- Created `duplicateEventStore` to manage events with actions for adding, removing, updating events, points, actions, and triggers.
- Implemented helper functions to retrieve events, points, actions, and triggers by their unique identifiers.
- Created `duplicateProductStore` to manage products and their associated events, including actions for adding, removing, updating products, events, points, actions, and triggers.
- Added renaming functions for products, actions, and triggers.
- Included comprehensive helper functions to retrieve products and their related data by various identifiers.
- Removed unused pause button store from ComparisonScene.
- Added commented-out mock data setup in ComparisonScene for testing.
- Updated default values in Analysis component for production capacity and ROI calculations.
- Adjusted ProductionCapacity component to reflect monthly production capacity.
- Enhanced ROISummary to calculate payback date and improved net profit calculations.
- Modified ThroughputSummary to calculate units per hour based on shift length.
- Improved ComparisonResult to dynamically display compared products' data.
- Updated EnergyUsage to randomize data for better testing.
- Refined ROIData calculations to include labor count and adjusted cost calculations.
- Enhanced production capacity calculations in productionCapacityData.
- Updated throughput calculations in throughPutData to consider shift length and yield rate.
- Cleaned up console logs in vehicleInstance for better readability.
- Added productionCapacity field to CompareProduct interface in store.
- Minor styling adjustments in simulation.scss for better layout.
- Removed the use of deleteTool and deletePointOrLine states, replacing them with a unified toolMode state.
- Updated Point, Arrows, PointsCreator, TriggerConnector, and other components to utilize toolMode for determining delete actions.
- Cleaned up unused imports and commented-out code related to deleteTool.
- Enhanced event handling in selectionControls and trigger connections to respond to toolMode changes.
- Adjusted color and interaction logic based on the current toolMode.