data).map(([key, value]) => {
|
||||
// if (typeof value === "object" && !Array.isArray(value)) {
|
||||
// // If the value is an object, render it as a nested dropdown
|
||||
// return (
|
||||
// <NestedDropdown key={key} label={key} onSelect={onSelect}>
|
||||
// {renderNestedData(value, onSelect)}
|
||||
// </NestedDropdown>
|
||||
// );
|
||||
// } else if (Array.isArray(value)) {
|
||||
// // If the value is an array, render each item as a dropdown item
|
||||
// return value.map((item, index) => (
|
||||
// <DropdownItem key={index} label={item} onClick={() => onSelect(item)} />
|
||||
// ));
|
||||
// } else {
|
||||
// // If the value is a simple string, render it as a dropdown item
|
||||
// return (
|
||||
// <DropdownItem key={key} label={value} onClick={() => onSelect(value)} />
|
||||
// );
|
||||
// }
|
||||
// });
|
||||
// };
|
||||
|
||||
// // Main Multi-Level Dropdown Component
|
||||
// const MultiLevelDropdown = ({ data }: { data: Record<string, any> }) => {
|
||||
// const [open, setOpen] = useState(false);
|
||||
// const [selectedLabel, setSelectedLabel] = useState("Dropdown trigger");
|
||||
// const dropdownRef = useRef<HTMLDivElement>(null);
|
||||
|
||||
// // Handle outer click to close the dropdown
|
||||
// useEffect(() => {
|
||||
// const handleClickOutside = (event: MouseEvent) => {
|
||||
// if (
|
||||
// dropdownRef.current &&
|
||||
// !dropdownRef.current.contains(event.target as Node)
|
||||
// ) {
|
||||
// setOpen(false);
|
||||
// }
|
||||
// };
|
||||
|
||||
// document.addEventListener("mousedown", handleClickOutside);
|
||||
// return () => {
|
||||
// document.removeEventListener("mousedown", handleClickOutside);
|
||||
// };
|
||||
// }, []);
|
||||
|
||||
// // Handle selection of an item
|
||||
// const handleSelect = (selectedLabel: string) => {
|
||||
// setSelectedLabel(selectedLabel); // Update the dropdown trigger text
|
||||
// setOpen(false); // Close the dropdown
|
||||
// };
|
||||
|
||||
// return (
|
||||
// <div className="multi-level-dropdown" ref={dropdownRef}>
|
||||
// {/* Dropdown Trigger Button */}
|
||||
// <button
|
||||
// className={`dropdown-button ${open ? "open" : ""}`}
|
||||
// onClick={() => setOpen(!open)} // Toggle main menu on click
|
||||
// >
|
||||
// {selectedLabel} <span className="icon">▾</span>
|
||||
// </button>
|
||||
|
||||
// {/* Dropdown Menu */}
|
||||
// {open && (
|
||||
// <div className="dropdown-menu">
|
||||
// <div className="dropdown-content">
|
||||
// {renderNestedData(data, handleSelect)}
|
||||
// </div>
|
||||
// </div>
|
||||
// )}
|
||||
// </div>
|
||||
// );
|
||||
// };
|
||||
|
||||
// export default MultiLevelDropdown;
|
||||
|
||||
import React, { useState, useRef, useEffect } from "react";
|
||||
import { ArrowIcon } from "../../icons/ExportCommonIcons";
|
||||
|
||||
|
@ -147,11 +5,19 @@ import { ArrowIcon } from "../../icons/ExportCommonIcons";
|
|||
const DropdownItem = ({
|
||||
label,
|
||||
onClick,
|
||||
disabled = false,
|
||||
}: {
|
||||
label: string;
|
||||
onClick: () => void;
|
||||
disabled?: boolean;
|
||||
}) => (
|
||||
<div className="dropdown-item" onClick={onClick}>
|
||||
<div
|
||||
className={`dropdown-item ${disabled ? "disabled" : ""}`}
|
||||
onClick={() => {
|
||||
if (!disabled) onClick();
|
||||
}}
|
||||
style={{ cursor: disabled ? "not-allowed": "default", opacity: disabled ? 0.5 : 1 }}
|
||||
>
|
||||
{label}
|
||||
</div>
|
||||
);
|
||||
|
@ -161,10 +27,12 @@ const NestedDropdown = ({
|
|||
label,
|
||||
fields,
|
||||
onSelect,
|
||||
disabledFields = [],
|
||||
}: {
|
||||
label: string;
|
||||
fields: string[];
|
||||
onSelect: (selectedData: { name: string; fields: string }) => void;
|
||||
disabledFields?: string[];
|
||||
}) => {
|
||||
const [open, setOpen] = useState(false);
|
||||
|
||||
|
@ -184,13 +52,17 @@ const NestedDropdown = ({
|
|||
</div>
|
||||
{open && (
|
||||
<div className="submenu">
|
||||
{fields.map((field) => (
|
||||
<DropdownItem
|
||||
key={field}
|
||||
label={field}
|
||||
onClick={() => onSelect({ name: label, fields: field })}
|
||||
/>
|
||||
))}
|
||||
{fields.map((field) => {
|
||||
const isDisabled = disabledFields.includes(`${label}-${field}`);
|
||||
return (
|
||||
<DropdownItem
|
||||
key={field}
|
||||
label={field}
|
||||
onClick={() => onSelect({ name: label, fields: field })}
|
||||
disabled={isDisabled}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
)}
|
||||
</div>
|
||||
|
@ -203,6 +75,7 @@ interface MultiLevelDropdownProps {
|
|||
onSelect: (selectedData: { name: string; fields: string }) => void;
|
||||
onUnselect: () => void;
|
||||
selectedValue?: { name: string; fields: string };
|
||||
allSelections?: Record<string, { name: string; fields: string }>;
|
||||
isLoading?: boolean;
|
||||
}
|
||||
|
||||
|
@ -212,6 +85,7 @@ const MultiLevelDropdown = ({
|
|||
onSelect,
|
||||
onUnselect,
|
||||
selectedValue,
|
||||
allSelections = {},
|
||||
isLoading = false,
|
||||
}: MultiLevelDropdownProps) => {
|
||||
const [open, setOpen] = useState(false);
|
||||
|
@ -249,6 +123,14 @@ const MultiLevelDropdown = ({
|
|||
? `${selectedValue.name} - ${selectedValue.fields}`
|
||||
: "Dropdown trigger";
|
||||
|
||||
// Build list of disabled selections
|
||||
const disabledFieldsList = Object.values(allSelections)
|
||||
.filter(
|
||||
(sel) =>
|
||||
!(sel.name === selectedValue?.name && sel.fields === selectedValue?.fields)
|
||||
)
|
||||
.map((sel) => `${sel.name}-${sel.fields}`);
|
||||
|
||||
return (
|
||||
<div className="multi-level-dropdown" ref={dropdownRef}>
|
||||
<button
|
||||
|
@ -260,25 +142,23 @@ const MultiLevelDropdown = ({
|
|||
</button>
|
||||
{open && (
|
||||
<div className="dropdown-menu">
|
||||
<div className="dropdown-content ">
|
||||
|
||||
{/* loading list */}
|
||||
|
||||
|
||||
{/* Unselect Option */}
|
||||
<DropdownItem label="Unselect" onClick={handleItemUnselect} />
|
||||
{/* Nested Dropdown Items */}
|
||||
{
|
||||
isLoading ? <div className="loading" /> :
|
||||
Object.entries(data).map(([key, value]) => (
|
||||
<NestedDropdown
|
||||
key={key}
|
||||
label={key}
|
||||
fields={Object.keys(value)}
|
||||
onSelect={handleItemSelect}
|
||||
/>
|
||||
))
|
||||
}
|
||||
<div className="dropdown-content">
|
||||
{isLoading ? (
|
||||
<div className="loading" />
|
||||
) : (
|
||||
<>
|
||||
<DropdownItem label="Unselect" onClick={handleItemUnselect} />
|
||||
{Object.entries(data).map(([key, value]) => (
|
||||
<NestedDropdown
|
||||
key={key}
|
||||
label={key}
|
||||
fields={Object.keys(value)}
|
||||
onSelect={handleItemSelect}
|
||||
disabledFields={disabledFieldsList}
|
||||
/>
|
||||
))}
|
||||
</>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
)}
|
||||
|
|
|
@ -1,26 +1,42 @@
|
|||
import React, { useState, useRef, useEffect } from "react";
|
||||
|
||||
// interface RenameInputProps {
|
||||
// value: string;
|
||||
// onRename?: (newText: string) => void;
|
||||
// }
|
||||
|
||||
interface RenameInputProps {
|
||||
value: string;
|
||||
onRename?: (newText: string) => void;
|
||||
checkDuplicate?: (name: string) => boolean;
|
||||
}
|
||||
|
||||
const RenameInput: React.FC<RenameInputProps> = ({ value, onRename }) => {
|
||||
const RenameInput: React.FC<RenameInputProps> = ({ value, onRename, checkDuplicate }) => {
|
||||
const [isEditing, setIsEditing] = useState(false);
|
||||
const [text, setText] = useState(value);
|
||||
const [isDuplicate, setIsDuplicate] = useState(false);
|
||||
const inputRef = useRef<HTMLInputElement | null>(null);
|
||||
|
||||
useEffect(() => {
|
||||
setText(value); // Ensure state updates when parent value changes
|
||||
setText(value);
|
||||
}, [value]);
|
||||
|
||||
useEffect(() => {
|
||||
if (checkDuplicate) {
|
||||
setIsDuplicate(checkDuplicate(text));
|
||||
}
|
||||
}, [text, checkDuplicate]);
|
||||
|
||||
const handleDoubleClick = () => {
|
||||
setIsEditing(true);
|
||||
setTimeout(() => inputRef.current?.focus(), 0); // Focus the input after rendering
|
||||
setTimeout(() => inputRef.current?.focus(), 0);
|
||||
};
|
||||
|
||||
const handleBlur = () => {
|
||||
|
||||
if(isDuplicate) return
|
||||
setIsEditing(false);
|
||||
if (onRename) {
|
||||
if (onRename && !isDuplicate) {
|
||||
onRename(text);
|
||||
}
|
||||
};
|
||||
|
@ -30,7 +46,7 @@ const RenameInput: React.FC<RenameInputProps> = ({ value, onRename }) => {
|
|||
};
|
||||
|
||||
const handleKeyDown = (e: React.KeyboardEvent<HTMLInputElement>) => {
|
||||
if (e.key === "Enter") {
|
||||
if (e.key === "Enter" && !isDuplicate) {
|
||||
setIsEditing(false);
|
||||
if (onRename) {
|
||||
onRename(text);
|
||||
|
@ -41,15 +57,18 @@ const RenameInput: React.FC<RenameInputProps> = ({ value, onRename }) => {
|
|||
return (
|
||||
<>
|
||||
{isEditing ? (
|
||||
<input
|
||||
ref={inputRef}
|
||||
type="text"
|
||||
value={text}
|
||||
onChange={handleChange}
|
||||
onBlur={handleBlur}
|
||||
onKeyDown={handleKeyDown}
|
||||
className="rename-input"
|
||||
/>
|
||||
<>
|
||||
<input
|
||||
ref={inputRef}
|
||||
type="text"
|
||||
value={text}
|
||||
onChange={handleChange}
|
||||
onBlur={handleBlur}
|
||||
onKeyDown={handleKeyDown}
|
||||
className={`rename-input ${isDuplicate ? "input-error" : ""}`}
|
||||
/>
|
||||
{/* {isDuplicate && <div className="error-msg">Name already exists!</div>} */}
|
||||
</>
|
||||
) : (
|
||||
<span onDoubleClick={handleDoubleClick} className="input-value">
|
||||
{text}
|
||||
|
@ -58,5 +77,4 @@ const RenameInput: React.FC<RenameInputProps> = ({ value, onRename }) => {
|
|||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default RenameInput;
|
||||
export default RenameInput
|
||||
|
|
|
@ -13,7 +13,7 @@ import {
|
|||
RmoveIcon,
|
||||
} from "../../icons/ExportCommonIcons";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import { useFloorItems, useZoneAssetId } from "../../../store/store";
|
||||
import { useFloorItems, useZoneAssetId, useZones } from "../../../store/store";
|
||||
import { zoneCameraUpdate } from "../../../services/realTimeVisulization/zoneData/zoneCameraUpdation";
|
||||
import { setFloorItemApi } from "../../../services/factoryBuilder/assest/floorAsset/setFloorItemApi";
|
||||
|
||||
|
@ -40,7 +40,7 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
|
|||
const { activeModule, setActiveModule } = useModuleStore();
|
||||
const { selectedZone, setSelectedZone } = useSelectedZoneStore();
|
||||
const { zoneAssetId, setZoneAssetId } = useZoneAssetId();
|
||||
|
||||
const { zones, setZones } = useZones();
|
||||
const { setSubModule } = useSubModuleStore();
|
||||
const [expandedZones, setExpandedZones] = useState<Record<string, boolean>>(
|
||||
{}
|
||||
|
@ -100,19 +100,33 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
|
|||
function handleAssetClick(asset: Asset) {
|
||||
setZoneAssetId(asset)
|
||||
}
|
||||
|
||||
async function handleZoneNameChange(newName: string) {
|
||||
//zone apiiiiii
|
||||
const email = localStorage.getItem("email") || "";
|
||||
const organization = email?.split("@")[1]?.split(".")[0];
|
||||
let zonesdata = {
|
||||
|
||||
const isDuplicate = zones.some(
|
||||
(zone: any) =>
|
||||
zone.zoneName.trim().toLowerCase() === newName.trim().toLowerCase() &&
|
||||
zone.zoneId !== selectedZone.zoneId
|
||||
);
|
||||
|
||||
if (isDuplicate) {
|
||||
alert("Zone name already exists. Please choose a different name.");
|
||||
return; // DO NOT update state
|
||||
}
|
||||
|
||||
const zonesdata = {
|
||||
zoneId: selectedZone.zoneId,
|
||||
zoneName: newName
|
||||
zoneName: newName,
|
||||
};
|
||||
let response = await zoneCameraUpdate(zonesdata, organization);
|
||||
|
||||
const response = await zoneCameraUpdate(zonesdata, organization);
|
||||
if (response.message === "updated successfully") {
|
||||
setSelectedZone((prev) => ({ ...prev, zoneName: newName }));
|
||||
}
|
||||
}
|
||||
|
||||
async function handleZoneAssetName(newName: string) {
|
||||
const email = localStorage.getItem("email") || "";
|
||||
const organization = email?.split("@")[1]?.split(".")[0];
|
||||
|
@ -128,10 +142,17 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
|
|||
)
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
console.log('newName: ', newName);
|
||||
|
||||
}
|
||||
const checkZoneNameDuplicate = (name: string) => {
|
||||
return zones.some(
|
||||
(zone: any) =>
|
||||
zone.zoneName.trim().toLowerCase() === name.trim().toLowerCase() &&
|
||||
zone.zoneId !== selectedZone.zoneId
|
||||
);
|
||||
};
|
||||
|
||||
return (
|
||||
<>
|
||||
|
@ -146,7 +167,12 @@ const List: React.FC<ListProps> = ({ items = [], remove }) => {
|
|||
className="value"
|
||||
onClick={() => handleSelectZone(item.id)}
|
||||
>
|
||||
<RenameInput value={item.name} onRename={handleZoneNameChange} />
|
||||
<RenameInput
|
||||
value={item.name}
|
||||
onRename={handleZoneNameChange}
|
||||
checkDuplicate={checkZoneNameDuplicate}
|
||||
/>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
