- Updated VehicleInstances component to include asset details card for each vehicle.
- Refactored Vehicles component to remove unused vehicle state logging.
- Added new styles for asset details card in simulation.scss.
- Removed unnecessary styles from realTimeViz.scss.
- Implemented PickDropPoints component for draggable pick and drop locations.
- Created ArmBotUI component to manage robotic arm interactions and actions.
- Developed useDraggableGLTF hook for handling drag-and-drop functionality for GLTF models.
- Introduced VehicleUI component to visualize vehicle start and end points with rotation controls.
- Updated backend integration for vehicle actions and positions.
- Updated the builder module to improve code readability and organization by adjusting import statements and restructuring the component.
- Enhanced the distance text component to manage lines more effectively, including the addition of room state management.
- Modified the trigger handler to accept an optional materialId parameter, ensuring more robust handling of triggers across different event types.
- Introduced a new rooms state in the store for better management of room-related data.
- Updated signUpApi, deleteZonesApi, getZonesApi, setZonesApi, and other API functions to enhance error logging with echo.error statements.
- Reformatted function parameters for better readability.
- Removed unnecessary comments and console logs.
- Ensured consistent error messages across all API functions.
- Improved code structure for better maintainability.
- Implement user following functionality in Header component
- Update FollowPerson component to handle target and rotation
- Modify CollabUserIcon to include target data for selected users
- Adjust setCameraView function to utilize target for camera positioning
- Extend user types to include position, rotation, and target properties
- Update SimulationPlayer to enhance reset handling and progress display
- Modify useDelayHandler to incorporate animation speed and improve delay management
- Revamp useSpawnHandler to utilize state for active spawns and optimize spawn logic
- Integrate reset functionality in Products and Simulator components
- Implement execution order and sequence determination in new utility functions
- Add trigger extraction logic for better event handling
- Added SkeletonUI component to display loading states in Assets, MarketPlace, ROISummary, ThroughputSummary, and other relevant components.
- Integrated loading state management in Assets and MarketPlace to show skeletons while fetching data.
- Updated styles for skeletons to enhance visual representation during loading.
- Refactored existing components to utilize the new SkeletonUI for better user experience during data loading.
- Adjusted sidebar animations for smoother transitions.