- Removed direct usage of useMaterialStore in various components and replaced it with useSceneContext to access materialStore.
- Introduced SceneProvider to encapsulate materialStore creation and provide it through context.
- Updated components such as CompareLayOut, Scene, and various action handlers to utilize the new context structure.
- Cleaned up imports and removed unnecessary console logs.
- Adjusted Project component to conditionally render ComparisonResult based on a boolean flag.
- Added detailed logging for default conveyor actions in useConveyorActions.
- Integrated play and reset button states into useActionHandler for better control flow.
- Updated PointsCreator to conditionally render based on play state and improved event handling.
- Modified MaterialAnimator to support pause and resume functionality based on play state.
- Enhanced MaterialInstance to trigger actions upon animation completion.
- Implemented material clearing logic in Materials component on reset or stop.
- Updated Simulator to respect play and reset states during action handling.
- Improved trigger handling logic to accommodate new event retrieval methods.
- Added utility functions in useProductStore for fetching events by trigger and point UUIDs.
- Created a new file for default action handling in conveyor actions.