<div className="options-container">
|
||||
|
|
|
@ -79,8 +79,9 @@ const Agv: React.FC<ProcessContainerProps> = ({
|
|||
return (
|
||||
<>
|
||||
{pathPoints.map((pair, i) => (
|
||||
<group key={i} visible={!isPlaying}>
|
||||
<group key={i}>
|
||||
<PathNavigator
|
||||
key={i}
|
||||
navMesh={navMesh}
|
||||
pathPoints={pair.points}
|
||||
id={pair.modelUuid}
|
||||
|
|
|
@ -19,7 +19,7 @@ function NavMeshCreator({ lines }: NavMeshCreatorProps) {
|
|||
<NavMeshDetails lines={lines} setNavMesh={setNavMesh} groupRef={groupRef} />
|
||||
|
||||
<group ref={groupRef} visible={false} name="Meshes">
|
||||
<mesh rotation-x={CONSTANTS.planeConfig.rotation} position={CONSTANTS.planeConfig.position3D} name="Plane" receiveShadow>
|
||||
<mesh rotation-x={CONSTANTS.planeConfig.rotation} position={CONSTANTS.planeConfig.position3D} receiveShadow>
|
||||
<planeGeometry args={[300, 300]} />
|
||||
<meshBasicMaterial color={CONSTANTS.planeConfig.color} />
|
||||
</mesh>
|
||||
|
|
|
@ -3,7 +3,10 @@ import * as THREE from "three";
|
|||
import { useFrame, useThree } from "@react-three/fiber";
|
||||
import { NavMeshQuery } from "@recast-navigation/core";
|
||||
import { Line } from "@react-three/drei";
|
||||
import { useAnimationPlaySpeed, usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||
import {
|
||||
useAnimationPlaySpeed,
|
||||
usePlayButtonStore,
|
||||
} from "../../../store/usePlayButtonStore";
|
||||
import { usePlayAgv } from "../../../store/store";
|
||||
|
||||
interface PathNavigatorProps {
|
||||
|
@ -11,7 +14,7 @@ interface PathNavigatorProps {
|
|||
pathPoints: any;
|
||||
id: string;
|
||||
speed: number;
|
||||
globalSpeed: number,
|
||||
globalSpeed: number;
|
||||
bufferTime: number;
|
||||
hitCount: number;
|
||||
processes: any[];
|
||||
|
@ -40,11 +43,21 @@ export default function PathNavigator({
|
|||
}: PathNavigatorProps) {
|
||||
const [currentPhase, setCurrentPhase] = useState<Phase>("initial");
|
||||
const [path, setPath] = useState<[number, number, number][]>([]);
|
||||
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>([]);
|
||||
const [pickupDropPath, setPickupDropPath] = useState<[number, number, number][]>([]);
|
||||
const [dropPickupPath, setDropPickupPath] = useState<[number, number, number][]>([]);
|
||||
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(null);
|
||||
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(null);
|
||||
const [toPickupPath, setToPickupPath] = useState<[number, number, number][]>(
|
||||
[]
|
||||
);
|
||||
const [pickupDropPath, setPickupDropPath] = useState<
|
||||
[number, number, number][]
|
||||
>([]);
|
||||
const [dropPickupPath, setDropPickupPath] = useState<
|
||||
[number, number, number][]
|
||||
>([]);
|
||||
const [initialPosition, setInitialPosition] = useState<THREE.Vector3 | null>(
|
||||
null
|
||||
);
|
||||
const [initialRotation, setInitialRotation] = useState<THREE.Euler | null>(
|
||||
null
|
||||
);
|
||||
const [boxVisible, setBoxVisible] = useState(false);
|
||||
|
||||
const distancesRef = useRef<number[]>([]);
|
||||
|
@ -61,11 +74,14 @@ export default function PathNavigator({
|
|||
|
||||
const boxRef = useRef<THREE.Mesh | null>(null);
|
||||
|
||||
const baseMaterials = useMemo(() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial({ color: 0xcccccc })
|
||||
}), []);
|
||||
const baseMaterials = useMemo(
|
||||
() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial({ color: 0xcccccc }),
|
||||
}),
|
||||
[]
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
const object = scene.getObjectByProperty("uuid", id);
|
||||
|
@ -135,7 +151,11 @@ export default function PathNavigator({
|
|||
const pickupToDropPath = computePath(pickup, drop);
|
||||
const dropToPickupPath = computePath(drop, pickup);
|
||||
|
||||
if (toPickupPath.length && pickupToDropPath.length && dropToPickupPath.length) {
|
||||
if (
|
||||
toPickupPath.length &&
|
||||
pickupToDropPath.length &&
|
||||
dropToPickupPath.length
|
||||
) {
|
||||
setPickupDropPath(pickupToDropPath);
|
||||
setDropPickupPath(dropToPickupPath);
|
||||
setToPickupPath(toPickupPath);
|
||||
|
@ -163,7 +183,10 @@ export default function PathNavigator({
|
|||
}, [path]);
|
||||
|
||||
function logAgvStatus(id: string, status: string) {
|
||||
// console.log(`AGV ${id}: ${status}`);
|
||||
// console.log(
|
||||
// `AGV ${id}: ${status}`
|
||||
|
||||
// );
|
||||
}
|
||||
|
||||
function findProcessByTargetModelUUID(processes: any, targetModelUUID: any) {
|
||||
|
@ -223,7 +246,9 @@ export default function PathNavigator({
|
|||
}, [processes, MaterialRef, boxVisible, scene, id, baseMaterials]);
|
||||
|
||||
useFrame((_, delta) => {
|
||||
const currentAgv = (agvRef.current || []).find((agv: AGVData) => agv.vehicleId === id);
|
||||
const currentAgv = (agvRef.current || []).find(
|
||||
(agv: AGVData) => agv.vehicleId === id
|
||||
);
|
||||
|
||||
if (!scene || !id || !isPlaying) return;
|
||||
|
||||
|
@ -243,6 +268,7 @@ export default function PathNavigator({
|
|||
const isAgvReady = () => {
|
||||
if (!agvRef.current || agvRef.current.length === 0) return false;
|
||||
if (!currentAgv) return false;
|
||||
|
||||
return currentAgv.isActive && hitCount >= currentAgv.maxHitCount;
|
||||
};
|
||||
|
||||
|
@ -266,12 +292,19 @@ export default function PathNavigator({
|
|||
}
|
||||
|
||||
if (isPlaying && currentPhase === "initial" && !hasReachedPickup.current) {
|
||||
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||
const reached = moveAlongPath(
|
||||
object,
|
||||
path,
|
||||
distancesRef.current,
|
||||
speed,
|
||||
delta,
|
||||
progressRef
|
||||
);
|
||||
|
||||
if (reached) {
|
||||
hasReachedPickup.current = true;
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'picking';
|
||||
currentAgv.status = "picking";
|
||||
}
|
||||
logAgvStatus(id, "Reached pickup point, Waiting for material");
|
||||
}
|
||||
|
@ -287,20 +320,28 @@ export default function PathNavigator({
|
|||
progressRef.current = 0;
|
||||
logAgvStatus(id, "Started from pickup point, heading to drop point");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'toDrop';
|
||||
currentAgv.status = "toDrop";
|
||||
}
|
||||
}, 0)
|
||||
}, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPlaying && currentPhase === "toDrop") {
|
||||
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||
const reached = moveAlongPath(
|
||||
object,
|
||||
path,
|
||||
distancesRef.current,
|
||||
speed,
|
||||
delta,
|
||||
progressRef
|
||||
);
|
||||
|
||||
if (reached && !isWaiting.current) {
|
||||
isWaiting.current = true;
|
||||
logAgvStatus(id, "Reached drop point");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'droping';
|
||||
currentAgv.status = "droping";
|
||||
currentAgv.hitCount = currentAgv.hitCount--;
|
||||
}
|
||||
timeoutRef.current = setTimeout(() => {
|
||||
setPath([...dropPickupPath]);
|
||||
|
@ -309,16 +350,26 @@ export default function PathNavigator({
|
|||
isWaiting.current = false;
|
||||
setBoxVisible(false);
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'toPickup';
|
||||
currentAgv.status = "toPickup";
|
||||
}
|
||||
logAgvStatus(id, "Started from droping point, heading to pickup point");
|
||||
logAgvStatus(
|
||||
id,
|
||||
"Started from droping point, heading to pickup point"
|
||||
);
|
||||
}, bufferTime * 1000);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPlaying && currentPhase === "toPickup") {
|
||||
const reached = moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||
const reached = moveAlongPath(
|
||||
object,
|
||||
path,
|
||||
distancesRef.current,
|
||||
speed,
|
||||
delta,
|
||||
progressRef
|
||||
);
|
||||
|
||||
if (reached) {
|
||||
if (currentAgv) {
|
||||
|
@ -326,14 +377,21 @@ export default function PathNavigator({
|
|||
}
|
||||
setCurrentPhase("initial");
|
||||
if (currentAgv) {
|
||||
currentAgv.status = 'picking';
|
||||
currentAgv.status = "picking";
|
||||
}
|
||||
logAgvStatus(id, "Reached pickup point again, cycle complete");
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
moveAlongPath(object, path, distancesRef.current, speed, delta, progressRef);
|
||||
moveAlongPath(
|
||||
object,
|
||||
path,
|
||||
distancesRef.current,
|
||||
speed,
|
||||
delta,
|
||||
progressRef
|
||||
);
|
||||
});
|
||||
|
||||
function moveAlongPath(
|
||||
|
@ -379,7 +437,11 @@ export default function PathNavigator({
|
|||
const targetRotationY = Math.atan2(targetDirection.x, targetDirection.z);
|
||||
|
||||
const rotationSpeed = Math.min(5 * delta, 1);
|
||||
object.rotation.y = THREE.MathUtils.lerp(object.rotation.y, targetRotationY, rotationSpeed);
|
||||
object.rotation.y = THREE.MathUtils.lerp(
|
||||
object.rotation.y,
|
||||
targetRotationY,
|
||||
rotationSpeed
|
||||
);
|
||||
}
|
||||
|
||||
return false;
|
||||
|
@ -394,7 +456,7 @@ export default function PathNavigator({
|
|||
}, []);
|
||||
|
||||
return (
|
||||
<group name="path-navigator-lines" visible={!isPlaying}>
|
||||
<group name="path-navigator-lines">
|
||||
{toPickupPath.length > 0 && (
|
||||
<Line
|
||||
points={toPickupPath}
|
||||
|
|
|
@ -199,14 +199,12 @@ const SelectionControls: React.FC = () => {
|
|||
setDuplicatedObjects([]);
|
||||
setSelectedAssets([]);
|
||||
};
|
||||
|
||||
const updateBackend = async (updatedPaths: (SimulationTypes.ConveyorEventsSchema | SimulationTypes.VehicleEventsSchema | SimulationTypes.StaticMachineEventsSchema | SimulationTypes.ArmBotEventsSchema)[]) => {
|
||||
if (updatedPaths.length === 0) return;
|
||||
const email = localStorage.getItem("email");
|
||||
const organization = email ? email.split("@")[1].split(".")[0] : "";
|
||||
|
||||
updatedPaths.forEach(async (updatedPath) => {
|
||||
|
||||
if (updatedPath.type === "Conveyor") {
|
||||
// await setEventApi(
|
||||
// organization,
|
||||
|
@ -225,9 +223,7 @@ const SelectionControls: React.FC = () => {
|
|||
};
|
||||
|
||||
socket.emit("v2:model-asset:updateEventData", data);
|
||||
|
||||
} else if (updatedPath.type === "Vehicle") {
|
||||
|
||||
// await setEventApi(
|
||||
// organization,
|
||||
// updatedPath.modeluuid,
|
||||
|
@ -241,9 +237,7 @@ const SelectionControls: React.FC = () => {
|
|||
};
|
||||
|
||||
socket.emit("v2:model-asset:updateEventData", data);
|
||||
|
||||
} else if (updatedPath.type === "StaticMachine") {
|
||||
|
||||
// await setEventApi(
|
||||
// organization,
|
||||
// updatedPath.modeluuid,
|
||||
|
@ -257,9 +251,7 @@ const SelectionControls: React.FC = () => {
|
|||
};
|
||||
|
||||
socket.emit("v2:model-asset:updateEventData", data);
|
||||
|
||||
} else if (updatedPath.type === "ArmBot") {
|
||||
|
||||
// await setEventApi(
|
||||
// organization,
|
||||
// updatedPath.modeluuid,
|
||||
|
@ -274,239 +266,135 @@ const SelectionControls: React.FC = () => {
|
|||
|
||||
socket.emit("v2:model-asset:updateEventData", data);
|
||||
}
|
||||
|
||||
});
|
||||
};
|
||||
|
||||
// const removeConnection = (modelUUID: any) => {
|
||||
//
|
||||
// const removedPath = simulationStates?.flatMap((state) => {
|
||||
// let shouldInclude = false;
|
||||
const removeConnections = (deletedModelUUIDs: string[]) => {
|
||||
|
||||
// if (state.type === "Conveyor") {
|
||||
// state.points.forEach((point: any) => {
|
||||
// const sourceMatch =
|
||||
// point.connections?.source?.modelUUID === modelUUID;
|
||||
// const targetMatch = point.connections?.targets?.some(
|
||||
// (target: any) => target.modelUUID === modelUUID
|
||||
// );
|
||||
|
||||
// if (sourceMatch || targetMatch) shouldInclude = true;
|
||||
// });
|
||||
// }
|
||||
|
||||
// if (state.type === "Vehicle") {
|
||||
// const targetMatch = state.points.connections?.targets?.some(
|
||||
// (target: any) => target.modelUUID === modelUUID
|
||||
// );
|
||||
|
||||
// if (targetMatch) shouldInclude = true;
|
||||
// }
|
||||
|
||||
// if (state.type === "StaticMachine") {
|
||||
// const targetMatch = state.points.connections?.targets?.some(
|
||||
// (target: any) => target.modelUUID === modelUUID
|
||||
// );
|
||||
|
||||
// if (targetMatch) shouldInclude = true;
|
||||
// }
|
||||
|
||||
// if (state.type === "ArmBot") {
|
||||
// const sourceMatch =
|
||||
// state.points.connections?.source?.modelUUID === modelUUID;
|
||||
// const targetMatch = state.points.connections?.targets?.some(
|
||||
// (target: any) => target.modelUUID === modelUUID
|
||||
// );
|
||||
|
||||
// const processMatch =
|
||||
// state.points.actions?.processes?.some(
|
||||
// (process: any) =>
|
||||
// process.startPoint === modelUUID || process.endPoint === modelUUID
|
||||
// ) ?? false;
|
||||
|
||||
// if (sourceMatch || targetMatch || processMatch) shouldInclude = true;
|
||||
// }
|
||||
|
||||
// return shouldInclude ? [state] : [];
|
||||
// });
|
||||
// updateBackend(removedPath);
|
||||
//
|
||||
// return removedPath;
|
||||
// // updateBackend(updatedPaths);
|
||||
|
||||
// // setSimulationStates(updatedStates);
|
||||
// };
|
||||
// const removeConnection = (modelUUIDs: any[]) => {
