- Updated SVG attributes in SimulationIcons to use camelCase for color interpolation filters.
- Refactored import paths for ComparePopUp and CompareLayOut to new directory structure.
- Enhanced VersionHistory component to utilize version store for better state management.
- Removed deprecated CompareLayOut and compare components, replacing them with new versions.
- Implemented VersionSaved component to display notifications for newly saved versions.
- Added functionality to save and edit version names and descriptions.
- Updated styles for version notifications and editing popups.
- Improved AddButtons component to dynamically set IDs based on side.
- Enhanced Project component to integrate new version management features.
- Updated floorItemsGroup to send unique floor items to the GLTF loader.
- Modified Card component to dynamically set button ID based on AssetID.
- Enhanced FilterSearch component to assign unique IDs to star buttons.
- Refactored camMode to utilize a new firstPersonCamera utility for cleaner code.
- Introduced firstPersonCamera utility for handling camera mode transitions.
- Improved Templates component to use nullish coalescing for email retrieval.
- Cleaned up AddButtons component by removing commented-out code and optimizing email retrieval.
- Updated Panel component to generate unique IDs for panel wrappers.
- Simplified Project component by removing unused setIsPlaying function.
- Removed hardcoded backend URL in panel service.
- Created useAssetStore for managing asset state and CRUD operations.
- Added camera mode state management to usePlayButtonStore.
- Enhanced footer styles for better layout and responsiveness.
- Improved simulation styles for better control visibility and responsiveness.
- Refactored tools styles for cleaner transitions and hover effects.
- Updated realTimeViz styles for better layout and responsiveness.
- Introduced builderTypes for better type safety in asset management.
- Enhanced shortcut key handling to include camera mode toggling.
- Added `useSaveVersion` store to manage version saving state.
- Updated `SideBarLeft` and `SideBarRight` components to conditionally render based on version saving state.
- Introduced `CompareLayOut` component for layout comparison with resizing functionality.
- Created `ComparePopUp` component to prompt users to save versions before comparing layouts.
- Enhanced `Simulations` component to handle version saving and comparison logic.
- Updated `Project` page to integrate layout selection and comparison features.
- Added styles for the new comparison layout and pop-up components.
- Refactored shortcut handling to include version saving state management.
- Added IDs to buttons in UserAuth for better accessibility.
- Improved socket management in Zustand store, ensuring proper connection handling.
- Introduced new Compare functionality with a dedicated popup for version comparison.
- Updated footer styles for fixed positioning and improved responsiveness.
- Redesigned controls player UI for better user experience and added walk mode toggle.
- Refactored styles for real-time visualization and compare layout for consistency.
- Updated import paths for various components to use the new builder store.
- Removed the old store file and migrated all state management logic to the new builder store.
- Ensured all components utilizing socket and visualization state are now referencing the builder store.
- This change improves organization and maintainability of the state management system.
- Update zone handling in ZoneGroup to include selected zone visibility.
- Improve camera transition speed in ZoneCentreTarget.
- Add clearSelectedZone functionality in useZoneStore.
- Integrate clearSelectedZone in KeyPressListener for ESCAPE key action.
- Adjust sidebar and module toggle positioning for better UI layout.
- Clean up unused code and comments in Project component.
- Updated signUpApi, deleteZonesApi, getZonesApi, setZonesApi, and other API functions to enhance error logging with echo.error statements.
- Reformatted function parameters for better readability.
- Removed unnecessary comments and console logs.
- Ensured consistent error messages across all API functions.
- Improved code structure for better maintainability.
- Added SkeletonUI component to display loading states in Assets, MarketPlace, ROISummary, ThroughputSummary, and other relevant components.
- Integrated loading state management in Assets and MarketPlace to show skeletons while fetching data.
- Updated styles for skeletons to enhance visual representation during loading.
- Refactored existing components to utilize the new SkeletonUI for better user experience during data loading.
- Adjusted sidebar animations for smoother transitions.
- Removed the random color generation function from ProductionCapacity component.
- Updated ThroughputSummary component to remove unused imports.
- Simplified LogList component by removing unnecessary icons and integrating GetLogIcon for log types.
- Enhanced LoggerContext to support a new "success" log type and optimized logger methods with useMemo.
- Adjusted SimulationPlayer to conditionally render analysis components.
- Deleted index.css and removed its import from index.tsx.
- Cleaned up builder module by removing unused imports and optimizing state management.
- Removed savedTheme from Ground component.
- Changed log message from info to warning in Project component.
- Updated log color variables in SCSS files for better visibility and consistency.
- Added new log icons for success, error, info, and warning in LogIcons component.
- Created GetLogIcon utility to streamline log icon rendering based on log type.
- Commented out the handleDrop function in RealTimeVisualization.tsx and moved its logic to a new utility function createHandleDrop for better separation of concerns.
- Updated Project.tsx to utilize the new createHandleDrop function, improving readability and maintainability.
- Enhanced styling for the scene container and real-time visualization components to improve layout and responsiveness.
- Removed unnecessary styles and consolidated button and input styles for consistency.
- Cleaned up unused imports and variables in various files to streamline the codebase.
- Added ArmBot component to manage ArmBot instances in the simulation.
- Created ArmBotInstances component to render individual ArmBot models.
- Developed IKAnimationController for handling inverse kinematics during animations.
- Introduced IkInstances component to load and manage IK-enabled arm models.
- Defined simulation types for ArmBot events and connections in TypeScript.
- Enhanced type definitions for better clarity and maintainability.