- Commented out the handleDrop function in RealTimeVisualization.tsx and moved its logic to a new utility function createHandleDrop for better separation of concerns.
- Updated Project.tsx to utilize the new createHandleDrop function, improving readability and maintainability.
- Enhanced styling for the scene container and real-time visualization components to improve layout and responsiveness.
- Removed unnecessary styles and consolidated button and input styles for consistency.
- Cleaned up unused imports and variables in various files to streamline the codebase.
- Simplified state initialization and effect hooks for better readability.
- Enhanced event handling functions for speed, action type, and action renaming.
- Updated current values retrieval logic to utilize getEventByModelUuid.
- Cleaned up JSX structure for better maintainability.
Update addAssetModel to remove unnecessary console log
- Removed debug logging for roboticArmEvent in addAssetModel.
Enhance copyPasteControls and duplicationControls with event handling
- Integrated useEventsStore to manage events during copy and paste operations.
- Updated event data structure for Conveyor, Vehicle, ArmBot, and StaticMachine types.
- Ensured proper UUID generation for new events and actions.
Refactor PointsCreator to ensure event sphere clearing
- Re-enabled clearSelectedEventSphere on pointer miss events for better UX.
Add logging in Products component for debugging
- Added console log to inspect data fetched from getAllProductsApi.
Update useProductStore to return updated events after modifications
- Modified updateEvent, addAction, removeAction, updateAction, and renameAction to return updated event data.
- Ensured consistency in event handling across the product store.
- Removed redundant data structure in handleModelLoad function.
- Introduced eventData object to encapsulate event-related information for different asset types (Conveyor, Vehicle, ArmBot, StaticMachine).
- Updated socket emission to include complete data with eventData.
- Enhanced copy-paste and duplication controls to maintain eventData integrity during object duplication.
- Integrated event data updates in move and rotate controls to reflect changes in the simulation state.
- Improved PointsCreator component to handle rotation for event groups.
- Updated handleAddEventToProduct function to support event data management.
- Enhanced product management to fetch existing products from the server and handle new product creation.
- Added new types for eventData in worldTypes and simulationTypes for better type safety.
- Refactored IndexedDB utility functions for cleaner code.
Enhance Simulations component to support adding and removing events from products; integrate new asset selection store for better state management.
Fix import paths in Design component and related files to ensure correct module resolution.
Update Tools component to correct import paths for template saving functionality.
Refactor EditWidgetOption component to simplify option handling and remove unnecessary state management.
Add new mechanics components for various asset types (Conveyor, Machine, Robotic Arm, Storage, Vehicle) as placeholders for future implementation.
Implement Trigger and TriggerConnector components to manage right-click interactions and asset selection in the simulation environment.
Enhance product store with new helper functions for event and action retrieval based on UUIDs.
Introduce new selected event data and asset state management in the simulation store for improved event handling.
Update simulation types to include new action types and improve type definitions for better type safety.
Remove obsolete temp markdown file from triggers directory.
- Added `useMachineStore` for managing machine statuses, including actions for adding, removing, and updating machines.
- Introduced `useSimulationStore` to handle product and event management with actions for adding, removing, and updating products and events.
- Created `useStorageUnitStore` for managing storage unit statuses, including load tracking and state updates.
- Developed `useVehicleStore` for vehicle management, including load and state updates.
- Implemented `useChartStore` for managing measurement data and visualization settings.
- Added `useDroppedObjectsStore` for handling dropped objects in visualization zones, including object manipulation actions.
- Created `useZone3DWidgetStore` for managing 3D widget data in zones, including position and rotation updates.
- Introduced `useZoneStore` for managing selected zone states and widget configurations.
feat: Add temporary markdown files for simulation actions, events, products, and triggers
feat: Create events store with actions for managing events, points, actions, and triggers, including syncing with product store
- Renamed simulation type imports from `simulation` to `simulationTypes` across multiple files for consistency.
- Consolidated simulation type definitions into a new `simulationTypes.d.ts` file.
- Updated relevant components (e.g., `ArmBot`, `IkInstances`, `PathConnector`, etc.) to use the new type definitions.
- Removed the old `simulation.d.ts` file to clean up the codebase.
- Adjusted function signatures and state management in components to align with the new type structure.
- Added ArmBot component to manage ArmBot instances in the simulation.
- Created ArmBotInstances component to render individual ArmBot models.
- Developed IKAnimationController for handling inverse kinematics during animations.
- Introduced IkInstances component to load and manage IK-enabled arm models.
- Defined simulation types for ArmBot events and connections in TypeScript.
- Enhanced type definitions for better clarity and maintainability.