|
||||
//
|
||||
// const removedPath = simulationStates?.flatMap((state) => {
|
||||
// let shouldInclude = false;
|
||||
|
||||
// if (state.type === "Conveyor") {
|
||||
// state.points.forEach((point: any) => {
|
||||
// const sourceMatch = modelUUIDs.includes(
|
||||
// point.connections?.source?.modelUUID
|
||||
// );
|
||||
// const targetMatch = point.connections?.targets?.some((target: any) =>
|
||||
// modelUUIDs.includes(target.modelUUID)
|
||||
// );
|
||||
|
||||
// if (sourceMatch || targetMatch) shouldInclude = true;
|
||||
// });
|
||||
// }
|
||||
|
||||
// if (state.type === "Vehicle") {
|
||||
// const targetMatch = state.points.connections?.targets?.some(
|
||||
// (target: any) => modelUUIDs.includes(target.modelUUID)
|
||||
// );
|
||||
|
||||
// if (targetMatch) shouldInclude = true;
|
||||
// }
|
||||
|
||||
// if (state.type === "StaticMachine") {
|
||||
// const targetMatch = state.points.connections?.targets?.some(
|
||||
// (target: any) => modelUUIDs.includes(target.modelUUID)
|
||||
// );
|
||||
|
||||
// if (targetMatch) shouldInclude = true;
|
||||
// }
|
||||
|
||||
// if (state.type === "ArmBot") {
|
||||
// const sourceMatch = modelUUIDs.includes(
|
||||
// state.points.connections?.source?.modelUUID
|
||||
// );
|
||||
// const targetMatch = state.points.connections?.targets?.some(
|
||||
// (target: any) => modelUUIDs.includes(target.modelUUID)
|
||||
// );
|
||||
|
||||
// const processMatch =
|
||||
// state.points.actions?.processes?.some(
|
||||
// (process: any) =>
|
||||
// modelUUIDs.includes(process.startPoint) ||
|
||||
// modelUUIDs.includes(process.endPoint)
|
||||
// ) ?? false;
|
||||
|
||||
// if (sourceMatch || targetMatch || processMatch) shouldInclude = true;
|
||||
// }
|
||||
|
||||
// return shouldInclude ? [state] : [];
|
||||
// });
|
||||
// updateBackend(removedPath);
|
||||
//
|
||||
// return removedPath;
|
||||
// };
|
||||
|
||||
const removeConnection = (modelUUIDs: any[]) => {
|
||||
const removedPath = simulationStates?.flatMap((state: any) => {
|
||||
let shouldInclude = false;
|
||||
|
||||
// Conveyor type
|
||||
if (state.type === "Conveyor") {
|
||||
state.points.forEach((point: any) => {
|
||||
const sourceMatch = modelUUIDs.includes(point.connections?.source?.modelUUID);
|
||||
const targetMatch = point.connections?.targets?.some((target: any) => modelUUIDs.includes(target.modelUUID));
|
||||
|
||||
if (sourceMatch) {
|
||||
point.connections.source = {};
|
||||
shouldInclude = true;
|
||||
}
|
||||
|
||||
if (targetMatch) {
|
||||
point.connections.targets = [];
|
||||
shouldInclude = true;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
// Vehicle & StaticMachine types
|
||||
if (state.type === "Vehicle") {
|
||||
const targets = state.points?.connections?.targets || [];
|
||||
const targetMatch = targets.some((target: any) => modelUUIDs.includes(target.modelUUID));
|
||||
|
||||
if (targetMatch) {
|
||||
state.points.connections.targets = [];
|
||||
shouldInclude = true;
|
||||
const deletedPointUUIDs = new Set<string>();
|
||||
simulationStates.forEach(state => {
|
||||
if (deletedModelUUIDs.includes(state.modeluuid)) {
|
||||
if (state.type === "Conveyor" && state.points) {
|
||||
state.points.forEach(point => {
|
||||
deletedPointUUIDs.add(point.uuid);
|
||||
});
|
||||
} else if (state.points && 'uuid' in state.points) {
|
||||
deletedPointUUIDs.add(state.points.uuid);
|
||||
}
|
||||
}
|
||||
if (state.type === "StaticMachine") {
|
||||
const targets = state.points?.connections?.targets || [];
|
||||
const targetMatch = targets.some((target: any) => modelUUIDs.includes(target.modelUUID));
|
||||
|
||||
if (targetMatch) {
|
||||
state.points.connections.targets = [];
|
||||
shouldInclude = true;
|
||||
}
|
||||
}
|
||||
|
||||
// ArmBot type
|
||||
if (state.type === "ArmBot") {
|
||||
const sourceMatch = modelUUIDs.includes(state.points.connections?.source?.modelUUID);
|
||||
|
||||
const targetMatch = state.points.connections?.targets?.some(
|
||||
(target: any) => modelUUIDs.includes(target.modelUUID)
|
||||
);
|
||||
// state.points.actions.processes = state.points.actions.processes.filter(
|
||||
// (process: any) =>
|
||||
// console.log(
|
||||
// !modelUUIDs.includes(process.startPoint),
|
||||
// !modelUUIDs.includes(process.endPoint),
|
||||
// modelUUIDs,
|
||||
// process.startPoint,
|
||||
// process.endPoint
|
||||
// )
|
||||
// );
|
||||
|
||||
// shouldInclude = true;
|
||||
|
||||
// const processMatches = state.points.actions?.processes?.some(
|
||||
// (process: any) =>
|
||||
// console.log(
|
||||
// "process: ",
|
||||
// process,
|
||||
// modelUUIDs,
|
||||
// process.startPoint,
|
||||
// process.endPoint
|
||||
// )
|
||||
// // modelUUIDs.includes(process.startPoint) ||
|
||||
// // modelUUIDs.includes(process.endPoint)
|
||||
// );
|
||||
// const processMatch = state.points.actions?.processes?.some(
|
||||
// (process: any) =>
|
||||
// modelUUIDs.includes(String(process.startPoint)) ||
|
||||
// modelUUIDs.includes(String(process.endPoint))
|
||||
// );
|
||||
|
||||
// console.log("processMatch: ", processMatch);
|
||||
if (sourceMatch) {
|
||||
state.points.connections.source = {};
|
||||
shouldInclude = true;
|
||||
}
|
||||
|
||||
if (targetMatch) {
|
||||
state.points.connections.targets =
|
||||
state.points.connections.targets.filter((target: any) => !modelUUIDs.includes(target.modelUUID));
|
||||
shouldInclude = true;
|
||||
}
|
||||
|
||||
// console.log("processMatch: ", processMatch);
|
||||
// if (processMatch) {
|
||||
// state.points.actions.processes =
|
||||
// state.points.actions.processes.filter((process: any) => {
|
||||
// const shouldRemove =
|
||||
// modelUUIDs.includes(process.startPoint) ||
|
||||
// modelUUIDs.includes(process.endPoint);
|
||||
|
||||
// console.log("shouldRemove: ", shouldRemove);
|
||||
// return !shouldRemove;
|
||||
// });
|
||||
// shouldInclude = true;
|
||||
// }
|
||||
}
|
||||
|
||||
return shouldInclude ? [state] : [];
|
||||
});
|
||||
|
||||
updateBackend(removedPath);
|
||||
return removedPath;
|
||||
const updatedStates = simulationStates.map((state) => {
|
||||
// Handle Conveyor
|
||||
if (state.type === "Conveyor") {
|
||||
const updatedConveyor: SimulationTypes.ConveyorEventsSchema = {
|
||||
...state,
|
||||
points: state.points.map((point) => {
|
||||
return {
|
||||
...point,
|
||||
connections: {
|
||||
...point.connections,
|
||||
targets: point.connections.targets.filter(
|
||||
(target) => !deletedModelUUIDs.includes(target.modelUUID)
|
||||
),
|
||||
},
|
||||
};
|
||||
}),
|
||||
};
|
||||
return updatedConveyor;
|
||||
}
|
||||
|
||||
// Handle Vehicle
|
||||
else if (state.type === "Vehicle") {
|
||||
const updatedVehicle: SimulationTypes.VehicleEventsSchema = {
|
||||
...state,
|
||||
points: {
|
||||
...state.points,
|
||||
connections: {
|
||||
...state.points.connections,
|
||||
targets: state.points.connections.targets.filter(
|
||||
(target) => !deletedModelUUIDs.includes(target.modelUUID)
|
||||
),
|
||||
},
|
||||
},
|
||||
};
|
||||
return updatedVehicle;
|
||||
}
|
||||
|
||||
// Handle StaticMachine
|
||||
else if (state.type === "StaticMachine") {
|
||||
const updatedStaticMachine: SimulationTypes.StaticMachineEventsSchema =
|
||||
{
|
||||
...state,
|
||||
points: {
|
||||
...state.points,
|
||||
connections: {
|
||||
...state.points.connections,
|
||||
targets: state.points.connections.targets.filter(
|
||||
(target) => !deletedModelUUIDs.includes(target.modelUUID)
|
||||
),
|
||||
},
|
||||
},
|
||||
};
|
||||
return updatedStaticMachine;
|
||||
}
|
||||
|
||||
// Handle ArmBot
|
||||
else if (state.type === "ArmBot") {
|
||||
const updatedArmBot: SimulationTypes.ArmBotEventsSchema = {
|
||||
...state,
|
||||
points: {
|
||||
...state.points,
|
||||
connections: {
|
||||
...state.points.connections,
|
||||
targets: state.points.connections.targets.filter(
|
||||
(target: any) => !deletedModelUUIDs.includes(target.modelUUID)
|
||||
),
|
||||
},
|
||||
actions: {
|
||||
...state.points.actions,
|
||||
processes: state.points.actions.processes?.filter((process) => {
|
||||
// Check if trigger is from deleted model
|
||||
const matchedStates = simulationStates.filter((s) => deletedModelUUIDs.includes(s.modeluuid));
|
||||
|
||||
if (matchedStates.length > 0) {
|
||||
if (matchedStates[0]?.type === "StaticMachine") {
|
||||
const trigPoints = matchedStates[0]?.points;
|
||||
if (process.triggerId === trigPoints?.triggers?.uuid) {
|
||||
return false;
|
||||
}
|
||||
} else if (matchedStates[0]?.type === "Conveyor") {
|
||||
const trigPoints = matchedStates[0]?.points;
|
||||
if (Array.isArray(trigPoints)) {
|
||||
const nonEmptyTriggers = trigPoints.filter((point) => point && point.triggers && point.triggers.length > 0);
|
||||
const allTriggerUUIDs = nonEmptyTriggers.flatMap((point) => point.triggers).map((trigger) => trigger.uuid);
|
||||
if (allTriggerUUIDs.includes(process.triggerId)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Check if startPoint or endPoint is from deleted model
|
||||
if (deletedPointUUIDs.has(process.startPoint) || deletedPointUUIDs.has(process.endPoint)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}),
|
||||
},
|
||||
},
|
||||
};
|
||||
return updatedArmBot;
|
||||
}
|
||||
|
||||
return state;
|
||||
});
|
||||
|
||||
const filteredStates = updatedStates.filter((state) => !deletedModelUUIDs.includes(state.modeluuid));
|
||||
|
||||
updateBackend(filteredStates);
|
||||
setSimulationStates(filteredStates);
|
||||
};
|
||||
|
||||
const deleteSelection = () => {
|
||||
|
@ -552,65 +440,17 @@ const SelectionControls: React.FC = () => {
|
|||
});
|
||||
|
||||
setSimulationStates((prevEvents: (| SimulationTypes.ConveyorEventsSchema | SimulationTypes.VehicleEventsSchema | SimulationTypes.StaticMachineEventsSchema | SimulationTypes.ArmBotEventsSchema)[]) => {
|
||||
const updatedEvents = (prevEvents || []).filter(
|
||||
(event) => event.modeluuid !== selectedMesh.uuid
|
||||
);
|
||||
const updatedEvents = (prevEvents || []).filter((event) => event.modeluuid !== selectedMesh.uuid);
|
||||
return updatedEvents;
|
||||
}
|
||||
);
|
||||
});
|
||||
|
||||
itemsGroupRef.current?.remove(selectedMesh);
|
||||
});
|
||||
|
||||
const allUUIDs = selectedAssets.map((val: any) => val.uuid);
|
||||
removeConnection(allUUIDs);
|
||||
removeConnections(allUUIDs);
|
||||
|
||||
// const removedPath = simulationStates?.flatMap((path: any) => {
|
||||
// let shouldInclude = false;
|
||||
|
||||
// if (Array.isArray(path.points)) {
|
||||
// path.points.forEach((point: any) => {
|
||||
// const sourceMatch =
|
||||
// point.connections?.source?.modelUUID === selectedAssets[0].uuid;
|
||||
// const targetMatch = point.connections?.targets?.some(
|
||||
// (target: any) => target.modelUUID === selectedAssets[0].uuid
|
||||
// );
|
||||
|
||||
// if (sourceMatch) {
|
||||
// point.connections.source = {};
|
||||
// shouldInclude = true;
|
||||
// }
|
||||
|
||||
// if (targetMatch) {
|
||||
// point.connections.targets = [];
|
||||
// shouldInclude = true;
|
||||
// }
|
||||
// });
|
||||
// } else {
|
||||
// const sourceMatch =
|
||||
// path.connections?.source?.modelUUID === selectedAssets[0].uuid;
|
||||
// const targetMatch = path.connections?.targets?.some(
|
||||
// (target: any) => target.modelUUID === selectedAssets[0].uuid
|
||||
// );
|
||||
|
||||
// if (sourceMatch) {
|
||||
// path.connections.source = {};
|
||||
// shouldInclude = true;
|
||||
// }
|
||||
|
||||
// if (targetMatch) {
|
||||
// path.connections.targets = [];
|
||||
// shouldInclude = true;
|
||||
// }
|
||||
// }
|
||||
|
||||
// return shouldInclude ? [path] : [];
|
||||
// });
|
||||
// updateBackend(removedPath);
|
||||
|
||||
const updatedItems = floorItems.filter(
|
||||
(item: { modeluuid: string }) => !selectedUUIDs.includes(item.modeluuid)
|
||||
);
|
||||
const updatedItems = floorItems.filter((item: { modeluuid: string }) => !selectedUUIDs.includes(item.modeluuid));
|
||||
setFloorItems(updatedItems);
|
||||
}
|
||||
toast.success("Selected models removed!");
|
||||
|
|
|
@ -4,6 +4,7 @@ import useModuleStore from "../../../store/useModuleStore";
|
|||
import { useSimulationStates } from "../../../store/store";
|
||||
import * as SimulationTypes from '../../../types/simulationTypes';
|
||||
import { ArmbotInstances } from "./ArmBotInstances";
|
||||
import { useResetButtonStore } from "../../../store/usePlayButtonStore";
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
|
@ -12,7 +13,12 @@ interface ArmBotState {
|
|||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
isActive?: boolean;
|
||||
}
|
||||
|
||||
interface StaticMachineState {
|
||||
|
@ -33,6 +39,7 @@ const ArmBot = ({ armBots, setArmBots, setStaticMachines }: ArmBotProps) => {
|
|||
const { activeModule } = useModuleStore();
|
||||
const { scene } = useThree();
|
||||
const { simulationStates } = useSimulationStates();
|
