Commit Graph

10 Commits

Author SHA1 Message Date
e92345d820 Refactor simulation paths to simulation states
- Updated all instances of `simulationPaths` to `simulationStates` across multiple components including copyPasteControls, duplicationControls, moveControls, rotateControls, selectionControls, and others.
- Adjusted related state management hooks in the store to reflect the change from `simulationPaths` to `simulationStates`.
- Ensured that all references to simulation paths in the simulation logic and UI components are consistent with the new naming convention.
2025-04-05 10:12:28 +05:30
8dc6b3949f refactor: update event handling in mechanics components to use socket communication 2025-04-04 17:46:19 +05:30
cf6946750b added backend connection for conveyor and vehicle mechanics 2025-04-04 16:57:18 +05:30
6e4c8282c5 Refactor AssetProperties layout, enhance PositionInput component with optional properties, and implement new asset event fetching logic 2025-03-31 14:28:24 +05:30
5564eecf76 refactor: update VehicleMechanics to use LabledDropdown for start and end point selection; clean up unused MQTT code and improve zone data fetching logic 2025-03-29 18:14:29 +05:30
c2dc898d53 refactor: rename position handlers to startPoint and endPoint for clarity; update toggle UI logic to use localStorage 2025-03-29 13:57:39 +05:30
1cca51e652 fix: prevent speed change when no action sphere is selected in VehicleMechanics 2025-03-29 13:46:31 +05:30
13732a5679 added ui and integerated ui for the vehicle mechanics 2025-03-29 12:58:54 +05:30
1ce24a64f1 refactor: standardize activeTool casing and enhance trigger mechanics with bufferTime 2025-03-29 10:24:47 +05:30
f46f29b88c Add MQTT URL to environment variables and refactor simulation components 2025-03-28 19:10:49 +05:30