||||
const { isReset } = useResetButtonStore();
|
||||
|
||||
useEffect(() => {
|
||||
const filtered = simulationStates.filter((s): s is SimulationTypes.ArmBotEventsSchema => s.type === "ArmBot");
|
||||
|
@ -45,10 +52,12 @@ const ArmBot = ({ armBots, setArmBots, setStaticMachines }: ArmBotProps) => {
|
|||
status: "idle",
|
||||
material: "default",
|
||||
triggerId: '',
|
||||
actions: bot.points.actions
|
||||
actions: bot.points.actions,
|
||||
connections: bot.points.connections,
|
||||
isActive: false
|
||||
}));
|
||||
setArmBots(initialStates);
|
||||
}, [simulationStates]);
|
||||
}, [simulationStates, isReset]);
|
||||
|
||||
useEffect(() => {
|
||||
armBots.forEach((bot) => {
|
||||
|
|
|
@ -18,16 +18,12 @@ interface ArmBotState {
|
|||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: {
|
||||
uuid: string;
|
||||
name: string;
|
||||
speed: number;
|
||||
processes: {
|
||||
triggerId: string;
|
||||
startPoint: string;
|
||||
endPoint: string;
|
||||
}[];
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
isActive?: boolean;
|
||||
}
|
||||
|
||||
interface StaticMachineState {
|
||||
|
@ -50,7 +46,6 @@ export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot,
|
|||
const [processes, setProcesses] = useState<Process[]>([]);
|
||||
|
||||
useEffect(() => {
|
||||
|
||||
if (armBot.actions.processes.length > 0) {
|
||||
const mappedProcesses = armBot.actions.processes.map((process) => {
|
||||
return {
|
||||
|
@ -87,6 +82,7 @@ export const ArmbotInstances: React.FC<ArmbotInstancesProps> = ({ index, armBot,
|
|||
rotation={armBot.rotation}
|
||||
processes={processes}
|
||||
armBot={armBot}
|
||||
setArmBots={setArmBots}
|
||||
setStaticMachines={setStaticMachines}
|
||||
updateArmBotStatus={updateArmBotStatus}
|
||||
/>
|
||||
|
|
|
@ -1,8 +1,11 @@
|
|||
import { useEffect, useMemo, useState, useRef } from "react";
|
||||
import { useFrame } from "@react-three/fiber";
|
||||
import * as THREE from "three";
|
||||
import { usePlayButtonStore } from "../../../store/usePlayButtonStore";
|
||||
import { usePlayButtonStore, useResetButtonStore } from "../../../store/usePlayButtonStore";
|
||||
import { useSimulationStates } from "../../../store/store";
|
||||
import MaterialInstances from "./MaterialInstances";
|
||||
import { Line } from "react-chartjs-2";
|
||||
import { QuadraticBezierLine } from "@react-three/drei";
|
||||
|
||||
|
||||
interface StaticMachineState {
|
||||
|
@ -20,21 +23,17 @@ interface ArmBotState {
|
|||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: {
|
||||
uuid: string;
|
||||
name: string;
|
||||
speed: number;
|
||||
processes: {
|
||||
triggerId: string;
|
||||
startPoint: string;
|
||||
endPoint: string;
|
||||
}[];
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
isActive?: boolean;
|
||||
}
|
||||
|
||||
type IKAnimationControllerProps = {
|
||||
ikSolver: any;
|
||||
process: {
|
||||
processes: {
|
||||
triggerId: string;
|
||||
startPoint: THREE.Vector3;
|
||||
endPoint: THREE.Vector3;
|
||||
|
@ -46,19 +45,21 @@ type IKAnimationControllerProps = {
|
|||
logStatus: (status: string) => void;
|
||||
groupRef: React.RefObject<THREE.Group>;
|
||||
armBot: ArmBotState;
|
||||
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
|
||||
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
|
||||
updateArmBotStatus: (status: string) => void;
|
||||
}
|
||||
|
||||
const IKAnimationController = ({
|
||||
ikSolver,
|
||||
process,
|
||||
processes,
|
||||
selectedTrigger,
|
||||
targetBoneName,
|
||||
uuid,
|
||||
logStatus,
|
||||
groupRef,
|
||||
armBot,
|
||||
setArmBots,
|
||||
setStaticMachines,
|
||||
updateArmBotStatus
|
||||
}: IKAnimationControllerProps) => {
|
||||
|
@ -68,19 +69,10 @@ const IKAnimationController = ({
|
|||
const [isInitializing, setIsInitializing] = useState(true);
|
||||
const restSpeed = 0.1;
|
||||
const restPosition = new THREE.Vector3(0, 2, 1.6);
|
||||
const { isPlaying } = usePlayButtonStore();
|
||||
const { isPlaying } = usePlayButtonStore();;
|
||||
const statusRef = useRef("idle");
|
||||
const { simulationStates } = useSimulationStates();
|
||||
|
||||
// Track previous states for comparison
|
||||
const prevStateRef = useRef({
|
||||
isInitializing: true,
|
||||
needsInitialMovement: true,
|
||||
selectedTrigger: "",
|
||||
progress: 0
|
||||
});
|
||||
|
||||
// Track previous status for comparison
|
||||
const prevStatusRef = useRef("");
|
||||
const { isReset } = useResetButtonStore();
|
||||
|
||||
const initialCurveRef = useRef<THREE.CatmullRomCurve3 | null>(null);
|
||||
const initialStartPositionRef = useRef<THREE.Vector3 | null>(null);
|
||||
|
@ -89,6 +81,13 @@ const IKAnimationController = ({
|
|||
setProgress(0);
|
||||
}, [selectedTrigger]);
|
||||
|
||||
useEffect(() => {
|
||||
setProgress(0);
|
||||
setNeedsInitialMovement(true);
|
||||
setInitialProgress(0);
|
||||
setIsInitializing(true);
|
||||
}, [isReset]);
|
||||
|
||||
useEffect(() => {
|
||||
if (ikSolver) {
|
||||
const targetBone = ikSolver.mesh.skeleton.bones.find(
|
||||
|
@ -102,32 +101,6 @@ const IKAnimationController = ({
|
|||
}
|
||||
}, [ikSolver]);
|
||||
|
||||
// Log state changes
|
||||
useEffect(() => {
|
||||
const prev = prevStateRef.current;
|
||||
|
||||
if (prev.isInitializing !== isInitializing) {
|
||||
if (!isInitializing) {
|
||||
logStatus(`[Arm ${uuid}] Completed initialization, now at rest position`);
|
||||
}
|
||||
}
|
||||
|
||||
if (prev.needsInitialMovement !== needsInitialMovement && !needsInitialMovement) {
|
||||
logStatus(`[Arm ${uuid}] Reached rest position, ready for animation`);
|
||||
}
|
||||
|
||||
if (prev.selectedTrigger !== selectedTrigger) {
|
||||
logStatus(`[Arm ${uuid}] Processing new trigger: ${selectedTrigger}`);
|
||||
}
|
||||
|
||||
// Update previous state
|
||||
prevStateRef.current = {
|
||||
isInitializing,
|
||||
needsInitialMovement,
|
||||
selectedTrigger,
|
||||
progress
|
||||
};
|
||||
}, [isInitializing, needsInitialMovement, selectedTrigger, progress]);
|
||||
|
||||
const calculateInitialCurve = (startPosition: THREE.Vector3) => {
|
||||
const direction = new THREE.Vector3().subVectors(restPosition, startPosition);
|
||||
|
@ -154,56 +127,55 @@ const IKAnimationController = ({
|
|||
};
|
||||
|
||||
const processedCurves = useMemo(() => {
|
||||
if (isPlaying)
|
||||
return process.map((p) => {
|
||||
const tempLift = 0.5;
|
||||
const localStart = groupRef.current?.worldToLocal(p.startPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
|
||||
const localEnd = groupRef.current?.worldToLocal(p.endPoint.clone().add(new THREE.Vector3(0, tempLift, 0)));
|
||||
if (!isPlaying) return [];
|
||||
|
||||
if (localStart && localEnd) {
|
||||
return processes.map(process => {
|
||||
const localStart = groupRef.current?.worldToLocal(process.startPoint.clone());
|
||||
const localEnd = groupRef.current?.worldToLocal(process.endPoint.clone());
|
||||
|
||||
const mid = new THREE.Vector3(
|
||||
(localStart.x + localEnd.x) / 1,
|
||||
Math.max(localStart.y, localEnd.y) + 0.8,
|
||||
(localStart.z + localEnd.z) / 0.9
|
||||
);
|
||||
if (!localStart || !localEnd) return null;
|
||||
|
||||
const points = [
|
||||
restPosition.clone(),
|
||||
localStart.clone(),
|
||||
mid.clone(),
|
||||
localEnd.clone(),
|
||||
restPosition.clone(),
|
||||
];
|
||||
const curve = new THREE.CatmullRomCurve3(points);
|
||||
const restToStartDist = points[0].distanceTo(points[1]);
|
||||
const startToEndDist = points[1].distanceTo(points[3]);
|
||||
const endToRestDist = points[3].distanceTo(points[4]);
|
||||
const midPoint = new THREE.Vector3(
|
||||
(localStart.x + localEnd.x) / 2,
|
||||
Math.max(localStart.y, localEnd.y) + 1,
|
||||
(localStart.z + localEnd.z) / 2
|
||||
);
|
||||
const restToStartCurve = new THREE.CatmullRomCurve3([
|
||||
restPosition,
|
||||
new THREE.Vector3().lerpVectors(restPosition, localStart, 0.5),
|
||||
localStart
|
||||
]);
|
||||
|
||||
const totalDist = restToStartDist + startToEndDist + endToRestDist;
|
||||
const restToStartRange = [0, restToStartDist / totalDist];
|
||||
const startToEndRange = [
|
||||
restToStartRange[1],
|
||||
restToStartRange[1] + startToEndDist / totalDist,
|
||||
];
|
||||
const endToRestRange = [startToEndRange[1], 1];
|
||||
const processCurve = new THREE.CatmullRomCurve3([
|
||||
localStart,
|
||||
midPoint,
|
||||
localEnd
|
||||
]);
|
||||
|
||||
return {
|
||||
trigger: p.triggerId,
|
||||
curve,
|
||||
speed: p.speed,
|
||||
restToStartRange,
|
||||
startToEndRange,
|
||||
endToRestRange,
|
||||
};
|
||||
}
|
||||
});
|
||||
}, [process, groupRef, isPlaying]);
|
||||
const endToRestCurve = new THREE.CatmullRomCurve3([
|
||||
localEnd,
|
||||
new THREE.Vector3().lerpVectors(localEnd, restPosition, 0.5),
|
||||
restPosition
|
||||
]);
|
||||
|
||||
const activeCurve = useMemo(() => {
|
||||
if (isPlaying && processedCurves)
|
||||
return processedCurves.find((c) => c?.trigger === selectedTrigger);
|
||||
}, [processedCurves, selectedTrigger, isPlaying]);
|
||||
return {
|
||||
triggerId: process.triggerId,
|
||||
restToStartCurve,
|
||||
processCurve,
|
||||
endToRestCurve,
|
||||
speed: process.speed,
|
||||
totalDistance:
|
||||
restPosition.distanceTo(localStart) +
|
||||
localStart.distanceTo(localEnd) +
|
||||
localEnd.distanceTo(restPosition)
|
||||
};
|
||||
}).filter(Boolean);
|
||||
}, [processes, isPlaying]);
|
||||
|
||||
const activeProcess = useMemo(() => {
|
||||
if (!selectedTrigger) return null;
|
||||
return processedCurves.find(p => p?.triggerId === selectedTrigger);
|
||||
}, [processedCurves, selectedTrigger]);
|
||||
|
||||
// Initial movement to rest position
|
||||
useFrame((_, delta) => {
|
||||
|
@ -231,85 +203,177 @@ const IKAnimationController = ({
|
|||
|
||||
// Main animation loop
|
||||
useFrame((_, delta) => {
|
||||
if (!ikSolver || !activeCurve || isInitializing || !isPlaying) return;
|
||||
if (isInitializing || !isPlaying || !selectedTrigger || !activeProcess || !ikSolver) return;
|
||||
|
||||
const { curve, speed, restToStartRange, startToEndRange, endToRestRange } = activeCurve;
|
||||
const targetBone = ikSolver.mesh.skeleton.bones.find(
|
||||
(b: any) => b.name === targetBoneName
|
||||
);
|
||||
if (!targetBone) return;
|
||||
const bone = ikSolver.mesh.skeleton.bones.find((b: any) => b.name === targetBoneName);
|
||||
if (!bone) return;
|
||||
|
||||
let currentSpeed = restSpeed;
|
||||
let currentStatus = "idle"; // Default status
|
||||
const {
|
||||
restToStartCurve,
|
||||
processCurve,
|
||||
endToRestCurve,
|
||||
speed,
|
||||
totalDistance
|
||||
} = activeProcess;
|
||||
|
||||
// Determine current phase and status
|
||||
if (progress < restToStartRange[1]) {
|
||||
currentSpeed = restSpeed;
|
||||
currentStatus = "moving"; // Moving to start point
|
||||
} else if (progress >= startToEndRange[0] && progress < startToEndRange[1]) {
|
||||
currentSpeed = speed;
|
||||
currentStatus = "moving"; // Moving between points
|
||||
if (1 - progress < 0.05) {
|
||||
// Find the process that matches the current trigger
|
||||
const currentProcess = process.find(p => p.triggerId === selectedTrigger);
|
||||
if (currentProcess) {
|
||||
const triggerId = currentProcess.triggerId;
|
||||
// Calculate current segment and progress
|
||||
const restToStartDist = restPosition.distanceTo(restToStartCurve.points[2]);
|
||||
const processDist = processCurve.getLength();
|
||||
const endToRestDist = endToRestCurve.getLength();
|
||||
|
||||
const endPoint = armBot.actions.processes.find((process) => process.triggerId === triggerId)?.endPoint;
|
||||
const restToStartEnd = restToStartDist / totalDistance;
|
||||
const processEnd = (restToStartDist + processDist) / totalDistance;
|
||||
|
||||
// Search simulationStates for a StaticMachine that has a point matching this endPointId
|
||||
const matchedStaticMachine = simulationStates.find(
|
||||
(state) =>
|
||||
state.type === "StaticMachine" &&
|
||||
state.points?.uuid === endPoint// check for static machine with matching point uuid
|
||||
) as any;
|
||||
setProgress(prev => {
|
||||
let currentStatus = statusRef.current;
|
||||
let currentPosition: THREE.Vector3;
|
||||
const newProgress = Math.min(prev + delta * ((currentStatus === 'returning to rest') ? restSpeed : speed), 1);
|
||||
|
||||
if (matchedStaticMachine) {
|
||||
if (newProgress < restToStartEnd) {
|
||||
// Moving from rest to start position
|
||||
currentStatus = "moving to start";
|
||||
const segmentProgress = newProgress / restToStartEnd;
|
||||
currentPosition = restToStartCurve.getPoint(segmentProgress);
|
||||
} else if (newProgress < processEnd) {
|
||||
// Processing - moving from start to end
|
||||
currentStatus = "processing";
|
||||
const segmentProgress = (newProgress - restToStartEnd) / (processEnd - restToStartEnd);
|
||||
currentPosition = processCurve.getPoint(segmentProgress);
|
||||
if (statusRef.current !== "processing") {
|
||||
updateConveyorOrStaticMachineStatusOnStart(selectedTrigger);
|
||||
}
|
||||
} else {
|
||||
// Returning to rest position
|
||||
currentStatus = "returning to rest";
|
||||
const segmentProgress = (newProgress - processEnd) / (1 - processEnd);
|
||||
currentPosition = endToRestCurve.getPoint(segmentProgress);
|
||||
}
|
||||
|
||||
// Update status if changed
|
||||
if (currentStatus !== statusRef.current) {
|
||||
statusRef.current = currentStatus;
|
||||
// updateArmBotStatus(currentStatus);
|
||||
logStatus(`[Arm ${uuid}] Status: ${currentStatus}`);
|
||||
}
|
||||
|
||||
// Only trigger when the entire animation is complete (newProgress === 1)
|
||||
if (newProgress === 1 && currentStatus === "returning to rest") {
|
||||
updateConveyorOrStaticMachineStatusOnEnd(selectedTrigger);
|
||||
}
|
||||
|
||||
bone.position.copy(currentPosition);
|
||||
ikSolver.update();
|
||||
return newProgress;
|
||||
});
|
||||
});
|
||||
|
||||
const updateConveyorOrStaticMachineStatusOnStart = (selectedTrigger: string) => {
|
||||
const currentProcess = processes.find(p => p.triggerId === selectedTrigger);
|
||||
if (currentProcess) {
|
||||
const triggerId = currentProcess.triggerId;
|
||||
|
||||
const startPoint = armBot.actions.processes.find((process) => process.triggerId === triggerId)?.startPoint;
|
||||
|
||||
const matchedMachine = simulationStates.find((state) => {
|
||||
if (state.type === "Conveyor") {
|
||||
return (state).points.some(
|
||||
(point) => point.uuid === startPoint
|
||||
);
|
||||
} else if (state.type === "StaticMachine") {
|
||||
return state.points.uuid === startPoint;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
if (matchedMachine) {
|
||||
if (matchedMachine.type === "Conveyor") {
|
||||
logStatus(`[Arm ${uuid}] start point which is a conveyor (${matchedMachine.modelName})`);
|
||||
} else {
|
||||
logStatus(`[Arm ${uuid}] started form start point which is a static machine (${matchedMachine.modelName})`);
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
if (matchedMachine.type === "StaticMachine") {
|
||||
updateArmBotStatus('dropping');
|
||||
}
|
||||
|
||||
if (matchedMachine.type === "Conveyor") {
|
||||
updateArmBotStatus('picking');
|
||||
}
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const updateConveyorOrStaticMachineStatusOnEnd = (selectedTrigger: string) => {
|
||||
const currentProcess = processes.find(p => p.triggerId === selectedTrigger);
|
||||
if (currentProcess) {
|
||||
const triggerId = currentProcess.triggerId;
|
||||
|
||||
const endPoint = armBot.actions.processes.find((process) => process.triggerId === triggerId)?.endPoint;
|
||||
|
||||
const matchedMachine = simulationStates.find((state) => {
|
||||
if (state.type === "Conveyor") {
|
||||
return (state).points.some(
|
||||
(point) => point.uuid === endPoint
|
||||
);
|
||||
} else if (state.type === "StaticMachine") {
|
||||
return state.points.uuid === endPoint;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
if (matchedMachine) {
|
||||
if (matchedMachine.type === "Conveyor") {
|
||||
logStatus(`[Arm ${uuid}] Reached end point which is a conveyor (${matchedMachine.modelName})`);
|
||||
} else {
|
||||
logStatus(`[Arm ${uuid}] Reached end point which is a static machine (${matchedMachine.modelName})`);
|
||||
}
|
||||
|
||||
setTimeout(() => {
|
||||
if (matchedMachine.type === "StaticMachine") {
|
||||
setStaticMachines((machines) => {
|
||||
return machines.map((machine) => {
|
||||
if (machine.uuid === matchedStaticMachine.modeluuid) {
|
||||
if (machine.uuid === matchedMachine.modeluuid) {
|
||||
return { ...machine, status: "running" };
|
||||
} else {
|
||||
return machine;
|
||||
}
|
||||
});
|
||||
});
|
||||
updateArmBotStatus('idle');
|
||||
}
|
||||
}
|
||||
|
||||
if (matchedMachine.type === "Conveyor") {
|
||||
setArmBots((prev) =>
|
||||
prev.map((arm) => {
|
||||
if (arm.uuid === uuid && arm.isActive === true) {
|
||||
return {
|
||||
...arm,
|
||||
isActive: false,
|
||||
status: "idle",
|
||||
};
|
||||
}
|
||||
else {
|
||||
return arm;
|
||||
}
|
||||
})
|
||||
);
|
||||
}
|
||||
}, 0);
|
||||
}
|
||||
} else if (progress >= endToRestRange[0] && progress < 1) {
|
||||
currentSpeed = restSpeed;
|
||||
currentStatus = "moving"; // Returning to rest
|
||||
} else if (progress >= 1) {
|
||||
currentStatus = "idle"; // Completed cycle
|
||||
}
|
||||
}
|
||||
|
||||
// Update status when it changes
|
||||
if (prevStatusRef.current !== currentStatus) {
|
||||
updateArmBotStatus(currentStatus);
|
||||
prevStatusRef.current = currentStatus;
|
||||
}
|
||||
|
||||
// Only update progress if we're not already at the end
|
||||
if (progress < 1) {
|
||||
setProgress((prev) => {
|
||||
const next = prev + delta * currentSpeed;
|
||||
return Math.min(next, 1); // Cap at 1
|
||||
});
|
||||
}
|
||||
|
||||
// Update bone position based on progress
|
||||
if (progress < 1) {
|
||||
targetBone.position.copy(curve.getPoint(progress));
|
||||
} else {
|
||||
targetBone.position.copy(curve.getPoint(1));
|
||||
}
|
||||
|
||||
ikSolver.update();
|
||||
});
|
||||
|
||||
return null;
|
||||
return (
|
||||
<>
|
||||
<MaterialInstances
|
||||
statusRef={statusRef}
|
||||
ikSolver={ikSolver}
|
||||
targetBoneName={targetBoneName}
|
||||
/>
|
||||
</>
|
||||
);
|
||||
};
|
||||
|
||||
export default IKAnimationController;
|
|
@ -23,16 +23,12 @@ interface ArmBotState {
|
|||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: {
|
||||
uuid: string;
|
||||
name: string;
|
||||
speed: number;
|
||||
processes: {
|
||||
triggerId: string;
|
||||
startPoint: string;
|
||||
endPoint: string;
|
||||
}[];
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
isActive?: boolean;
|
||||
}
|
||||
|
||||
const IkInstances = ({
|
||||
|
@ -43,6 +39,7 @@ const IkInstances = ({
|
|||
position,
|
||||
rotation,
|
||||
armBot,
|
||||
setArmBots,
|
||||
setStaticMachines,
|
||||
updateArmBotStatus
|
||||
}: {
|
||||
|
@ -53,6 +50,7 @@ const IkInstances = ({
|
|||
position: [number, number, number];
|
||||
rotation: [number, number, number];
|
||||
armBot: ArmBotState;
|
||||
setArmBots: React.Dispatch<React.SetStateAction<ArmBotState[]>>;
|
||||
setStaticMachines: React.Dispatch<React.SetStateAction<StaticMachineState[]>>;
|
||||
updateArmBotStatus: (status: string) => void;
|
||||
}) => {
|
||||
|
@ -134,13 +132,14 @@ const IkInstances = ({
|
|||
</group>
|
||||
<IKAnimationController
|
||||
ikSolver={ikSolver}
|
||||
process={processes}
|
||||
processes={processes}
|
||||
selectedTrigger={selectedTrigger}
|
||||
targetBoneName={targetBoneName}
|
||||
uuid={uuid}
|
||||
logStatus={logStatus}
|
||||
groupRef={groupRef}
|
||||
armBot={armBot}
|
||||
setArmBots={setArmBots}
|
||||
setStaticMachines={setStaticMachines}
|
||||
updateArmBotStatus={updateArmBotStatus}
|
||||
/>
|
||||
|
|
|
@ -0,0 +1,31 @@
|
|||
import React from 'react';
|
||||
import * as THREE from 'three';
|
||||
import { Box } from '@react-three/drei';
|
||||
|
||||
type MaterialInstancesProps = {
|
||||
statusRef: React.RefObject<string>;
|
||||
ikSolver: any;
|
||||
targetBoneName: string;
|
||||
};
|
||||
|
||||
function MaterialInstances({
|
||||
statusRef,
|
||||
ikSolver,
|
||||
targetBoneName
|
||||
}: MaterialInstancesProps) {
|
||||
if (!ikSolver) return null;
|
||||
|
||||
const targetBone = ikSolver.mesh.skeleton.bones.find((b: any) => b.name === targetBoneName);
|
||||
if (!targetBone) return null;
|
||||
|
||||
const worldPos = new THREE.Vector3();
|
||||
targetBone.getWorldPosition(worldPos);
|
||||
|
||||
return (
|
||||
<Box args={[0.5, 0.5, 0.5]} position={worldPos} visible={statusRef.current === 'processing'}>
|
||||
<meshStandardMaterial color="orange" />
|
||||
</Box>
|
||||
);
|
||||
}
|
||||
|
||||
export default MaterialInstances;
|
File diff suppressed because it is too large
Load Diff
|
@ -1,4 +1,4 @@
|
|||
import React, { useRef, useEffect, useMemo } from "react";
|
||||
import React, { useRef, useEffect, useMemo, useCallback } from "react";
|
||||
import { useLoader, useFrame } from "@react-three/fiber";
|
||||
import { GLTFLoader } from "three-stdlib";
|
||||
import * as THREE from "three";
|
||||
|
@ -8,8 +8,6 @@ import crate from "../../../assets/gltf-glb/crate_box.glb";
|
|||
import { useProcessAnimation } from "./useProcessAnimations";
|
||||
import ProcessObject from "./processObject";
|
||||
import { ProcessData } from "./types";
|
||||
import { useSimulationStates } from "../../../store/store";
|
||||
import { retrieveGLTF } from "../../../utils/indexDB/idbUtils";
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
|
@ -18,9 +16,18 @@ interface ArmBotState {
|
|||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
actions: {
|
||||
uuid: string;
|
||||
name: string;
|
||||
speed: number;
|
||||
processes: { triggerId: string; startPoint: string; endPoint: string }[];
|
||||
};
|
||||
isActive?: boolean;
|
||||
}
|
||||
|
||||
interface ProcessContainerProps {
|
||||
processes: ProcessData[];
|
||||
setProcesses: React.Dispatch<React.SetStateAction<any[]>>;
|
||||
|
@ -36,7 +43,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
agvRef,
|
||||
MaterialRef,
|
||||
armBots,
|
||||
setArmBots
|
||||
setArmBots,
|
||||
}) => {
|
||||
const gltf = useLoader(GLTFLoader, crate) as GLTF;
|
||||
const groupRef = useRef<THREE.Group>(null);
|
||||
|
@ -58,19 +65,23 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
checkAndCountTriggers,
|
||||
} = useProcessAnimation(processes, setProcesses, agvRef, armBots, setArmBots);
|
||||
|
||||
const baseMaterials = useMemo(() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial(),
|
||||
}), []);
|
||||
const baseMaterials = useMemo(
|
||||
() => ({
|
||||
Box: new THREE.MeshStandardMaterial({ color: 0x8b4513 }),
|
||||
Crate: new THREE.MeshStandardMaterial({ color: 0x00ff00 }),
|
||||
Default: new THREE.MeshStandardMaterial(),
|
||||
}),
|
||||
[]
|
||||
);
|
||||
|
||||
useEffect(() => {
|
||||
// Update material references for all spawned objects
|
||||
Object.entries(animationStates).forEach(([processId, processState]) => {
|
||||
Object.keys(processState.spawnedObjects).forEach((objectId) => {
|
||||
const entry = { processId, objectId, };
|
||||
const entry = { processId, objectId };
|
||||
|
||||
const materialType = processState.spawnedObjects[objectId]?.currentMaterialType;
|
||||
const materialType =
|
||||
processState.spawnedObjects[objectId]?.currentMaterialType;
|
||||
|
||||
if (!materialType) {
|
||||
return;
|
||||
|
@ -79,13 +90,17 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
const matRefArray = MaterialRef.current;
|
||||
|
||||
// Find existing material group
|
||||
const existing = matRefArray.find((entryGroup: { material: string; objects: any[] }) =>
|
||||
entryGroup.material === materialType
|
||||
const existing = matRefArray.find(
|
||||
(entryGroup: { material: string; objects: any[] }) =>
|
||||
entryGroup.material === materialType
|
||||
);
|
||||
|
||||
if (existing) {
|
||||
// Check if this processId + objectId already exists
|
||||
const alreadyExists = existing.objects.some((o: any) => o.processId === entry.processId && o.objectId === entry.objectId);
|
||||
const alreadyExists = existing.objects.some(
|
||||
(o: any) =>
|
||||
o.processId === entry.processId && o.objectId === entry.objectId
|
||||
);
|
||||
|
||||
if (!alreadyExists) {
|
||||
existing.objects.push(entry);
|
||||
|
@ -103,9 +118,31 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
|
||||
// In processAnimator.tsx - only the relevant spawn logic part that needs fixes
|
||||
|
||||
// Add this function to ProcessAnimator component
|
||||
const isConnectedToActiveArmBot = useCallback(
|
||||
(processId: any) => {
|
||||
// Check if any active armbot is connected to this process
|
||||
return armBots.some((armbot) => {
|
||||
if (!armbot.isActive) return false;
|
||||
|
||||
// Check if this armbot is connected to the process
|
||||
return armbot.connections?.targets?.some((connection) => {
|
||||
// Find the process that owns this modelUUID
|
||||
const connectedProcess = processes.find((p) =>
|
||||
p.paths?.some((path) => path.modeluuid === connection.modelUUID)
|
||||
);
|
||||
return connectedProcess?.id === processId;
|
||||
});
|
||||
});
|
||||
},
|
||||
[armBots, processes]
|
||||
);
|
||||
|
||||
// First useFrame for spawn logic
|
||||
useFrame(() => {
|
||||
// Spawn logic frame
|
||||
const currentTime = clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
|
||||
const currentTime =
|
||||
clockRef.current.getElapsedTime() - elapsedBeforePauseRef.current;
|
||||
|
||||
setAnimationStates((prev) => {
|
||||
const newStates = { ...prev };
|
||||
|
@ -114,26 +151,47 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
const processState = newStates[process.id];
|
||||
if (!processState) return;
|
||||
|
||||
// Check connection status
|
||||
const isConnected = isConnectedToActiveArmBot(process.id);
|
||||
|
||||
if (processState.isProcessDelaying) {
|
||||
// Existing delay handling logic...
|
||||
return;
|
||||
}
|
||||
|
||||
if (isConnected) {
|
||||
newStates[process.id] = {
|
||||
...processState,
|
||||
nextSpawnTime: Infinity, // Prevent future spawns
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
const spawnPoint = findSpawnPoint(process);
|
||||
if (!spawnPoint || !spawnPoint.actions) return;
|
||||
if (!spawnPoint || !spawnPoint.actions) {
|
||||
// console.log(
|
||||
// `Process ${process.id} has no valid spawn point or actions`
|
||||
// );
|
||||
return;
|
||||
}
|
||||
|
||||
const spawnAction = spawnPoint.actions.find(
|
||||
(a) => a.isUsed && a.type === "Spawn"
|
||||
);
|
||||
if (!spawnAction) return;
|
||||
if (!spawnAction) {
|
||||
return;
|
||||
}
|
||||
|
||||
const spawnInterval =
|
||||
typeof spawnAction.spawnInterval === "number"
|
||||
? spawnAction.spawnInterval
|
||||
: parseFloat(spawnAction.spawnInterval as string) || 0;
|
||||
: parseFloat(spawnAction.spawnInterval || "0") || 0;
|
||||
|
||||
// Check if this is a zero interval spawn and we already spawned an object
|
||||
if (spawnInterval === 0 && processState.hasSpawnedZeroIntervalObject === true) {
|
||||
if (
|
||||
spawnInterval === 0 &&
|
||||
processState.hasSpawnedZeroIntervalObject === true
|
||||
) {
|
||||
return; // Don't spawn more objects for zero interval
|
||||
}
|
||||
|
||||
|
@ -149,6 +207,15 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
baseMaterials
|
||||
);
|
||||
|
||||
// Initialize state properly to ensure animation
|
||||
newObject.state = {
|
||||
...newObject.state,
|
||||
isAnimating: true,
|
||||
isDelaying: false,
|
||||
delayComplete: false,
|
||||
progress: 0.005, // Start with tiny progress to ensure animation begins
|
||||
};
|
||||
|
||||
// Update state with the new object and flag for zero interval
|
||||
newStates[process.id] = {
|
||||
...processState,
|
||||
|
@ -171,6 +238,7 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
});
|
||||
});
|
||||
|
||||
// Second useFrame for animation logic
|
||||
useFrame((_, delta) => {
|
||||
// Animation logic frame
|
||||
const currentTime =
|
||||
|
@ -181,8 +249,42 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
|
||||
processedProcesses.forEach((process) => {
|
||||
const processState = newStates[process.id];
|
||||
if (!processState) return;
|
||||
if (!processState) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Check connection status with debugging
|
||||
const isConnected = isConnectedToActiveArmBot(process.id);
|
||||
// console.log(
|
||||
// `Process ${process.id} animation - connected:`,
|
||||
// isConnected
|
||||
// );
|
||||
|
||||
if (isConnected) {
|
||||
// Stop all animations when connected to active arm bot
|
||||
newStates[process.id] = {
|
||||
...processState,
|
||||
spawnedObjects: Object.entries(processState.spawnedObjects).reduce(
|
||||
(acc, [id, obj]) => ({
|
||||
...acc,
|
||||
[id]: {
|
||||
...obj,
|
||||
state: {
|
||||
...obj.state,
|
||||
isAnimating: false, // Stop animation
|
||||
isDelaying: false, // Clear delays
|
||||
delayComplete: false, // Reset delays
|
||||
progress: 0, // Reset progress
|
||||
},
|
||||
},
|
||||
}),
|
||||
{}
|
||||
),
|
||||
};
|
||||
return;
|
||||
}
|
||||
|
||||
// Process delay handling
|
||||
if (processState.isProcessDelaying) {
|
||||
const effectiveDelayTime =
|
||||
processState.processDelayDuration / speedRef.current;
|
||||
|
@ -191,6 +293,9 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
currentTime - processState.processDelayStartTime >=
|
||||
effectiveDelayTime
|
||||
) {
|
||||
// console.log(
|
||||
// `Process ${process.id} delay completed, resuming animation`
|
||||
// );
|
||||
newStates[process.id] = {
|
||||
...processState,
|
||||
isProcessDelaying: false,
|
||||
|
@ -214,26 +319,42 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
{}
|
||||
),
|
||||
};
|
||||
return newStates;
|
||||
return;
|
||||
} else {
|
||||
return newStates;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Ensure we have a valid path to follow
|
||||
const path =
|
||||
process.animationPath?.map((p) => new THREE.Vector3(p.x, p.y, p.z)) ||
|
||||
[];
|
||||
if (path.length < 2) return;
|
||||
|
||||
if (path.length < 2) {
|
||||
// console.log(
|
||||
// `Process ${process.id} has insufficient path points: ${path.length}`
|
||||
// );
|
||||
return;
|
||||
}
|
||||
|
||||
const updatedObjects = { ...processState.spawnedObjects };
|
||||
let animationOccurring = false; // Track if any animation is happening
|
||||
|
||||
Object.entries(processState.spawnedObjects).forEach(
|
||||
([objectId, obj]) => {
|
||||
if (!obj.visible) return;
|
||||
if (!obj.visible) {
|
||||
return;
|
||||
}
|
||||
|
||||
const currentRef = gltf?.scene ? obj.ref.current : obj.ref.current;
|
||||
if (!currentRef) return;
|
||||
if (!currentRef) {
|
||||
// console.log(
|
||||
// `No reference for object ${objectId}, skipping animation`
|
||||
// );
|
||||
return;
|
||||
}
|
||||
|
||||
// Initialize position for new objects
|
||||
if (
|
||||
obj.position &&
|
||||
obj.state.currentIndex === 0 &&
|
||||
|
@ -244,11 +365,22 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
|
||||
const stateRef = obj.state;
|
||||
|
||||
// Ensure animation state is properly set for objects
|
||||
if (!stateRef.isAnimating && !stateRef.isDelaying && !isConnected) {
|
||||
stateRef.isAnimating = true;
|
||||
stateRef.progress =
|
||||
stateRef.progress > 0 ? stateRef.progress : 0.005;
|
||||
}
|
||||
|
||||
// Handle delay logic
|
||||
if (stateRef.isDelaying) {
|
||||
const effectiveDelayTime =
|
||||
stateRef.currentDelayDuration / speedRef.current;
|
||||
|
||||
if (currentTime - stateRef.delayStartTime >= effectiveDelayTime) {
|
||||
// console.log(
|
||||
// `Delay complete for object ${objectId}, resuming animation`
|
||||
// );
|
||||
stateRef.isDelaying = false;
|
||||
stateRef.delayComplete = true;
|
||||
stateRef.isAnimating = true;
|
||||
|
@ -274,8 +406,17 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
}
|
||||
}
|
||||
|
||||
if (!stateRef.isAnimating) return;
|
||||
// Skip non-animating objects
|
||||
if (!stateRef.isAnimating) {
|
||||
// console.log(
|
||||
// `Object ${objectId} not animating, skipping animation updates`
|
||||
// );
|
||||
return;
|
||||
}
|
||||
|
||||
animationOccurring = true; // Mark that animation is happening
|
||||
|
||||
// Handle point actions
|
||||
const currentPointData = getPointDataForAnimationIndex(
|
||||
process,
|
||||
stateRef.currentIndex
|
||||
|
@ -300,51 +441,22 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
const nextPointIdx = stateRef.currentIndex + 1;
|
||||
const isLastPoint = nextPointIdx >= path.length;
|
||||
|
||||
// if (isLastPoint) {
|
||||
// if (currentPointData?.actions) {
|
||||
// const shouldStop = !hasNonInheritActions(
|
||||
// currentPointData.actions
|
||||
// );
|
||||
// if (shouldStop) {
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// if (isLastPoint) {
|
||||
// if (currentPointData?.actions) {
|
||||
// const hasNonInherit = hasNonInheritActions(
|
||||
// currentPointData.actions
|
||||
// );
|
||||
// if (!hasNonInherit) {
|
||||
// // Remove the object if all actions are inherit
|
||||
// updatedObjects[objectId] = {
|
||||
// ...obj,
|
||||
// visible: false,
|
||||
// state: { ...stateRef, isAnimating: false },
|
||||
// };
|
||||
// return;
|
||||
// }
|
||||
// } else {
|
||||
// // No actions at last point - remove the object
|
||||
// updatedObjects[objectId] = {
|
||||
// ...obj,
|
||||
// visible: false,
|
||||
// state: { ...stateRef, isAnimating: false },
|
||||
// };
|
||||
// return;
|
||||
// }
|
||||
// }
|
||||
|
||||
// Handle objects at the last point
|
||||
if (isLastPoint) {
|
||||
const isAgvPicking = agvRef.current.some(
|
||||
(agv: any) => agv.processId === process.id && agv.status === "picking"
|
||||
(agv: any) =>
|
||||
agv.processId === process.id && agv.status === "picking"
|
||||
);
|
||||
|
||||
const shouldHide = !currentPointData?.actions || !hasNonInheritActions(currentPointData.actions);
|
||||
const shouldHide =
|
||||
!currentPointData?.actions ||
|
||||
!hasNonInheritActions(currentPointData.actions);
|
||||
|
||||
if (shouldHide) {
|
||||
if (isAgvPicking) {
|
||||
// console.log(
|
||||
// `AGV picking at last point for object ${objectId}, hiding object`
|
||||
// );
|
||||
updatedObjects[objectId] = {
|
||||
...obj,
|
||||
visible: false,
|
||||
|
@ -370,9 +482,11 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
}
|
||||
}
|
||||
|
||||
// Handle stacked objects when AGV picks
|
||||
if (tempStackedObjectsRef.current[objectId]) {
|
||||
const isAgvPicking = agvRef.current.some(
|
||||
(agv: any) => agv.processId === process.id && agv.status === "picking"
|
||||
(agv: any) =>
|
||||
agv.processId === process.id && agv.status === "picking"
|
||||
);
|
||||
|
||||
if (isAgvPicking) {
|
||||
|
@ -386,22 +500,34 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
isAnimating: false,
|
||||
},
|
||||
};
|
||||
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Handle normal animation progress for objects not at last point
|
||||
if (!isLastPoint) {
|
||||
const nextPoint = path[nextPointIdx];
|
||||
const distance = path[stateRef.currentIndex].distanceTo(nextPoint);
|
||||
const distance =
|
||||
path[stateRef.currentIndex].distanceTo(nextPoint);
|
||||
const effectiveSpeed = stateRef.speed * speedRef.current;
|
||||
const movement = effectiveSpeed * delta;
|
||||
|
||||
// Ensure progress is always moving forward
|
||||
if (stateRef.delayComplete && stateRef.progress < 0.01) {
|
||||
stateRef.progress = 0.05;
|
||||
stateRef.delayComplete = false;
|
||||
// console.log(
|
||||
// `Boosting progress for object ${objectId} after delay`
|
||||
// );
|
||||
} else {
|
||||
stateRef.progress += movement / distance;
|
||||
// console.log(
|
||||
// `Object ${objectId} progress: ${stateRef.progress.toFixed(3)}`
|
||||
// );
|
||||
}
|
||||
|
||||
// Handle point transition
|
||||
if (stateRef.progress >= 1) {
|
||||
stateRef.currentIndex = nextPointIdx;
|
||||
stateRef.progress = 0;
|
||||
|
@ -420,7 +546,10 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
process,
|
||||
stateRef.currentIndex
|
||||
);
|
||||
|
||||
// No action needed with newPointData here - will be handled in next frame
|
||||
} else {
|
||||
// Update position with lerp
|
||||
currentRef.position.lerpVectors(
|
||||
path[stateRef.currentIndex],
|
||||
nextPoint,
|
||||
|
@ -433,6 +562,13 @@ const ProcessAnimator: React.FC<ProcessContainerProps> = ({
|
|||
}
|
||||
);
|
||||
|
||||
// Log if no animation is occurring when it should
|
||||
if (!animationOccurring && !isConnected) {
|
||||
// console.log(
|
||||
// `Warning: No animation occurring for process ${process.id} despite not being connected`
|
||||
// );
|
||||
}
|
||||
|
||||
newStates[process.id] = {
|
||||
...processState,
|
||||
spawnedObjects: updatedObjects,
|
||||
|
|
|
@ -9,7 +9,12 @@ interface ArmBotState {
|
|||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
isActive?: boolean;
|
||||
}
|
||||
|
||||
interface ProcessContainerProps {
|
||||
|
|
|
@ -1,450 +1,3 @@
|
|||
// import React, {
|
||||
// useEffect,
|
||||
// useMemo,
|
||||
// useState,
|
||||
// useCallback,
|
||||
// useRef,
|
||||
// } from "react";
|
||||
// import { useSimulationStates } from "../../../store/store";
|
||||
// import * as THREE from "three";
|
||||
// import { useThree } from "@react-three/fiber";
|
||||
// import {
|
||||
// ConveyorEventsSchema,
|
||||
// VehicleEventsSchema,
|
||||
// } from "../../../types/world/worldTypes";
|
||||
|
||||
// // Type definitions
|
||||
// export interface PointAction {
|
||||
// uuid: string;
|
||||
// name: string;
|
||||
// type: string;
|
||||
// material: string;
|
||||
// delay: number | string;
|
||||
// spawnInterval: string | number;
|
||||
// isUsed: boolean;
|
||||
// }
|
||||
|
||||
// export interface PointTrigger {
|
||||
// uuid: string;
|
||||
// bufferTime: number;
|
||||
// name: string;
|
||||
// type: string;
|
||||
// isUsed: boolean;
|
||||
// }
|
||||
|
||||
// export interface PathPoint {
|
||||
// uuid: string;
|
||||
// position: [number, number, number];
|
||||
// actions: PointAction[];
|
||||
// triggers: PointTrigger[];
|
||||
// connections: {
|
||||
// targets: Array<{ modelUUID: string }>;
|
||||
// };
|
||||
// }
|
||||
|
||||
// export interface SimulationPath {
|
||||
// type: string;
|
||||
// modeluuid: string;
|
||||
// points: PathPoint[];
|
||||
// pathPosition: [number, number, number];
|
||||
// speed?: number;
|
||||
// }
|
||||
|
||||
// export interface Process {
|
||||
// id: string;
|
||||
// paths: SimulationPath[];
|
||||
// animationPath: THREE.Vector3[];
|
||||
// pointActions: PointAction[][];
|
||||
// pointTriggers: PointTrigger[][];
|
||||
// speed: number;
|
||||
// isActive: boolean;
|
||||
// }
|
||||
|
||||
// interface ProcessCreatorProps {
|
||||
// onProcessesCreated: (processes: Process[]) => void;
|
||||
// }
|
||||
|
||||
// // Convert event schemas to SimulationPath
|
||||
// function convertToSimulationPath(
|
||||
// path: ConveyorEventsSchema | VehicleEventsSchema
|
||||
// ): SimulationPath {
|
||||
// const { modeluuid } = path;
|
||||
|
||||
// // Normalized action handler
|
||||
// const normalizeAction = (action: any): PointAction => {
|
||||
// return { ...action }; // Return exact copy with no modifications
|
||||
// };
|
||||
|
||||
// // Normalized trigger handler
|
||||
// const normalizeTrigger = (trigger: any): PointTrigger => {
|
||||
// return { ...trigger }; // Return exact copy with no modifications
|
||||
// };
|
||||
|
||||
// if (path.type === "Conveyor") {
|
||||
// return {
|
||||
// type: path.type,
|
||||
// modeluuid,
|
||||
// points: path.points.map((point) => ({
|
||||
// uuid: point.uuid,
|
||||
// position: point.position,
|
||||
// actions: Array.isArray(point.actions)
|
||||
// ? point.actions.map(normalizeAction)
|
||||
// : point.actions
|
||||
// ? [normalizeAction(point.actions)]
|
||||
// : [],
|
||||
// triggers: Array.isArray(point.triggers)
|
||||
// ? point.triggers.map(normalizeTrigger)
|
||||
// : point.triggers
|
||||
// ? [normalizeTrigger(point.triggers)]
|
||||
// : [],
|
||||
// connections: {
|
||||
// targets: point.connections.targets.map((target) => ({
|
||||
// modelUUID: target.modelUUID,
|
||||
// })),
|
||||
// },
|
||||
// })),
|
||||
// pathPosition: path.position,
|
||||
// speed:
|
||||
// typeof path.speed === "string"
|
||||
// ? parseFloat(path.speed) || 1
|
||||
// : path.speed || 1,
|
||||
// };
|
||||
// } else {
|
||||
// // For vehicle paths, handle the case where triggers might not exist
|
||||
// return {
|
||||
// type: path.type,
|
||||
// modeluuid,
|
||||
// points: [
|
||||
// {
|
||||
// uuid: path.points.uuid,
|
||||
// position: path.points.position,
|
||||
// actions: Array.isArray(path.points.actions)
|
||||
// ? path.points.actions.map(normalizeAction)
|
||||
// : path.points.actions
|
||||
// ? [normalizeAction(path.points.actions)]
|
||||
// : [],
|
||||
// // For vehicle paths, since triggers might not exist in the schema,
|
||||
// // we always define default to an empty array
|
||||
// triggers: [],
|
||||
// connections: {
|
||||
// targets: path.points.connections.targets.map((target) => ({
|
||||
// modelUUID: target.modelUUID,
|
||||
// })),
|
||||
// },
|
||||
// },
|
||||
// ],
|
||||
// pathPosition: path.position,
|
||||
// speed: path.points.speed || 1,
|
||||
// };
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Helper function to create an empty process
|
||||
// const createEmptyProcess = (): Process => ({
|
||||
// id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
// paths: [],
|
||||
// animationPath: [],
|
||||
// pointActions: [],
|
||||
// pointTriggers: [], // Added point triggers array
|
||||
// speed: 1,
|
||||
// isActive: false,
|
||||
// });
|
||||
|
||||
// // Enhanced connection checking function
|
||||
// function shouldReverseNextPath(
|
||||
// currentPath: SimulationPath,
|
||||
// nextPath: SimulationPath
|
||||
// ): boolean {
|
||||
// if (nextPath.points.length !== 3) return false;
|
||||
|
||||
// const currentLastPoint = currentPath.points[currentPath.points.length - 1];
|
||||
// const nextFirstPoint = nextPath.points[0];
|
||||
// const nextLastPoint = nextPath.points[nextPath.points.length - 1];
|
||||
|
||||
// // Check if current last connects to next last (requires reversal)
|
||||
// const connectsToLast = currentLastPoint.connections.targets.some(
|
||||
// (target) =>
|
||||
// target.modelUUID === nextPath.modeluuid &&
|
||||
// nextLastPoint.connections.targets.some(
|
||||
// (t) => t.modelUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
|
||||
// // Check if current last connects to next first (no reversal needed)
|
||||
// const connectsToFirst = currentLastPoint.connections.targets.some(
|
||||
// (target) =>
|
||||
// target.modelUUID === nextPath.modeluuid &&
|
||||
// nextFirstPoint.connections.targets.some(
|
||||
// (t) => t.modelUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
|
||||
// // Only reverse if connected to last point and not to first point
|
||||
// return connectsToLast && !connectsToFirst;
|
||||
// }
|
||||
|
||||
// // Check if a point has a spawn action
|
||||
// function hasSpawnAction(point: PathPoint): boolean {
|
||||
// return point.actions.some((action) => action.type.toLowerCase() === "spawn");
|
||||
// }
|
||||
|
||||
// // Ensure spawn point is always at the beginning of the path
|
||||
// function ensureSpawnPointIsFirst(path: SimulationPath): SimulationPath {
|
||||
// if (path.points.length !== 3) return path;
|
||||
|
||||
// // If the third point has spawn action and first doesn't, reverse the array
|
||||
// if (hasSpawnAction(path.points[2]) && !hasSpawnAction(path.points[0])) {
|
||||
// return {
|
||||
// ...path,
|
||||
// points: [...path.points].reverse(),
|
||||
// };
|
||||
// }
|
||||
|
||||
// return path;
|
||||
// }
|
||||
|
||||
// // Updated path adjustment function
|
||||
// function adjustPathPointsOrder(paths: SimulationPath[]): SimulationPath[] {
|
||||
// if (paths.length < 1) return paths;
|
||||
|
||||
// const adjustedPaths = [...paths];
|
||||
|
||||
// // First ensure all paths have spawn points at the beginning
|
||||
// for (let i = 0; i < adjustedPaths.length; i++) {
|
||||
// adjustedPaths[i] = ensureSpawnPointIsFirst(adjustedPaths[i]);
|
||||
// }
|
||||
|
||||
// // Then handle connections between paths
|
||||
// for (let i = 0; i < adjustedPaths.length - 1; i++) {
|
||||
// const currentPath = adjustedPaths[i];
|
||||
// const nextPath = adjustedPaths[i + 1];
|
||||
|
||||
// if (shouldReverseNextPath(currentPath, nextPath)) {
|
||||
// const reversedPoints = [
|
||||
// nextPath.points[2],
|
||||
// nextPath.points[1],
|
||||
// nextPath.points[0],
|
||||
// ];
|
||||
|
||||
// adjustedPaths[i + 1] = {
|
||||
// ...nextPath,
|
||||
// points: reversedPoints,
|
||||
// };
|
||||
// }
|
||||
// }
|
||||
|
||||
// return adjustedPaths;
|
||||
// }
|
||||
|
||||
// // Main hook for process creation
|
||||
// export function useProcessCreation() {
|
||||
// const { scene } = useThree();
|
||||
// const [processes, setProcesses] = useState<Process[]>([]);
|
||||
|
||||
// const hasSpawnAction = useCallback((path: SimulationPath): boolean => {
|
||||
// if (path.type !== "Conveyor") return false;
|
||||
// return path.points.some((point) =>
|
||||
// point.actions.some((action) => action.type.toLowerCase() === "spawn")
|
||||
// );
|
||||
// }, []);
|
||||
|
||||
// const createProcess = useCallback(
|
||||
// (paths: SimulationPath[]): Process => {
|
||||
// if (!paths || paths.length === 0) {
|
||||
// return createEmptyProcess();
|
||||
// }
|
||||
|
||||
// const animationPath: THREE.Vector3[] = [];
|
||||
// const pointActions: PointAction[][] = [];
|
||||
// const pointTriggers: PointTrigger[][] = []; // Added point triggers collection
|
||||
// const processSpeed = paths[0]?.speed || 1;
|
||||
|
||||
// for (const path of paths) {
|
||||
// for (const point of path.points) {
|
||||
// if (path.type === "Conveyor") {
|
||||
// const obj = scene.getObjectByProperty("uuid", point.uuid);
|
||||
// if (!obj) {
|
||||
// console.warn(`Object with UUID ${point.uuid} not found in scene`);
|
||||
// continue;
|
||||
// }
|
||||
|
||||
// const position = obj.getWorldPosition(new THREE.Vector3());
|
||||
// animationPath.push(position.clone());
|
||||
// pointActions.push(point.actions);
|
||||
// pointTriggers.push(point.triggers); // Collect triggers for each point
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// return {
|
||||
// id: `process-${Math.random().toString(36).substring(2, 11)}`,
|
||||
// paths,
|
||||
// animationPath,
|
||||
// pointActions,
|
||||
// pointTriggers,
|
||||
// speed: processSpeed,
|
||||
// isActive: false,
|
||||
// };
|
||||
// },
|
||||
// [scene]
|
||||
// );
|
||||
|
||||
// const getAllConnectedPaths = useCallback(
|
||||
// (
|
||||
// initialPath: SimulationPath,
|
||||
// allPaths: SimulationPath[],
|
||||
// visited: Set<string> = new Set()
|
||||
// ): SimulationPath[] => {
|
||||
// const connectedPaths: SimulationPath[] = [];
|
||||
// const queue: SimulationPath[] = [initialPath];
|
||||
// visited.add(initialPath.modeluuid);
|
||||
|
||||
// const pathMap = new Map<string, SimulationPath>();
|
||||
// allPaths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
// while (queue.length > 0) {
|
||||
// const currentPath = queue.shift()!;
|
||||
// connectedPaths.push(currentPath);
|
||||
|
||||
// // Process outgoing connections
|
||||
// for (const point of currentPath.points) {
|
||||
// for (const target of point.connections.targets) {
|
||||
// if (!visited.has(target.modelUUID)) {
|
||||
// const targetPath = pathMap.get(target.modelUUID);
|
||||
// if (targetPath) {
|
||||
// visited.add(target.modelUUID);
|
||||
// queue.push(targetPath);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// // Process incoming connections
|
||||
// for (const [uuid, path] of pathMap) {
|
||||
// if (!visited.has(uuid)) {
|
||||
// const hasConnectionToCurrent = path.points.some((point) =>
|
||||
// point.connections.targets.some(
|
||||
// (t) => t.modelUUID === currentPath.modeluuid
|
||||
// )
|
||||
// );
|
||||
// if (hasConnectionToCurrent) {
|
||||
// visited.add(uuid);
|
||||
// queue.push(path);
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
// }
|
||||
|
||||
// return connectedPaths;
|
||||
// },
|
||||
// []
|
||||
// );
|
||||
|
||||
// const createProcessesFromPaths = useCallback(
|
||||
// (paths: SimulationPath[]): Process[] => {
|
||||
// if (!paths || paths.length === 0) return [];
|
||||
|
||||
// const visited = new Set<string>();
|
||||
// const processes: Process[] = [];
|
||||
// const pathMap = new Map<string, SimulationPath>();
|
||||
// paths.forEach((path) => pathMap.set(path.modeluuid, path));
|
||||
|
||||
// for (const path of paths) {
|
||||
// if (!visited.has(path.modeluuid) && hasSpawnAction(path)) {
|
||||
// const connectedPaths = getAllConnectedPaths(path, paths, visited);
|
||||
// const adjustedPaths = adjustPathPointsOrder(connectedPaths);
|
||||
// const process = createProcess(adjustedPaths);
|
||||
// processes.push(process);
|
||||
// }
|
||||
// }
|
||||
|
||||
// return processes;
|
||||
// },
|
||||
// [createProcess, getAllConnectedPaths, hasSpawnAction]
|
||||
// );
|
||||
|
||||
// return {
|
||||
// processes,
|
||||
// createProcessesFromPaths,
|
||||
// setProcesses,
|
||||
// };
|
||||
// }
|
||||
|
||||
// const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
||||
// ({ onProcessesCreated }) => {
|
||||
// const { simulationStates } = useSimulationStates();
|
||||
// const { createProcessesFromPaths } = useProcessCreation();
|
||||
// const prevPathsRef = useRef<SimulationPath[]>([]);
|
||||
// const prevProcessesRef = useRef<Process[]>([]);
|
||||
|
||||
// const convertedPaths = useMemo((): SimulationPath[] => {
|
||||
// if (!simulationStates) return [];
|
||||
// return simulationStates.map((path) =>
|
||||
// convertToSimulationPath(
|
||||
// path as ConveyorEventsSchema | VehicleEventsSchema
|
||||
// )
|
||||
// );
|
||||
// }, [simulationStates]);
|
||||
|
||||
// // Enhanced dependency tracking that includes action and trigger types
|
||||
// const pathsDependency = useMemo(() => {
|
||||
// if (!convertedPaths) return null;
|
||||
// return convertedPaths.map((path) => ({
|
||||
// id: path.modeluuid,
|
||||
// // Track all action types for each point
|
||||
// actionSignature: path.points
|
||||
// .map((point, index) =>
|
||||
// point.actions.map((action) => `${index}-${action.type}`).join("|")
|
||||
// )
|
||||
// .join(","),
|
||||
// // Track all trigger types for each point
|
||||
// triggerSignature: path.points
|
||||
// .map((point, index) =>
|
||||
// point.triggers
|
||||
// .map((trigger) => `${index}-${trigger.type}`)
|
||||
// .join("|")
|
||||
// )
|
||||
// .join(","),
|
||||
// connections: path.points
|
||||
// .flatMap((p: PathPoint) =>
|
||||
// p.connections.targets.map((t: { modelUUID: string }) => t.modelUUID)
|
||||
// )
|
||||
// .join(","),
|
||||
// isActive: false,
|
||||
// }));
|
||||
// }, [convertedPaths]);
|
||||
|
||||
// // Force process recreation when paths change
|
||||
// useEffect(() => {
|
||||
// if (!convertedPaths || convertedPaths.length === 0) {
|
||||
// if (prevProcessesRef.current.length > 0) {
|
||||
// onProcessesCreated([]);
|
||||
// prevProcessesRef.current = [];
|
||||
// }
|
||||
// return;
|
||||
// }
|
||||
|
||||
// // Always regenerate processes if the pathsDependency has changed
|
||||
// // This ensures action and trigger type changes will be detected
|
||||
// const newProcesses = createProcessesFromPaths(convertedPaths);
|
||||
// prevPathsRef.current = convertedPaths;
|
||||
|
||||
// // Always update processes when action or trigger types change
|
||||
// onProcessesCreated(newProcesses);
|
||||
// prevProcessesRef.current = newProcesses;
|
||||
// }, [
|
||||
// pathsDependency, // This now includes action and trigger types
|
||||
// onProcessesCreated,
|
||||
// convertedPaths,
|
||||
// createProcessesFromPaths,
|
||||
// ]);
|
||||
|
||||
// return null;
|
||||
// }
|
||||
// );
|
||||
|
||||
// export default ProcessCreator;
|
||||
|
||||
import React, {
|
||||
useEffect,
|
||||
useMemo,
|
||||
|
@ -456,6 +9,7 @@ import { useSimulationStates } from "../../../store/store";
|
|||
import * as THREE from "three";
|
||||
import { useThree } from "@react-three/fiber";
|
||||
import {
|
||||
ArmBotEventsSchema,
|
||||
ConveyorEventsSchema,
|
||||
VehicleEventsSchema,
|
||||
} from "../../../types/simulationTypes";
|
||||
|
@ -480,13 +34,14 @@ export interface PointTrigger {
|
|||
isUsed: boolean;
|
||||
}
|
||||
|
||||
// Update the connections type in your interfaces
|
||||
export interface PathPoint {
|
||||
uuid: string;
|
||||
position: [number, number, number];
|
||||
actions: PointAction[];
|
||||
triggers: PointTrigger[];
|
||||
connections: {
|
||||
targets: Array<{ modelUUID: string }>;
|
||||
targets: Array<{ modelUUID: string; pointUUID?: string }>;
|
||||
};
|
||||
}
|
||||
|
||||
|
@ -498,6 +53,14 @@ export interface SimulationPath {
|
|||
speed?: number;
|
||||
isActive: boolean;
|
||||
}
|
||||
export interface ArmBot {
|
||||
type: string;
|
||||
modeluuid: string;
|
||||
points: PathPoint[];
|
||||
pathPosition: [number, number, number];
|
||||
speed?: number;
|
||||
isActive: boolean;
|
||||
}
|
||||
|
||||
export interface Process {
|
||||
id: string;
|
||||
|
@ -515,7 +78,7 @@ interface ProcessCreatorProps {
|
|||
|
||||
// Convert event schemas to SimulationPath
|
||||
function convertToSimulationPath(
|
||||
path: ConveyorEventsSchema | VehicleEventsSchema
|
||||
path: ConveyorEventsSchema | VehicleEventsSchema | ArmBotEventsSchema
|
||||
): SimulationPath {
|
||||
const { modeluuid } = path;
|
||||
|
||||
|
@ -539,13 +102,13 @@ function convertToSimulationPath(
|
|||
actions: Array.isArray(point.actions)
|
||||
? point.actions.map(normalizeAction)
|
||||
: point.actions
|
||||
? [normalizeAction(point.actions)]
|
||||
: [],
|
||||
? [normalizeAction(point.actions)]
|
||||
: [],
|
||||
triggers: Array.isArray(point.triggers)
|
||||
? point.triggers.map(normalizeTrigger)
|
||||
: point.triggers
|
||||
? [normalizeTrigger(point.triggers)]
|
||||
: [],
|
||||
? [normalizeTrigger(point.triggers)]
|
||||
: [],
|
||||
connections: {
|
||||
targets: point.connections.targets.map((target) => ({
|
||||
modelUUID: target.modelUUID,
|
||||
|
@ -559,6 +122,36 @@ function convertToSimulationPath(
|
|||
: path.speed || 1,
|
||||
isActive: false, // Added missing property
|
||||
};
|
||||
} else if (path.type === "ArmBot") {
|
||||
return {
|
||||
type: path.type,
|
||||
modeluuid,
|
||||
points: [
|
||||
{
|
||||
uuid: path.points.uuid,
|
||||
position: path.points.position,
|
||||
actions: Array.isArray(path.points.actions)
|
||||
? path.points.actions.map(normalizeAction)
|
||||
: path.points.actions
|
||||
? [normalizeAction(path.points.actions)]
|
||||
: [],
|
||||
triggers: Array.isArray(path.points.triggers)
|
||||
? path.points.triggers.map(normalizeTrigger)
|
||||
: path.points.triggers
|
||||
? [normalizeTrigger(path.points.triggers)]
|
||||
: [],
|
||||
connections: {
|
||||
targets: path.points.connections.targets.map((target) => ({
|
||||
modelUUID: target.modelUUID,
|
||||
pointUUID: target.pointUUID, // Include if available
|
||||
})),
|
||||
},
|
||||
},
|
||||
],
|
||||
pathPosition: path.position,
|
||||
speed: path.points.actions?.speed || 1,
|
||||
isActive: false,
|
||||
};
|
||||
} else {
|
||||
// For vehicle paths, handle the case where triggers might not exist
|
||||
return {
|
||||
|
@ -571,8 +164,8 @@ function convertToSimulationPath(
|
|||
actions: Array.isArray(path.points.actions)
|
||||
? path.points.actions.map(normalizeAction)
|
||||
: path.points.actions
|
||||
? [normalizeAction(path.points.actions)]
|
||||
: [],
|
||||
? [normalizeAction(path.points.actions)]
|
||||
: [],
|
||||
triggers: [],
|
||||
connections: {
|
||||
targets: path.points.connections.targets.map((target) => ({
|
||||
|
@ -831,7 +424,10 @@ const ProcessCreator: React.FC<ProcessCreatorProps> = React.memo(
|
|||
if (!simulationStates) return [];
|
||||
return simulationStates.map((path) =>
|
||||
convertToSimulationPath(
|
||||
path as ConveyorEventsSchema | VehicleEventsSchema
|
||||
path as
|
||||
| ConveyorEventsSchema
|
||||
| VehicleEventsSchema
|
||||
| ArmBotEventsSchema
|
||||
)
|
||||
);
|
||||
}, [simulationStates]);
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -15,7 +15,12 @@ interface ArmBotState {
|
|||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
isActive?: boolean;
|
||||
}
|
||||
|
||||
interface StaticMachineState {
|
||||
|
|
|
@ -2,6 +2,7 @@ import React, { useEffect } from 'react'
|
|||
import * as SimulationTypes from '../../../types/simulationTypes';
|
||||
import { useSimulationStates } from '../../../store/store';
|
||||
import StaticMachineInstances from './staticMachineInstances';
|
||||
import { useResetButtonStore } from '../../../store/usePlayButtonStore';
|
||||
|
||||
interface ArmBotState {
|
||||
uuid: string;
|
||||
|
@ -10,9 +11,13 @@ interface ArmBotState {
|
|||
status: string;
|
||||
material: string;
|
||||
triggerId: string;
|
||||
connections: {
|
||||
source: { modelUUID: string; pointUUID: string };
|
||||
targets: { modelUUID: string; pointUUID: string }[];
|
||||
};
|
||||
actions: { uuid: string; name: string; speed: number; processes: { triggerId: string; startPoint: string; endPoint: string }[]; };
|
||||
isActive?: boolean;
|
||||
}
|
||||
|
||||
interface StaticMachineState {
|
||||
uuid: string;
|
||||
status: string;
|
||||
|
@ -30,6 +35,7 @@ type StaticMachineProps = {
|
|||
function StaticMachine({ setArmBots, staticMachines, setStaticMachines }: StaticMachineProps) {
|
||||
|
||||
const { simulationStates } = useSimulationStates();
|
||||
const { isReset } = useResetButtonStore();
|
||||
|
||||
useEffect(() => {
|
||||
const filtered = simulationStates.filter((s): s is SimulationTypes.StaticMachineEventsSchema => s.type === "StaticMachine");
|
||||
|
@ -43,7 +49,7 @@ function StaticMachine({ setArmBots, staticMachines, setStaticMachines }: Static
|
|||
connectedArmBot: machine.points.connections.targets[0].modelUUID
|
||||
}));
|
||||
setStaticMachines(initialStates);
|
||||
}, [simulationStates]);
|
||||
}, [simulationStates, isReset]);
|
||||
|
||||
const updateArmBotTriggerAndMachineStatus = (armBotUuid: string, triggerId: string, machineId: string) => {
|
||||
setArmBots((prevArmBots) => {
|
||||
|
|
|
@ -104,8 +104,8 @@ const DisplayZone: React.FC<DisplayZoneProps> = ({
|
|||
setShowLeftArrow(isOverflowing && canScrollLeft);
|
||||
setShowRightArrow(isOverflowing && canScrollRight);
|
||||
|
||||
console.log('canScrollRight: ', canScrollRight);
|
||||
console.log('isOverflowing: ', isOverflowing);
|
||||
// console.log('canScrollRight: ', canScrollRight);
|
||||
// console.log('isOverflowing: ', isOverflowing);
|
||||
|
||||
}
|
||||
}, []);
|
||||
|
|
|
@ -520,37 +520,37 @@ const DroppedObjects: React.FC = () => {
|
|||
onPointerUp={handlePointerUp}
|
||||
className="floating-wrapper"
|
||||
>
|
||||
{zone.objects.map((obj, index) => {
|
||||
{zone?.objects?.map((obj, index) => {
|
||||
const topPosition =
|
||||
typeof obj.position.top === "number"
|
||||
? `calc(${obj.position.top}px + ${
|
||||
isPlaying && selectedZone.activeSides.includes("top")
|
||||
typeof obj?.position?.top === "number"
|
||||
? `calc(${obj?.position?.top}px + ${
|
||||
isPlaying && selectedZone?.activeSides?.includes("top")
|
||||
? `${heightMultiplier - 55}px`
|
||||
: "0px"
|
||||
})`
|
||||
: "auto";
|
||||
|
||||
const leftPosition =
|
||||
typeof obj.position.left === "number"
|
||||
? `calc(${obj.position.left}px + ${
|
||||
isPlaying && selectedZone.activeSides.includes("left")
|
||||
typeof obj?.position?.left === "number"
|
||||
? `calc(${obj?.position?.left}px + ${
|
||||
isPlaying && selectedZone?.activeSides?.includes("left")
|
||||
? `${widthMultiplier - 150}px`
|
||||
: "0px"
|
||||
})`
|
||||
: "auto";
|
||||
|
||||
const rightPosition =
|
||||
typeof obj.position.right === "number"
|
||||
? `calc(${obj.position.right}px + ${
|
||||
isPlaying && selectedZone.activeSides.includes("right")
|
||||
typeof obj?.position?.right === "number"
|
||||
? `calc(${obj?.position?.right}px + ${
|
||||
isPlaying && selectedZone?.activeSides?.includes("right")
|
||||
? `${widthMultiplier - 150}px`
|
||||
: "0px"
|
||||
})`
|
||||
: "auto";
|
||||
const bottomPosition =
|
||||
typeof obj.position.bottom === "number"
|
||||
? `calc(${obj.position.bottom}px + ${
|
||||
isPlaying && selectedZone.activeSides.includes("bottom")
|
||||
typeof obj?.position?.bottom === "number"
|
||||
? `calc(${obj?.position?.bottom}px + ${
|
||||
isPlaying && selectedZone?.activeSides?.includes("bottom")
|
||||
? `${heightMultiplier - 55}px`
|
||||
: "0px"
|
||||
})`
|
||||
|
@ -558,7 +558,7 @@ const DroppedObjects: React.FC = () => {
|
|||
|
||||
return (
|
||||
<div
|
||||
key={`${zoneName}-${index}`}
|
||||
key={obj.id}
|
||||
className={`${obj.className} ${
|
||||
selectedChartId?.id === obj.id && "activeChart"
|
||||
} `}
|
||||
|
|
|
@ -56,6 +56,12 @@ input {
|
|||
padding: 0 8px;
|
||||
}
|
||||
|
||||
.input-error {
|
||||
border: 1px solid #f65648 !important;
|
||||
outline: none !important;
|
||||
color: #f65648;
|
||||
}
|
||||
|
||||
.toggle-header-container {
|
||||
@include flex-center;
|
||||
padding: 6px 12px;
|
||||
|
@ -344,7 +350,6 @@ input {
|
|||
padding: 10px;
|
||||
}
|
||||
|
||||
|
||||
.loading {
|
||||
position: absolute;
|
||||
bottom: 0;
|
||||
|
@ -364,9 +369,7 @@ input {
|
|||
left: -50%;
|
||||
height: 100%;
|
||||
width: 50%;
|
||||
background: linear-gradient(to right,
|
||||
var(--accent-color),
|
||||
transparent);
|
||||
background: linear-gradient(to right, var(--accent-color), transparent);
|
||||
animation: loadingAnimation 1.2s linear infinite;
|
||||
border-radius: 4px;
|
||||
}
|
||||
|
@ -381,8 +384,6 @@ input {
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
.dropdown-item {
|
||||
display: block;
|
||||
padding: 5px 10px;
|
||||
|
@ -710,4 +711,4 @@ input {
|
|||
.multi-email-invite-input.active {
|
||||
border: 1px solid var(--accent-color);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue